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-rw-r--r--indra/newview/llviewerobject.h275
1 files changed, 148 insertions, 127 deletions
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 80da7b2f73..4da8b25357 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -46,6 +46,14 @@
#include "llrigginginfo.h"
#include "llreflectionmap.h"
+namespace LL
+{
+ namespace GLTF
+ {
+ class Asset;
+ }
+}
+
class LLAgent; // TODO: Get rid of this.
class LLAudioSource;
class LLAudioSourceVO;
@@ -120,7 +128,7 @@ protected:
// TomY: Provide for a list of extra parameter structures, mapped by structure name
struct ExtraParameter
{
- BOOL in_use;
+ bool in_use;
LLNetworkData *data;
};
std::unordered_map<U16, ExtraParameter*> mExtraParameterList;
@@ -131,12 +139,12 @@ public:
typedef const child_list_t const_child_list_t;
- LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, BOOL is_global = FALSE);
+ LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, bool is_global = false);
virtual void markDead(); // Mark this object as dead, and clean up its references
- BOOL isDead() const {return mDead;}
- BOOL isOrphaned() const { return mOrphaned; }
- BOOL isParticleSource() const;
+ bool isDead() const {return mDead;}
+ bool isOrphaned() const { return mOrphaned; }
+ bool isParticleSource() const;
virtual LLVOAvatar* asAvatar();
@@ -146,7 +154,7 @@ public:
static void cleanupVOClasses();
void addNVPair(const std::string& data);
- BOOL removeNVPair(const std::string& name);
+ bool removeNVPair(const std::string& name);
LLNameValue* getNVPair(const std::string& name) const; // null if no name value pair by that name
// Object create and update functions
@@ -172,11 +180,11 @@ public:
LLDataPacker *dp);
- virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate.
- BOOL onActiveList() const {return mOnActiveList;}
- void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; }
+ virtual bool isActive() const; // Whether this object needs to do an idleUpdate.
+ bool onActiveList() const {return mOnActiveList;}
+ void setOnActiveList(bool on_active) { mOnActiveList = on_active; }
- virtual BOOL isAttachment() const { return FALSE; }
+ virtual bool isAttachment() const { return false; }
const std::string& getAttachmentItemName() const;
virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment
@@ -193,10 +201,10 @@ public:
void setRenderMaterialID(S32 te, const LLUUID& id, bool update_server = true, bool local_origin = true);
void setRenderMaterialIDs(const LLUUID& id);
- virtual BOOL isHUDAttachment() const { return FALSE; }
- virtual BOOL isTempAttachment() const;
+ virtual bool isHUDAttachment() const { return false; }
+ virtual bool isTempAttachment() const;
- virtual BOOL isHiglightedOrBeacon() const;
+ virtual bool isHiglightedOrBeacon() const;
virtual void updateRadius() {};
virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius()
@@ -215,14 +223,14 @@ public:
// Graphical stuff for objects - maybe broken out into render class later?
virtual void updateTextures();
virtual void faceMappingChanged() {}
- virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object
+ virtual void boostTexturePriority(bool boost_children = true); // When you just want to boost priority of this object
virtual LLDrawable* createDrawable(LLPipeline *pipeline);
- virtual BOOL updateGeometry(LLDrawable *drawable);
+ virtual bool updateGeometry(LLDrawable *drawable);
virtual void updateGL();
virtual void updateFaceSize(S32 idx);
- virtual BOOL updateLOD();
- virtual BOOL setDrawableParent(LLDrawable* parentp);
+ virtual bool updateLOD();
+ virtual bool setDrawableParent(LLDrawable* parentp);
F32 getRotTime() { return mRotTime; }
private:
void resetRotTime();
@@ -240,10 +248,10 @@ public:
// Accessor functions
LLViewerRegion* getRegion() const { return mRegionp; }
- BOOL isSelected() const { return mUserSelected; }
+ bool isSelected() const { return mUserSelected; }
// Check whole linkset
- BOOL isAnySelected() const;
- virtual void setSelected(BOOL sel);
+ bool isAnySelected() const;
+ virtual void setSelected(bool sel);
const LLUUID &getID() const { return mID; }
U32 getLocalID() const { return mLocalID; }
@@ -251,12 +259,12 @@ public:
S32 getListIndex() const { return mListIndex; }
void setListIndex(S32 idx) { mListIndex = idx; }
- virtual BOOL isFlexible() const { return FALSE; }
- virtual BOOL isSculpted() const { return FALSE; }
- virtual BOOL isMesh() const { return FALSE; }
- virtual BOOL isRiggedMesh() const { return FALSE; }
- virtual BOOL hasLightTexture() const { return FALSE; }
- virtual BOOL isReflectionProbe() const { return FALSE; }
+ virtual bool isFlexible() const { return false; }
+ virtual bool isSculpted() const { return false; }
+ virtual bool isMesh() const { return false; }
+ virtual bool isRiggedMesh() const { return false; }
+ virtual bool hasLightTexture() const { return false; }
+ virtual bool isReflectionProbe() const { return false; }
// This method returns true if the object is over land owned by
// the agent, one of its groups, or it encroaches and
@@ -276,10 +284,10 @@ public:
// ability to modify the object. Since this calls into the
// selection manager, you should avoid calling this method from
// there.
