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-rw-r--r--indra/newview/llviewerobjectlist.h596
1 files changed, 298 insertions, 298 deletions
diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h
index f9f39b2879..f0f236d6ae 100644
--- a/indra/newview/llviewerobjectlist.h
+++ b/indra/newview/llviewerobjectlist.h
@@ -1,298 +1,298 @@
-/**
- * @file llviewerobjectlist.h
- * @brief Description of LLViewerObjectList class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLVIEWEROBJECTLIST_H
-#define LL_LLVIEWEROBJECTLIST_H
-
-#include <map>
-#include <set>
-
-// common includes
-#include "llstring.h"
-#include "lltrace.h"
-
-// project includes
-#include "llviewerobject.h"
-#include "lleventcoro.h"
-#include "llcoros.h"
-
-class LLCamera;
-class LLNetMap;
-class LLDebugBeacon;
-class LLVOCacheEntry;
-
-const U32 CLOSE_BIN_SIZE = 10;
-const U32 NUM_BINS = 128;
-
-// GL name = position in object list + GL_NAME_INDEX_OFFSET so that
-// we can have special numbers like zero.
-const U32 GL_NAME_LAND = 0;
-const U32 GL_NAME_PARCEL_WALL = 1;
-
-const U32 GL_NAME_INDEX_OFFSET = 10;
-
-class LLViewerObjectList
-{
-public:
- LLViewerObjectList();
- ~LLViewerObjectList();
-
- void destroy();
-
- // For internal use only. Does NOT take a local id, takes an index into
- // an internal dynamic array.
- inline LLViewerObject *getObject(const S32 index);
-
- inline LLViewerObject *findObject(const LLUUID &id);
- LLViewerObject *createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp, S32 flags = 0); // Create a viewer-side object
- LLViewerObject *createObjectFromCache(const LLPCode pcode, LLViewerRegion *regionp, const LLUUID &uuid, const U32 local_id);
- LLViewerObject *createObject(const LLPCode pcode, LLViewerRegion *regionp,
- const LLUUID &uuid, const U32 local_id, const LLHost &sender);
-
- LLViewerObject *replaceObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); // TomY: hack to switch VO instances on the fly
-
- bool killObject(LLViewerObject *objectp);
- void killObjects(LLViewerRegion *regionp); // Kill all objects owned by a particular region.
- void killAllObjects();
-
- void cleanDeadObjects(const bool use_timer = true); // Clean up the dead object list.
-
- // Simulator and viewer side object updates...
- void processUpdateCore(LLViewerObject* objectp, void** data, U32 block, const EObjectUpdateType update_type,
- LLDataPacker* dpp, bool justCreated, bool from_cache = false);
- LLViewerObject* processObjectUpdateFromCache(LLVOCacheEntry* entry, LLViewerRegion* regionp);
- void processObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type, bool compressed=false);
- void processCompressedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type);
- void processCachedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type);
- void updateApparentAngles(LLAgent &agent);
- void update(LLAgent &agent);
-
- void fetchObjectCosts();
- void fetchPhysicsFlags();
-
- void updateObjectCost(LLViewerObject* object);
- void updateObjectCost(const LLUUID& object_id, F32 object_cost, F32 link_cost, F32 physics_cost, F32 link_physics_cost);
- void onObjectCostFetchFailure(const LLUUID& object_id);
-
- void updatePhysicsFlags(const LLViewerObject* object);
- void onPhysicsFlagsFetchFailure(const LLUUID& object_id);
- void updatePhysicsShapeType(const LLUUID& object_id, S32 type);
- void updatePhysicsProperties(const LLUUID& object_id,
- F32 density,
- F32 friction,
