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-rw-r--r--indra/newview/llviewerobject.h77
1 files changed, 59 insertions, 18 deletions
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 0005cdf14e..898b21e1ae 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -28,6 +28,7 @@
#define LL_LLVIEWEROBJECT_H
#include <map>
+#include <unordered_map>
#include "llassetstorage.h"
//#include "llhudicon.h"
@@ -43,6 +44,7 @@
#include "llvertexbuffer.h"
#include "llbbox.h"
#include "llrigginginfo.h"
+#include "llreflectionmap.h"
class LLAgent; // TODO: Get rid of this.
class LLAudioSource;
@@ -121,7 +123,7 @@ protected:
BOOL in_use;
LLNetworkData *data;
};
- std::map<U16, ExtraParameter*> mExtraParameterList;
+ std::unordered_map<U16, ExtraParameter*> mExtraParameterList;
public:
typedef std::list<LLPointer<LLViewerObject> > child_list_t;
@@ -178,6 +180,19 @@ public:
const std::string& getAttachmentItemName() const;
virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment
+
+ bool hasRenderMaterialParams() const;
+ void setHasRenderMaterialParams(bool has_params);
+
+ const LLUUID& getRenderMaterialID(U8 te) const;
+
+ // set the RenderMaterialID for the given TextureEntry
+ // te - TextureEntry index to set, or -1 for all TEs
+ // id - asset id of material asset
+ // update_server - if true, will send updates to server and clear most overrides
+ void setRenderMaterialID(S32 te, const LLUUID& id, bool update_server = true);
+ void setRenderMaterialIDs(const LLUUID& id);
+
virtual BOOL isHUDAttachment() const { return FALSE; }
virtual BOOL isTempAttachment() const;
@@ -199,6 +214,7 @@ public:
// Graphical stuff for objects - maybe broken out into render class later?
virtual void updateTextures();
+ virtual void faceMappingChanged() {}
virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object
virtual LLDrawable* createDrawable(LLPipeline *pipeline);
@@ -210,6 +226,8 @@ public:
F32 getRotTime() { return mRotTime; }
private:
void resetRotTime();
+ void setRenderMaterialIDs(const LLRenderMaterialParams* material_params, bool local_origin);
+ void rebuildMaterial();
public:
void resetRot();
void applyAngularVelocity(F32 dt);
@@ -238,6 +256,7 @@ public:
virtual BOOL isMesh() const { return FALSE; }
virtual BOOL isRiggedMesh() const { return FALSE; }
virtual BOOL hasLightTexture() const { return FALSE; }
+ virtual BOOL isReflectionProbe() const { return FALSE; }
// This method returns true if the object is over land owned by
// the agent, one of its groups, or it encroaches and
@@ -279,6 +298,7 @@ public:
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
BOOL pick_rigged = FALSE,
+ BOOL pick_unselectable = TRUE,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
@@ -318,6 +338,7 @@ public:
/*virtual*/ void setNumTEs(const U8 num_tes);
/*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry);
+ void updateTEMaterialTextures(U8 te);
/*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
/*virtual*/ S32 setTENormalMap(const U8 te, const LLUUID &uuid);
/*virtual*/ S32 setTESpecularMap(const U8 te, const LLUUID &uuid);
@@ -342,6 +363,7 @@ public:
/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
/*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
/*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams);
+ virtual S32 setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat);
// Used by Materials update functions to properly kick off rebuilds
// of VBs etc when materials updates require changes.
@@ -356,7 +378,7 @@ public:
LLViewerTexture *getTEImage(const U8 te) const;
LLViewerTexture *getTENormalMap(const U8 te) const;
LLViewerTexture *getTESpecularMap(const U8 te) const;
-
+
bool isImageAlphaBlended(const U8 te) const;
void fitFaceTexture(const U8 face);
@@ -420,17 +442,15 @@ public:
void sendMaterialUpdate() const;
- void setCanSelect(BOOL canSelect);
-
- void setDebugText(const std::string &utf8text);
+ void setDebugText(const std::string &utf8text, const LLColor4& color = LLColor4::white);
+ void appendDebugText(const std::string &utf8text);
void initHudText();
void restoreHudText();
void setIcon(LLViewerTexture* icon_image);
void clearIcon();
- void recursiveMarkForUpdate(BOOL priority);
- virtual void markForUpdate(BOOL priority);
- void markForUnload(BOOL priority);
+ void recursiveMarkForUpdate();
+ virtual void markForUpdate();
void updateVolume(const LLVolumeParams& volume_params);
virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max);
virtual F32 getBinRadius();
@@ -472,8 +492,9 @@ public:
// manager until we have better iterators.
void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging.