- BOOL isProbablyModifiable() const;
+ bool isProbablyModifiable() const;
*/
- virtual BOOL setParent(LLViewerObject* parent);
+ virtual bool setParent(LLViewerObject* parent);
virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent);
virtual void afterReparent();
virtual void addChild(LLViewerObject *childp);
@@ -288,17 +296,17 @@ public:
S32 numChildren() const { return mChildList.size(); }
void addThisAndAllChildren(std::vector<LLViewerObject*>& objects);
void addThisAndNonJointChildren(std::vector<LLViewerObject*>& objects);
- BOOL isChild(LLViewerObject *childp) const;
- BOOL isSeat() const;
+ bool isChild(LLViewerObject *childp) const;
+ bool isSeat() const;
//detect if given line segment (in agent space) intersects with this viewer object.
- //returns TRUE if intersection detected and returns information about intersection
- virtual BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ //returns true if intersection detected and returns information about intersection
+ virtual bool lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
- BOOL pick_transparent = FALSE,
- BOOL pick_rigged = FALSE,
- BOOL pick_unselectable = TRUE,
+ bool pick_transparent = false,
+ bool pick_rigged = false,
+ bool pick_unselectable = true,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
@@ -306,7 +314,7 @@ public:
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
- virtual BOOL lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end);
+ virtual bool lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end);
virtual const LLVector3d getPositionGlobal() const;
virtual const LLVector3 &getPositionRegion() const;
@@ -314,6 +322,18 @@ public:
virtual const LLVector3 &getPositionAgent() const;
virtual const LLVector3 getRenderPosition() const;
+ LLMatrix4a getAgentToGLTFAssetTransform() const;
+ LLMatrix4a getGLTFAssetToAgentTransform() const;
+ LLVector3 getGLTFNodePositionAgent(S32 node_index) const;
+ LLMatrix4a getGLTFNodeTransformAgent(S32 node_index) const;
+ void getGLTFNodeTransformAgent(S32 node_index, LLVector3* position, LLQuaternion* rotation, LLVector3* scale) const;
+
+ // move the node at the given index by the given offset in agent space
+ void moveGLTFNode(S32 node_index, const LLVector3& offset);
+
+ // set the rotation in agent space of the given node
+ void setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion& rotation);
+
virtual const LLVector3 getPivotPositionAgent() const; // Usually = to getPositionAgent, unless like flex objects it's not
LLViewerObject* getRootEdit() const;
@@ -323,18 +343,18 @@ public:
const LLQuaternion getRenderRotation() const;
virtual const LLMatrix4 getRenderMatrix() const;
- void setPosition(const LLVector3 &pos, BOOL damped = FALSE);
- void setPositionGlobal(const LLVector3d &position, BOOL damped = FALSE);
- void setPositionRegion(const LLVector3 &position, BOOL damped = FALSE);
- void setPositionEdit(const LLVector3 &position, BOOL damped = FALSE);
- void setPositionAgent(const LLVector3 &pos_agent, BOOL damped = FALSE);
- void setPositionParent(const LLVector3 &pos_parent, BOOL damped = FALSE);
- void setPositionAbsoluteGlobal( const LLVector3d &pos_global, BOOL damped = FALSE );
+ void setPosition(const LLVector3 &pos, bool damped = false);
+ void setPositionGlobal(const LLVector3d &position, bool damped = false);
+ void setPositionRegion(const LLVector3 &position, bool damped = false);
+ void setPositionEdit(const LLVector3 &position, bool damped = false);
+ void setPositionAgent(const LLVector3 &pos_agent, bool damped = false);
+ void setPositionParent(const LLVector3 &pos_parent, bool damped = false);