- F32 restitution,
- F32 gravity_multiplier);
-
- void shiftObjects(const LLVector3 &offset);
- void repartitionObjects();
-
- bool hasMapObjectInRegion(LLViewerRegion* regionp) ;
- void clearAllMapObjectsInRegion(LLViewerRegion* regionp) ;
- void renderObjectsForMap(LLNetMap &netmap);
- void renderObjectBounds(const LLVector3 &center);
-
- void addDebugBeacon(const LLVector3 &pos_agent, const std::string &string,
- const LLColor4 &color=LLColor4(1.f, 0.f, 0.f, 0.5f),
- const LLColor4 &text_color=LLColor4(1.f, 1.f, 1.f, 1.f),
- S32 line_width = 1);
- void renderObjectBeacons();
- void resetObjectBeacons();
-
- void dirtyAllObjectInventory();
-
- void removeFromActiveList(LLViewerObject* objectp);
- void updateActive(LLViewerObject *objectp);
-
- void updateAvatarVisibility();
-
- inline S32 getNumObjects() { return (S32) mObjects.size(); }
- inline S32 getNumActiveObjects() { return (S32) mActiveObjects.size(); }
-
- void addToMap(LLViewerObject *objectp);
- void removeFromMap(LLViewerObject *objectp);
-
- void clearDebugText();
-
- ////////////////////////////////////////////
- //
- // Only accessed by markDead in LLViewerObject
- void cleanupReferences(LLViewerObject *objectp);
-
- S32 findReferences(LLDrawable *drawablep) const; // Find references to drawable in all objects, and return value.
-
- S32 getOrphanParentCount() const { return (S32) mOrphanParents.size(); }
- S32 getOrphanCount() const { return mNumOrphans; }
- void orphanize(LLViewerObject *childp, U32 parent_id, U32 ip, U32 port);
- void findOrphans(LLViewerObject* objectp, U32 ip, U32 port);
-
-public:
- // Class for keeping track of orphaned objects
- class OrphanInfo
- {
- public:
- OrphanInfo();
- OrphanInfo(const U64 parent_info, const LLUUID child_info);
- bool operator==(const OrphanInfo &rhs) const;
- bool operator!=(const OrphanInfo &rhs) const;
- U64 mParentInfo;
- LLUUID mChildInfo;
- };
-
-
- U32 mCurBin; // Current bin we're working on...
-
- // Statistics data (see also LLViewerStats)
- S32 mNumNewObjects;
-
- // if we paused in the last frame
- // used to discount stats from this frame
- bool mWasPaused;
-
- static void getUUIDFromLocal(LLUUID &id,
- const U32 local_id,
- const U32 ip,
- const U32 port);
- static void setUUIDAndLocal(const LLUUID &id,
- const U32 local_id,
- const U32 ip,
- const U32 port); // Requires knowledge of message system info!
-
- static bool removeFromLocalIDTable(const LLViewerObject* objectp);
- // Used ONLY by the orphaned object code.
- static U64 getIndex(const U32 local_id, const U32 ip, const U32 port);
-
- S32 mNumUnknownUpdates;
- S32 mNumDeadObjectUpdates;
- S32 mNumDeadObjects;
-protected:
- std::vector<U64> mOrphanParents; // LocalID/ip,port of orphaned objects
- std::vector<OrphanInfo> mOrphanChildren; // UUID's of orphaned objects
- S32 mNumOrphans;
-
- typedef std::vector<LLPointer<LLViewerObject> > vobj_list_t;
-
- vobj_list_t mObjects;
- std::vector<LLPointer<LLViewerObject> > mActiveObjects;
-
- vobj_list_t mMapObjects;
-
- uuid_set_t mDeadObjects;
-
- std::map<LLUUID, LLPointer<LLViewerObject> > mUUIDObjectMap;
-
- //set of objects that need to update their cost
- uuid_set_t mStaleObjectCost;
- uuid_set_t mPendingObjectCost;
-
- //set of objects that need to update their physics flags
- uuid_set_t mStalePhysicsFlags;
- uuid_set_t mPendingPhysicsFlags;
-
- std::vector<LLDebugBeacon> mDebugBeacons;
-
- S32 mCurLazyUpdateIndex;
-
- static U32 sSimulatorMachineIndex;
