diff options
Diffstat (limited to 'indra/newview/llviewerparceloverlay.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llviewerparceloverlay.cpp | 64 |
1 files changed, 61 insertions, 3 deletions
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp index 02f7bbeed8..4d1a7e0ba3 100644..100755 --- a/indra/newview/llviewerparceloverlay.cpp +++ b/indra/newview/llviewerparceloverlay.cpp @@ -908,8 +908,8 @@ S32 LLViewerParcelOverlay::renderPropertyLines () // Always fudge a little vertically. pull_toward_camera.mV[VZ] += 0.01f; - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); // Move to appropriate region coords LLVector3 origin = mRegion->getOriginAgent(); @@ -1014,7 +1014,65 @@ S32 LLViewerParcelOverlay::renderPropertyLines () } - gGL.popMatrix(); + gGL.popMatrix(); return drawn; } + +// Draw half of a single cell (no fill) in a grid drawn from left to right and from bottom to top +void grid_2d_part_lines(const F32 left, const F32 top, const F32 right, const F32 bottom, bool has_left, bool has_bottom) +{ + gGL.begin(LLRender::LINES); + + if (has_left) + { + gGL.vertex2f(left, bottom); + gGL.vertex2f(left, top); + } + if (has_bottom) + { + gGL.vertex2f(left, bottom); + gGL.vertex2f(right, bottom); + } + + gGL.end(); +} + +void LLViewerParcelOverlay::renderPropertyLinesOnMinimap(F32 scale_pixels_per_meter, const F32 *parcel_outline_color) +{ + if (!mOwnership) + { + return; + } + if (!gSavedSettings.getBOOL("MiniMapShowPropertyLines")) + { + return; + } + + LLVector3 origin_agent = mRegion->getOriginAgent(); + LLVector3 rel_region_pos = origin_agent - gAgentCamera.getCameraPositionAgent(); + F32 region_left = rel_region_pos.mV[0] * scale_pixels_per_meter; + F32 region_bottom = rel_region_pos.mV[1] * scale_pixels_per_meter; + F32 map_parcel_width = PARCEL_GRID_STEP_METERS * scale_pixels_per_meter; + const S32 GRIDS_PER_EDGE = mParcelGridsPerEdge; + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + glLineWidth(1.0f); + gGL.color4fv(parcel_outline_color); + for (S32 i = 0; i < GRIDS_PER_EDGE + 1; i++) + { + F32 bottom = region_bottom + (i * map_parcel_width); + F32 top = bottom + map_parcel_width; + for (S32 j = 0; j < GRIDS_PER_EDGE + 1; j++) + { + F32 left = region_left + (j * map_parcel_width); + F32 right = left + map_parcel_width; + U8 overlay = mOwnership[(i * GRIDS_PER_EDGE) + j]; + // The property line vertices are three-dimensional, but here we only care about the x and y coordinates, as we are drawing on a + // 2D map + const bool has_left = i != GRIDS_PER_EDGE && (j == GRIDS_PER_EDGE || (overlay & PARCEL_WEST_LINE)); + const bool has_bottom = j != GRIDS_PER_EDGE && (i == GRIDS_PER_EDGE || (overlay & PARCEL_SOUTH_LINE)); + grid_2d_part_lines(left, top, right, bottom, has_left, has_bottom); + } + } +} |