diff options
Diffstat (limited to 'indra/newview/llviewerparceloverlay.cpp')
-rwxr-xr-x | indra/newview/llviewerparceloverlay.cpp | 1372 |
1 files changed, 547 insertions, 825 deletions
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp index 6d2fb61f8f..1f14aa4afc 100755 --- a/indra/newview/llviewerparceloverlay.cpp +++ b/indra/newview/llviewerparceloverlay.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llviewerparceloverlay.cpp * @brief LLViewerParcelOverlay class implementation * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -50,67 +50,53 @@ #include "pipeline.h" -const U8 OVERLAY_IMG_COMPONENTS = 4; +static const U8 OVERLAY_IMG_COMPONENTS = 4; +static const F32 LINE_WIDTH = 0.0625f; LLViewerParcelOverlay::LLViewerParcelOverlay(LLViewerRegion* region, F32 region_width_meters) -: mRegion( region ), - mParcelGridsPerEdge( S32( region_width_meters / PARCEL_GRID_STEP_METERS ) ), - mDirty( false ), - mTimeSinceLastUpdate(), - mOverlayTextureIdx(-1), - mVertexCount(0), - mVertexArray(NULL), - mColorArray(NULL) -// mTexCoordArray(NULL), +: mRegion( region ), + mParcelGridsPerEdge( S32( region_width_meters / PARCEL_GRID_STEP_METERS ) ), + mDirty( false ), + mTimeSinceLastUpdate(), + mOverlayTextureIdx(-1) { - // Create a texture to hold color information. - // 4 components - // Use mipmaps = false, clamped, NEAREST filter, for sharp edges - mImageRaw = new LLImageRaw(mParcelGridsPerEdge, mParcelGridsPerEdge, OVERLAY_IMG_COMPONENTS); - mTexture = LLViewerTextureManager::getLocalTexture(mImageRaw.get(), false); - mTexture->setAddressMode(LLTexUnit::TAM_CLAMP); - mTexture->setFilteringOption(LLTexUnit::TFO_POINT); - - // - // Initialize the GL texture with empty data. - // - // Create the base texture. - U8 *raw = mImageRaw->getData(); - const S32 COUNT = mParcelGridsPerEdge * mParcelGridsPerEdge * OVERLAY_IMG_COMPONENTS; - for (S32 i = 0; i < COUNT; i++) - { - raw[i] = 0; - } - //mTexture->setSubImage(mImageRaw, 0, 0, mParcelGridsPerEdge, mParcelGridsPerEdge); - - // Create storage for ownership information from simulator - // and initialize it. - mOwnership = new U8[ mParcelGridsPerEdge * mParcelGridsPerEdge ]; - for (S32 i = 0; i < mParcelGridsPerEdge * mParcelGridsPerEdge; i++) - { - mOwnership[i] = PARCEL_PUBLIC; - } - - gPipeline.markGLRebuild(this); + // Create a texture to hold color information. + // 4 components + // Use mipmaps = false, clamped, NEAREST filter, for sharp edges + mImageRaw = new LLImageRaw(mParcelGridsPerEdge, mParcelGridsPerEdge, OVERLAY_IMG_COMPONENTS); + mTexture = LLViewerTextureManager::getLocalTexture(mImageRaw.get(), false); + mTexture->setAddressMode(LLTexUnit::TAM_CLAMP); + mTexture->setFilteringOption(LLTexUnit::TFO_POINT); + + // + // Initialize the GL texture with empty data. + // + // Create the base texture. + U8 *raw = mImageRaw->getData(); + const S32 COUNT = mParcelGridsPerEdge * mParcelGridsPerEdge * OVERLAY_IMG_COMPONENTS; + for (S32 i = 0; i < COUNT; i++) + { + raw[i] = 0; + } + //mTexture->setSubImage(mImageRaw, 0, 0, mParcelGridsPerEdge, mParcelGridsPerEdge); + + // Create storage for ownership information from simulator + // and initialize it. + mOwnership = new U8[ mParcelGridsPerEdge * mParcelGridsPerEdge ]; + for (S32 i = 0; i < mParcelGridsPerEdge * mParcelGridsPerEdge; i++) + { + mOwnership[i] = PARCEL_PUBLIC; + } + + gPipeline.markGLRebuild(this); } LLViewerParcelOverlay::~LLViewerParcelOverlay() { - delete[] mOwnership; - mOwnership = NULL; - - delete[] mVertexArray; - mVertexArray = NULL; - - delete[] mColorArray; - mColorArray = NULL; - -// JC No textures. -// delete mTexCoordArray; -// mTexCoordArray = NULL; - - mImageRaw = NULL; + delete[] mOwnership; + mOwnership = NULL; + mImageRaw = NULL; } //--------------------------------------------------------------------------- @@ -118,160 +104,160 @@ LLViewerParcelOverlay::~LLViewerParcelOverlay() //--------------------------------------------------------------------------- bool LLViewerParcelOverlay::isOwned(const LLVector3& pos) const { - S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS); - S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS); - return (PARCEL_PUBLIC != ownership(row, column)); + S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS); + S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS); + return (PARCEL_PUBLIC != ownership(row, column)); } bool LLViewerParcelOverlay::isOwnedSelf(const LLVector3& pos) const { - S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS); - S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS); - return (PARCEL_SELF == ownership(row, column)); + S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS); + S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS); + return (PARCEL_SELF == ownership(row, column)); } bool LLViewerParcelOverlay::isOwnedGroup(const LLVector3& pos) const { - S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS); - S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS); - return (PARCEL_GROUP == ownership(row, column)); + S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS); + S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS); + return (PARCEL_GROUP == ownership(row, column)); } bool LLViewerParcelOverlay::isOwnedOther(const LLVector3& pos) const { - S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS); - S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS); - U8 overlay = ownership(row, column); - return (PARCEL_OWNED == overlay || PARCEL_FOR_SALE == overlay); + S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS); + S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS); + U8 overlay = ownership(row, column); + return (PARCEL_OWNED == overlay || PARCEL_FOR_SALE == overlay); } bool LLViewerParcelOverlay::encroachesOwned(const std::vector<LLBBox>& boxes) const { - // boxes are expected to already be axis aligned - for (U32 i = 0; i < boxes.size(); ++i) - { - LLVector3 min = boxes[i].getMinAgent(); - LLVector3 max = boxes[i].getMaxAgent(); - - S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); - S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); - S32 top = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); - S32 bottom = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); - - for (S32 row = top; row <= bottom; row++) - { - for (S32 column = left; column <= right; column++) - { - U8 type = ownership(row, column); - if ((PARCEL_SELF == type) - || (PARCEL_GROUP == type)) - { - return true; - } - } - } - } - return false; + // boxes are expected to already be axis aligned + for (U32 i = 0; i < boxes.size(); ++i) + { + LLVector3 min = boxes[i].getMinAgent(); + LLVector3 max = boxes[i].getMaxAgent(); + + S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); + S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); + S32 top = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); + S32 bottom = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); + + for (S32 row = top; row <= bottom; row++) + { + for (S32 column = left; column <= right; column++) + { + U8 type = ownership(row, column); + if ((PARCEL_SELF == type) + || (PARCEL_GROUP == type)) + { + return true; + } + } + } + } + return false; } bool LLViewerParcelOverlay::encroachesOnUnowned(const std::vector<LLBBox>& boxes) const { - // boxes are expected to already be axis aligned - for (U32 i = 0; i < boxes.size(); ++i) - { - LLVector3 min = boxes[i].getMinAgent(); - LLVector3 max = boxes[i].getMaxAgent(); - - S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); - S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); - S32 top = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); - S32 bottom = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); - - for (S32 row = top; row <= bottom; row++) - { - for (S32 column = left; column <= right; column++) - { - U8 type = ownership(row, column); - if ((PARCEL_SELF != type)) - { - return true; - } - } - } - } - return false; + // boxes are expected to already be axis aligned + for (U32 i = 0; i < boxes.size(); ++i) + { + LLVector3 min = boxes[i].getMinAgent(); + LLVector3 max = boxes[i].getMaxAgent(); + + S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); + S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); + S32 top = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); + S32 bottom = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); + + for (S32 row = top; row <= bottom; row++) + { + for (S32 column = left; column <= right; column++) + { + U8 type = ownership(row, column); + if ((PARCEL_SELF != type)) + { + return true; + } + } + } + } + return false; } bool LLViewerParcelOverlay::encroachesOnNearbyParcel(const std::vector<LLBBox>& boxes) const { - // boxes are expected to already be axis aligned - for (U32 i = 0; i < boxes.size(); ++i) - { - LLVector3 min = boxes[i].getMinAgent(); - LLVector3 max = boxes[i].getMaxAgent(); - - // If an object crosses region borders it crosses a parcel - if ( min.mV[VX] < 0 - || min.mV[VY] < 0 - || max.mV[VX] > REGION_WIDTH_METERS - || max.mV[VY] > REGION_WIDTH_METERS) - { - return true; - } - - S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); - S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); - S32 bottom = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); - S32 top = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); - - const S32 GRIDS_PER_EDGE = mParcelGridsPerEdge; - - for (S32 row = bottom; row <= top; row++) - { - for (S32 col = left; col <= right; col++) - { - // This is not the rightmost column - if (col < GRIDS_PER_EDGE-1) - { - U8 east_overlay = mOwnership[row*GRIDS_PER_EDGE+col+1]; - // If the column to the east of the current one marks - // the other parcel's west edge and the box extends - // to the west it crosses the parcel border. - if ((east_overlay & PARCEL_WEST_LINE) && col < right) - { - return true; - } - } - - // This is not the topmost column - if (row < GRIDS_PER_EDGE-1) - { - U8 north_overlay = mOwnership[(row+1)*GRIDS_PER_EDGE+col]; - // If the row to the north of the current one marks - // the other parcel's south edge and the box extends - // to the south it crosses the parcel border. - if ((north_overlay & PARCEL_SOUTH_LINE) && row < top) - { - return true; - } - } - } - } - } - return false; + // boxes are expected to already be axis aligned + for (U32 i = 0; i < boxes.size(); ++i) + { + LLVector3 min = boxes[i].getMinAgent(); + LLVector3 max = boxes[i].getMaxAgent(); + + // If an object crosses region borders it crosses a parcel + if ( min.mV[VX] < 0 + || min.mV[VY] < 0 + || max.mV[VX] > REGION_WIDTH_METERS + || max.mV[VY] > REGION_WIDTH_METERS) + { + return true; + } + + S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); + S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); + S32 bottom = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); + S32 top = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1)); + + const