+ void setPositionAbsoluteGlobal( const LLVector3d &pos_global, bool damped = false );
virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const { return xform->getWorldMatrix(); }
- inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE);
- inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE);
+ inline void setRotation(const F32 x, const F32 y, const F32 z, bool damped = false);
+ inline void setRotation(const LLQuaternion& quat, bool damped = false);
/*virtual*/ void setNumTEs(const U8 num_tes);
/*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry);
@@ -370,7 +390,7 @@ public:
//
void refreshMaterials();
- /*virtual*/ BOOL setMaterial(const U8 material);
+ /*virtual*/ bool setMaterial(const U8 material);
virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive
virtual void changeTEImage(S32 index, LLViewerTexture* new_image) ;
virtual void changeTENormalMap(S32 index, LLViewerTexture* new_image) ;
@@ -384,7 +404,7 @@ public:
void fitFaceTexture(const U8 face);
void sendTEUpdate() const; // Sends packed representation of all texture entry information
- virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE);
+ virtual void setScale(const LLVector3 &scale, bool damped = false);
S32 getAnimatedObjectMaxTris() const;
F32 recursiveGetEstTrianglesMax() const;
@@ -429,7 +449,7 @@ public:
// Create if necessary
LLAudioSource *getAudioSource(const LLUUID& owner_id);
- BOOL isAudioSource() const {return mAudioSourcep != NULL;}
+ bool isAudioSource() const {return mAudioSourcep != NULL;}
U8 getMediaType() const;
void setMediaType(U8 media_type);
@@ -437,8 +457,8 @@ public:
std::string getMediaURL() const;
void setMediaURL(const std::string& media_url);
- BOOL getMediaPassedWhitelist() const;
- void setMediaPassedWhitelist(BOOL passed);
+ bool getMediaPassedWhitelist() const;
+ void setMediaPassedWhitelist(bool passed);
void sendMaterialUpdate() const;
@@ -459,13 +479,13 @@ public:
void updatePositionCaches() const; // Update the global and region position caches from the object (and parent's) xform.
void updateText(); // update text label position
- virtual void updateDrawable(BOOL force_damped); // force updates on static objects
+ virtual void updateDrawable(bool force_damped); // force updates on static objects
bool isOwnerInMuteList(LLUUID item_id = LLUUID());
- void setDrawableState(U32 state, BOOL recursive = TRUE);
- void clearDrawableState(U32 state, BOOL recursive = TRUE);
- BOOL isDrawableState(U32 state, BOOL recursive = TRUE) const;
+ void setDrawableState(U32 state, bool recursive = true);
+ void clearDrawableState(U32 state, bool recursive = true);
+ bool isDrawableState(U32 state, bool recursive = true) const;
// Called when the drawable shifts
virtual void onShift(const LLVector4a &shift_vector) { }
@@ -480,7 +500,7 @@ public:
// viewer object has the inventory stored locally.
void registerInventoryListener(LLVOInventoryListener* listener, void* user_data);
void removeInventoryListener(LLVOInventoryListener* listener);
- BOOL isInventoryPending();
+ bool isInventoryPending();
void clearInventoryListeners();
bool hasInventoryListeners();
void requestInventory();
@@ -510,12 +530,12 @@ public:
// This function will make sure that we refresh the inventory.
void dirtyInventory();
- BOOL isInventoryDirty() { return mInventoryDirty; }
+ bool isInventoryDirty() { return mInventoryDirty; }
// save a script, which involves removing the old one, and rezzing
// in the new one. This method should be called with the asset id
// of the new and old script AFTER the bytecode has been saved.
