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-rwxr-xr-x[-rw-r--r--]indra/newview/llviewerobject.h250
1 files changed, 185 insertions, 65 deletions
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 7afb7f464b..05c87c153b 100644..100755
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -1,4 +1,4 @@
-/**
+/**
* @file llviewerobject.h
* @brief Description of LLViewerObject class, which is the base class for most objects in the viewer.
*
@@ -30,11 +30,9 @@
#include <map>
#include "llassetstorage.h"
-#include "lldarrayptr.h"
-#include "llhudicon.h"
+//#include "llhudicon.h"
#include "llinventory.h"
#include "llrefcount.h"
-#include "llmemtype.h"
#include "llprimitive.h"
#include "lluuid.h"
#include "llvoinventorylistener.h"
@@ -43,33 +41,31 @@
#include "v3dmath.h"
#include "v3math.h"
#include "llvertexbuffer.h"
+#include "llbbox.h"
class LLAgent; // TODO: Get rid of this.
class LLAudioSource;
class LLAudioSourceVO;
-class LLBBox;
-class LLDataPacker;
class LLColor4;
-class LLFrameTimer;
+class LLDataPacker;
+class LLDataPackerBinaryBuffer;
class LLDrawable;
-class LLHost;
class LLHUDText;
-class LLWorld;
-class LLNameValue;
-class LLNetMap;
+class LLHost;
class LLMessageSystem;
+class LLNameValue;
class LLPartSysData;
-class LLPrimitive;
class LLPipeline;
class LLTextureEntry;
-class LLViewerTexture;
+class LLVOAvatar;
+class LLVOInventoryListener;
class LLViewerInventoryItem;
class LLViewerObject;
+class LLViewerObjectMedia;
class LLViewerPartSourceScript;
class LLViewerRegion;
-class LLViewerObjectMedia;
-class LLVOInventoryListener;
-class LLVOAvatar;
+class LLViewerTexture;
+class LLWorld;
typedef enum e_object_update_type
{
@@ -87,18 +83,6 @@ typedef void (*inventory_callback)(LLViewerObject*,
S32 serial_num,
void*);
-// a small struct for keeping track of joints
-struct LLVOJointInfo
-{
- EHavokJointType mJointType;
- LLVector3 mPivot; // parent-frame
- // whether the below an axis or anchor (and thus its frame)
- // depends on the joint type:
- // HINGE ==> axis=parent-frame
- // P2P ==> anchor=child-frame
- LLVector3 mAxisOrAnchor;
-};
-
// for exporting textured materials from SL
struct LLMaterialExportInfo
{
@@ -111,9 +95,19 @@ public:
LLColor4 mColor;
};
+struct PotentialReturnableObject
+{
+ LLBBox box;
+ LLViewerRegion* pRegion;
+};
+
//============================================================================
-class LLViewerObject : public LLPrimitive, public LLRefCount, public LLGLUpdate
+class LLViewerObject
+: public LLPrimitive,
+ public LLRefCount,
+ public LLGLUpdate,
+ public LLTrace::MemTrackable<LLViewerObject>
{
protected:
~LLViewerObject(); // use unref()
@@ -133,7 +127,6 @@ public:
typedef const child_list_t const_child_list_t;
LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, BOOL is_global = FALSE);
- MEM_TYPE_NEW(LLMemType::MTYPE_OBJECT);
virtual void markDead(); // Mark this object as dead, and clean up its references
BOOL isDead() const {return mDead;}
@@ -142,6 +135,8 @@ public:
virtual LLVOAvatar* asAvatar();
+ LLVOAvatar* getAvatarAncestor();
+
static void initVOClasses();
static void cleanupVOClasses();
@@ -150,7 +145,7 @@ public:
LLNameValue* getNVPair(const std::string& name) const; // null if no name value pair by that name
// Object create and update functions
- virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ virtual void idleUpdate(LLAgent &agent, const F64 &time);
// Types of media we can associate
enum { MEDIA_NONE = 0, MEDIA_SET = 1 };
@@ -164,6 +159,7 @@ public:
INVALID_UPDATE = 0x80000000
};
+ static U32 extractSpatialExtents(LLDataPackerBinaryBuffer *dp, LLVector3& pos, LLVector3& scale, LLQuaternion& rot);
virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num,
@@ -176,12 +172,15 @@ public:
void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; }
virtual BOOL isAttachment() const { return FALSE; }
+ const std::string& getAttachmentItemName();
+
+ virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment
virtual BOOL isHUDAttachment() const { return FALSE; }
+ virtual BOOL isTempAttachment() const;
+
virtual void updateRadius() {};
virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius()
- BOOL isJointChild() const { return mJointInfo ? TRUE : FALSE; }
- EHavokJointType getJointType() const { return mJointInfo ? mJointInfo->mJointType : HJT_INVALID; }
// for jointed and other parent-relative hacks
LLViewerObject* getSubParent();
const LLViewerObject* getSubParent() const;
@@ -204,6 +203,9 @@ public:
virtual BOOL updateLOD();
virtual BOOL setDrawableParent(LLDrawable* parentp);
F32 getRotTime() { return mRotTime; }
+private:
+ void resetRotTime();
+public:
void resetRot();
void applyAngularVelocity(F32 dt);
@@ -216,14 +218,17 @@ public:
LLViewerRegion* getRegion() const { return mRegionp; }
BOOL isSelected() const { return mUserSelected; }
- virtual void setSelected(BOOL sel) { mUserSelected = sel; mRotTime = 0.f;}
+ virtual void setSelected(BOOL sel);
const LLUUID &getID() const { return mID; }
U32 getLocalID() const { return mLocalID; }
U32 getCRC() const { return mTotalCRC; }
+ S32 getListIndex() const { return mListIndex; }
+ void setListIndex(S32 idx) { mListIndex = idx; }
virtual BOOL isFlexible() const { return FALSE; }
virtual BOOL isSculpted() const { return FALSE; }
+ virtual BOOL isMesh() const { return FALSE; }
virtual BOOL hasLightTexture() const { return FALSE; }
// This method returns true if the object is over land owned by
@@ -231,6 +236,13 @@ public:
// anti-encroachment is enabled
bool isReturnable();
+ void buildReturnablesForChildrenVO( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion );
+ void constructAndAddReturnable( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion );
+
+ // This method returns true if the object crosses
+ // any parcel bounds in the region.
+ bool crossesParcelBounds();
+
/*
// This method will scan through this object, and then query the
// selection manager to see if the local agent probably has the
@@ -253,17 +265,17 @@ public:
//detect if given line segment (in agent space) intersects with this viewer object.
//returns TRUE if intersection detected and returns information about intersection
- virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ virtual BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
- virtual BOOL lineSegmentBoundingBox(const LLVector3& start, const LLVector3& end);
+ virtual BOOL lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end);
virtual const LLVector3d getPositionGlobal() const;
virtual const LLVector3 &getPositionRegion() const;
@@ -292,12 +304,15 @@ public:
inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE);
inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE);
- void sendRotationUpdate() const;
/*virtual*/ void setNumTEs(const U8 num_tes);
/*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry);
/*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
- S32 setTETextureCore(const U8 te, const LLUUID& uuid, LLHost host);
+ /*virtual*/ S32 setTENormalMap(const U8 te, const LLUUID &uuid);
+ /*virtual*/ S32 setTESpecularMap(const U8 te, const LLUUID &uuid);
+ S32 setTETextureCore(const U8 te, LLViewerTexture *image);
+ S32 setTENormalMapCore(const U8 te, LLViewerTexture *image);
+ S32 setTESpecularMapCore(const U8 te, LLViewerTexture *image);
/*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color);
/*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color);
/*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
@@ -314,16 +329,46 @@ public:
/*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright );
/*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags );
/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
+ /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
+ /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams);
+
+ // Used by Materials update functions to properly kick off rebuilds
+ // of VBs etc when materials updates require changes.