S32 GRIDS_PER_EDGE = mParcelGridsPerEdge; + + for (S32 row = bottom; row <= top; row++) + { + for (S32 col = left; col <= right; col++) + { + // This is not the rightmost column + if (col < GRIDS_PER_EDGE-1) + { + U8 east_overlay = mOwnership[row*GRIDS_PER_EDGE+col+1]; + // If the column to the east of the current one marks + // the other parcel's west edge and the box extends + // to the west it crosses the parcel border. + if ((east_overlay & PARCEL_WEST_LINE) && col < right) + { + return true; + } + } + + // This is not the topmost column + if (row < GRIDS_PER_EDGE-1) + { + U8 north_overlay = mOwnership[(row+1)*GRIDS_PER_EDGE+col]; + // If the row to the north of the current one marks + // the other parcel's south edge and the box extends + // to the south it crosses the parcel border. + if ((north_overlay & PARCEL_SOUTH_LINE) && row < top) + { + return true; + } + } + } + } + } + return false; } bool LLViewerParcelOverlay::isSoundLocal(const LLVector3& pos) const { - S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS); - S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS); + S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS); + S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS); return parcelFlags(row, column, PARCEL_SOUND_LOCAL); } U8 LLViewerParcelOverlay::ownership( const LLVector3& pos) const { - S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS); - S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS); - return ownership(row, column); + S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS); + S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS); + return ownership(row, column); } U8 LLViewerParcelOverlay::parcelLineFlags(const LLVector3& pos) const @@ -300,19 +286,18 @@ U8 LLViewerParcelOverlay::parcelFlags(S32 row, S32 col, U8 flags) const F32 LLViewerParcelOverlay::getOwnedRatio() const { - S32 size = mParcelGridsPerEdge * mParcelGridsPerEdge; - S32 total = 0; - - for (S32 i = 0; i < size; i++) - { - if ((mOwnership[i] & PARCEL_COLOR_MASK) != PARCEL_PUBLIC) - { - total++; - } - } + S32 size = mParcelGridsPerEdge * mParcelGridsPerEdge; + S32 total = 0; - return (F32)total / (F32)size; + for (S32 i = 0; i < size; i++) + { + if ((mOwnership[i] & PARCEL_COLOR_MASK) != PARCEL_PUBLIC) + { + total++; + } + } + return (F32)total / (F32)size; } //--------------------------------------------------------------------------- @@ -326,706 +311,445 @@ F32 LLViewerParcelOverlay::getOwnedRatio() const // Self = index 3 // Make sure the texture colors match the ownership data. -// Note: Assumes that the ownership array and +// Note: Assumes that the ownership array and void LLViewerParcelOverlay::updateOverlayTexture() { - if (mOverlayTextureIdx < 0 && mDirty) - { - mOverlayTextureIdx = 0; - } - if (mOverlayTextureIdx < 0) - { - return; - } - const LLColor4U avail = LLUIColorTable::instance().getColor("PropertyColorAvail").get(); - const LLColor4U owned = LLUIColorTable::instance().getColor("PropertyColorOther").get(); - const LLColor4U group = LLUIColorTable::instance().getColor("PropertyColorGroup").get(); - const LLColor4U self = LLUIColorTable::instance().getColor("PropertyColorSelf").get(); - const LLColor4U for_sale = LLUIColorTable::instance().getColor("PropertyColorForSale").get(); - const LLColor4U auction = LLUIColorTable::instance().getColor("PropertyColorAuction").get(); - - LLImageDataLock lock(mImageRaw); - - // Create the base texture. - U8 *raw = mImageRaw->getData(); - const S32 COUNT = mParcelGridsPerEdge * mParcelGridsPerEdge; - S32 max = mOverlayTextureIdx + mParcelGridsPerEdge; - if (max > COUNT) max = COUNT; - S32 pixel_index = mOverlayTextureIdx*OVERLAY_IMG_COMPONENTS; - S32 i; - for (i = mOverlayTextureIdx; i < max; i++) - { - U8 ownership = mOwnership[i]; - - F32 r,g,b,a; - - // Color stored in low three bits - switch( ownership & 0x7 ) - { - case PARCEL_PUBLIC: - r = avail.mV[VRED]; - g = avail.mV[VGREEN]; - b = avail.mV[VBLUE]; - a = avail.mV[VALPHA]; - break; - case PARCEL_OWNED: - r = owned.mV[VRED]; - g = owned.mV[VGREEN]; - b = owned.mV[VBLUE]; - a = owned.mV[VALPHA]; - break; - case PARCEL_GROUP: - r = group.mV[VRED]; - g = group.mV[VGREEN]; - b = group.mV[VBLUE]; - a = group.mV[VALPHA]; - break; - case PARCEL_SELF: - r = self.mV[VRED]; - g = self.mV[VGREEN]; - b = self.mV[VBLUE]; - a = self.mV[VALPHA]; - break; - case PARCEL_FOR_SALE: - r = for_sale.mV[VRED]; - g = for_sale.mV[VGREEN]; - b = for_sale.mV[VBLUE]; - a = for_sale.mV[VALPHA]; - break; - case PARCEL_AUCTION: - r = auction.mV[VRED]; - g = auction.mV[VGREEN]; - b = auction.mV[VBLUE]; - a = auction.mV[VALPHA]; - break; - default: - r = self.mV[VRED]; - g = self.mV[VGREEN]; - b = self.mV[VBLUE]; - a = self.mV[VALPHA]; - break; - } - - raw[pixel_index + 0] = (U8)r; - raw[pixel_index + 1] = (U8)g; - raw[pixel_index + 2] = (U8)b; - raw[pixel_index + 3] = (U8)a; - - pixel_index += OVERLAY_IMG_COMPONENTS; - } - - // Copy data into GL texture from raw data - if (i >= COUNT) - { - if (!mTexture->hasGLTexture()) - { - mTexture->createGLTexture(0, mImageRaw); - } - mTexture->setSubImage(mImageRaw, 0, 0, mParcelGridsPerEdge, mParcelGridsPerEdge); - mOverlayTextureIdx = -1; - } - else - { - mOverlayTextureIdx = i; - } -} + if (mOverlayTextureIdx < 0) + { + if (!mDirty) + return; + mOverlayTextureIdx = 0; + } + const LLColor4U avail = LLUIColorTable::instance().getColor("PropertyColorAvail").get(); + const LLColor4U owned = LLUIColorTable::instance().getColor("PropertyColorOther").get(); + const LLColor4U group = LLUIColorTable::instance().getColor("PropertyColorGroup").get(); + const LLColor4U self = LLUIColorTable::instance().getColor("PropertyColorSelf").get(); + const LLColor4U for_sale = LLUIColorTable::instance().getColor("PropertyColorForSale").get(); + const LLColor4U auction = LLUIColorTable::instance().getColor("PropertyColorAuction").get(); + + // Create the base texture. + U8 *raw = mImageRaw->getData(); + const S32 COUNT = mParcelGridsPerEdge * mParcelGridsPerEdge; + S32 max = mOverlayTextureIdx + mParcelGridsPerEdge; + if (max > COUNT) max = COUNT; + S32 pixel_index = mOverlayTextureIdx*OVERLAY_IMG_COMPONENTS; + S32 i; + for (i = mOverlayTextureIdx; i < max; i++) + { + U8 ownership = mOwnership[i]; -void LLViewerParcelOverlay::uncompressLandOverlay(S32 chunk, U8 *packed_overlay) -{ - // Unpack the message data into the ownership array - S32 size = mParcelGridsPerEdge * mParcelGridsPerEdge; - S32 chunk_size = size / PARCEL_OVERLAY_CHUNKS; + F32 r,g,b,a; - memcpy(mOwnership + chunk*chunk_size, packed_overlay, chunk_size); /*Flawfinder: ignore*/ + // Color stored in low three bits + switch( ownership & 0x7 ) + { + case PARCEL_PUBLIC: + r = avail.mV[VRED]; + g = avail.mV[VGREEN]; + b = avail.mV[VBLUE]; + a = avail.mV[VALPHA]; + break; + case PARCEL_OWNED: + r = owned.mV[VRED]; + g = owned.mV[VGREEN]; + b = owned.mV[VBLUE]; + a = owned.mV[VALPHA]; + break; + case PARCEL_GROUP: + r = group.mV[VRED]; + g = group.mV[VGREEN]; + b = group.mV[VBLUE]; + a = group.mV[VALPHA]; + break; + case PARCEL_SELF: + r = self.mV[VRED]; + g = self.mV[VGREEN]; + b = self.mV[VBLUE]; + a = self.mV[VALPHA]; + break; + case PARCEL_FOR_SALE: + r = for_sale.mV[VRED]; + g = for_sale.mV[VGREEN]; + b = for_sale.mV[VBLUE]; + a = for_sale.mV[VALPHA]; + break; + case PARCEL_AUCTION: + r = auction.mV[VRED]; + g = auction.mV[VGREEN]; + b = auction.mV[VBLUE]; + a = auction.mV[VALPHA]; + break; + default: + r = self.mV[VRED]; + g = self.mV[VGREEN]; + b = self.mV[VBLUE]; + a = self.mV[VALPHA]; + break; + } - // Force property lines and overlay texture to update - setDirty(); -} + raw[pixel_index + 0] = (U8)r; + raw[pixel_index + 1] = (U8)g; + raw[pixel_index + 2] = (U8)b; + raw[pixel_index + 3] = (U8)a; + pixel_index += OVERLAY_IMG_COMPONENTS; + } -void LLViewerParcelOverlay::updatePropertyLines() -{ - if (!gSavedSettings.getBOOL("ShowPropertyLines")) - return; - - S32 row, col; - - const LLColor4U self_coloru = LLUIColorTable::instance().getColor("PropertyColorSelf").get(); - const LLColor4U other_coloru = LLUIColorTable::instance().getColor("PropertyColorOther").get(); - const LLColor4U group_coloru = LLUIColorTable::instance().getColor("PropertyColorGroup").get(); - const LLColor4U for_sale_coloru = LLUIColorTable::instance().getColor("PropertyColorForSale").get(); - const LLColor4U auction_coloru = LLUIColorTable::instance().getColor("PropertyColorAuction").get(); - - // Build into dynamic arrays, then copy into static arrays. - std::vector<LLVector3> new_vertex_array; - new_vertex_array.reserve(256); - std::vector<LLColor4U> new_color_array; - new_color_array.reserve(256); - std::vector<LLVector2> new_coord_array; - new_coord_array.reserve(256); - - U8 overlay = 0; - bool add_edge = false; - const F32 GRID_STEP = PARCEL_GRID_STEP_METERS; - const S32 GRIDS_PER_EDGE = mParcelGridsPerEdge; - - for (row = 0; row < GRIDS_PER_EDGE; row++) - { - for (col = 0; col < GRIDS_PER_EDGE; col++) - { - overlay = mOwnership[row*GRIDS_PER_EDGE+col]; - - F32 left = col*GRID_STEP; - F32 right = left+GRID_STEP; - - F32 bottom = row*GRID_STEP; - F32 top = bottom+GRID_STEP; - - // West edge - if (overlay & PARCEL_WEST_LINE) - { - switch(overlay & PARCEL_COLOR_MASK) - { - case PARCEL_SELF: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, WEST, self_coloru); - break; - case PARCEL_GROUP: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, WEST, group_coloru); - break; - case PARCEL_OWNED: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, WEST, other_coloru); - break; - case PARCEL_FOR_SALE: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, WEST, for_sale_coloru); - break; - case PARCEL_AUCTION: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, WEST, auction_coloru); - break; - default: - break; - } - } - - // East edge - if (col < GRIDS_PER_EDGE-1) - { - U8 east_overlay = mOwnership[row*GRIDS_PER_EDGE+col+1]; - add_edge = east_overlay & PARCEL_WEST_LINE; - } - else - { - add_edge = true; - } - - if (add_edge) - { - switch(overlay & PARCEL_COLOR_MASK) - { - case PARCEL_SELF: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - right, bottom, EAST, self_coloru); - break; - case PARCEL_GROUP: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - right, bottom, EAST, group_coloru); - break; - case PARCEL_OWNED: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - right, bottom, EAST, other_coloru); - break; - case PARCEL_FOR_SALE: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - right, bottom, EAST, for_sale_coloru); - break; - case PARCEL_AUCTION: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - right, bottom, EAST, auction_coloru); - break; - default: - break; - } - } - - // South edge - if (overlay & PARCEL_SOUTH_LINE) - { - switch(overlay & PARCEL_COLOR_MASK) - { - case PARCEL_SELF: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, SOUTH, self_coloru); - break; - case