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path: root/indra/newview/llviewerobjectlist.cpp
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Diffstat (limited to 'indra/newview/llviewerobjectlist.cpp')
-rw-r--r--indra/newview/llviewerobjectlist.cpp47
1 files changed, 17 insertions, 30 deletions
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index bf3d4d0107..7682d71e7f 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -843,9 +843,24 @@ private:
void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
{
LLMemType mt(LLMemType::MTYPE_OBJECT);
+
// Update globals
- gVelocityInterpolate = gSavedSettings.getBOOL("VelocityInterpolate");
- gPingInterpolate = gSavedSettings.getBOOL("PingInterpolate");
+ LLViewerObject::setVelocityInterpolate( gSavedSettings.getBOOL("VelocityInterpolate") );
+ LLViewerObject::setPingInterpolate( gSavedSettings.getBOOL("PingInterpolate") );
+
+ F32 interp_time = gSavedSettings.getF32("InterpolationTime");
+ F32 phase_out_time = gSavedSettings.getF32("InterpolationPhaseOut");
+ if (interp_time < 0.0 ||
+ phase_out_time < 0.0 ||
+ phase_out_time > interp_time)
+ {
+ llwarns << "Invalid values for InterpolationTime or InterpolationPhaseOut, resetting to defaults" << llendl;
+ interp_time = 3.0f;
+ phase_out_time = 1.0f;
+ }
+ LLViewerObject::setPhaseOutUpdateInterpolationTime( interp_time );
+ LLViewerObject::setMaxUpdateInterpolationTime( phase_out_time );
+
gAnimateTextures = gSavedSettings.getBOOL("AnimateTextures");
// update global timer
@@ -1640,34 +1655,6 @@ void LLViewerObjectList::generatePickList(LLCamera &camera)
}
}
-void LLViewerObjectList::renderPickList(const LLRect& screen_rect, BOOL pick_parcel_wall, BOOL render_transparent)
-{
- gRenderForSelect = TRUE;
-
- gPipeline.renderForSelect(mSelectPickList, render_transparent, screen_rect);
-
- //
- // Render pass for selected objects
- //
- gGL.color4f(1,1,1,1);
- gViewerWindow->renderSelections( TRUE, pick_parcel_wall, FALSE );
-
- //fix for DEV-19335. Don't pick hud objects when customizing avatar (camera mode doesn't play nice with nametags).
- if (!gAgentCamera.cameraCustomizeAvatar())
- {
- // render pickable ui elements, like names, etc.
- LLHUDObject::renderAllForSelect();
- }
-
- gGL.flush();
- LLVertexBuffer::unbind();
-
- gRenderForSelect = FALSE;
-
- //llinfos << "Rendered " << count << " for select" << llendl;
- //llinfos << "Took " << pick_timer.getElapsedTimeF32()*1000.f << "ms to pick" << llendl;
-}
-
LLViewerObject *LLViewerObjectList::getSelectedObject(const U32 object_id)
{
std::set<LLViewerObject*>::iterator pick_it;