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-rw-r--r--indra/newview/llviewerobjectlist.cpp28
1 files changed, 0 insertions, 28 deletions
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index f9bf0543c4..a414e86866 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -1274,34 +1274,6 @@ void LLViewerObjectList::generatePickList(LLCamera &camera)
}
}
-void LLViewerObjectList::renderPickList(const LLRect& screen_rect, BOOL pick_parcel_wall, BOOL render_transparent)
-{
- gRenderForSelect = TRUE;
-
- gPipeline.renderForSelect(mSelectPickList, render_transparent, screen_rect);
-
- //
- // Render pass for selected objects
- //
- gGL.color4f(1,1,1,1);
- gViewerWindow->renderSelections( TRUE, pick_parcel_wall, FALSE );
-
- //fix for DEV-19335. Don't pick hud objects when customizing avatar (camera mode doesn't play nice with nametags).
- if (!gAgentCamera.cameraCustomizeAvatar())
- {
- // render pickable ui elements, like names, etc.
- LLHUDObject::renderAllForSelect();
- }
-
- gGL.flush();
- LLVertexBuffer::unbind();
-
- gRenderForSelect = FALSE;
-
- //llinfos << "Rendered " << count << " for select" << llendl;
- //llinfos << "Took " << pick_timer.getElapsedTimeF32()*1000.f << "ms to pick" << llendl;
-}
-
LLViewerObject *LLViewerObjectList::getSelectedObject(const U32 object_id)
{
std::set<LLViewerObject*>::iterator pick_it;