PARCEL_GROUP: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, SOUTH, group_coloru); - break; - case PARCEL_OWNED: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, SOUTH, other_coloru); - break; - case PARCEL_FOR_SALE: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, SOUTH, for_sale_coloru); - break; - case PARCEL_AUCTION: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, SOUTH, auction_coloru); - break; - default: - break; - } - } - - - // North edge - if (row < GRIDS_PER_EDGE-1) - { - U8 north_overlay = mOwnership[(row+1)*GRIDS_PER_EDGE+col]; - add_edge = north_overlay & PARCEL_SOUTH_LINE; - } - else - { - add_edge = true; - } - - if (add_edge) - { - switch(overlay & PARCEL_COLOR_MASK) - { - case PARCEL_SELF: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, top, NORTH, self_coloru); - break; - case PARCEL_GROUP: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, top, NORTH, group_coloru); - break; - case PARCEL_OWNED: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, top, NORTH, other_coloru); - break; - case PARCEL_FOR_SALE: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, top, NORTH, for_sale_coloru); - break; - case PARCEL_AUCTION: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, top, NORTH, auction_coloru); - break; - default: - break; - } - } - } - } - - // Now copy into static arrays for faster rendering. - // Attempt to recycle old arrays if possible to avoid memory - // shuffling. - S32 new_vertex_count = new_vertex_array.size(); - - if (!(mVertexArray && mColorArray && new_vertex_count == mVertexCount)) - { - // ...need new arrays - delete[] mVertexArray; - mVertexArray = NULL; - delete[] mColorArray; - mColorArray = NULL; - - mVertexCount = new_vertex_count; - - if (new_vertex_count > 0) - { - mVertexArray = new F32[3 * mVertexCount]; - mColorArray = new U8 [4 * mVertexCount]; - } - } - - // Copy the new data into the arrays - S32 i; - F32* vertex = mVertexArray; - for (i = 0; i < mVertexCount; i++) - { - const LLVector3& point = new_vertex_array.at(i); - *vertex = point.mV[VX]; - vertex++; - *vertex = point.mV[VY]; - vertex++; - *vertex = point.mV[VZ]; - vertex++; - } - - U8* colorp = mColorArray; - for (i = 0; i < mVertexCount; i++) - { - const LLColor4U& color = new_color_array.at(i); - *colorp = color.mV[VRED]; - colorp++; - *colorp = color.mV[VGREEN]; - colorp++; - *colorp = color.mV[VBLUE]; - colorp++; - *colorp = color.mV[VALPHA]; - colorp++; - } - - // Everything's clean now - mDirty = false; + // Copy data into GL texture from raw data + if (i >= COUNT) + { + if (!mTexture->hasGLTexture()) + { + mTexture->createGLTexture(0, mImageRaw); + } + mTexture->setSubImage(mImageRaw, 0, 0, mParcelGridsPerEdge, mParcelGridsPerEdge); + mOverlayTextureIdx = -1; + } + else + { + mOverlayTextureIdx = i; + } } -void LLViewerParcelOverlay::addPropertyLine( - std::vector<LLVector3>& vertex_array, - std::vector<LLColor4U>& color_array, - std::vector<LLVector2>& coord_array, - const F32 start_x, const F32 start_y, - const U32 edge, - const LLColor4U& color) +void LLViewerParcelOverlay::uncompressLandOverlay(S32 chunk, U8 *packed_overlay) { - LLColor4U underwater( color ); - underwater.mV[VALPHA] /= 2; - - vertex_array.reserve(16); - color_array.reserve(16); - coord_array.reserve(16); - - LLSurface& land = mRegion->getLand(); - - F32 dx; - F32 dy; - F32 tick_dx; - F32 tick_dy; - //const F32 LINE_WIDTH = 0.125f; - const F32 LINE_WIDTH = 0.0625f; - - switch(edge) - { - case WEST: - dx = 0.f; - dy = 1.f; - tick_dx = LINE_WIDTH; - tick_dy = 0.f; - break; - - case EAST: - dx = 0.f; - dy = 1.f; - tick_dx = -LINE_WIDTH; - tick_dy = 0.f; - break; - - case NORTH: - dx = 1.f; - dy = 0.f; - tick_dx = 0.f; - tick_dy = -LINE_WIDTH; - break; + // Unpack the message data into the ownership array + S32 size = mParcelGridsPerEdge * mParcelGridsPerEdge; + S32 chunk_size = size / PARCEL_OVERLAY_CHUNKS; - case SOUTH: - dx = 1.f; - dy = 0.f; - tick_dx = 0.f; - tick_dy = LINE_WIDTH; - break; + memcpy(mOwnership + chunk*chunk_size, packed_overlay, chunk_size); /*Flawfinder: ignore*/ - default: - LL_ERRS() << "Invalid edge in addPropertyLine" << LL_ENDL; - return; - } + // Force property lines and overlay texture to update + setDirty(); +} - F32 outside_x = start_x; - F32 outside_y = start_y; - F32 outside_z = 0.f; - F32 inside_x = start_x + tick_dx; - F32 inside_y = start_y + tick_dy; - F32 inside_z = 0.f; +void LLViewerParcelOverlay::updatePropertyLines() +{ + static LLCachedControl<bool> show(gSavedSettings, "ShowPropertyLines"); - // First part, only one vertex - outside_z = land.resolveHeightRegion( outside_x, outside_y ); + if (!show) + return; - if (outside_z > 20.f) color_array.push_back( color ); - else color_array.push_back( underwater ); + LLColor4U colors[PARCEL_COLOR_MASK + 1]; + colors[PARCEL_SELF] = LLUIColorTable::instance().getColor("PropertyColorSelf").get(); + colors[PARCEL_OWNED] = LLUIColorTable::instance().getColor("PropertyColorOther").get(); + colors[PARCEL_GROUP] = LLUIColorTable::instance().getColor("PropertyColorGroup").get(); + colors[PARCEL_FOR_SALE] = LLUIColorTable::instance().getColor("PropertyColorForSale").get(); + colors[PARCEL_AUCTION] = LLUIColorTable::instance().getColor("PropertyColorAuction").get(); - vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) ); - coord_array.push_back( LLVector2(outside_x - start_x, 0.f) ); + mEdges.clear(); - inside_x += dx * LINE_WIDTH; - inside_y += dy * LINE_WIDTH; + const