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Diffstat (limited to 'indra/newview/llviewerobject.h')
-rw-r--r-- | indra/newview/llviewerobject.h | 1643 |
1 files changed, 825 insertions, 818 deletions
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 21198f7dd1..1335c5c319 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -1,818 +1,825 @@ -/** - * @file llviewerobject.h - * @brief Description of LLViewerObject class, which is the base class for most objects in the viewer. - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLVIEWEROBJECT_H -#define LL_LLVIEWEROBJECT_H - -#include <map> - -#include "llassetstorage.h" -#include "lldarrayptr.h" -#include "llhudicon.h" -#include "llinventory.h" -#include "llrefcount.h" -#include "llmemtype.h" -#include "llprimitive.h" -#include "lluuid.h" -#include "llvoinventorylistener.h" -#include "object_flags.h" -#include "llquaternion.h" -#include "v3dmath.h" -#include "v3math.h" -#include "llvertexbuffer.h" - -class LLAgent; // TODO: Get rid of this. -class LLAudioSource; -class LLAudioSourceVO; -class LLBBox; -class LLDataPacker; -class LLColor4; -class LLFrameTimer; -class LLDrawable; -class LLHost; -class LLHUDText; -class LLWorld; -class LLNameValue; -class LLNetMap; -class LLMessageSystem; -class LLPartSysData; -class LLPrimitive; -class LLPipeline; -class LLTextureEntry; -class LLViewerTexture; -class LLViewerInventoryItem; -class LLViewerObject; -class LLViewerPartSourceScript; -class LLViewerRegion; -class LLViewerObjectMedia; -class LLVOInventoryListener; -class LLVOAvatar; - -typedef enum e_object_update_type -{ - OUT_FULL, - OUT_TERSE_IMPROVED, - OUT_FULL_COMPRESSED, - OUT_FULL_CACHED, - OUT_UNKNOWN, -} EObjectUpdateType; - - -// callback typedef for inventory -typedef void (*inventory_callback)(LLViewerObject*, - LLInventoryObject::object_list_t*, - S32 serial_num, - void*); - -// a small struct for keeping track of joints -struct LLVOJointInfo -{ - EHavokJointType mJointType; - LLVector3 mPivot; // parent-frame - // whether the below an axis or anchor (and thus its frame) - // depends on the joint type: - // HINGE ==> axis=parent-frame - // P2P ==> anchor=child-frame - LLVector3 mAxisOrAnchor; -}; - -// for exporting textured materials from SL -struct LLMaterialExportInfo -{ -public: - LLMaterialExportInfo(S32 mat_index, S32 texture_index, LLColor4 color) : - mMaterialIndex(mat_index), mTextureIndex(texture_index), mColor(color) {}; - - S32 mMaterialIndex; - S32 mTextureIndex; - LLColor4 mColor; -}; - -//============================================================================ - -class LLViewerObject : public LLPrimitive, public LLRefCount, public LLGLUpdate -{ -protected: - ~LLViewerObject(); // use unref() - - // TomY: Provide for a list of extra parameter structures, mapped by structure name - struct ExtraParameter - { - BOOL in_use; - LLNetworkData *data; - }; - std::map<U16, ExtraParameter*> mExtraParameterList; - -public: - typedef std::list<LLPointer<LLViewerObject> > child_list_t; - typedef std::list<LLPointer<LLViewerObject> > vobj_list_t; - - typedef const child_list_t const_child_list_t; - - LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, BOOL is_global = FALSE); - MEM_TYPE_NEW(LLMemType::MTYPE_OBJECT); - - virtual void markDead(); // Mark this object as dead, and clean up its references - BOOL isDead() const {return mDead;} - BOOL isOrphaned() const { return mOrphaned; } - BOOL isParticleSource() const; - - virtual LLVOAvatar* asAvatar(); - - static void initVOClasses(); - static void cleanupVOClasses(); - - void addNVPair(const std::string& data); - BOOL removeNVPair(const std::string& name); - LLNameValue* getNVPair(const std::string& name) const; // null if no name value pair by that name - - // Object create and update functions - virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); - - // Types of media we can associate - enum { MEDIA_NONE = 0, MEDIA_SET = 1 }; - - // Return codes for processUpdateMessage - enum { - MEDIA_URL_REMOVED = 0x1, - MEDIA_URL_ADDED = 0x2, - MEDIA_URL_UPDATED = 0x4, - MEDIA_FLAGS_CHANGED = 0x8, - INVALID_UPDATE = 0x80000000 - }; - - virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, - void **user_data, - U32 block_num, - const EObjectUpdateType update_type, - LLDataPacker *dp); - - - virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate. - BOOL onActiveList() const {return mOnActiveList;} - void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; } - - virtual BOOL isAttachment() const { return FALSE; } - virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment - virtual BOOL isHUDAttachment() const { return FALSE; } - virtual void updateRadius() {}; - virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius() - - BOOL isJointChild() const { return mJointInfo ? TRUE : FALSE; } - EHavokJointType getJointType() const { return mJointInfo ? mJointInfo->mJointType : HJT_INVALID; } - // for jointed and other parent-relative hacks - LLViewerObject* getSubParent(); - const LLViewerObject* getSubParent() const; - - // Object visiblility and GPW functions - virtual void setPixelAreaAndAngle(LLAgent &agent); // Override to generate accurate apparent angle and area - - virtual U32 getNumVertices() const; - virtual U32 getNumIndices() const; - S32 getNumFaces() const { return mNumFaces; } - - // Graphical stuff for objects - maybe broken out into render class later? - virtual void updateTextures(); - virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object - - virtual LLDrawable* createDrawable(LLPipeline *pipeline); - virtual BOOL updateGeometry(LLDrawable *drawable); - virtual void updateGL(); - virtual void updateFaceSize(S32 idx); - virtual BOOL updateLOD(); - virtual BOOL setDrawableParent(LLDrawable* parentp); - F32 getRotTime() { return mRotTime; } - void resetRot(); - void applyAngularVelocity(F32 dt); - - void setLineWidthForWindowSize(S32 window_width); - - static void increaseArrowLength(); // makes axis arrows for selections longer - static void decreaseArrowLength(); // makes axis arrows for selections shorter - - // Accessor functions - LLViewerRegion* getRegion() const { return mRegionp; } - - BOOL isSelected() const { return mUserSelected; } - virtual void setSelected(BOOL sel) { mUserSelected = sel; mRotTime = 0.f;} - - const LLUUID &getID() const { return mID; } - U32 getLocalID() const { return mLocalID; } - U32 getCRC() const { return mTotalCRC; } - - virtual BOOL isFlexible() const { return FALSE; } - virtual BOOL isSculpted() const { return FALSE; } - virtual BOOL isMesh() const { return FALSE; } - virtual BOOL hasLightTexture() const { return FALSE; } - - // This method returns true if the object is over land owned by - // the agent, one of its groups, or it encroaches and - // anti-encroachment is enabled - bool isReturnable(); - - /* - // This method will scan through this object, and then query the - // selection manager to see if the local agent probably has the - // ability to modify the object. Since this calls into the - // selection manager, you should avoid calling this method from - // there. - BOOL isProbablyModifiable() const; - */ - - virtual BOOL setParent(LLViewerObject* parent); - virtual void addChild(LLViewerObject *childp); - virtual void removeChild(LLViewerObject *childp); - const_child_list_t& getChildren() const { return mChildList; } - S32 numChildren() const { return mChildList.size(); } - void addThisAndAllChildren(std::vector<LLViewerObject*>& objects); - void addThisAndNonJointChildren(std::vector<LLViewerObject*>& objects); - BOOL isChild(LLViewerObject *childp) const; - BOOL isSeat() const; - - - //detect if given line segment (in agent space) intersects with this viewer object. - //returns TRUE if intersection detected and returns information about intersection - virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, - S32 face = -1, // which face to check, -1 = ALL_SIDES - BOOL pick_transparent = FALSE, - S32* face_hit = NULL, // which face was hit - LLVector3* intersection = NULL, // return the intersection point - LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point - ); - - virtual BOOL lineSegmentBoundingBox(const LLVector3& start, const LLVector3& end); - - virtual const LLVector3d getPositionGlobal() const; - virtual const LLVector3 &getPositionRegion() const; - virtual const LLVector3 getPositionEdit() const; - virtual const LLVector3 &getPositionAgent() const; - virtual const LLVector3 getRenderPosition() const; - - virtual const LLVector3 getPivotPositionAgent() const; // Usually = to getPositionAgent, unless like flex objects it's not - - LLViewerObject* getRootEdit() const; - - const LLQuaternion getRotationRegion() const; - const LLQuaternion getRotationEdit() const; - const LLQuaternion getRenderRotation() const; - virtual const LLMatrix4 getRenderMatrix() const; - - void setPosition(const LLVector3 &pos, BOOL damped = FALSE); - void setPositionGlobal(const LLVector3d &position, BOOL damped = FALSE); - void setPositionRegion(const LLVector3 &position, BOOL damped = FALSE); - void setPositionEdit(const LLVector3 &position, BOOL damped = FALSE); - void setPositionAgent(const LLVector3 &pos_agent, BOOL damped = FALSE); - void setPositionParent(const LLVector3 &pos_parent, BOOL damped = FALSE); - void setPositionAbsoluteGlobal( const LLVector3d &pos_global, BOOL damped = FALSE ); - - virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const { return xform->getWorldMatrix(); } - - inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE); - inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE); - void sendRotationUpdate() const; - - /*virtual*/ void setNumTEs(const U8 num_tes); - /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry); - /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid); - S32 setTETextureCore(const U8 te, const LLUUID& uuid, LLHost host); - /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color); - /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color); - /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t); - /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s); - /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t); - /*virtual*/ S32 setTEOffset(const U8 te, const F32 s, const F32 t); - /*virtual*/ S32 setTEOffsetS(const U8 te, const F32 s); - /*virtual*/ S32 setTEOffsetT(const U8 te, const F32 t); - /*virtual*/ S32 setTERotation(const U8 te, const F32 r); - /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump ); - /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen ); - /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media ); // *FIXME: this confusingly acts upon a superset of setTETexGen's flags without absorbing its semantics - /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny ); - /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright ); - /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags ); - /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow); - /*virtual*/ BOOL setMaterial(const U8 material); - virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive - void changeTEImage(S32 index, LLViewerTexture* new_image) ; - LLViewerTexture *getTEImage(const U8 te) const; - - void fitFaceTexture(const U8 face); - void sendTEUpdate() const; // Sends packed representation of all texture entry information - - virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE); - - virtual F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL); - virtual U32 getTriangleCount(); - virtual U32 getHighLODTriangleCount(); - - void setObjectCost(F32 cost); - F32 getObjectCost(); - - void setLinksetCost(F32 cost); - F32 getLinksetCost(); - - void setPhysicsCost(F32 cost); - F32 getPhysicsCost(); - - void setLinksetPhysicsCost(F32 cost); - F32 getLinksetPhysicsCost(); - - void sendShapeUpdate(); - - U8 getState() { return mState; } - - F32 getAppAngle() const { return mAppAngle; } - F32 getPixelArea() const { return mPixelArea; } - void setPixelArea(F32 area) { mPixelArea = area; } - F32 getMaxScale() const; - F32 getMidScale() const; - F32 getMinScale() const; - - // Owner id is this object's owner - void setAttachedSound(const LLUUID &audio_uuid, const LLUUID& owner_id, const F32 gain, const U8 flags); - void adjustAudioGain(const F32 gain); - void clearAttachedSound() { mAudioSourcep = NULL; } - - // Create if necessary - LLAudioSource *getAudioSource(const LLUUID& owner_id); - bool isAudioSource() {return mAudioSourcep != NULL;} - - U8 getMediaType() const; - void setMediaType(U8 media_type); - - std::string getMediaURL() const; - void setMediaURL(const std::string& media_url); - - BOOL getMediaPassedWhitelist() const; - void setMediaPassedWhitelist(BOOL passed); - - void sendMaterialUpdate() const; - - void setCanSelect(BOOL canSelect); - - void setDebugText(const std::string &utf8text); - void setIcon(LLViewerTexture* icon_image); - void clearIcon(); - - void markForUpdate(BOOL priority); - void updateVolume(const LLVolumeParams& volume_params); - virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max); - virtual F32 getBinRadius(); - - LLBBox getBoundingBoxAgent() const; - - void updatePositionCaches() const; // Update the global and region position caches from the object (and parent's) xform. - void updateText(); // update text label position - virtual void updateDrawable(BOOL force_damped); // force updates on static objects - - void setDrawableState(U32 state, BOOL recursive = TRUE); - void clearDrawableState(U32 state, BOOL recursive = TRUE); - - // Called when the drawable shifts - virtual void onShift(const LLVector4a &shift_vector) { } - - ////////////////////////////////////// - // - // Inventory methods - // - - // This function is called when someone is interested in a viewer - // object's inventory. The callback is called as soon as the - // viewer object has the inventory stored locally. - void registerInventoryListener(LLVOInventoryListener* listener, void* user_data); - void removeInventoryListener(LLVOInventoryListener* listener); - BOOL isInventoryPending() { return mInventoryPending; } - void clearInventoryListeners(); - void requestInventory(); - void fetchInventoryFromServer(); - static void processTaskInv(LLMessageSystem* msg, void** user_data); - void removeInventory(const LLUUID& item_id); - - // The updateInventory() call potentially calls into the selection - // manager, so do no call updateInventory() from the selection - // manager until we have better iterators. - void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new); - void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging. - LLInventoryObject* getInventoryObject(const