- void saveScript(const LLViewerInventoryItem* item, BOOL active, bool is_new);
+ void saveScript(const LLViewerInventoryItem* item, bool active, bool is_new);
// move an inventory item out of the task and into agent
// inventory. This operation is based on messaging. No permissions
@@ -525,37 +545,37 @@ public:
// Find the number of instances of this object's inventory that are of the given type
S32 countInventoryContents( LLAssetType::EType type );
- BOOL permAnyOwner() const;
- BOOL permYouOwner() const;
- BOOL permGroupOwner() const;
- BOOL permOwnerModify() const;
- BOOL permModify() const;
- BOOL permCopy() const;
- BOOL permMove() const;
- BOOL permTransfer() const;
- inline BOOL flagUsePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); }
- inline BOOL flagObjectAnyOwner() const { return ((mFlags & FLAGS_OBJECT_ANY_OWNER) != 0); }
- inline BOOL flagObjectYouOwner() const { return ((mFlags & FLAGS_OBJECT_YOU_OWNER) != 0); }
- inline BOOL flagObjectGroupOwned() const { return ((mFlags & FLAGS_OBJECT_GROUP_OWNED) != 0); }
- inline BOOL flagObjectOwnerModify() const { return ((mFlags & FLAGS_OBJECT_OWNER_MODIFY) != 0); }
- inline BOOL flagObjectModify() const { return ((mFlags & FLAGS_OBJECT_MODIFY) != 0); }
- inline BOOL flagObjectCopy() const { return ((mFlags & FLAGS_OBJECT_COPY) != 0); }
- inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); }
- inline BOOL flagObjectTransfer() const { return ((mFlags & FLAGS_OBJECT_TRANSFER) != 0); }
- inline BOOL flagObjectPermanent() const { return ((mFlags & FLAGS_AFFECTS_NAVMESH) != 0); }
- inline BOOL flagCharacter() const { return ((mFlags & FLAGS_CHARACTER) != 0); }
- inline BOOL flagVolumeDetect() const { return ((mFlags & FLAGS_VOLUME_DETECT) != 0); }
- inline BOOL flagIncludeInSearch() const { return ((mFlags & FLAGS_INCLUDE_IN_SEARCH) != 0); }
- inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); }
- inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); }
- inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); }
- inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); }
- inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); }
- inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); }
- inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); }
- inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); }
- inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); }
- inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); }
+ bool permAnyOwner() const;
+ bool permYouOwner() const;
+ bool permGroupOwner() const;
+ bool permOwnerModify() const;
+ bool permModify() const;
+ bool permCopy() const;
+ bool permMove() const;
+ bool permTransfer() const;
+ inline bool flagUsePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); }
+ inline bool flagObjectAnyOwner() const { return ((mFlags & FLAGS_OBJECT_ANY_OWNER) != 0); }
+ inline bool flagObjectYouOwner() const { return ((mFlags & FLAGS_OBJECT_YOU_OWNER) != 0); }
+ inline bool flagObjectGroupOwned() const { return ((mFlags & FLAGS_OBJECT_GROUP_OWNED) != 0); }
+ inline bool flagObjectOwnerModify() const { return ((mFlags & FLAGS_OBJECT_OWNER_MODIFY) != 0); }
+ inline bool flagObjectModify() const { return ((mFlags & FLAGS_OBJECT_MODIFY) != 0); }
+ inline bool flagObjectCopy() const { return ((mFlags & FLAGS_OBJECT_COPY) != 0); }
+ inline bool flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); }
+ inline bool flagObjectTransfer() const { return ((mFlags & FLAGS_OBJECT_TRANSFER) != 0); }
+ inline bool flagObjectPermanent() const { return ((mFlags & FLAGS_AFFECTS_NAVMESH) != 0); }
+ inline bool flagCharacter() const { return ((mFlags & FLAGS_CHARACTER) != 0); }
+ inline bool flagVolumeDetect() const { return ((mFlags & FLAGS_VOLUME_DETECT) != 0); }
+ inline bool flagIncludeInSearch() const { return ((mFlags & FLAGS_INCLUDE_IN_SEARCH) != 0); }
+ inline bool flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); }
+ inline bool flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); }
+ inline bool flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); }
+ inline bool flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); }
+ inline bool flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); }
+ inline bool flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); }
+ inline bool flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); }
+ inline bool flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); }
+ inline bool flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); }
+ inline bool flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); }
U8 getPhysicsShapeType() const;
inline F32 getPhysicsGravity() const { return mPhysicsGravity; }
@@ -569,7 +589,7 @@ public:
void setIncludeInSearch(bool include_in_search);
// Does "open" object menu item apply?