- static std::map<U64, U32> sIPAndPortToIndex;
-
- static std::map<U64, LLUUID> sIndexAndLocalIDToUUID;
-
- friend class LLViewerObject;
-
-private:
- static void reportObjectCostFailure(LLSD &objectList);
- void fetchObjectCostsCoro(std::string url);
-
- static void reportPhysicsFlagFailure(LLSD &obejectList);
- void fetchPhisicsFlagsCoro(std::string url);
-
-};
-
-
-class LLDebugBeacon
-{
-public:
- ~LLDebugBeacon();
-
- LLVector3 mPositionAgent;
- std::string mString;
- LLColor4 mColor;
- LLColor4 mTextColor;
- S32 mLineWidth;
- LLPointer<class LLHUDObject> mHUDObject;
-};
-
-
-
-// Global object list
-extern LLViewerObjectList gObjectList;
-
-// Inlines
-/**
- * Note:
- * it will return NULL for offline avatar_id
- */
-inline LLViewerObject *LLViewerObjectList::findObject(const LLUUID &id)
-{
- std::map<LLUUID, LLPointer<LLViewerObject> >::iterator iter = mUUIDObjectMap.find(id);
- if(iter != mUUIDObjectMap.end())
- {
- return iter->second;
- }
- else
- {
- return NULL;
- }
-}
-
-inline LLViewerObject *LLViewerObjectList::getObject(const S32 index)
-{
- LLViewerObject *objectp;
- objectp = mObjects[index];
- if (objectp->isDead())
- {
- //LL_WARNS() << "Dead object " << objectp->mID << " in getObject" << LL_ENDL;
- return NULL;
- }
- return objectp;
-}
-
-inline void LLViewerObjectList::addToMap(LLViewerObject *objectp)
-{
- mMapObjects.push_back(objectp);
-}
-
-inline void LLViewerObjectList::removeFromMap(LLViewerObject *objectp)
-{
- std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mMapObjects.begin(), mMapObjects.end(), objectp);
- if (iter != mMapObjects.end())
- {
- mMapObjects.erase(iter);
- }
-}
-
-
-#endif // LL_VIEWER_OBJECT_LIST_H
+/**
+ * @file llviewerobjectlist.h
+ * @brief Description of LLViewerObjectList class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVIEWEROBJECTLIST_H
+#define LL_LLVIEWEROBJECTLIST_H
+
+#include <map>
+#include <set>
+
+// common includes
+#include "llstring.h"
+#include "lltrace.h"
+
+// project includes
+#include "llviewerobject.h"
+#include "lleventcoro.h"
+#include "llcoros.h"
+
+class LLCamera;
+class LLNetMap;
+class LLDebugBeacon;
+class LLVOCacheEntry;
+
+const U32 CLOSE_BIN_SIZE = 10;
+const U32 NUM_BINS = 128;
+
+// GL name = position in object list + GL_NAME_INDEX_OFFSET so that
+// we can have special numbers like zero.
+const U32 GL_NAME_LAND = 0;
+const U32 GL_NAME_PARCEL_WALL = 1;
+
+const U32 GL_NAME_INDEX_OFFSET = 10;
+
+class LLViewerObjectList
+{
+public:
+ LLViewerObjectList();
+ ~LLViewerObjectList();
+
+ void destroy();
+
+ // For internal use only. Does NOT take a local id, takes an index into
+ // an internal dynamic array.
+ inline LLViewerObject *getObject(const S32 index);
+
+ inline LLViewerObject *findObject(const LLUUID &id);
+ LLViewerObject *createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp, S32 flags = 0); // Create a viewer-side object
+ LLViewerObject *createObjectFromCache(const LLPCode pcode, LLViewerRegion *regionp, const LLUUID &uuid, const U32 local_id);
+ LLViewerObject *createObject(const LLPCode pcode, LLViewerRegion *regionp,
+ const LLUUID &uuid, const U32 local_id, const LLHost &sender);
+
+ LLViewerObject *replaceObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); // TomY: hack to switch VO instances on the fly
+
+ bool killObject(LLViewerObject *objectp);
+ void killObjects(LLViewerRegion *regionp); // Kill all objects owned by a particular region.