LLUUID& item_id); - void getInventoryContents(LLInventoryObject::object_list_t& objects); - LLInventoryObject* getInventoryRoot(); - LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id); - S16 getInventorySerial() const { return mInventorySerialNum; } - - // These functions does viewer-side only object inventory modifications - void updateViewerInventoryAsset( - const LLViewerInventoryItem* item, - const LLUUID& new_asset); - - // This function will make sure that we refresh the inventory. - void dirtyInventory(); - BOOL isInventoryDirty() { return mInventoryDirty; } - - // save a script, which involves removing the old one, and rezzing - // in the new one. This method should be called with the asset id - // of the new and old script AFTER the bytecode has been saved. - void saveScript(const LLViewerInventoryItem* item, BOOL active, bool is_new); - - // move an inventory item out of the task and into agent - // inventory. This operation is based on messaging. No permissions - // checks are made on the viewer - the server will double check. - void moveInventory(const LLUUID& agent_folder, const LLUUID& item_id); - - // Find the number of instances of this object's inventory that are of the given type - S32 countInventoryContents( LLAssetType::EType type ); - - BOOL permAnyOwner() const; - BOOL permYouOwner() const; - BOOL permGroupOwner() const; - BOOL permOwnerModify() const; - BOOL permModify() const; - BOOL permCopy() const; - BOOL permMove() const; - BOOL permTransfer() const; - inline BOOL usePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); } - inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); } - inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); } - inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); } - inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); } - inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); } - inline BOOL flagCastShadows() const { return ((mFlags & FLAGS_CAST_SHADOWS) != 0); } - inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); } - inline BOOL flagTemporary() const { return ((mFlags & FLAGS_TEMPORARY) != 0); } - inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); } - inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); } - inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); } - inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); } - inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); } - - U8 getPhysicsShapeType() const; - inline F32 getPhysicsGravity() const { return mPhysicsGravity; } - inline F32 getPhysicsFriction() const { return mPhysicsFriction; } - inline F32 getPhysicsDensity() const { return mPhysicsDensity; } - inline F32 getPhysicsRestitution() const { return mPhysicsRestitution; } - - bool getIncludeInSearch() const; - void setIncludeInSearch(bool include_in_search); - - // Does "open" object menu item apply? - BOOL allowOpen() const; - - void setClickAction(U8 action) { mClickAction = action; } - U8 getClickAction() const { return mClickAction; } - bool specialHoverCursor() const; // does it have a special hover cursor? - - void setRegion(LLViewerRegion *regionp); - virtual void updateRegion(LLViewerRegion *regionp); - - void updateFlags(BOOL physics_changed = FALSE); - BOOL setFlags(U32 flag, BOOL state); - void setPhysicsShapeType(U8 type); - void setPhysicsGravity(F32 gravity); - void setPhysicsFriction(F32 friction); - void setPhysicsDensity(F32 density); - void setPhysicsRestitution(F32 restitution); - - virtual void dump() const; - static U32 getNumZombieObjects() { return sNumZombieObjects; } - - void printNameValuePairs() const; - - virtual S32 getLOD() const { return 3; } - virtual U32 getPartitionType() const; - virtual void dirtySpatialGroup(BOOL priority = FALSE) const; - virtual void dirtyMesh(); - - virtual LLNetworkData* getParameterEntry(U16 param_type) const; - virtual bool setParameterEntry(U16 param_type, const LLNetworkData& new_value, bool local_origin); - virtual BOOL getParameterEntryInUse(U16 param_type) const; - virtual bool setParameterEntryInUse(U16 param_type, BOOL in_use, bool local_origin); - // Called when a parameter is changed - virtual void parameterChanged(U16 param_type, bool local_origin); - virtual void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin); - - friend class LLViewerObjectList; - friend class LLViewerMediaList; - -public: - //counter-translation - void resetChildrenPosition(const LLVector3& offset, BOOL simplified = FALSE) ; - //counter-rotation - void resetChildrenRotationAndPosition(const std::vector<LLQuaternion>& rotations, - const std::vector<LLVector3>& positions) ; - void saveUnselectedChildrenRotation(std::vector<LLQuaternion>& rotations) ; - void saveUnselectedChildrenPosition(std::vector<LLVector3>& positions) ; - std::vector<LLVector3> mUnselectedChildrenPositions ; - -private: - ExtraParameter* createNewParameterEntry(U16 param_type); - ExtraParameter* getExtraParameterEntry(U16 param_type) const; - ExtraParameter* getExtraParameterEntryCreate(U16 param_type); - bool unpackParameterEntry(U16 param_type, LLDataPacker *dp); - - // This function checks to see if the given media URL has changed its version - // and the update wasn't due to this agent's last action. - U32 checkMediaURL(const std::string &media_url); - - // Motion prediction between updates - void interpolateLinearMotion(const F64 & time, const F32 & dt); - -public: - // - // Viewer-side only types - use the LL_PCODE_APP mask. - // - typedef enum e_vo_types - { - LL_VO_CLOUDS = LL_PCODE_APP | 0x20, - LL_VO_SURFACE_PATCH = LL_PCODE_APP | 0x30, - LL_VO_WL_SKY = LL_PCODE_APP | 0x40, - LL_VO_SQUARE_TORUS = LL_PCODE_APP | 0x50, - LL_VO_SKY = LL_PCODE_APP | 0x60, - LL_VO_VOID_WATER = LL_PCODE_APP | 0x70, - LL_VO_WATER = LL_PCODE_APP | 0x80, - LL_VO_GROUND = LL_PCODE_APP | 0x90, - LL_VO_PART_GROUP = LL_PCODE_APP | 0xa0, - LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xb0, - LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0, - } EVOType; - - typedef enum e_physics_shape_types - { - PHYSICS_SHAPE_PRIM = 0, - PHYSICS_SHAPE_NONE, - PHYSICS_SHAPE_CONVEX_HULL, - } EPhysicsShapeType; - - LLUUID mID; - - // unique within region, not unique across regions - // Local ID = 0 is not used - U32 mLocalID; - - // Last total CRC received from sim, used for caching - U32 mTotalCRC; - - LLPointer<LLViewerTexture> *mTEImages; - - // Selection, picking and rendering variables - U32 mGLName; // GL "name" used by selection code - BOOL mbCanSelect; // true if user can select this object by clicking - - // Grabbed from UPDATE_FLAGS - U32 mFlags; - - // Sent to sim in UPDATE_FLAGS, received in ObjectPhysicsProperties - U8 mPhysicsShapeType; - F32 mPhysicsGravity; - F32 mPhysicsFriction; - F32 mPhysicsDensity; - F32 mPhysicsRestitution; - - - // Pipeline classes - LLPointer<LLDrawable> mDrawable; - - // Band-aid to select object after all creation initialization is done - BOOL mCreateSelected; - - // Replace textures with web pages on this object while drawing - BOOL mRenderMedia; - - // In bits - S32 mBestUpdatePrecision; - - // TODO: Make all this stuff private. JC - LLPointer<LLHUDText> mText; - LLPointer<LLHUDIcon> mIcon; - - static BOOL sUseSharedDrawables; - -protected: - // delete an item in the inventory, but