- BOOL allowOpen() const;
+ bool allowOpen() const;
void setClickAction(U8 action) { mClickAction = action; }
U8 getClickAction() const { return mClickAction; }
@@ -578,10 +598,10 @@ public:
void setRegion(LLViewerRegion *regionp);
virtual void updateRegion(LLViewerRegion *regionp);
- void updateFlags(BOOL physics_changed = FALSE);
+ void updateFlags(bool physics_changed = false);
void loadFlags(U32 flags); //load flags from cache or from message
- BOOL setFlags(U32 flag, BOOL state);
- BOOL setFlagsWithoutUpdate(U32 flag, BOOL state);
+ bool setFlags(U32 flag, bool state);
+ bool setFlagsWithoutUpdate(U32 flag, bool state);
void setPhysicsShapeType(U8 type);
void setPhysicsGravity(F32 gravity);
void setPhysicsFriction(F32 friction);
@@ -600,11 +620,11 @@ public:
virtual LLNetworkData* getParameterEntry(U16 param_type) const;
virtual bool setParameterEntry(U16 param_type, const LLNetworkData& new_value, bool local_origin);
- virtual BOOL getParameterEntryInUse(U16 param_type) const;
- virtual bool setParameterEntryInUse(U16 param_type, BOOL in_use, bool local_origin);
+ virtual bool getParameterEntryInUse(U16 param_type) const;
+ virtual bool setParameterEntryInUse(U16 param_type, bool in_use, bool local_origin);
// Called when a parameter is changed
virtual void parameterChanged(U16 param_type, bool local_origin);
- virtual void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin);
+ virtual void parameterChanged(U16 param_type, LLNetworkData* data, bool in_use, bool local_origin);
bool isShrinkWrapped() const { return mShouldShrinkWrap; }
@@ -630,7 +650,7 @@ public:
public:
//counter-translation
- void resetChildrenPosition(const LLVector3& offset, BOOL simplified = FALSE, BOOL skip_avatar_child = FALSE) ;
+ void resetChildrenPosition(const LLVector3& offset, bool simplified = false, bool skip_avatar_child = false) ;
//counter-rotation
void resetChildrenRotationAndPosition(const std::vector<LLQuaternion>& rotations,
const std::vector<LLVector3>& positions) ;
@@ -707,7 +727,7 @@ public:
// true if user can select this object by clicking under any circumstances (even if pick_unselectable is true)
// can likely be factored out
- BOOL mbCanSelect;
+ bool mbCanSelect;
private:
// Grabbed from UPDATE_FLAGS
@@ -722,15 +742,17 @@ public:
F32 mPhysicsDensity;
F32 mPhysicsRestitution;
+ // Associated GLTF Asset
+ std::shared_ptr<LL::GLTF::Asset> mGLTFAsset;
// Pipeline classes
LLPointer<LLDrawable> mDrawable;
// Band-aid to select object after all creation initialization is done
- BOOL mCreateSelected;
+ bool mCreateSelected;
// Replace textures with web pages on this object while drawing
- BOOL mRenderMedia;
+ bool mRenderMedia;
bool mRiggedAttachedWarned;
@@ -744,7 +766,7 @@ public:
std::string mHudText;
LLColor4 mHudTextColor;
- static BOOL sUseSharedDrawables;
+ static bool sUseSharedDrawables;
public:
// Returns mControlAvatar for the edit root prim of this linkset
@@ -779,10 +801,8 @@ protected:
static LLViewerObject *createObject(const LLUUID &id, LLPCode pcode, LLViewerRegion *regionp, S32 flags = 0);
- BOOL setData(const U8 *datap, const U32 data_size);
-
// Hide or show HUD, icon and particles
- void hideExtraDisplayItems( BOOL hidden );
+ void hideExtraDisplayItems( bool hidden );
//////////////////////////
//
@@ -790,10 +810,10 @@ protected:
//
static void processTaskInvFile(void** user_data, S32 error_code, LLExtStat ext_status);
- BOOL loadTaskInvFile(const std::string& filename);
+ bool loadTaskInvFile(const std::string& filename);
void doInventoryCallback();
- BOOL isOnMap();
+ bool isOnMap();
void unpackParticleSource(const S32 block_num, const LLUUID& owner_id);
void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy);
@@ -854,15 +874,15 @@ protected:
};
EInventoryRequestState mInvRequestState;
U64 mInvRequestXFerId;
- BOOL mInventoryDirty;
+ bool mInventoryDirty;
LLViewerRegion *mRegionp; // Region that this object belongs to.
- BOOL mDead;
- BOOL mOrphaned; // This is an orphaned child
- BOOL mUserSelected; // Cached user select information
- BOOL mOnActiveList;
- BOOL mOnMap; // On the map.
- BOOL mStatic; // Object doesn't move.
+ bool mDead;
+ bool mOrphaned; // This is an orphaned child
+ bool mUserSelected; // Cached user select information
+ bool mOnActiveList;
+ bool mOnMap; // On the map.
+ bool mStatic; // Object doesn't move.
