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Diffstat (limited to 'indra/newview/llvieweroctree.cpp')
-rw-r--r--indra/newview/llvieweroctree.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/llvieweroctree.cpp b/indra/newview/llvieweroctree.cpp
index 36b2bd4c32..c785c80cea 100644
--- a/indra/newview/llvieweroctree.cpp
+++ b/indra/newview/llvieweroctree.cpp
@@ -800,7 +800,7 @@ U32 LLOcclusionCullingGroup::getNewOcclusionQueryObjectName()
{
//seed 1024 query names into the free query pool
GLuint queries[1024];
- glGenQueriesARB(1024, queries);
+ glGenQueries(1024, queries);
for (int i = 0; i < 1024; ++i)
{
sFreeQueries.push(queries[i]);
@@ -1129,7 +1129,7 @@ void LLOcclusionCullingGroup::checkOcclusion()
GLuint available;
{
LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query available");
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ glGetQueryObjectuiv(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
}
if (available)
@@ -1137,7 +1137,7 @@ void LLOcclusionCullingGroup::checkOcclusion()
GLuint query_result; // Will be # samples drawn, or a boolean depending on mHasOcclusionQuery2 (both are type GLuint)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query result");
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &query_result);
+ glGetQueryObjectuiv(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &query_result);
}
#if LL_TRACK_PENDING_OCCLUSION_QUERIES
sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
@@ -1250,7 +1250,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
//get an occlusion query that hasn't been used in awhile
releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
mOcclusionQuery[LLViewerCamera::sCurCameraID] = getNewOcclusionQueryObjectName();
- glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ glBeginQuery(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
}
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
@@ -1292,7 +1292,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
{
LL_PROFILE_ZONE_NAMED("glEndQuery");
- glEndQueryARB(mode);
+ glEndQuery(mode);
}
}
}