don't tell the - // server. This is used internally by remove, update, and - // savescript. - void deleteInventoryItem(const LLUUID& item_id); - - // do the update/caching logic. called by saveScript and - // updateInventory. - void doUpdateInventory(LLPointer<LLViewerInventoryItem>& item, U8 key, bool is_new); - - - static LLViewerObject *createObject(const LLUUID &id, LLPCode pcode, LLViewerRegion *regionp); - - BOOL setData(const U8 *datap, const U32 data_size); - - // Hide or show HUD, icon and particles - void hideExtraDisplayItems( BOOL hidden ); - - ////////////////////////// - // - // inventory functionality - // - - static void processTaskInvFile(void** user_data, S32 error_code, LLExtStat ext_status); - void loadTaskInvFile(const std::string& filename); - void doInventoryCallback(); - - BOOL isOnMap(); - - void unpackParticleSource(const S32 block_num, const LLUUID& owner_id); - void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id); - void deleteParticleSource(); - void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id); - -private: - void setNameValueList(const std::string& list); // clears nv pairs and then individually adds \n separated NV pairs from \0 terminated string - void deleteTEImages(); // correctly deletes list of images - -protected: - typedef std::map<char *, LLNameValue *> name_value_map_t; - name_value_map_t mNameValuePairs; // Any name-value pairs stored by script - - child_list_t mChildList; - - F64 mLastInterpUpdateSecs; // Last update for purposes of interpolation - F64 mLastMessageUpdateSecs; // Last update from a message from the simulator - TPACKETID mLatestRecvPacketID; // Latest time stamp on message from simulator - - // extra data sent from the sim...currently only used for tree species info - U8* mData; - - LLPointer<LLViewerPartSourceScript> mPartSourcep; // Particle source associated with this object. - LLAudioSourceVO* mAudioSourcep; - F32 mAudioGain; - - F32 mAppAngle; // Apparent visual arc in degrees - F32 mPixelArea; // Apparent area in pixels - - // This is the object's inventory from the viewer's perspective. - LLInventoryObject::object_list_t* mInventory; - class LLInventoryCallbackInfo - { - public: - ~LLInventoryCallbackInfo(); - LLVOInventoryListener* mListener; - void* mInventoryData; - }; - typedef std::list<LLInventoryCallbackInfo*> callback_list_t; - callback_list_t mInventoryCallbacks; - S16 mInventorySerialNum; - - LLViewerRegion *mRegionp; // Region that this object belongs to. - BOOL mInventoryPending; - BOOL mInventoryDirty; - BOOL mDead; - BOOL mOrphaned; // This is an orphaned child - BOOL mUserSelected; // Cached user select information - BOOL mOnActiveList; - BOOL mOnMap; // On the map. - BOOL mStatic; // Object doesn't move. - S32 mNumFaces; - - F32 mTimeDilation; // Time dilation sent with the object. - F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega) - LLQuaternion mLastRot; // last rotation received from the simulator - - LLVOJointInfo* mJointInfo; - U8 mState; // legacy - LLViewerObjectMedia* mMedia; // NULL if no media associated - U8 mClickAction; - F32 mObjectCost; //resource cost of this object or -1 if unknown - F32 mLinksetCost; - F32 mPhysicsCost; - F32 mLinksetPhysicsCost; - - bool mCostStale; - mutable bool mPhysicsShapeUnknown; - - static U32 sNumZombieObjects; // Objects which are dead, but not deleted - - static BOOL sMapDebug; // Map render mode - static LLColor4 sEditSelectColor; - static LLColor4 sNoEditSelectColor; - static F32 sCurrentPulse; - static BOOL sPulseEnabled; - - static S32 sAxisArrowLength; - - // These two caches are only correct for non-parented objects right now! - mutable LLVector3 mPositionRegion; - mutable LLVector3 mPositionAgent; - - static void setPhaseOutUpdateInterpolationTime(F32 value) { sPhaseOutUpdateInterpolationTime = (F64) value; } - static void setMaxUpdateInterpolationTime(F32 value) { sMaxUpdateInterpolationTime = (F64) value; } - - static void setVelocityInterpolate(BOOL value) { sVelocityInterpolate = value; } - static void setPingInterpolate(BOOL value) { sPingInterpolate = value; } - -private: - static S32 sNumObjects; - - static F64 sPhaseOutUpdateInterpolationTime; // For motion interpolation - static F64 sMaxUpdateInterpolationTime; // For motion interpolation - - static BOOL sVelocityInterpolate; - static BOOL sPingInterpolate; - - //-------------------------------------------------------------------- - // For objects that are attachments - //-------------------------------------------------------------------- -public: - const LLUUID &getAttachmentItemID() const; - void setAttachmentItemID(const LLUUID &id); - const LLUUID &extractAttachmentItemID(); // find&set the inventory item ID of the attached object - EObjectUpdateType getLastUpdateType() const; - void setLastUpdateType(EObjectUpdateType last_update_type); - BOOL getLastUpdateCached() const; - void setLastUpdateCached(BOOL last_update_cached); - -private: - LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory. - EObjectUpdateType mLastUpdateType; - BOOL mLastUpdateCached; -}; - -/////////////////// -// -// Inlines -// -// - -inline void LLViewerObject::setRotation(const LLQuaternion& quat, BOOL damped) -{ - LLPrimitive::setRotation(quat); - setChanged(ROTATED | SILHOUETTE); - updateDrawable(damped); -} - -inline void LLViewerObject::setRotation(const F32 x, const F32 y, const F32 z, BOOL damped) -{ - LLPrimitive::setRotation(x, y, z); - setChanged(ROTATED | SILHOUETTE); - updateDrawable(damped); -} - -class LLViewerObjectMedia -{ -public: - LLViewerObjectMedia() : mMediaURL(), mPassedWhitelist(FALSE), mMediaType(0) { } - - std::string mMediaURL; // for web pages on surfaces, one per prim - BOOL mPassedWhitelist; // user has OK'd display - U8 mMediaType; // see LLTextureEntry::WEB_PAGE, etc. -}; - -// subclass of viewer object that can be added to particle partitions -class LLAlphaObject : public LLViewerObject -{ -public: - LLAlphaObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) - : LLViewerObject(id,pcode,regionp) - { mDepth = 0.f; } - - virtual F32 getPartSize(S32 idx); - virtual void getGeometry(S32 idx, - LLStrider<LLVector3>& verticesp, - LLStrider<LLVector3>& normalsp, - LLStrider<LLVector2>& texcoordsp, - LLStrider<LLColor4U>& colorsp, - LLStrider<U16>& indicesp) = 0; - - F32 mDepth; -}; - -class LLStaticViewerObject : public LLViewerObject -{ -public: - LLStaticViewerObject(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp, BOOL is_global = FALSE) - : LLViewerObject(id,pcode,regionp, is_global) - { } - - virtual void updateDrawable(BOOL force_damped); -}; - - -#endif +/**
+ * @file llviewerobject.h
+ * @brief Description of LLViewerObject class, which is the base class for most objects in the viewer.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVIEWEROBJECT_H
+#define LL_LLVIEWEROBJECT_H
+
+#include <map>
+
+#include "llassetstorage.h"
+#include "lldarrayptr.h"
+#include "llhudicon.h"
+#include "llinventory.h"
+#include "llrefcount.h"
+#include "llmemtype.h"
+#include "llprimitive.h"
+#include "lluuid.h"
+#include "llvoinventorylistener.h"
+#include "object_flags.h"
+#include "llquaternion.h"
+#include "v3dmath.h"
+#include "v3math.h"
+#include "llvertexbuffer.h"
+#include "llaccountingquota.h"
+
+class LLAgent; // TODO: Get rid of this.
