diff options
Diffstat (limited to 'indra/newview/llviewerobject.h')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llviewerobject.h | 250 |
1 files changed, 185 insertions, 65 deletions
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 7afb7f464b..05c87c153b 100644..100755 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -1,4 +1,4 @@ -/** +/** * @file llviewerobject.h * @brief Description of LLViewerObject class, which is the base class for most objects in the viewer. * @@ -30,11 +30,9 @@ #include <map> #include "llassetstorage.h" -#include "lldarrayptr.h" -#include "llhudicon.h" +//#include "llhudicon.h" #include "llinventory.h" #include "llrefcount.h" -#include "llmemtype.h" #include "llprimitive.h" #include "lluuid.h" #include "llvoinventorylistener.h" @@ -43,33 +41,31 @@ #include "v3dmath.h" #include "v3math.h" #include "llvertexbuffer.h" +#include "llbbox.h" class LLAgent; // TODO: Get rid of this. class LLAudioSource; class LLAudioSourceVO; -class LLBBox; -class LLDataPacker; class LLColor4; -class LLFrameTimer; +class LLDataPacker; +class LLDataPackerBinaryBuffer; class LLDrawable; -class LLHost; class LLHUDText; -class LLWorld; -class LLNameValue; -class LLNetMap; +class LLHost; class LLMessageSystem; +class LLNameValue; class LLPartSysData; -class LLPrimitive; class LLPipeline; class LLTextureEntry; -class LLViewerTexture; +class LLVOAvatar; +class LLVOInventoryListener; class LLViewerInventoryItem; class LLViewerObject; +class LLViewerObjectMedia; class LLViewerPartSourceScript; class LLViewerRegion; -class LLViewerObjectMedia; -class LLVOInventoryListener; -class LLVOAvatar; +class LLViewerTexture; +class LLWorld; typedef enum e_object_update_type { @@ -87,18 +83,6 @@ typedef void (*inventory_callback)(LLViewerObject*, S32 serial_num, void*); -// a small struct for keeping track of joints -struct LLVOJointInfo -{ - EHavokJointType mJointType; - LLVector3 mPivot; // parent-frame - // whether the below an axis or anchor (and thus its frame) - // depends on the joint type: - // HINGE ==> axis=parent-frame - // P2P ==> anchor=child-frame - LLVector3 mAxisOrAnchor; -}; - // for exporting textured materials from SL struct LLMaterialExportInfo { @@ -111,9 +95,19 @@ public: LLColor4 mColor; }; +struct PotentialReturnableObject +{ + LLBBox box; + LLViewerRegion* pRegion; +}; + //============================================================================ -class LLViewerObject : public LLPrimitive, public LLRefCount, public LLGLUpdate +class LLViewerObject +: public LLPrimitive, + public LLRefCount, + public LLGLUpdate, + public LLTrace::MemTrackable<LLViewerObject> { protected: ~LLViewerObject(); // use unref() @@ -133,7 +127,6 @@ public: typedef const child_list_t const_child_list_t; LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, BOOL is_global = FALSE); - MEM_TYPE_NEW(LLMemType::MTYPE_OBJECT); virtual void markDead(); // Mark this object as dead, and clean up its references BOOL isDead() const {return mDead;} @@ -142,6 +135,8 @@ public: virtual LLVOAvatar* asAvatar(); + LLVOAvatar* getAvatarAncestor(); + static void initVOClasses(); static void cleanupVOClasses(); @@ -150,7 +145,7 @@ public: LLNameValue* getNVPair(const std::string& name) const; // null if no name value pair by that name // Object create and update functions - virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); + virtual void idleUpdate(LLAgent &agent, const F64 &time); // Types of media we can associate enum { MEDIA_NONE = 0, MEDIA_SET = 1 }; @@ -164,6 +159,7 @@ public: INVALID_UPDATE = 0x80000000 }; + static U32 extractSpatialExtents(LLDataPackerBinaryBuffer *dp, LLVector3& pos, LLVector3& scale, LLQuaternion& rot); virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, void **user_data, U32 block_num, @@ -176,12 +172,15 @@ public: void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; } virtual BOOL isAttachment() const { return FALSE; } + const std::string& getAttachmentItemName(); + + virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment virtual BOOL isHUDAttachment() const { return FALSE; } + virtual BOOL isTempAttachment() const; + virtual void updateRadius() {}; virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius() - BOOL