- void updateTextureInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
+ void updateMaterialInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
LLInventoryObject* getInventoryObject(const LLUUID& item_id);
+ LLInventoryItem* getInventoryItem(const LLUUID& item_id);
// Get content except for root category
void getInventoryContents(LLInventoryObject::object_list_t& objects);
@@ -481,8 +502,6 @@ public:
LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id);
S16 getInventorySerial() const { return mInventorySerialNum; }
- bool isTextureInInventory(LLViewerInventoryItem* item);
-
// These functions does viewer-side only object inventory modifications
void updateViewerInventoryAsset(
const LLViewerInventoryItem* item,
@@ -575,7 +594,7 @@ public:
virtual S32 getLOD() const { return 3; }
virtual U32 getPartitionType() const;
- virtual void dirtySpatialGroup(BOOL priority = FALSE) const;
+ void dirtySpatialGroup() const;
virtual void dirtyMesh();
virtual LLNetworkData* getParameterEntry(U16 param_type) const;
@@ -586,6 +605,14 @@ public:
virtual void parameterChanged(U16 param_type, bool local_origin);
virtual void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin);
+ bool isShrinkWrapped() const { return mShouldShrinkWrap; }
+
+ // Used to improve performance. If an object is likely to rebuild its vertex buffer often
+ // as a side effect of some update (color update, scale, etc), setting this to true
+ // will cause it to be pushed deeper into the octree and isolate it from other nodes
+ // so that nearby objects won't attempt to share a vertex buffer with this object.
+ void shrinkWrap();
+
friend class LLViewerObjectList;
friend class LLViewerMediaList;
@@ -611,6 +638,9 @@ public:
std::vector<LLVector3> mUnselectedChildrenPositions ;
private:
+ void setObjectCostStale();
+ bool isAssetInInventory(LLViewerInventoryItem* item);
+
ExtraParameter* createNewParameterEntry(U16 param_type);
ExtraParameter* getExtraParameterEntry(U16 param_type) const;
ExtraParameter* getExtraParameterEntryCreate(U16 param_type);
@@ -645,7 +675,6 @@ public:
LL_VO_SKY = LL_PCODE_APP | 0x60,
LL_VO_VOID_WATER = LL_PCODE_APP | 0x70,
LL_VO_WATER = LL_PCODE_APP | 0x80,
- LL_VO_GROUND = LL_PCODE_APP | 0x90,
LL_VO_PART_GROUP = LL_PCODE_APP | 0xa0,
LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xb0,
LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0,
@@ -674,10 +703,10 @@ public:
LLPointer<LLViewerTexture> *mTEImages;
LLPointer<LLViewerTexture> *mTENormalMaps;
LLPointer<LLViewerTexture> *mTESpecularMaps;
-
- // Selection, picking and rendering variables
- U32 mGLName; // GL "name" used by selection code
- BOOL mbCanSelect; // true if user can select this object by clicking
+
+ // true if user can select this object by clicking under any circumstances (even if pick_unselectable is true)
+ // can likely be factored out
+ BOOL mbCanSelect;
private:
// Grabbed from UPDATE_FLAGS
@@ -847,6 +876,9 @@ protected:
F32 mLinksetCost;
F32 mPhysicsCost;
F32 mLinksetPhysicsCost;
+
+ // If true, "shrink wrap" this volume in its spatial partition. See "shrinkWrap"
+ bool mShouldShrinkWrap = false;
bool mCostStale;
mutable bool mPhysicsShapeUnknown;
@@ -906,6 +938,15 @@ private:
LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory.
EObjectUpdateType mLastUpdateType;
BOOL mLastUpdateCached;
+
+public:
+ // reflection probe state
+ bool mIsReflectionProbe = false; // if true, this object should register itself with LLReflectionProbeManager
+ LLPointer<LLReflectionMap> mReflectionProbe = nullptr; // reflection probe coupled to this viewer object. If not null, should be deregistered when this object is destroyed
+
+ // the amount of GPU time (in ms) it took to render this object according to LLPipeline::profileAvatar
+ // -1.f if no profile data available
+ F32 mGPURenderTime = -1.f;
};
///////////////////
@@ -955,7 +996,7 @@ public:
LLStrider<LLColor4U>& emissivep,
LLStrider<U16>& indicesp) = 0;
- virtual void getBlendFunc(S32 face, U32& src, U32& dst);
+ virtual void getBlendFunc(S32 face, LLRender::eBlendFactor& src, LLRender::eBlendFactor& dst);
F32 mDepth;
};