+class LLAudioSource;
+class LLAudioSourceVO;
+class LLBBox;
+class LLDataPacker;
+class LLColor4;
+class LLFrameTimer;
+class LLDrawable;
+class LLHost;
+class LLHUDText;
+class LLWorld;
+class LLNameValue;
+class LLNetMap;
+class LLMessageSystem;
+class LLPartSysData;
+class LLPrimitive;
+class LLPipeline;
+class LLTextureEntry;
+class LLViewerTexture;
+class LLViewerInventoryItem;
+class LLViewerObject;
+class LLViewerPartSourceScript;
+class LLViewerRegion;
+class LLViewerObjectMedia;
+class LLVOInventoryListener;
+class LLVOAvatar;
+
+typedef enum e_object_update_type
+{
+ OUT_FULL,
+ OUT_TERSE_IMPROVED,
+ OUT_FULL_COMPRESSED,
+ OUT_FULL_CACHED,
+ OUT_UNKNOWN,
+} EObjectUpdateType;
+
+
+// callback typedef for inventory
+typedef void (*inventory_callback)(LLViewerObject*,
+ LLInventoryObject::object_list_t*,
+ S32 serial_num,
+ void*);
+
+// a small struct for keeping track of joints
+struct LLVOJointInfo
+{
+ EHavokJointType mJointType;
+ LLVector3 mPivot; // parent-frame
+ // whether the below an axis or anchor (and thus its frame)
+ // depends on the joint type:
+ // HINGE ==> axis=parent-frame
+ // P2P ==> anchor=child-frame
+ LLVector3 mAxisOrAnchor;
+};
+
+// for exporting textured materials from SL
+struct LLMaterialExportInfo
+{
+public:
+ LLMaterialExportInfo(S32 mat_index, S32 texture_index, LLColor4 color) :
+ mMaterialIndex(mat_index), mTextureIndex(texture_index), mColor(color) {};
+
+ S32 mMaterialIndex;
+ S32 mTextureIndex;
+ LLColor4 mColor;
+};
+
+//============================================================================
+
+class LLViewerObject : public LLPrimitive, public LLRefCount, public LLGLUpdate
+{
+protected:
+ ~LLViewerObject(); // use unref()
+
+ // TomY: Provide for a list of extra parameter structures, mapped by structure name
+ struct ExtraParameter
+ {
+ BOOL in_use;
+ LLNetworkData *data;
+ };
+ std::map<U16, ExtraParameter*> mExtraParameterList;
+
+public:
+ typedef std::list<LLPointer<LLViewerObject> > child_list_t;
+ typedef std::list<LLPointer<LLViewerObject> > vobj_list_t;
+
+ typedef const child_list_t const_child_list_t;
+
+ LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, BOOL is_global = FALSE);
+ MEM_TYPE_NEW(LLMemType::MTYPE_OBJECT);
+
+ virtual void markDead(); // Mark this object as dead, and clean up its references
+ BOOL isDead() const {return mDead;}
+ BOOL isOrphaned() const { return mOrphaned; }
+ BOOL isParticleSource() const;
+
+ virtual LLVOAvatar* asAvatar();
+
+ static void initVOClasses();
+ static void cleanupVOClasses();
+
+ void addNVPair(const std::string& data);
+ BOOL removeNVPair(const std::string& name);
+ LLNameValue* getNVPair(const std::string& name) const; // null if no name value pair by that name
+
+ // Object create and update functions
+ virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+
+ // Types of media we can associate
+ enum { MEDIA_NONE = 0, MEDIA_SET = 1 };
+
+ // Return codes for processUpdateMessage
+ enum {
+ MEDIA_URL_REMOVED = 0x1,
+ MEDIA_URL_ADDED = 0x2,
+ MEDIA_URL_UPDATED = 0x4,
+ MEDIA_FLAGS_CHANGED = 0x8,
+ INVALID_UPDATE = 0x80000000
+ };
+
+ virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
+ void **user_data,
+ U32 block_num,
+ const EObjectUpdateType update_type,
+ LLDataPacker *dp);
+
+
+ virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate.
+ BOOL onActiveList() const {return mOnActiveList;}
+ void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; }
+
+ virtual BOOL isAttachment() const { return FALSE; }
+ virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment
+ virtual BOOL isHUDAttachment() const { return FALSE; }
+ virtual void updateRadius() {};
+ virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius()
+
+ BOOL isJointChild() const { return mJointInfo ? TRUE : FALSE; }
+ EHavokJointType getJointType() const { return mJointInfo ? mJointInfo->mJointType : HJT_INVALID; }
+ // for jointed and other parent-relative hacks
+ LLViewerObject* getSubParent();
+ const LLViewerObject* getSubParent() const;
+
+ // Object visiblility and GPW functions
+ virtual void setPixelAreaAndAngle(LLAgent &agent); // Override to generate accurate apparent angle and area
+
+ virtual U32 getNumVertices() const;
+ virtual U32 getNumIndices() const;
+ S32 getNumFaces() const { return mNumFaces; }
+
+ // Graphical stuff for objects - maybe broken out into render class later?
+ virtual void updateTextures();
+ virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object
+
+ virtual LLDrawable* createDrawable(LLPipeline *pipeline);
+ virtual BOOL updateGeometry(LLDrawable *drawable);
+ virtual void updateGL();
+ virtual void updateFaceSize(S32 idx);
+ virtual BOOL updateLOD();
+ virtual BOOL setDrawableParent(LLDrawable* parentp);
+ F32 getRotTime() { return mRotTime; }
+ void resetRot();
+ void applyAngularVelocity(F32 dt);
+
+ void setLineWidthForWindowSize(S32 window_width);
+
+ static void increaseArrowLength(); // makes axis arrows for selections longer
+ static void decreaseArrowLength(); // makes axis arrows for selections shorter
+
+ // Accessor functions
+ LLViewerRegion* getRegion() const { return mRegionp; }
+
+ BOOL isSelected() const { return mUserSelected; }
+ virtual void setSelected(BOOL sel) { mUserSelected = sel; mRotTime = 0.f;}
+
+ const LLUUID &getID() const { return mID; }
+ U32 getLocalID() const { return mLocalID; }
+ U32 getCRC() const { return mTotalCRC; }
+
+ virtual BOOL isFlexible() const { return FALSE; }
+ virtual BOOL isSculpted() const { return FALSE; }
+ virtual BOOL isMesh() const { return FALSE; }
+ virtual BOOL hasLightTexture() const { return FALSE; }
+
+ // This method returns true if the object is over land owned by
+ // the agent, one of its groups, or it encroaches and
+ // anti-encroachment is enabled
+ bool isReturnable();
+
+ /*
+ // This method will scan through this object, and then query the
+ // selection manager to see if the local agent probably has the
+ // ability to modify the object. Since this calls into the
+ // selection manager, you should avoid calling this method from
+ // there.
+ BOOL isProbablyModifiable() const;
+ */
+
+ virtual BOOL setParent(LLViewerObject* parent);
+ virtual void addChild(LLViewerObject *childp);
+ virtual void removeChild(LLViewerObject *childp);
+ const_child_list_t& getChildren() const { return mChildList; }
+ S32 numChildren() const { return mChildList.size(); }
+ void addThisAndAllChildren(std::vector<LLViewerObject*>& objects);
+ void addThisAndNonJointChildren(std::vector<LLViewerObject*>& objects);
+ BOOL isChild(LLViewerObject *childp) const;
+ BOOL isSeat() const;
+
+
+ //detect if given line segment (in agent space) intersects with this viewer object.