F32 GRID_STEP = PARCEL_GRID_STEP_METERS; + const S32 GRIDS_PER_EDGE = mParcelGridsPerEdge; - outside_x += dx * LINE_WIDTH; - outside_y += dy * LINE_WIDTH; + for (S32 row = 0; row < GRIDS_PER_EDGE; row++) + { + for (S32 col = 0; col < GRIDS_PER_EDGE; col++) + { + U8 overlay = mOwnership[row*GRIDS_PER_EDGE+col]; + S32 colorIndex = overlay & PARCEL_COLOR_MASK; + switch(colorIndex) + { + case PARCEL_SELF: + case PARCEL_GROUP: + case PARCEL_OWNED: + case PARCEL_FOR_SALE: + case PARCEL_AUCTION: + break; + default: + continue; + } + + const LLColor4U& color = colors[colorIndex]; + + F32 left = col*GRID_STEP; + F32 right = left+GRID_STEP; + + F32 bottom = row*GRID_STEP; + F32 top = bottom+GRID_STEP; + + // West edge + if (overlay & PARCEL_WEST_LINE) + { + addPropertyLine(left, bottom, 0, 1, LINE_WIDTH, 0, color); + } + + // East edge + if (col == GRIDS_PER_EDGE - 1 || mOwnership[row * GRIDS_PER_EDGE + col + 1] & PARCEL_WEST_LINE) + { + addPropertyLine(right, bottom, 0, 1, -LINE_WIDTH, 0, color); + } + + // South edge + if (overlay & PARCEL_SOUTH_LINE) + { + addPropertyLine(left, bottom, 1, 0, 0, LINE_WIDTH, color); + } + + // North edge + if (row == GRIDS_PER_EDGE - 1 || mOwnership[(row + 1) * GRIDS_PER_EDGE + col] & PARCEL_SOUTH_LINE) + { + addPropertyLine(left, top, 1, 0, 0, -LINE_WIDTH, color); + } + } + } - // Then the "actual edge" - inside_z = land.resolveHeightRegion( inside_x, inside_y ); - outside_z = land.resolveHeightRegion( outside_x, outside_y ); + // Everything's clean now + mDirty = false; +} - if (inside_z > 20.f) color_array.push_back( color ); - else color_array.push_back( underwater ); +void LLViewerParcelOverlay::addPropertyLine(F32 start_x, F32 start_y, F32 dx, F32 dy, F32 tick_dx, F32 tick_dy, const LLColor4U& color) +{ + LLSurface& land = mRegion->getLand(); + F32 water_z = land.getWaterHeight(); - if (outside_z > 20.f) color_array.push_back( color ); - else color_array.push_back( underwater ); + mEdges.resize(mEdges.size() + 1); + Edge& edge = mEdges.back(); + edge.color = color; - vertex_array.push_back( LLVector3(inside_x, inside_y, inside_z) ); - vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) ); + F32 outside_x = start_x; + F32 outside_y = start_y; + F32 outside_z = 0.f; + F32 inside_x = start_x + tick_dx; + F32 inside_y = start_y + tick_dy; + F32 inside_z = 0.f; - coord_array.push_back( LLVector2(outside_x - start_x, 1.f) ); - coord_array.push_back( LLVector2(outside_x - start_x, 0.f) ); + auto split = [&](const LLVector3& start, F32 x, F32 y, F32 z, F32 part) + { + F32 new_x = start.mV[0] + (x - start.mV[0]) * part; + F32 new_y = start.mV[1] + (y - start.mV[1]) * part; + F32 new_z = start.mV[2] + (z - start.mV[2]) * part; + edge.vertices.emplace_back(new_x, new_y, new_z); + }; - inside_x += dx * (dx - LINE_WIDTH); - inside_y += dy * (dy - LINE_WIDTH); + auto checkForSplit = [&]() + { + const LLVector3& last_outside = edge.vertices.back(); + F32 z0 = last_outside.mV[2]; + F32 z1 = outside_z; + if ((z0 >= water_z && z1 >= water_z) || (z0 < water_z && z1 < water_z)) + return; + F32 part = (water_z - z0) / (z1 - z0); + const LLVector3& last_inside = edge.vertices[edge.vertices.size() - 2]; + split(last_inside, inside_x, inside_y, inside_z, part); + split(last_outside, outside_x, outside_y, outside_z, part); + }; - outside_x += dx * (dx - LINE_WIDTH); - outside_y += dy * (dy - LINE_WIDTH); + // First part, only one vertex + outside_z = land.resolveHeightRegion( outside_x, outside_y ); - // Middle part, full width - S32 i; - const S32 GRID_STEP = S32( PARCEL_GRID_STEP_METERS ); - for (i = 1; i < GRID_STEP; i++) - { - inside_z = land.resolveHeightRegion( inside_x, inside_y ); - outside_z = land.resolveHeightRegion( outside_x, outside_y ); + edge.vertices.emplace_back(outside_x, outside_y, outside_z); - if (inside_z > 20.f) color_array.push_back( color ); - else color_array.push_back( underwater ); + inside_x += dx * LINE_WIDTH; + inside_y += dy * LINE_WIDTH; - if (outside_z > 20.f) color_array.push_back( color ); - else color_array.push_back( underwater ); + outside_x += dx * LINE_WIDTH; + outside_y += dy * LINE_WIDTH; - vertex_array.push_back( LLVector3(inside_x, inside_y, inside_z) ); - vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) ); + // Then the "actual edge" + inside_z = land.resolveHeightRegion( inside_x, inside_y ); + outside_z = land.resolveHeightRegion( outside_x, outside_y ); - coord_array.push_back( LLVector2(outside_x - start_x, 1.f) ); - coord_array.push_back( LLVector2(outside_x - start_x, 0.f) ); + edge.vertices.emplace_back(inside_x, inside_y, inside_z); + edge.vertices.emplace_back(outside_x, outside_y, outside_z); - inside_x += dx; - inside_y += dy; + inside_x += dx * (dx - LINE_WIDTH); + inside_y += dy * (dy - LINE_WIDTH); - outside_x += dx; - outside_y += dy; - } + outside_x += dx * (dx - LINE_WIDTH); + outside_y += dy * (dy - LINE_WIDTH); - // Extra buffer for edge - inside_x -= dx * LINE_WIDTH; - inside_y -= dy * LINE_WIDTH; + // Middle part, full width + const S32 GRID_STEP = S32( PARCEL_GRID_STEP_METERS ); + for (S32 i = 1; i < GRID_STEP; i++) + { + inside_z = land.resolveHeightRegion( inside_x, inside_y ); + outside_z = land.resolveHeightRegion( outside_x, outside_y ); - outside_x -= dx * LINE_WIDTH; - outside_y -= dy * LINE_WIDTH; + checkForSplit(); - inside_z = land.resolveHeightRegion( inside_x, inside_y ); - outside_z = land.resolveHeightRegion( outside_x, outside_y ); + edge.vertices.emplace_back(inside_x, inside_y, inside_z); + edge.vertices.emplace_back(outside_x, outside_y, outside_z); - if (inside_z > 20.f) color_array.push_back( color ); - else color_array.push_back( underwater ); + inside_x += dx; + inside_y += dy; - if (outside_z > 20.f) color_array.push_back( color ); - else color_array.push_back( underwater ); + outside_x += dx; + outside_y += dy; + } - vertex_array.push_back( LLVector3(inside_x, inside_y, inside_z) ); - vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) ); + // Extra buffer for edge + inside_x -= dx * LINE_WIDTH; + inside_y -= dy * LINE_WIDTH; - coord_array.push_back( LLVector2(outside_x - start_x, 1.f) ); - coord_array.push_back( LLVector2(outside_x - start_x, 0.f) ); + outside_x -= dx * LINE_WIDTH; + outside_y -= dy * LINE_WIDTH; - inside_x += dx * LINE_WIDTH; - inside_y += dy * LINE_WIDTH; + inside_z = land.resolveHeightRegion( inside_x, inside_y ); + outside_z = land.resolveHeightRegion( outside_x, outside_y ); - outside_x += dx * LINE_WIDTH; - outside_y += dy * LINE_WIDTH; + checkForSplit(); - // Last edge is not drawn to the edge - outside_z = land.resolveHeightRegion( outside_x, outside_y ); + edge.vertices.emplace_back(inside_x, inside_y, inside_z); + edge.vertices.emplace_back(outside_x, outside_y, outside_z); - if (outside_z > 20.f) color_array.push_back( color ); - else color_array.push_back( underwater ); + outside_x += dx * LINE_WIDTH; + outside_y += dy * LINE_WIDTH; - vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) ); - coord_array.push_back( LLVector2(outside_x - start_x, 0.f) ); -} + // Last edge is not drawn to the edge + outside_z = land.resolveHeightRegion( outside_x, outside_y ); + edge.vertices.emplace_back(outside_x, outside_y, outside_z); +} void LLViewerParcelOverlay::setDirty() { - mDirty = true; + mDirty = true; } void LLViewerParcelOverlay::updateGL() { - LL_PROFILE_ZONE_SCOPED - updateOverlayTexture(); + LL_PROFILE_ZONE_SCOPED + updateOverlayTexture(); } void LLViewerParcelOverlay::idleUpdate(bool force_update) { - if (gGLManager.mIsDisabled) - { - return; - } - if (mOverlayTextureIdx >= 0 && (!(mDirty && force_update))) - { - // We are in the middle of updating the overlay texture - gPipeline.markGLRebuild(this); - return; - } - // Only if we're dirty and it's been a while since the last update. - if (mDirty) - { - if (force_update || mTimeSinceLastUpdate.getElapsedTimeF32() > 4.0f) - { - updateOverlayTexture(); - updatePropertyLines(); - mTimeSinceLastUpdate.reset(); - } - } + if (gGLManager.mIsDisabled) + { + return; + } + if (mOverlayTextureIdx >= 0 && (!(mDirty && force_update))) + { + // We are in the middle of updating the overlay texture + gPipeline.markGLRebuild(this); + return; + } + // Only if we're dirty and it's been a while since the last update. + if (mDirty) + { + if (force_update || mTimeSinceLastUpdate.getElapsedTimeF32() > 4.0f) + { + updateOverlayTexture(); + updatePropertyLines(); + mTimeSinceLastUpdate.reset(); + } + } } -S32 LLViewerParcelOverlay::renderPropertyLines () +void LLViewerParcelOverlay::renderPropertyLines() { - if (!gSavedSettings.getBOOL("ShowPropertyLines")) - { - return 0; - } - if (!mVertexArray || !mColorArray) - { - return 0; - } + static LLCachedControl<bool> show(gSavedSettings, "ShowPropertyLines"); + + if (!show) + return; - LLSurface& land = mRegion->getLand(); + LLSurface& land = mRegion->getLand(); + F32 water_z = land.getWaterHeight() + 0.01f; - LLGLSUIDefault gls_ui; // called from pipeline - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest mDepthTest(GL_TRUE); + LLGLSUIDefault gls_ui; // called from pipeline + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLDepthTest mDepthTest(GL_TRUE); - // Find camera height off the ground (not from zero) - F32 ground_height_at_camera = land.resolveHeightGlobal( gAgentCamera.getCameraPositionGlobal() ); - F32 camera_z = LLViewerCamera::getInstance()->getOrigin().mV[VZ]; - F32 camera_height = camera_z - ground_height_at_camera; + // Find camera height off the ground (not from zero) + F32 ground_height_at_camera = land.resolveHeightGlobal( gAgentCamera.getCameraPositionGlobal() ); + F32 camera_z = LLViewerCamera::getInstance()->getOrigin().mV[VZ]; + F32 camera_height = camera_z - ground_height_at_camera; - camera_height = llclamp(camera_height, 0.f, 100.f); + camera_height = llclamp(camera_height, 0.f, 100.f); - // Pull lines toward camera by 1 cm per meter off the ground. - const LLVector3& CAMERA_AT = LLViewerCamera::getInstance()->getAtAxis(); - F32 pull_toward_camera_scale = 0.01f * camera_height; - LLVector3 pull_toward_camera = CAMERA_AT; - pull_toward_camera *= -pull_toward_camera_scale; + // Pull lines toward camera by 1 cm per meter off the ground. + const LLVector3& CAMERA_AT = LLViewerCamera::getInstance()->getAtAxis(); + F32 pull_toward_camera_scale = 0.01f * camera_height; + LLVector3 pull_toward_camera = CAMERA_AT; + pull_toward_camera *= -pull_toward_camera_scale; - // Always fudge a little vertically. - pull_toward_camera.mV[VZ] += 0.01f; + // Always fudge a little vertically. + pull_toward_camera.mV[VZ] += 0.01f; gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - // Move to appropriate region coords - LLVector3 origin = mRegion->getOriginAgent(); - gGL.translatef( origin.mV[VX], origin.mV[VY], origin.mV[VZ] ); - - gGL.translatef(pull_toward_camera.mV[VX], pull_toward_camera.mV[VY], - pull_toward_camera.mV[VZ]); - - // Include +1 because