isJointChild() const { return mJointInfo ? TRUE : FALSE; } - EHavokJointType getJointType() const { return mJointInfo ? mJointInfo->mJointType : HJT_INVALID; } // for jointed and other parent-relative hacks LLViewerObject* getSubParent(); const LLViewerObject* getSubParent() const; @@ -204,6 +203,9 @@ public: virtual BOOL updateLOD(); virtual BOOL setDrawableParent(LLDrawable* parentp); F32 getRotTime() { return mRotTime; } +private: + void resetRotTime(); +public: void resetRot(); void applyAngularVelocity(F32 dt); @@ -216,14 +218,17 @@ public: LLViewerRegion* getRegion() const { return mRegionp; } BOOL isSelected() const { return mUserSelected; } - virtual void setSelected(BOOL sel) { mUserSelected = sel; mRotTime = 0.f;} + virtual void setSelected(BOOL sel); const LLUUID &getID() const { return mID; } U32 getLocalID() const { return mLocalID; } U32 getCRC() const { return mTotalCRC; } + S32 getListIndex() const { return mListIndex; } + void setListIndex(S32 idx) { mListIndex = idx; } virtual BOOL isFlexible() const { return FALSE; } virtual BOOL isSculpted() const { return FALSE; } + virtual BOOL isMesh() const { return FALSE; } virtual BOOL hasLightTexture() const { return FALSE; } // This method returns true if the object is over land owned by @@ -231,6 +236,13 @@ public: // anti-encroachment is enabled bool isReturnable(); + void buildReturnablesForChildrenVO( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion ); + void constructAndAddReturnable( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion ); + + // This method returns true if the object crosses + // any parcel bounds in the region. + bool crossesParcelBounds(); + /* // This method will scan through this object, and then query the // selection manager to see if the local agent probably has the @@ -253,17 +265,17 @@ public: //detect if given line segment (in agent space) intersects with this viewer object. //returns TRUE if intersection detected and returns information about intersection - virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + virtual BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); - virtual BOOL lineSegmentBoundingBox(const LLVector3& start, const LLVector3& end); + virtual BOOL lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end); virtual const LLVector3d getPositionGlobal() const; virtual const LLVector3 &getPositionRegion() const; @@ -292,12 +304,15 @@ public: inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE); inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE); - void sendRotationUpdate() const; /*virtual*/ void setNumTEs(const U8 num_tes); /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry); /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid); - S32 setTETextureCore(const U8 te, const LLUUID& uuid, LLHost host); + /*virtual*/ S32 setTENormalMap(const U8 te, const LLUUID &uuid); + /*virtual*/ S32 setTESpecularMap(const U8 te, const LLUUID &uuid); + S32 setTETextureCore(const U8 te, LLViewerTexture *image); + S32 setTENormalMapCore(const U8 te, LLViewerTexture *image); + S32 setTESpecularMapCore(const U8 te, LLViewerTexture *image); /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color); /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color); /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t); @@ -314,16 +329,46 @@ public: /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright ); /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags ); /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow); + /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); + /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams); + + // Used by Materials update functions to properly kick off rebuilds + // of VBs etc when materials updates require changes. + // + void refreshMaterials(); + /*virtual*/ BOOL setMaterial(const U8 material); virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive - void changeTEImage(S32 index, LLViewerTexture* new_image) ; + virtual void changeTEImage(S32 index, LLViewerTexture* new_image) ; + virtual void changeTENormalMap(S32 index, LLViewerTexture* new_image) ; + virtual void changeTESpecularMap(S32 