+ //returns TRUE if intersection detected and returns information about intersection
+ virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ S32 face = -1, // which face to check, -1 = ALL_SIDES
+ BOOL pick_transparent = FALSE,
+ S32* face_hit = NULL, // which face was hit
+ LLVector3* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector3* normal = NULL, // return the surface normal at the intersection point
+ LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
+ );
+
+ virtual BOOL lineSegmentBoundingBox(const LLVector3& start, const LLVector3& end);
+
+ virtual const LLVector3d getPositionGlobal() const;
+ virtual const LLVector3 &getPositionRegion() const;
+ virtual const LLVector3 getPositionEdit() const;
+ virtual const LLVector3 &getPositionAgent() const;
+ virtual const LLVector3 getRenderPosition() const;
+
+ virtual const LLVector3 getPivotPositionAgent() const; // Usually = to getPositionAgent, unless like flex objects it's not
+
+ LLViewerObject* getRootEdit() const;
+
+ const LLQuaternion getRotationRegion() const;
+ const LLQuaternion getRotationEdit() const;
+ const LLQuaternion getRenderRotation() const;
+ virtual const LLMatrix4 getRenderMatrix() const;
+
+ void setPosition(const LLVector3 &pos, BOOL damped = FALSE);
+ void setPositionGlobal(const LLVector3d &position, BOOL damped = FALSE);
+ void setPositionRegion(const LLVector3 &position, BOOL damped = FALSE);
+ void setPositionEdit(const LLVector3 &position, BOOL damped = FALSE);
+ void setPositionAgent(const LLVector3 &pos_agent, BOOL damped = FALSE);
+ void setPositionParent(const LLVector3 &pos_parent, BOOL damped = FALSE);
+ void setPositionAbsoluteGlobal( const LLVector3d &pos_global, BOOL damped = FALSE );
+
+ virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const { return xform->getWorldMatrix(); }
+
+ inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE);
+ inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE);
+ void sendRotationUpdate() const;
+
+ /*virtual*/ void setNumTEs(const U8 num_tes);
+ /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry);
+ /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
+ S32 setTETextureCore(const U8 te, const LLUUID& uuid, LLHost host);
+ /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color);
+ /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color);
+ /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
+ /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s);
+ /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t);
+ /*virtual*/ S32 setTEOffset(const U8 te, const F32 s, const F32 t);
+ /*virtual*/ S32 setTEOffsetS(const U8 te, const F32 s);
+ /*virtual*/ S32 setTEOffsetT(const U8 te, const F32 t);
+ /*virtual*/ S32 setTERotation(const U8 te, const F32 r);
+ /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump );
+ /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen );
+ /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media ); // *FIXME: this confusingly acts upon a superset of setTETexGen's flags without absorbing its semantics
+ /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny );
+ /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright );
+ /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags );
+ /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
+ /*virtual*/ BOOL setMaterial(const U8 material);
+ virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive
+ void changeTEImage(S32 index, LLViewerTexture* new_image) ;
+ LLViewerTexture *getTEImage(const U8 te) const;
+
+ void fitFaceTexture(const U8 face);
+ void sendTEUpdate() const; // Sends packed representation of all texture entry information
+
+ virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE);
+
+ virtual F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL);
+ virtual U32 getTriangleCount();
+ virtual U32 getHighLODTriangleCount();
+
+ void setObjectCost(F32 cost);
+ F32 getObjectCost();
+
+ void setLinksetCost(F32 cost);
+ F32 getLinksetCost();
+
+ void setPhysicsCost(F32 cost);
+ F32 getPhysicsCost();
+
+ void setLinksetPhysicsCost(F32 cost);
+ F32 getLinksetPhysicsCost();
+
+ void sendShapeUpdate();
+
+ U8 getState() { return mState; }
+
+ F32 getAppAngle() const { return mAppAngle; }
+ F32 getPixelArea() const { return mPixelArea; }
+ void setPixelArea(F32 area) { mPixelArea = area; }
+ F32 getMaxScale() const;
+ F32 getMidScale() const;
+ F32 getMinScale() const;
+
+ // Owner id is this object's owner
+ void setAttachedSound(const LLUUID &audio_uuid, const LLUUID& owner_id, const F32 gain, const U8 flags);
+ void adjustAudioGain(const F32 gain);
+ void clearAttachedSound() { mAudioSourcep = NULL; }
+
+ // Create if necessary
+ LLAudioSource *getAudioSource(const LLUUID& owner_id);
+ bool isAudioSource() {return mAudioSourcep != NULL;}
+
+ U8 getMediaType() const;
+ void setMediaType(U8 media_type);
+
+ std::string getMediaURL() const;
+ void setMediaURL(const std::string& media_url);
+
+ BOOL getMediaPassedWhitelist() const;
+ void setMediaPassedWhitelist(BOOL passed);
+
+ void sendMaterialUpdate() const;
+
+ void setCanSelect(BOOL canSelect);
+
+ void setDebugText(const std::string &utf8text);
+ void setIcon(LLViewerTexture* icon_image);
+ void clearIcon();
+
+ void markForUpdate(BOOL priority);
+ void updateVolume(const LLVolumeParams& volume_params);
+ virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max);
+ virtual F32 getBinRadius();
+
+ LLBBox getBoundingBoxAgent() const;
+
+ void updatePositionCaches() const; // Update the global and region position caches from the object (and parent's) xform.
+ void updateText(); // update text label position
+ virtual void updateDrawable(BOOL force_damped); // force updates on static objects
+
+ void setDrawableState(U32 state, BOOL recursive = TRUE);
+ void clearDrawableState(U32 state, BOOL recursive = TRUE);
+
+ // Called when the drawable shifts
+ virtual void onShift(const LLVector4a &shift_vector) { }
+
+ //////////////////////////////////////
+ //
+ // Inventory methods
+ //
+
+ // This function is called when someone is interested in a viewer
+ // object's inventory. The callback is called as soon as the
+ // viewer object has the inventory stored locally.
+ void registerInventoryListener(LLVOInventoryListener* listener, void* user_data);
+ void removeInventoryListener(LLVOInventoryListener* listener);
+ BOOL isInventoryPending() { return mInventoryPending; }
+ void clearInventoryListeners();
+ void requestInventory();
+ void fetchInventoryFromServer();
+ static void processTaskInv(LLMessageSystem* msg, void** user_data);
+ void removeInventory(const LLUUID& item_id);
+
+ // The updateInventory() call potentially calls into the selection
+ // manager, so do no call updateInventory() from the selection
+ // manager until we have better iterators.
+ void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
+ void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging.
+ LLInventoryObject* getInventoryObject(const LLUUID& item_id);
+ void getInventoryContents(LLInventoryObject::object_list_t& objects);
+ LLInventoryObject* getInventoryRoot();
+ LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id);
+ S16 getInventorySerial() const { return mInventorySerialNum; }
+
+ // These functions does viewer-side only object inventory modifications
+ void updateViewerInventoryAsset(
+ const LLViewerInventoryItem* item,
+ const LLUUID& new_asset);
+
+ // This function will make sure that we refresh the inventory.
+ void dirtyInventory();
+ BOOL isInventoryDirty() { return mInventoryDirty; }
+
+ // save a script, which involves removing the old one, and rezzing
+ // in the new one. This method should be called with the asset id
+ // of the new and old script AFTER the bytecode has been saved.
+ void saveScript(const LLViewerInventoryItem* item, BOOL active, bool is_new);
+
+ // move an inventory item out of the task and into agent
+ // inventory. This operation is based on messaging. No permissions
+ // checks are made on the viewer - the server will double check.
