diff options
Diffstat (limited to 'indra/newview/llviewerobject.h')
-rw-r--r-- | indra/newview/llviewerobject.h | 27 |
1 files changed, 21 insertions, 6 deletions
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 19ea06ed20..6addb383d4 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -296,7 +296,6 @@ public: inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE); inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE); - void sendRotationUpdate() const; /*virtual*/ void setNumTEs(const U8 num_tes); /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry); @@ -420,12 +419,15 @@ public: // manager until we have better iterators. void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new); void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging. + void updateTextureInventory(LLViewerInventoryItem* item, U8 key, bool is_new); LLInventoryObject* getInventoryObject(const LLUUID& item_id); void getInventoryContents(LLInventoryObject::object_list_t& objects); LLInventoryObject* getInventoryRoot(); LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id); S16 getInventorySerial() const { return mInventorySerialNum; } + bool isTextureInInventory(LLViewerInventoryItem* item); + // These functions does viewer-side only object inventory modifications void updateViewerInventoryAsset( const LLViewerInventoryItem* item, @@ -456,26 +458,37 @@ public: BOOL permCopy() const; BOOL permMove() const; BOOL permTransfer() const; - inline BOOL usePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); } + inline BOOL flagUsePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); } + inline BOOL flagObjectAnyOwner() const { return ((mFlags & FLAGS_OBJECT_ANY_OWNER) != 0); } + inline BOOL flagObjectYouOwner() const { return ((mFlags & FLAGS_OBJECT_YOU_OWNER) != 0); } + inline BOOL flagObjectGroupOwned() const { return ((mFlags & FLAGS_OBJECT_GROUP_OWNED) != 0); } + inline BOOL flagObjectOwnerModify() const { return ((mFlags & FLAGS_OBJECT_OWNER_MODIFY) != 0); } + inline BOOL flagObjectModify() const { return ((mFlags & FLAGS_OBJECT_MODIFY) != 0); } + inline BOOL flagObjectCopy() const { return ((mFlags & FLAGS_OBJECT_COPY) != 0); } + inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); } + inline BOOL flagObjectTransfer() const { return ((mFlags & FLAGS_OBJECT_TRANSFER) != 0); } + inline BOOL flagObjectPermanent() const { return ((mFlags & FLAGS_AFFECTS_NAVMESH) != 0); } + inline BOOL flagCharacter() const { return ((mFlags & FLAGS_CHARACTER) != 0); } + inline BOOL flagVolumeDetect() const { return ((mFlags & FLAGS_VOLUME_DETECT) != 0); } + inline BOOL flagIncludeInSearch() const { return ((mFlags & FLAGS_INCLUDE_IN_SEARCH) != 0); } inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); } inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); } inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); } inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); } inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); } - inline BOOL flagCastShadows() const { return ((mFlags & FLAGS_CAST_SHADOWS) != 0); } inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); } - inline BOOL flagTemporary() const { return ((mFlags & FLAGS_TEMPORARY) != 0); } inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); } inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); } inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); } inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); } - inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); } U8 getPhysicsShapeType() const; inline F32 getPhysicsGravity() const { return mPhysicsGravity; } inline F32 getPhysicsFriction() const { return mPhysicsFriction; } inline F32 getPhysicsDensity() const { return mPhysicsDensity; } inline F32 getPhysicsRestitution() const { return mPhysicsRestitution; } + + bool isPermanentEnforced() const; bool getIncludeInSearch() const; void setIncludeInSearch(bool include_in_search); @@ -492,6 +505,7 @@ public: void updateFlags(BOOL physics_changed = FALSE); BOOL setFlags(U32 flag, BOOL state); + BOOL setFlagsWithoutUpdate(U32 flag, BOOL state); void setPhysicsShapeType(U8 type); void setPhysicsGravity(F32 gravity); void setPhysicsFriction(F32 friction); @@ -586,9 +600,11 @@ public: U32 mGLName; // GL "name" used by selection code BOOL mbCanSelect; // true if user can select this object by clicking +private: // Grabbed from UPDATE_FLAGS U32 mFlags; +public: // Sent to sim in UPDATE_FLAGS, received in ObjectPhysicsProperties U8 mPhysicsShapeType; F32 mPhysicsGravity; @@ -705,7 +721,6 @@ protected: F32 mTimeDilation; // Time dilation sent with the object. F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega) - LLQuaternion mLastRot; // last rotation received from the simulator U8 mState; // legacy LLViewerObjectMedia* mMedia; // NULL if no media associated |