diff options
Diffstat (limited to 'indra/newview/llviewerobjectlist.cpp')
-rw-r--r-- | indra/newview/llviewerobjectlist.cpp | 196 |
1 files changed, 103 insertions, 93 deletions
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 96828ee1b6..752aeaaab0 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -47,6 +47,7 @@ #include "llviewerwindow.h" #include "llnetmap.h" #include "llagent.h" +#include "llagentcamera.h" #include "pipeline.h" #include "llspatialpartition.h" #include "lltooltip.h" @@ -93,7 +94,7 @@ extern LLPipeline gPipeline; // Statics for object lookup tables. U32 LLViewerObjectList::sSimulatorMachineIndex = 1; // Not zero deliberately, to speed up index check. -LLMap<U64, U32> LLViewerObjectList::sIPAndPortToIndex; +std::map<U64, U32> LLViewerObjectList::sIPAndPortToIndex; std::map<U64, LLUUID> LLViewerObjectList::sIndexAndLocalIDToUUID; LLViewerObjectList::LLViewerObjectList() @@ -288,7 +289,7 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys, LLMemType mt(LLMemType::MTYPE_OBJECT_PROCESS_UPDATE); LLFastTimer t(FTM_PROCESS_OBJECTS); - LLVector3d camera_global = gAgent.getCameraPositionGlobal(); + LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal(); LLViewerObject *objectp; S32 num_objects; U32 local_id; @@ -473,7 +474,6 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys, if (objectp->getRegion() != regionp) { // Object changed region, so update it - objectp->setRegion(regionp); objectp->updateRegion(regionp); // for LLVOAvatar } } @@ -571,10 +571,9 @@ void LLViewerObjectList::processCachedObjectUpdate(LLMessageSystem *mesgsys, void LLViewerObjectList::dirtyAllObjectInventory() { - S32 count = mObjects.count(); - for(S32 i = 0; i < count; ++i) + for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) { - mObjects[i]->dirtyInventory(); + (*iter)->dirtyInventory(); } } @@ -587,14 +586,14 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent) S32 num_updates, max_value; if (NUM_BINS - 1 == mCurBin) { - num_updates = mObjects.count() - mCurLazyUpdateIndex; - max_value = mObjects.count(); + num_updates = (S32) mObjects.size() - mCurLazyUpdateIndex; + max_value = (S32) mObjects.size(); gTextureList.setUpdateStats(TRUE); } else { - num_updates = (mObjects.count() / NUM_BINS) + 1; - max_value = llmin(mObjects.count(), mCurLazyUpdateIndex + num_updates); + num_updates = ((S32) mObjects.size() / NUM_BINS) + 1; + max_value = llmin((S32) mObjects.size(), mCurLazyUpdateIndex + num_updates); } @@ -615,7 +614,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent) } // Focused - objectp = gAgent.getFocusObject(); + objectp = gAgentCamera.getFocusObject(); if (objectp) { objectp->boostTexturePriority(); @@ -647,7 +646,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent) } mCurLazyUpdateIndex = max_value; - if (mCurLazyUpdateIndex == mObjects.count()) + if (mCurLazyUpdateIndex == mObjects.size()) { mCurLazyUpdateIndex = 0; } @@ -694,20 +693,26 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world) // Make a copy of the list in case something in idleUpdate() messes with it std::vector<LLViewerObject*> idle_list; - idle_list.reserve( mActiveObjects.size() ); + + static LLFastTimer::DeclareTimer idle_copy("Idle Copy"); - for (std::set<LLPointer<LLViewerObject> >::iterator active_iter = mActiveObjects.begin(); - active_iter != mActiveObjects.end(); active_iter++) { - objectp = *active_iter; - if (objectp) + LLFastTimer t(idle_copy); + idle_list.reserve( mActiveObjects.size() ); + + for (std::set<LLPointer<LLViewerObject> >::iterator active_iter = mActiveObjects.begin(); + active_iter != mActiveObjects.end(); active_iter++) { - idle_list.push_back( objectp ); - } - else - { // There shouldn't be any NULL pointers in the list, but they have caused - // crashes before. This may be idleUpdate() messing with the list. - llwarns << "LLViewerObjectList::update has a NULL objectp" << llendl; + objectp = *active_iter; + if (objectp) + { + idle_list.push_back( objectp ); + } + else + { // There shouldn't be any NULL pointers in the list, but they have caused + // crashes before. This may be idleUpdate() messing with the list. + llwarns << "LLViewerObjectList::update has a NULL objectp" << llendl; + } } } @@ -807,7 +812,7 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world) } */ - LLViewerStats::getInstance()->mNumObjectsStat.addValue(mObjects.count()); + LLViewerStats::getInstance()->mNumObjectsStat.addValue((S32) mObjects.size()); LLViewerStats::getInstance()->mNumActiveObjectsStat.addValue(num_active_objects); LLViewerStats::getInstance()->mNumSizeCulledStat.addValue(mNumSizeCulled); LLViewerStats::getInstance()->mNumVisCulledStat.addValue(mNumVisCulled); @@ -815,9 +820,9 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world) void LLViewerObjectList::clearDebugText() { - for (S32 i = 0; i < mObjects.count(); i++) + for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) { - mObjects[i]->setDebugText(""); + (*iter)->setDebugText(""); } } @@ -856,7 +861,7 @@ void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp) if (objectp->isOnMap()) { - mMapObjects.removeObj(objectp); + removeFromMap(objectp); } // Don't clean up mObject references, these will be cleaned up more efficiently later! @@ -889,6 +894,13 @@ void LLViewerObjectList::removeDrawable(LLDrawable* drawablep) BOOL LLViewerObjectList::killObject(LLViewerObject *objectp) { + // Don't ever kill gAgentAvatarp, just mark it as null region instead. + if (objectp == gAgentAvatarp) + { + objectp->setRegion(NULL); + return FALSE; + } + // When we're killing objects, all we do is mark them as dead. // We clean up the dead objects later. @@ -913,10 +925,10 @@ void LLViewerObjectList::killObjects(LLViewerRegion *regionp) { LLViewerObject *objectp; - S32 i; - for (i = 0; i < mObjects.count(); i++) + + for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) { - objectp = mObjects[i]; + objectp = *iter; if (objectp->mRegionp == regionp) { @@ -933,19 +945,19 @@ void LLViewerObjectList::killAllObjects() // Used only on global destruction. LLViewerObject *objectp; - for (S32 i = 0; i < mObjects.count(); i++) + for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) { - objectp = mObjects[i]; - + objectp = *iter; killObject(objectp); - llassert(objectp->isDead()); + // Object must be dead, or it's the LLVOAvatarSelf which never dies. + llassert((objectp == gAgentAvatarp) || objectp->isDead()); } cleanDeadObjects(FALSE); if(!mObjects.empty()) { - llwarns << "LLViewerObjectList::killAllObjects still has entries in mObjects: " << mObjects.count() << llendl; + llwarns << "LLViewerObjectList::killAllObjects still has entries in mObjects: " << mObjects.size() << llendl; mObjects.clear(); } @@ -970,16 +982,15 @@ void LLViewerObjectList::cleanDeadObjects(BOOL use_timer) return; } - S32 i = 0; S32 num_removed = 0; LLViewerObject *objectp; - while (i < mObjects.count()) + for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ) { // Scan for all of the dead objects and remove any "global" references to them. - objectp = mObjects[i]; + objectp = *iter; if (objectp->isDead()) { - mObjects.remove(i); + iter = mObjects.erase(iter); num_removed++; if (num_removed == mNumDeadObjects) @@ -990,8 +1001,7 @@ void LLViewerObjectList::cleanDeadObjects(BOOL