+ void moveInventory(const LLUUID& agent_folder, const LLUUID& item_id);
+
+ // Find the number of instances of this object's inventory that are of the given type
+ S32 countInventoryContents( LLAssetType::EType type );
+
+ BOOL permAnyOwner() const;
+ BOOL permYouOwner() const;
+ BOOL permGroupOwner() const;
+ BOOL permOwnerModify() const;
+ BOOL permModify() const;
+ BOOL permCopy() const;
+ BOOL permMove() const;
+ BOOL permTransfer() const;
+ inline BOOL usePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); }
+ inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); }
+ inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); }
+ inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); }
+ inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); }
+ inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); }
+ inline BOOL flagCastShadows() const { return ((mFlags & FLAGS_CAST_SHADOWS) != 0); }
+ inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); }
+ inline BOOL flagTemporary() const { return ((mFlags & FLAGS_TEMPORARY) != 0); }
+ inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); }
+ inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); }
+ inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); }
+ inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); }
+ inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); }
+
+ U8 getPhysicsShapeType() const;
+ inline F32 getPhysicsGravity() const { return mPhysicsGravity; }
+ inline F32 getPhysicsFriction() const { return mPhysicsFriction; }
+ inline F32 getPhysicsDensity() const { return mPhysicsDensity; }
+ inline F32 getPhysicsRestitution() const { return mPhysicsRestitution; }
+
+ bool getIncludeInSearch() const;
+ void setIncludeInSearch(bool include_in_search);
+
+ // Does "open" object menu item apply?
+ BOOL allowOpen() const;
+
+ void setClickAction(U8 action) { mClickAction = action; }
+ U8 getClickAction() const { return mClickAction; }
+ bool specialHoverCursor() const; // does it have a special hover cursor?
+
+ void setRegion(LLViewerRegion *regionp);
+ virtual void updateRegion(LLViewerRegion *regionp);
+
+ void updateFlags(BOOL physics_changed = FALSE);
+ BOOL setFlags(U32 flag, BOOL state);
+ void setPhysicsShapeType(U8 type);
+ void setPhysicsGravity(F32 gravity);
+ void setPhysicsFriction(F32 friction);
+ void setPhysicsDensity(F32 density);
+ void setPhysicsRestitution(F32 restitution);
+
+ virtual void dump() const;
+ static U32 getNumZombieObjects() { return sNumZombieObjects; }
+
+ void printNameValuePairs() const;
+
+ virtual S32 getLOD() const { return 3; }
+ virtual U32 getPartitionType() const;
+ virtual void dirtySpatialGroup(BOOL priority = FALSE) const;
+ virtual void dirtyMesh();
+
+ virtual LLNetworkData* getParameterEntry(U16 param_type) const;
+ virtual bool setParameterEntry(U16 param_type, const LLNetworkData& new_value, bool local_origin);
+ virtual BOOL getParameterEntryInUse(U16 param_type) const;
+ virtual bool setParameterEntryInUse(U16 param_type, BOOL in_use, bool local_origin);
+ // Called when a parameter is changed
+ virtual void parameterChanged(U16 param_type, bool local_origin);
+ virtual void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin);
+
+ friend class LLViewerObjectList;
+ friend class LLViewerMediaList;
+
+public:
+ //counter-translation
+ void resetChildrenPosition(const LLVector3& offset, BOOL simplified = FALSE) ;
+ //counter-rotation
+ void resetChildrenRotationAndPosition(const std::vector<LLQuaternion>& rotations,
+ const std::vector<LLVector3>& positions) ;
+ void saveUnselectedChildrenRotation(std::vector<LLQuaternion>& rotations) ;
+ void saveUnselectedChildrenPosition(std::vector<LLVector3>& positions) ;
+ std::vector<LLVector3> mUnselectedChildrenPositions ;
+
+private:
+ ExtraParameter* createNewParameterEntry(U16 param_type);
+ ExtraParameter* getExtraParameterEntry(U16 param_type) const;
+ ExtraParameter* getExtraParameterEntryCreate(U16 param_type);
+ bool unpackParameterEntry(U16 param_type, LLDataPacker *dp);
+
+ // This function checks to see if the given media URL has changed its version
+ // and the update wasn't due to this agent's last action.
+ U32 checkMediaURL(const std::string &media_url);
+
+ // Motion prediction between updates
+ void interpolateLinearMotion(const F64 & time, const F32 & dt);
+
+public:
+ //
+ // Viewer-side only types - use the LL_PCODE_APP mask.
+ //
+ typedef enum e_vo_types
+ {
+ LL_VO_CLOUDS = LL_PCODE_APP | 0x20,
+ LL_VO_SURFACE_PATCH = LL_PCODE_APP | 0x30,
+ LL_VO_WL_SKY = LL_PCODE_APP | 0x40,
+ LL_VO_SQUARE_TORUS = LL_PCODE_APP | 0x50,
+ LL_VO_SKY = LL_PCODE_APP | 0x60,
+ LL_VO_VOID_WATER = LL_PCODE_APP | 0x70,
+ LL_VO_WATER = LL_PCODE_APP | 0x80,
+ LL_VO_GROUND = LL_PCODE_APP | 0x90,
+ LL_VO_PART_GROUP = LL_PCODE_APP | 0xa0,
+ LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xb0,
+ LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0,
+ } EVOType;
+
+ typedef enum e_physics_shape_types
+ {
+ PHYSICS_SHAPE_PRIM = 0,
+ PHYSICS_SHAPE_NONE,
+ PHYSICS_SHAPE_CONVEX_HULL,
+ } EPhysicsShapeType;
+
+ LLUUID mID;
+
+ // unique within region, not unique across regions
+ // Local ID = 0 is not used
+ U32 mLocalID;
+
+ // Last total CRC received from sim, used for caching
+ U32 mTotalCRC;
+
+ LLPointer<LLViewerTexture> *mTEImages;
+
+ // Selection, picking and rendering variables
+ U32 mGLName; // GL "name" used by selection code
+ BOOL mbCanSelect; // true if user can select this object by clicking
+
+ // Grabbed from UPDATE_FLAGS
+ U32 mFlags;
+
+ // Sent to sim in UPDATE_FLAGS, received in ObjectPhysicsProperties
+ U8 mPhysicsShapeType;
+ F32 mPhysicsGravity;
+ F32 mPhysicsFriction;
+ F32 mPhysicsDensity;
+ F32 mPhysicsRestitution;
+
+
+ // Pipeline classes
+ LLPointer<LLDrawable> mDrawable;
+
+ // Band-aid to select object after all creation initialization is done
+ BOOL mCreateSelected;
+
+ // Replace textures with web pages on this object while drawing
+ BOOL mRenderMedia;
+
+ // In bits
+ S32 mBestUpdatePrecision;
+
+ // TODO: Make all this stuff private. JC
+ LLPointer<LLHUDText> mText;
+ LLPointer<LLHUDIcon> mIcon;
+
+ static BOOL sUseSharedDrawables;
+
+protected:
+ // delete an item in the inventory, but don't tell the
+ // server. This is used internally by remove, update, and
+ // savescript.
+ void deleteInventoryItem(const LLUUID& item_id);
+
+ // do the update/caching logic. called by saveScript and
+ // updateInventory.