+ void killAllObjects();
+
+ void cleanDeadObjects(const bool use_timer = true); // Clean up the dead object list.
+
+ // Simulator and viewer side object updates...
+ void processUpdateCore(LLViewerObject* objectp, void** data, U32 block, const EObjectUpdateType update_type,
+ LLDataPacker* dpp, bool justCreated, bool from_cache = false);
+ LLViewerObject* processObjectUpdateFromCache(LLVOCacheEntry* entry, LLViewerRegion* regionp);
+ void processObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type, bool compressed=false);
+ void processCompressedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type);
+ void processCachedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type);
+ void updateApparentAngles(LLAgent &agent);
+ void update(LLAgent &agent);
+
+ void fetchObjectCosts();
+ void fetchPhysicsFlags();
+
+ void updateObjectCost(LLViewerObject* object);
+ void updateObjectCost(const LLUUID& object_id, F32 object_cost, F32 link_cost, F32 physics_cost, F32 link_physics_cost);
+ void onObjectCostFetchFailure(const LLUUID& object_id);
+
+ void updatePhysicsFlags(const LLViewerObject* object);
+ void onPhysicsFlagsFetchFailure(const LLUUID& object_id);
+ void updatePhysicsShapeType(const LLUUID& object_id, S32 type);
+ void updatePhysicsProperties(const LLUUID& object_id,
+ F32 density,
+ F32 friction,
+ F32 restitution,
+ F32 gravity_multiplier);
+
+ void shiftObjects(const LLVector3 &offset);
+ void repartitionObjects();
+
+ bool hasMapObjectInRegion(LLViewerRegion* regionp) ;
+ void clearAllMapObjectsInRegion(LLViewerRegion* regionp) ;
+ void renderObjectsForMap(LLNetMap &netmap);
+ void renderObjectBounds(const LLVector3 &center);
+
+ void addDebugBeacon(const LLVector3 &pos_agent, const std::string &string,
+ const LLColor4 &color=LLColor4(1.f, 0.f, 0.f, 0.5f),
+ const LLColor4 &text_color=LLColor4(1.f, 1.f, 1.f, 1.f),
+ S32 line_width = 1);
+ void renderObjectBeacons();
+ void resetObjectBeacons();
+
+ void dirtyAllObjectInventory();
+
+ void removeFromActiveList(LLViewerObject* objectp);
+ void updateActive(LLViewerObject *objectp);
+
+ void updateAvatarVisibility();
+
+ inline S32 getNumObjects() { return (S32) mObjects.size(); }
+ inline S32 getNumActiveObjects() { return (S32) mActiveObjects.size(); }
+
+ void addToMap(LLViewerObject *objectp);
+ void removeFromMap(LLViewerObject *objectp);
+
+ void clearDebugText();
+
+ ////////////////////////////////////////////
+ //
+ // Only accessed by markDead in LLViewerObject
+ void cleanupReferences(LLViewerObject *objectp);
+
+ S32 findReferences(LLDrawable *drawablep) const; // Find references to drawable in all objects, and return value.
+
+ S32 getOrphanParentCount() const { return (S32) mOrphanParents.size(); }
+ S32 getOrphanCount() const { return mNumOrphans; }
+ void orphanize(LLViewerObject *childp, U32 parent_id, U32 ip, U32 port);
+ void findOrphans(LLViewerObject* objectp, U32 ip, U32 port);
+
+public:
+ // Class for keeping track of orphaned objects
+ class OrphanInfo
+ {
+ public:
+ OrphanInfo();
+ OrphanInfo(const U64 parent_info, const LLUUID child_info);
+ bool operator==(const OrphanInfo &rhs) const;
+ bool operator!=(const OrphanInfo &rhs) const;
+ U64 mParentInfo;
+ LLUUID mChildInfo;
+ };
+
+
+ U32 mCurBin; // Current bin we're working on...