use_timer) } else { - // iterate, this isn't a dead object. - i++; + ++iter; } } @@ -1041,12 +1051,11 @@ void LLViewerObjectList::shiftObjects(const LLVector3 &offset) } LLViewerObject *objectp; - S32 i; - for (i = 0; i < mObjects.count(); i++) + for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) { - objectp = getObject(i); + objectp = *iter; // There could be dead objects on the object list, so don't update stuff if the object is dead. - if (objectp) + if (!objectp->isDead()) { objectp->updatePositionCaches(); @@ -1076,9 +1085,9 @@ void LLViewerObjectList::renderObjectsForMap(LLNetMap &netmap) F32 max_radius = gSavedSettings.getF32("MiniMapPrimMaxRadius"); - for (S32 i = 0; i < mMapObjects.count(); i++) + for (vobj_list_t::iterator iter = mMapObjects.begin(); iter != mMapObjects.end(); ++iter) { - LLViewerObject* objectp = mMapObjects[i]; + LLViewerObject* objectp = *iter; if (!objectp->getRegion() || objectp->isOrphaned() || objectp->isAttachment()) { continue; @@ -1144,21 +1153,14 @@ void LLViewerObjectList::renderObjectBounds(const LLVector3 ¢er) { } -void LLViewerObjectList::renderObjectsForSelect(LLCamera &camera, const LLRect& screen_rect, BOOL pick_parcel_wall, BOOL render_transparent) -{ - generatePickList(camera); - renderPickList(screen_rect, pick_parcel_wall, render_transparent); -} - void LLViewerObjectList::generatePickList(LLCamera &camera) { LLViewerObject *objectp; S32 i; // Reset all of the GL names to zero. - for (i = 0; i < mObjects.count(); i++) + for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) { - objectp = mObjects[i]; - objectp->mGLName = 0; + (*iter)->mGLName = 0; } mSelectPickList.clear(); @@ -1215,11 +1217,10 @@ void LLViewerObjectList::generatePickList(LLCamera &camera) } // add all hud objects to pick list - LLVOAvatar* avatarp = gAgent.getAvatarObject(); - if (avatarp) + if (isAgentAvatarValid()) { - for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); - iter != avatarp->mAttachmentPoints.end(); ) + for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); + iter != gAgentAvatarp->mAttachmentPoints.end(); ) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; @@ -1287,7 +1288,7 @@ void LLViewerObjectList::renderPickList(const LLRect& screen_rect, BOOL pick_par gViewerWindow->renderSelections( TRUE, pick_parcel_wall, FALSE ); //fix for DEV-19335. Don't pick hud objects when customizing avatar (camera mode doesn't play nice with nametags). - if (!gAgent.cameraCustomizeAvatar()) + if (!gAgentCamera.cameraCustomizeAvatar()) { // render pickable ui elements, like names, etc. LLHUDObject::renderAllForSelect(); @@ -1321,17 +1322,19 @@ void LLViewerObjectList::addDebugBeacon(const LLVector3 &pos_agent, const LLColor4 &text_color, S32 line_width) { - LLDebugBeacon *beaconp = mDebugBeacons.reserve_block(1); - beaconp->mPositionAgent = pos_agent; - beaconp->mString = string; - beaconp->mColor = color; - beaconp->mTextColor = text_color; - beaconp->mLineWidth = line_width; + LLDebugBeacon beacon; + beacon.mPositionAgent = pos_agent; + beacon.mString = string; + beacon.mColor = color; + beacon.mTextColor = text_color; + beacon.mLineWidth = line_width; + + mDebugBeacons.push_back(beacon); } void LLViewerObjectList::resetObjectBeacons() { - mDebugBeacons.reset(); + mDebugBeacons.clear(); } LLViewerObject *LLViewerObjectList::createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp) @@ -1349,7 +1352,7 @@ LLViewerObject *LLViewerObjectList::createObjectViewer(const LLPCode pcode, LLVi mUUIDObjectMap[fullid] = objectp; - mObjects.put(objectp); + mObjects.push_back(objectp); updateActive(objectp); @@ -1388,7 +1391,7 @@ LLViewerObject *LLViewerObjectList::createObject(const LLPCode pcode, LLViewerRe gMessageSystem->getSenderIP(), gMessageSystem->getSenderPort()); - mObjects.put(objectp); + mObjects.push_back(objectp); updateActive(objectp); @@ -1411,11 +1414,11 @@ LLViewerObject *LLViewerObjectList::replaceObject(const LLUUID &id, const LLPCod S32 LLViewerObjectList::findReferences(LLDrawable *drawablep) const { LLViewerObject *objectp; - S32 i; S32 num_refs = 0; - for (i = 0; i < mObjects.count(); i++) + + for (vobj_list_t::const_iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) { - objectp = mObjects[i]; + objectp = *iter; if (objectp->mDrawable.notNull()) { num_refs += objectp->mDrawable->findReferences(drawablep); @@ -1460,15 +1463,15 @@ void LLViewerObjectList::orphanize(LLViewerObject *childp, U32 parent_id, U32 ip // Unknown parent, add to orpaned child list U64 parent_info = getIndex(parent_id, ip, port); - if (-1 == mOrphanParents.find(parent_info)) + if (std::find(mOrphanParents.begin(), mOrphanParents.end(), parent_info) == mOrphanParents.end()) { - mOrphanParents.put(parent_info); + mOrphanParents.push_back(parent_info); } LLViewerObjectList::OrphanInfo oi(parent_info, childp->mID); - if (-1 == mOrphanChildren.find(oi)) + if (std::find(mOrphanChildren.begin(), mOrphanChildren.end(), oi) == mOrphanChildren.end()) { - mOrphanChildren.put(oi); + mOrphanChildren.push_back(oi); mNumOrphans++; } } @@ -1491,28 +1494,29 @@ void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port) // See if we are a parent of an orphan. // Note: This code is fairly inefficient but it should happen very rarely. // It can be sped up if this is somehow a performance issue... - if (0 == mOrphanParents.count()) + if (mOrphanParents.empty()) { // no known orphan parents return; } - if (-1 == mOrphanParents.find(getIndex(objectp->mLocalID, ip, port))) + if (std::find(mOrphanParents.begin(), mOrphanParents.end(), getIndex(objectp->mLocalID, ip, port)) == mOrphanParents.end()) { // did not find objectp in OrphanParent list return; } - S32 i; U64 parent_info = getIndex(objectp->mLocalID, ip, port); BOOL orphans_found = FALSE; // Iterate through the orphan list, and set parents of matching children. - for (i = 0; i < mOrphanChildren.count(); i++) - { - if (mOrphanChildren[i].mParentInfo != parent_info) + + for (std::vector<OrphanInfo>::iterator iter = mOrphanChildren.begin(); iter != mOrphanChildren.end(); ) + { + if (iter->mParentInfo != parent_info) { + ++iter; continue; } - LLViewerObject *childp = findObject(mOrphanChildren[i].mChildInfo); + LLViewerObject *childp = findObject(iter->mChildInfo); if (childp) { if (childp == objectp) @@ -1546,29 +1550,35 @@ void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port) objectp->addChild(childp); orphans_found = TRUE; + ++iter; } else { llinfos << "Missing orphan child, removing from list" << llendl; - mOrphanChildren.remove(i); - i--; + + iter = mOrphanChildren.erase(iter); } } // Remove orphan parent and children from lists now that they've been found - mOrphanParents.remove(mOrphanParents.find(parent_info)); - - i = 0; - while (i < mOrphanChildren.count()) { - if (mOrphanChildren[i].mParentInfo == parent_info) + std::vector<U64>::iterator iter = std::find(mOrphanParents.begin(), mOrphanParents.end(), parent_info); + if (iter != mOrphanParents.end()) + { + mOrphanParents.erase(iter); + } + } + + for (std::vector<OrphanInfo>::iterator iter = mOrphanChildren.begin(); iter != mOrphanChildren.end(); ) + { + if (iter->mParentInfo == parent_info) { - mOrphanChildren.remove(i); + iter = mOrphanChildren.erase(iter); mNumOrphans--; } else { - i++; + ++iter; } } |