index, LLViewerTexture* new_image) ; LLViewerTexture *getTEImage(const U8 te) const; + LLViewerTexture *getTENormalMap(const U8 te) const; + LLViewerTexture *getTESpecularMap(const U8 te) const; + bool isImageAlphaBlended(const U8 te) const; + void fitFaceTexture(const U8 face); void sendTEUpdate() const; // Sends packed representation of all texture entry information virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE); + virtual F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL, F32* unscaled_value = NULL) const; + virtual U32 getTriangleCount(S32* vcount = NULL) const; + virtual U32 getHighLODTriangleCount(); + + void setObjectCost(F32 cost); + F32 getObjectCost(); + + void setLinksetCost(F32 cost); + F32 getLinksetCost(); + + void setPhysicsCost(F32 cost); + F32 getPhysicsCost(); + + void setLinksetPhysicsCost(F32 cost); + F32 getLinksetPhysicsCost(); + void sendShapeUpdate(); U8 getState() { return mState; } @@ -363,7 +408,7 @@ public: void markForUpdate(BOOL priority); void updateVolume(const LLVolumeParams& volume_params); - virtual void updateSpatialExtents(LLVector3& min, LLVector3& max); + virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max); virtual F32 getBinRadius(); LLBBox getBoundingBoxAgent() const; @@ -374,9 +419,10 @@ public: void setDrawableState(U32 state, BOOL recursive = TRUE); void clearDrawableState(U32 state, BOOL recursive = TRUE); + BOOL isDrawableState(U32 state, BOOL recursive = TRUE) const; // Called when the drawable shifts - virtual void onShift(const LLVector3 &shift_vector) { } + virtual void onShift(const LLVector4a &shift_vector) { } ////////////////////////////////////// // @@ -400,12 +446,15 @@ public: // manager until we have better iterators. void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new); void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging. + void updateTextureInventory(LLViewerInventoryItem* item, U8 key, bool is_new); LLInventoryObject* getInventoryObject(const LLUUID& item_id); void getInventoryContents(LLInventoryObject::object_list_t& objects); LLInventoryObject* getInventoryRoot(); LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id); S16 getInventorySerial() const { return mInventorySerialNum; } + bool isTextureInInventory(LLViewerInventoryItem* item); + // These functions does viewer-side only object inventory modifications void updateViewerInventoryAsset( const LLViewerInventoryItem* item, @@ -436,21 +485,38 @@ public: BOOL permCopy() const; BOOL permMove() const; BOOL permTransfer() const; - inline BOOL usePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); } + inline BOOL flagUsePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); } + inline BOOL flagObjectAnyOwner() const { return ((mFlags & FLAGS_OBJECT_ANY_OWNER) != 0); } + inline BOOL flagObjectYouOwner() const { return ((mFlags & FLAGS_OBJECT_YOU_OWNER) != 0); } + inline BOOL flagObjectGroupOwned() const { return ((mFlags & FLAGS_OBJECT_GROUP_OWNED) != 0); } + inline BOOL flagObjectOwnerModify() const { return ((mFlags & FLAGS_OBJECT_OWNER_MODIFY) != 0); } + inline BOOL flagObjectModify() const { return ((mFlags & FLAGS_OBJECT_MODIFY) != 0); } + inline BOOL flagObjectCopy() const { return ((mFlags & FLAGS_OBJECT_COPY) != 0); } + inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); } + inline BOOL flagObjectTransfer() const { return ((mFlags & FLAGS_OBJECT_TRANSFER) != 0); } + inline BOOL flagObjectPermanent() const { return ((mFlags & FLAGS_AFFECTS_NAVMESH) != 0); } + inline BOOL flagCharacter() const { return ((mFlags & FLAGS_CHARACTER) != 0); } + inline BOOL flagVolumeDetect() const { return ((mFlags & FLAGS_VOLUME_DETECT) != 0); } + inline BOOL flagIncludeInSearch() const { return ((mFlags & FLAGS_INCLUDE_IN_SEARCH) != 0); } inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); } inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); } inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); } inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); } inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); } - inline BOOL flagCastShadows() const { return ((mFlags & FLAGS_CAST_SHADOWS) != 0); } inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); } - inline