diff options
Diffstat (limited to 'indra/newview/llviewerparceloverlay.cpp')
-rw-r--r-- | indra/newview/llviewerparceloverlay.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp index 9896adad97..2d17ea7bcd 100644 --- a/indra/newview/llviewerparceloverlay.cpp +++ b/indra/newview/llviewerparceloverlay.cpp @@ -43,11 +43,11 @@ #include "v2math.h" // newview includes +#include "llagentcamera.h" #include "llviewertexture.h" #include "llviewercontrol.h" #include "llsurface.h" #include "llviewerregion.h" -#include "llagent.h" #include "llviewercamera.h" #include "llviewertexturelist.h" #include "llselectmgr.h" @@ -760,7 +760,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines () LLGLDepthTest mDepthTest(GL_TRUE); // Find camera height off the ground (not from zero) - F32 ground_height_at_camera = land.resolveHeightGlobal( gAgent.getCameraPositionGlobal() ); + F32 ground_height_at_camera = land.resolveHeightGlobal( gAgentCamera.getCameraPositionGlobal() ); F32 camera_z = LLViewerCamera::getInstance()->getOrigin().mV[VZ]; F32 camera_height = camera_z - ground_height_at_camera; @@ -791,7 +791,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines () const S32 vertex_per_edge = 3 + 2 * (GRID_STEP-1) + 3; // Stomp the camera into two dimensions - LLVector3 camera_region = mRegion->getPosRegionFromGlobal( gAgent.getCameraPositionGlobal() ); + LLVector3 camera_region = mRegion->getPosRegionFromGlobal( gAgentCamera.getCameraPositionGlobal() ); // Set up a cull plane 2 * PARCEL_GRID_STEP_METERS behind // the camera. The cull plane normal is the camera's at axis. @@ -808,6 +808,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines () S32 drawn = 0; F32* vertexp; U8* colorp; + bool render_hidden = LLSelectMgr::sRenderHiddenSelections && LLFloaterReg::instanceVisible("build"); const F32 PROPERTY_LINE_CLIP_DIST = 256.f; @@ -849,7 +850,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines () gGL.end(); - if (LLSelectMgr::sRenderHiddenSelections && LLFloaterReg::instanceVisible("build")) + if (render_hidden) { LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); |