+
+ // Statistics data (see also LLViewerStats)
+ S32 mNumNewObjects;
+
+ // if we paused in the last frame
+ // used to discount stats from this frame
+ bool mWasPaused;
+
+ static void getUUIDFromLocal(LLUUID &id,
+ const U32 local_id,
+ const U32 ip,
+ const U32 port);
+ static void setUUIDAndLocal(const LLUUID &id,
+ const U32 local_id,
+ const U32 ip,
+ const U32 port); // Requires knowledge of message system info!
+
+ static bool removeFromLocalIDTable(const LLViewerObject* objectp);
+ // Used ONLY by the orphaned object code.
+ static U64 getIndex(const U32 local_id, const U32 ip, const U32 port);
+
+ S32 mNumUnknownUpdates;
+ S32 mNumDeadObjectUpdates;
+ S32 mNumDeadObjects;
+protected:
+ std::vector<U64> mOrphanParents; // LocalID/ip,port of orphaned objects
+ std::vector<OrphanInfo> mOrphanChildren; // UUID's of orphaned objects
+ S32 mNumOrphans;
+
+ typedef std::vector<LLPointer<LLViewerObject> > vobj_list_t;
+
+ vobj_list_t mObjects;
+ std::vector<LLPointer<LLViewerObject> > mActiveObjects;
+
+ vobj_list_t mMapObjects;
+
+ uuid_set_t mDeadObjects;
+
+ std::map<LLUUID, LLPointer<LLViewerObject> > mUUIDObjectMap;
+
+ //set of objects that need to update their cost
+ uuid_set_t mStaleObjectCost;
+ uuid_set_t mPendingObjectCost;
+
+ //set of objects that need to update their physics flags
+ uuid_set_t mStalePhysicsFlags;
+ uuid_set_t mPendingPhysicsFlags;
+
+ std::vector<LLDebugBeacon> mDebugBeacons;
+
+ S32 mCurLazyUpdateIndex;
+
+ static U32 sSimulatorMachineIndex;
+ static std::map<U64, U32> sIPAndPortToIndex;
+
+ static std::map<U64, LLUUID> sIndexAndLocalIDToUUID;
+
+ friend class LLViewerObject;
+
+private:
+ static void reportObjectCostFailure(LLSD &objectList);
+ void fetchObjectCostsCoro(std::string url);
+
+ static void reportPhysicsFlagFailure(LLSD &obejectList);
+ void fetchPhisicsFlagsCoro(std::string url);
+
+};
+
+
+class LLDebugBeacon
+{
+public:
+ ~LLDebugBeacon();
+
+ LLVector3 mPositionAgent;
+ std::string mString;
+ LLColor4 mColor;
+ LLColor4 mTextColor;
+ S32 mLineWidth;
+ LLPointer<class LLHUDObject> mHUDObject;
+};
+
+
+
+// Global object list
+extern LLViewerObjectList gObjectList;
+
+// Inlines
+/**
+ * Note:
+ * it will return NULL for offline avatar_id
+ */
+inline LLViewerObject *LLViewerObjectList::findObject(const LLUUID &id)
+{
+ std::map<LLUUID, LLPointer<LLViewerObject> >::iterator iter = mUUIDObjectMap.find(id);
+ if(iter != mUUIDObjectMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+inline LLViewerObject *LLViewerObjectList::getObject(const S32 index)
+{
+ LLViewerObject *objectp;
+ objectp = mObjects[index];
+ if (objectp->isDead())
+ {
+ //LL_WARNS() << "Dead object " << objectp->mID << " in getObject" << LL_ENDL;
+ return NULL;
+ }
+ return objectp;
+}
+
+inline void LLViewerObjectList::addToMap(LLViewerObject *objectp)
+{
+ mMapObjects.push_back(objectp);
+}
+
+inline void LLViewerObjectList::removeFromMap(LLViewerObject *objectp)
+{
+ std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mMapObjects.begin(), mMapObjects.end(), objectp);
+ if (iter != mMapObjects.end())
+ {
+ mMapObjects.erase(iter);
+ }
+}
+
+
+#endif // LL_VIEWER_OBJECT_LIST_H