BOOL flagTemporary() const { return ((mFlags & FLAGS_TEMPORARY) != 0); } inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); } inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); } inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); } inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); } - inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); } + U8 getPhysicsShapeType() const; + inline F32 getPhysicsGravity() const { return mPhysicsGravity; } + inline F32 getPhysicsFriction() const { return mPhysicsFriction; } + inline F32 getPhysicsDensity() const { return mPhysicsDensity; } + inline F32 getPhysicsRestitution() const { return mPhysicsRestitution; } + + bool isPermanentEnforced() const; + bool getIncludeInSearch() const; void setIncludeInSearch(bool include_in_search); @@ -464,8 +530,15 @@ public: void setRegion(LLViewerRegion *regionp); virtual void updateRegion(LLViewerRegion *regionp); - void updateFlags(); + void updateFlags(BOOL physics_changed = FALSE); + void loadFlags(U32 flags); //load flags from cache or from message BOOL setFlags(U32 flag, BOOL state); + BOOL setFlagsWithoutUpdate(U32 flag, BOOL state); + void setPhysicsShapeType(U8 type); + void setPhysicsGravity(F32 gravity); + void setPhysicsFriction(F32 friction); + void setPhysicsDensity(F32 density); + void setPhysicsRestitution(F32 restitution); virtual void dump() const; static U32 getNumZombieObjects() { return sNumZombieObjects; } @@ -489,6 +562,13 @@ public: friend class LLViewerMediaList; public: + static void unpackVector3(LLDataPackerBinaryBuffer* dp, LLVector3& value, std::string name); + static void unpackUUID(LLDataPackerBinaryBuffer* dp, LLUUID& value, std::string name); + static void unpackU32(LLDataPackerBinaryBuffer* dp, U32& value, std::string name); + static void unpackU8(LLDataPackerBinaryBuffer* dp, U8& value, std::string name); + static U32 unpackParentID(LLDataPackerBinaryBuffer* dp, U32& parent_id); + +public: //counter-translation void resetChildrenPosition(const LLVector3& offset, BOOL simplified = FALSE) ; //counter-rotation @@ -509,7 +589,9 @@ private: U32 checkMediaURL(const std::string &media_url); // Motion prediction between updates - void interpolateLinearMotion(const F64 & time, const F32 & dt); + void interpolateLinearMotion(const F64SecondsImplicit & time, const F32SecondsImplicit & dt); + + static void initObjectDataMap(); public: // @@ -517,7 +599,7 @@ public: // typedef enum e_vo_types { - LL_VO_CLOUDS = LL_PCODE_APP | 0x20, + LL_VO_CLOUDS = LL_PCODE_APP | 0x20, // no longer used LL_VO_SURFACE_PATCH = LL_PCODE_APP | 0x30, LL_VO_WL_SKY = LL_PCODE_APP | 0x40, LL_VO_SQUARE_TORUS = LL_PCODE_APP | 0x50, @@ -530,7 +612,15 @@ public: LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0, } EVOType; + typedef enum e_physics_shape_types + { + PHYSICS_SHAPE_PRIM = 0, + PHYSICS_SHAPE_NONE, + PHYSICS_SHAPE_CONVEX_HULL, + } EPhysicsShapeType; + LLUUID mID; + LLUUID mOwnerID; //null if unknown // unique within region, not unique across regions // Local ID = 0 is not used @@ -539,15 +629,31 @@ public: // Last total CRC received from sim, used for caching U32 mTotalCRC; + // index into LLViewerObjectList::mActiveObjects or -1 if not in list + S32 mListIndex; + LLPointer<LLViewerTexture> *mTEImages; + LLPointer<LLViewerTexture> *mTENormalMaps; + LLPointer<LLViewerTexture> *mTESpecularMaps; // Selection, picking and rendering variables U32 mGLName; // GL "name" used by selection code BOOL mbCanSelect; // true if user can select this object by clicking +private: // Grabbed from UPDATE_FLAGS U32 mFlags; + static std::map<std::string, U32> sObjectDataMap; +public: + // Sent to sim in UPDATE_FLAGS, received in ObjectPhysicsProperties + U8 mPhysicsShapeType; + F32 mPhysicsGravity; + F32 mPhysicsFriction; + F32 mPhysicsDensity; + F32 mPhysicsRestitution; + + // Pipeline classes LLPointer<LLDrawable> mDrawable; @@ -562,7 +668,7 @@ public: // TODO: Make all this stuff private. JC LLPointer<LLHUDText> mText; - LLPointer<LLHUDIcon> mIcon; + LLPointer<class LLHUDIcon> mIcon; static BOOL sUseSharedDrawables; @@ -590,16 +696,16 @@ protected: // static void