S32 mSeatCount;
S32 mNumFaces;
@@ -886,11 +906,11 @@ protected:
static U32 sNumZombieObjects; // Objects which are dead, but not deleted
- static BOOL sMapDebug; // Map render mode
+ static bool sMapDebug; // Map render mode
static LLColor4 sEditSelectColor;
static LLColor4 sNoEditSelectColor;
static F32 sCurrentPulse;
- static BOOL sPulseEnabled;
+ static bool sPulseEnabled;
static S32 sAxisArrowLength;
@@ -903,8 +923,8 @@ protected:
static void setMaxUpdateInterpolationTime(F32 value) { sMaxUpdateInterpolationTime = (F64Seconds) value; }
static void setMaxRegionCrossingInterpolationTime(F32 value) { sMaxRegionCrossingInterpolationTime = (F64Seconds) value; }
- static void setVelocityInterpolate(BOOL value) { sVelocityInterpolate = value; }
- static void setPingInterpolate(BOOL value) { sPingInterpolate = value; }
+ static void setVelocityInterpolate(bool value) { sVelocityInterpolate = value; }
+ static void setPingInterpolate(bool value) { sPingInterpolate = value; }
private:
static S32 sNumObjects;
@@ -913,8 +933,8 @@ private:
static F64Seconds sMaxUpdateInterpolationTime; // For motion interpolation
static F64Seconds sMaxRegionCrossingInterpolationTime; // For motion interpolation
- static BOOL sVelocityInterpolate;
- static BOOL sPingInterpolate;
+ static bool sVelocityInterpolate;
+ static bool sPingInterpolate;
bool mCachedOwnerInMuteList;
F64 mCachedMuteListUpdateTime;
@@ -928,8 +948,8 @@ public:
const LLUUID &extractAttachmentItemID(); // find&set the inventory item ID of the attached object
EObjectUpdateType getLastUpdateType() const;
void setLastUpdateType(EObjectUpdateType last_update_type);
- BOOL getLastUpdateCached() const;
- void setLastUpdateCached(BOOL last_update_cached);
+ bool getLastUpdateCached() const;
+ void setLastUpdateCached(bool last_update_cached);
virtual void updateRiggingInfo() {}
@@ -938,12 +958,13 @@ public:
private:
LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory.
EObjectUpdateType mLastUpdateType;
- BOOL mLastUpdateCached;
+ bool mLastUpdateCached;
public:
// reflection probe state
bool mIsReflectionProbe = false; // if true, this object should register itself with LLReflectionProbeManager
LLPointer<LLReflectionMap> mReflectionProbe = nullptr; // reflection probe coupled to this viewer object. If not null, should be deregistered when this object is destroyed
+ bool mIsHeroProbe = false; // This is a special case for mirrors and other high resolution probes.
// the amount of GPU time (in ms) it took to render this object according to LLPipeline::profileAvatar
// -1.f if no profile data available
@@ -956,14 +977,14 @@ public:
//
//
-inline void LLViewerObject::setRotation(const LLQuaternion& quat, BOOL damped)
+inline void LLViewerObject::setRotation(const LLQuaternion& quat, bool damped)
{
LLPrimitive::setRotation(quat);
setChanged(ROTATED | SILHOUETTE);
updateDrawable(damped);
}
-inline void LLViewerObject::setRotation(const F32 x, const F32 y, const F32 z, BOOL damped)
+inline void LLViewerObject::setRotation(const F32 x, const F32 y, const F32 z, bool damped)
{
LLPrimitive::setRotation(x, y, z);
setChanged(ROTATED | SILHOUETTE);
@@ -973,10 +994,10 @@ inline void LLViewerObject::setRotation(const F32 x, const F32 y, const F32 z, B
class LLViewerObjectMedia
{
public:
- LLViewerObjectMedia() : mMediaURL(), mPassedWhitelist(FALSE), mMediaType(0) { }
+ LLViewerObjectMedia() : mMediaURL(), mPassedWhitelist(false), mMediaType(0) { }
std::string mMediaURL; // for web pages on surfaces, one per prim
- BOOL mPassedWhitelist; // user has OK'd display
+ bool mPassedWhitelist; // user has OK'd display
U8 mMediaType; // see LLTextureEntry::WEB_PAGE, etc.
};
@@ -1005,11 +1026,11 @@ public:
class LLStaticViewerObject : public LLViewerObject
{
public:
- LLStaticViewerObject(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp, BOOL is_global = FALSE)
+ LLStaticViewerObject(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp, bool is_global = false)
: LLViewerObject(id,pcode,regionp, is_global)
{ }
- virtual void updateDrawable(BOOL force_damped);
+ virtual void updateDrawable(bool force_damped);
};