+ void doUpdateInventory(LLPointer<LLViewerInventoryItem>& item, U8 key, bool is_new);
+
+
+ static LLViewerObject *createObject(const LLUUID &id, LLPCode pcode, LLViewerRegion *regionp);
+
+ BOOL setData(const U8 *datap, const U32 data_size);
+
+ // Hide or show HUD, icon and particles
+ void hideExtraDisplayItems( BOOL hidden );
+
+ //////////////////////////
+ //
+ // inventory functionality
+ //
+
+ static void processTaskInvFile(void** user_data, S32 error_code, LLExtStat ext_status);
+ void loadTaskInvFile(const std::string& filename);
+ void doInventoryCallback();
+
+ BOOL isOnMap();
+
+ void unpackParticleSource(const S32 block_num, const LLUUID& owner_id);
+ void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id);
+ void deleteParticleSource();
+ void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id);
+
+public:
+ void updateQuota( const SelectionQuota& quota );
+ const SelectionQuota& getQuota( void ) { return mSelectionQuota; }
+
+private:
+ void setNameValueList(const std::string& list); // clears nv pairs and then individually adds \n separated NV pairs from \0 terminated string
+ void deleteTEImages(); // correctly deletes list of images
+
+protected:
+ typedef std::map<char *, LLNameValue *> name_value_map_t;
+ name_value_map_t mNameValuePairs; // Any name-value pairs stored by script
+
+ child_list_t mChildList;
+
+ F64 mLastInterpUpdateSecs; // Last update for purposes of interpolation
+ F64 mLastMessageUpdateSecs; // Last update from a message from the simulator
+ TPACKETID mLatestRecvPacketID; // Latest time stamp on message from simulator
+
+ // extra data sent from the sim...currently only used for tree species info
+ U8* mData;
+
+ LLPointer<LLViewerPartSourceScript> mPartSourcep; // Particle source associated with this object.
+ LLAudioSourceVO* mAudioSourcep;
+ F32 mAudioGain;
+
+ F32 mAppAngle; // Apparent visual arc in degrees
+ F32 mPixelArea; // Apparent area in pixels
+
+ // This is the object's inventory from the viewer's perspective.
+ LLInventoryObject::object_list_t* mInventory;
+ class LLInventoryCallbackInfo
+ {
+ public:
+ ~LLInventoryCallbackInfo();
+ LLVOInventoryListener* mListener;
+ void* mInventoryData;
+ };
+ typedef std::list<LLInventoryCallbackInfo*> callback_list_t;
+ callback_list_t mInventoryCallbacks;
+ S16 mInventorySerialNum;
+
+ LLViewerRegion *mRegionp; // Region that this object belongs to.
+ BOOL mInventoryPending;
+ BOOL mInventoryDirty;
+ BOOL mDead;
+ BOOL mOrphaned; // This is an orphaned child
+ BOOL mUserSelected; // Cached user select information
+ BOOL mOnActiveList;
+ BOOL mOnMap; // On the map.
+ BOOL mStatic; // Object doesn't move.
+ S32 mNumFaces;
+
+ F32 mTimeDilation; // Time dilation sent with the object.
+ F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega)
+ LLQuaternion mLastRot; // last rotation received from the simulator
+
+ LLVOJointInfo* mJointInfo;
+ U8 mState; // legacy
+ LLViewerObjectMedia* mMedia; // NULL if no media associated
+ U8 mClickAction;
+ F32 mObjectCost; //resource cost of this object or -1 if unknown
+ F32 mLinksetCost;
+ F32 mPhysicsCost;
+ F32 mLinksetPhysicsCost;
+
+ SelectionQuota mSelectionQuota;
+
+ bool mCostStale;
+ mutable bool mPhysicsShapeUnknown;
+
+ static U32 sNumZombieObjects; // Objects which are dead, but not deleted
+
+ static BOOL sMapDebug; // Map render mode
+ static LLColor4 sEditSelectColor;
+ static LLColor4 sNoEditSelectColor;
+ static F32 sCurrentPulse;
+ static BOOL sPulseEnabled;
+
+ static S32 sAxisArrowLength;
+
+ // These two caches are only correct for non-parented objects right now!
+ mutable LLVector3 mPositionRegion;
+ mutable LLVector3 mPositionAgent;
+
+ static void setPhaseOutUpdateInterpolationTime(F32 value) { sPhaseOutUpdateInterpolationTime = (F64) value; }
+ static void setMaxUpdateInterpolationTime(F32 value) { sMaxUpdateInterpolationTime = (F64) value; }
+
+ static void setVelocityInterpolate(BOOL value) { sVelocityInterpolate = value; }
+ static void setPingInterpolate(BOOL value) { sPingInterpolate = value; }
+
+private:
+ static S32 sNumObjects;
+
+ static F64 sPhaseOutUpdateInterpolationTime; // For motion interpolation
+ static F64 sMaxUpdateInterpolationTime; // For motion interpolation
+
+ static BOOL sVelocityInterpolate;
+ static BOOL sPingInterpolate;
+
+ //--------------------------------------------------------------------
+ // For objects that are attachments
+ //--------------------------------------------------------------------
+public:
+ const LLUUID &getAttachmentItemID() const;
+ void setAttachmentItemID(const LLUUID &id);
+ const LLUUID &extractAttachmentItemID(); // find&set the inventory item ID of the attached object
+ EObjectUpdateType getLastUpdateType() const;
+ void setLastUpdateType(EObjectUpdateType last_update_type);
+ BOOL getLastUpdateCached() const;
+ void setLastUpdateCached(BOOL last_update_cached);
+
+private:
+ LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory.
+ EObjectUpdateType mLastUpdateType;
+ BOOL mLastUpdateCached;
+};
+
+///////////////////
+//
+// Inlines
+//
+//
+
+inline void LLViewerObject::setRotation(const LLQuaternion& quat, BOOL damped)
+{
+ LLPrimitive::setRotation(quat);
+ setChanged(ROTATED | SILHOUETTE);
+ updateDrawable(damped);
+}
+
+inline void LLViewerObject::setRotation(const F32 x, const F32 y, const F32 z, BOOL damped)
+{
+ LLPrimitive::setRotation(x, y, z);
+ setChanged(ROTATED | SILHOUETTE);
+ updateDrawable(damped);
+}
+
+class LLViewerObjectMedia
+{
+public:
+ LLViewerObjectMedia() : mMediaURL(), mPassedWhitelist(FALSE), mMediaType(0) { }
+
+ std::string mMediaURL; // for web pages on surfaces, one per prim
+ BOOL mPassedWhitelist; // user has OK'd display
+ U8 mMediaType; // see LLTextureEntry::WEB_PAGE, etc.
+};
+
+// subclass of viewer object that can be added to particle partitions
+class LLAlphaObject : public LLViewerObject
+{
+public:
+ LLAlphaObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
+ : LLViewerObject(id,pcode,regionp)
+ { mDepth = 0.f; }
+
+ virtual F32 getPartSize(S32 idx);
+ virtual void getGeometry(S32 idx,
+ LLStrider<LLVector3>& verticesp,
+ LLStrider<LLVector3>& normalsp,
+ LLStrider<LLVector2>& texcoordsp,
+ LLStrider<LLColor4U>& colorsp,
+ LLStrider<U16>& indicesp) = 0;
+
+ F32 mDepth;
+};
+
+class LLStaticViewerObject : public LLViewerObject
+{
+public:
+ LLStaticViewerObject(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp, BOOL is_global = FALSE)
+ : LLViewerObject(id,pcode,regionp, is_global)
+ { }
+
+ virtual void updateDrawable(BOOL force_damped);
+};
+
+
+#endif
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