processTaskInvFile(void** user_data, S32 error_code, LLExtStat ext_status); - void loadTaskInvFile(const std::string& filename); + BOOL loadTaskInvFile(const std::string& filename); void doInventoryCallback(); BOOL isOnMap(); void unpackParticleSource(const S32 block_num, const LLUUID& owner_id); - void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id); + void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy); void deleteParticleSource(); void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id); - + private: void setNameValueList(const std::string& list); // clears nv pairs and then individually adds \n separated NV pairs from \0 terminated string void deleteTEImages(); // correctly deletes list of images @@ -610,8 +716,8 @@ protected: child_list_t mChildList; - F64 mLastInterpUpdateSecs; // Last update for purposes of interpolation - F64 mLastMessageUpdateSecs; // Last update from a message from the simulator + F64Seconds mLastInterpUpdateSecs; // Last update for purposes of interpolation + F64Seconds mLastMessageUpdateSecs; // Last update from a message from the simulator TPACKETID mLatestRecvPacketID; // Latest time stamp on message from simulator // extra data sent from the sim...currently only used for tree species info @@ -624,6 +730,10 @@ protected: F32 mAppAngle; // Apparent visual arc in degrees F32 mPixelArea; // Apparent area in pixels + // IDs of of all items in the object's content which are added to the object's content, + // but not updated on the server yet. After item was updated, its ID will be removed from this list. + std::list<LLUUID> mPendingInventoryItemsIDs; + // This is the object's inventory from the viewer's perspective. LLInventoryObject::object_list_t* mInventory; class LLInventoryCallbackInfo @@ -648,14 +758,20 @@ protected: BOOL mStatic; // Object doesn't move. S32 mNumFaces; - F32 mTimeDilation; // Time dilation sent with the object. F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega) - LLQuaternion mLastRot; // last rotation received from the simulator + LLQuaternion mAngularVelocityRot; // accumulated rotation from the angular velocity computations + LLQuaternion mPreviousRotation; - LLVOJointInfo* mJointInfo; U8 mState; // legacy LLViewerObjectMedia* mMedia; // NULL if no media associated U8 mClickAction; + F32 mObjectCost; //resource cost of this object or -1 if unknown + F32 mLinksetCost; + F32 mPhysicsCost; + F32 mLinksetPhysicsCost; + + bool mCostStale; + mutable bool mPhysicsShapeUnknown; static U32 sNumZombieObjects; // Objects which are dead, but not deleted @@ -667,12 +783,13 @@ protected: static S32 sAxisArrowLength; + // These two caches are only correct for non-parented objects right now! mutable LLVector3 mPositionRegion; mutable LLVector3 mPositionAgent; - static void setPhaseOutUpdateInterpolationTime(F32 value) { sPhaseOutUpdateInterpolationTime = (F64) value; } - static void setMaxUpdateInterpolationTime(F32 value) { sMaxUpdateInterpolationTime = (F64) value; } + static void setPhaseOutUpdateInterpolationTime(F32 value) { sPhaseOutUpdateInterpolationTime = (F64Seconds) value; } + static void setMaxUpdateInterpolationTime(F32 value) { sMaxUpdateInterpolationTime = (F64Seconds) value; } static void setVelocityInterpolate(BOOL value) { sVelocityInterpolate = value; } static void setPingInterpolate(BOOL value) { sPingInterpolate = value; } @@ -680,8 +797,8 @@ protected: private: static S32 sNumObjects; - static F64 sPhaseOutUpdateInterpolationTime; // For motion interpolation - static F64 sMaxUpdateInterpolationTime; // For motion interpolation + static F64Seconds sPhaseOutUpdateInterpolationTime; // For motion interpolation + static F64Seconds sMaxUpdateInterpolationTime; // For motion interpolation static BOOL sVelocityInterpolate; static BOOL sPingInterpolate; @@ -744,12 +861,15 @@ public: virtual F32 getPartSize(S32 idx); virtual void getGeometry(S32 idx, - LLStrider<LLVector3>& verticesp, + LLStrider<LLVector4a>& verticesp, LLStrider<LLVector3>& normalsp, LLStrider<LLVector2>& texcoordsp, LLStrider<LLColor4U>& colorsp, + LLStrider<LLColor4U>& emissivep, LLStrider<U16>& indicesp) = 0; + virtual void getBlendFunc(S32 face, U32& src, U32& dst); + F32 mDepth; }; |