vertices are fenceposts. - // *2 because it's a quad strip - const S32 GRID_STEP = S32( PARCEL_GRID_STEP_METERS ); - const S32 vertex_per_edge = 3 + 2 * (GRID_STEP-1) + 3; - - // Stomp the camera into two dimensions - LLVector3 camera_region = mRegion->getPosRegionFromGlobal( gAgentCamera.getCameraPositionGlobal() ); - - // Set up a cull plane 2 * PARCEL_GRID_STEP_METERS behind - // the camera. The cull plane normal is the camera's at axis. - LLVector3 cull_plane_point = LLViewerCamera::getInstance()->getAtAxis(); - cull_plane_point *= -2.f * PARCEL_GRID_STEP_METERS; - cull_plane_point += camera_region; - - LLVector3 vertex; - - const S32 BYTES_PER_COLOR = 4; - const S32 FLOATS_PER_VERTEX = 3; - //const S32 FLOATS_PER_TEX_COORD = 2; - S32 i, j; - S32 drawn = 0; - F32* vertexp; - U8* colorp; - bool render_hidden = LLSelectMgr::sRenderHiddenSelections && LLFloaterReg::instanceVisible("build"); - - const F32 PROPERTY_LINE_CLIP_DIST_SQUARED = 256.f * 256.f; - - for (i = 0; i < mVertexCount; i += vertex_per_edge) - { - colorp = mColorArray + BYTES_PER_COLOR * i; - vertexp = mVertexArray + FLOATS_PER_VERTEX * i; - - vertex.mV[VX] = *(vertexp); - vertex.mV[VY] = *(vertexp+1); - vertex.mV[VZ] = *(vertexp+2); - - if (dist_vec_squared2D(vertex, camera_region) > PROPERTY_LINE_CLIP_DIST_SQUARED) - { - continue; - } - - // Destroy vertex, transform to plane-local. - vertex -= cull_plane_point; - - // negative dot product means it is in back of the plane - if ( vertex * CAMERA_AT < 0.f ) - { - continue; - } - - gGL.begin(LLRender::TRIANGLE_STRIP); - - for (j = 0; j < vertex_per_edge; j++) - { - gGL.color4ubv(colorp); - gGL.vertex3fv(vertexp); - - colorp += BYTES_PER_COLOR; - vertexp += FLOATS_PER_VERTEX; - } - - drawn += vertex_per_edge; - - gGL.end(); - - if (render_hidden) - { - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); - - colorp = mColorArray + BYTES_PER_COLOR * i; - vertexp = mVertexArray + FLOATS_PER_VERTEX * i; - - gGL.begin(LLRender::TRIANGLE_STRIP); - - for (j = 0; j < vertex_per_edge; j++) - { - U8 color[4]; - color[0] = colorp[0]; - color[1] = colorp[1]; - color[2] = colorp[2]; - color[3] = colorp[3]/4; - - gGL.color4ubv(color); - gGL.vertex3fv(vertexp); - - colorp += BYTES_PER_COLOR; - vertexp += FLOATS_PER_VERTEX; - } - - drawn += vertex_per_edge; - - gGL.end(); - } - - } + // Move to appropriate region coords + LLVector3 origin = mRegion->getOriginAgent(); + gGL.translatef(origin.mV[VX], origin.mV[VY], origin.mV[VZ]); - gGL.popMatrix(); + gGL.translatef(pull_toward_camera.mV[VX], pull_toward_camera.mV[VY], + pull_toward_camera.mV[VZ]); + + // Stomp the camera into two dimensions + LLVector3 camera_region = mRegion->getPosRegionFromGlobal( gAgentCamera.getCameraPositionGlobal() ); - return drawn; + // Set up a cull plane 2 * PARCEL_GRID_STEP_METERS behind + // the camera. The cull plane normal is the camera's at axis. + LLVector3 cull_plane_point = LLViewerCamera::getInstance()->getAtAxis(); + cull_plane_point *= -2.f * PARCEL_GRID_STEP_METERS; + cull_plane_point += camera_region; + + bool render_hidden = LLSelectMgr::sRenderHiddenSelections && LLFloaterReg::instanceVisible("build"); + + const F32 PROPERTY_LINE_CLIP_DIST_SQUARED = 256.f * 256.f; + + for (const Edge& edge : mEdges) + { + LLVector3 center = edge.vertices[edge.vertices.size() >> 1]; + + if (dist_vec_squared2D(center, camera_region) > PROPERTY_LINE_CLIP_DIST_SQUARED) + { + continue; + } + + // Destroy vertex, transform to plane-local. + center -= cull_plane_point; + + // Negative dot product means it is in back of the plane + if (center * CAMERA_AT < 0.f) + { + continue; + } + + gGL.begin(LLRender::TRIANGLE_STRIP); + + gGL.color4ubv(edge.color.mV); + + for (const LLVector3& vertex : edge.vertices) + { + if (render_hidden || camera_z < water_z || vertex.mV[2] >= water_z) + { + gGL.vertex3fv(vertex.mV); + } + else + { + LLVector3 visible = vertex; + visible.mV[2] = water_z; + gGL.vertex3fv(visible.mV); + } + } + + gGL.end(); + + if (render_hidden) + { + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); + + gGL.begin(LLRender::TRIANGLE_STRIP); + + LLColor4U color = edge.color; + color.mV[3] /= 4; + gGL.color4ubv(color.mV); + + for (const LLVector3& vertex : edge.vertices) + { + gGL.vertex3fv(vertex.mV); + } + + gGL.end(); + } + } + + gGL.popMatrix(); } // Draw half of a single cell (no fill) in a grid drawn from left to right and from bottom to top @@ -1049,11 +773,9 @@ void grid_2d_part_lines(const F32 left, const F32 top, const F32 right, const F3 void LLViewerParcelOverlay::renderPropertyLinesOnMinimap(F32 scale_pixels_per_meter, const F32 *parcel_outline_color) { - if (!mOwnership) - { - return; - } - if (!gSavedSettings.getBOOL("MiniMapShowPropertyLines")) + static LLCachedControl<bool> show(gSavedSettings, "MiniMapShowPropertyLines"); + + if (!mOwnership || !show) { return; } @@ -1068,11 +790,11 @@ void LLViewerParcelOverlay::renderPropertyLinesOnMinimap(F32 scale_pixels_per_me gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glLineWidth(1.0f); gGL.color4fv(parcel_outline_color); - for (S32 i = 0; i < GRIDS_PER_EDGE + 1; i++) + for (S32 i = 0; i <= GRIDS_PER_EDGE; i++) { const F32 bottom = region_bottom + (i * map_parcel_width); const F32 top = bottom + map_parcel_width; - for (S32 j = 0; j < GRIDS_PER_EDGE + 1; j++) + for (S32 j = 0; j <= GRIDS_PER_EDGE; j++) { const F32 left = region_left + (j * map_parcel_width); const F32 right = left + map_parcel_width; |