+ //
+ void refreshMaterials();
+
/*virtual*/ BOOL setMaterial(const U8 material);
virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive
- void changeTEImage(S32 index, LLViewerTexture* new_image) ;
+ virtual void changeTEImage(S32 index, LLViewerTexture* new_image) ;
+ virtual void changeTENormalMap(S32 index, LLViewerTexture* new_image) ;
+ virtual void changeTESpecularMap(S32 index, LLViewerTexture* new_image) ;
LLViewerTexture *getTEImage(const U8 te) const;
+ LLViewerTexture *getTENormalMap(const U8 te) const;
+ LLViewerTexture *getTESpecularMap(const U8 te) const;
+ bool isImageAlphaBlended(const U8 te) const;
+
void fitFaceTexture(const U8 face);
void sendTEUpdate() const; // Sends packed representation of all texture entry information
virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE);
+ virtual F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL, F32* unscaled_value = NULL) const;
+ virtual U32 getTriangleCount(S32* vcount = NULL) const;
+ virtual U32 getHighLODTriangleCount();
+
+ void setObjectCost(F32 cost);
+ F32 getObjectCost();
+
+ void setLinksetCost(F32 cost);
+ F32 getLinksetCost();
+
+ void setPhysicsCost(F32 cost);
+ F32 getPhysicsCost();
+
+ void setLinksetPhysicsCost(F32 cost);
+ F32 getLinksetPhysicsCost();
+
void sendShapeUpdate();
U8 getState() { return mState; }
@@ -363,7 +408,7 @@ public:
void markForUpdate(BOOL priority);
void updateVolume(const LLVolumeParams& volume_params);
- virtual void updateSpatialExtents(LLVector3& min, LLVector3& max);
+ virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max);
virtual F32 getBinRadius();
LLBBox getBoundingBoxAgent() const;
@@ -374,9 +419,10 @@ public:
void setDrawableState(U32 state, BOOL recursive = TRUE);
void clearDrawableState(U32 state, BOOL recursive = TRUE);
+ BOOL isDrawableState(U32 state, BOOL recursive = TRUE) const;
// Called when the drawable shifts
- virtual void onShift(const LLVector3 &shift_vector) { }
+ virtual void onShift(const LLVector4a &shift_vector) { }
//////////////////////////////////////
//
@@ -400,12 +446,15 @@ public:
// manager until we have better iterators.
void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging.
+ void updateTextureInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
LLInventoryObject* getInventoryObject(const LLUUID& item_id);
void getInventoryContents(LLInventoryObject::object_list_t& objects);
LLInventoryObject* getInventoryRoot();
LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id);
S16 getInventorySerial() const { return mInventorySerialNum; }
+ bool isTextureInInventory(LLViewerInventoryItem* item);
+
// These functions does viewer-side only object inventory modifications
void updateViewerInventoryAsset(
const LLViewerInventoryItem* item,
@@ -436,21 +485,38 @@ public:
BOOL permCopy() const;
BOOL permMove() const;
BOOL permTransfer() const;
- inline BOOL usePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); }
+ inline BOOL flagUsePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); }
+ inline BOOL flagObjectAnyOwner() const { return ((mFlags & FLAGS_OBJECT_ANY_OWNER) != 0); }
+ inline BOOL flagObjectYouOwner() const { return ((mFlags & FLAGS_OBJECT_YOU_OWNER) != 0); }
+ inline BOOL flagObjectGroupOwned() const { return ((mFlags & FLAGS_OBJECT_GROUP_OWNED) != 0); }
+ inline BOOL flagObjectOwnerModify() const { return ((mFlags & FLAGS_OBJECT_OWNER_MODIFY) != 0); }
+ inline BOOL flagObjectModify() const { return ((mFlags & FLAGS_OBJECT_MODIFY) != 0); }
+ inline BOOL flagObjectCopy() const { return ((mFlags & FLAGS_OBJECT_COPY) != 0); }
+ inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); }
+ inline BOOL flagObjectTransfer() const { return ((mFlags & FLAGS_OBJECT_TRANSFER) != 0); }
+ inline BOOL flagObjectPermanent() const { return ((mFlags & FLAGS_AFFECTS_NAVMESH) != 0); }
+ inline BOOL flagCharacter() const { return ((mFlags & FLAGS_CHARACTER) != 0); }
+ inline BOOL flagVolumeDetect() const { return ((mFlags & FLAGS_VOLUME_DETECT) != 0); }
+ inline BOOL flagIncludeInSearch() const { return ((mFlags & FLAGS_INCLUDE_IN_SEARCH) != 0); }
inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); }
inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); }
inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); }
inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); }
inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); }
- inline BOOL flagCastShadows() const { return ((mFlags & FLAGS_CAST_SHADOWS) != 0); }
inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); }
- inline BOOL flagTemporary() const { return ((mFlags & FLAGS_TEMPORARY) != 0); }
inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); }
inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); }
inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); }
inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); }
- inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); }
+ U8 getPhysicsShapeType() const;
+ inline F32 getPhysicsGravity() const { return mPhysicsGravity; }
+ inline F32 getPhysicsFriction() const { return mPhysicsFriction; }
+ inline F32 getPhysicsDensity() const { return mPhysicsDensity; }
+ inline F32 getPhysicsRestitution() const { return mPhysicsRestitution; }
+
+ bool isPermanentEnforced() const;
+
bool getIncludeInSearch() const;
void setIncludeInSearch(bool include_in_search);
@@ -464,8 +530,15 @@ public:
void setRegion(LLViewerRegion *regionp);
virtual void updateRegion(LLViewerRegion *regionp);
- void updateFlags();
+ void updateFlags(BOOL physics_changed = FALSE);
+ void loadFlags(U32 flags); //load flags from cache or from message
BOOL setFlags(U32 flag, BOOL state);
+ BOOL setFlagsWithoutUpdate(U32 flag, BOOL state);
+ void setPhysicsShapeType(U8 type);
+ void setPhysicsGravity(F32 gravity);
+ void setPhysicsFriction(F32 friction);
+ void setPhysicsDensity(F32 density);
+ void setPhysicsRestitution(F32 restitution);
virtual void dump() const;
static U32 getNumZombieObjects() { return sNumZombieObjects; }
@@ -489,6 +562,13 @@ public:
friend class LLViewerMediaList;
public:
+ static void unpackVector3(LLDataPackerBinaryBuffer* dp, LLVector3& value, std::string name);
+ static void unpackUUID(LLDataPackerBinaryBuffer* dp, LLUUID& value, std::string name);
+ static void unpackU32(LLDataPackerBinaryBuffer* dp, U32& value, std::string name);
+ static void unpackU8(LLDataPackerBinaryBuffer* dp, U8& value, std::string name);
+ static U32 unpackParentID(LLDataPackerBinaryBuffer* dp, U32& parent_id);
+
+public:
//counter-translation
void resetChildrenPosition(const LLVector3& offset, BOOL simplified = FALSE) ;
//counter-rotation
@@ -509,7 +589,9 @@ private:
U32 checkMediaURL(const std::string &media_url);
// Motion prediction between updates
- void interpolateLinearMotion(const F64 & time, const F32 & dt);
+ void interpolateLinearMotion(const F64SecondsImplicit & time, const F32SecondsImplicit & dt);
+
+ static void initObjectDataMap();
public:
//
@@ -517,7 +599,7 @@ public:
//
typedef enum e_vo_types
{
- LL_VO_CLOUDS = LL_PCODE_APP | 0x20,
+ LL_VO_CLOUDS = LL_PCODE_APP | 0x20, // no longer used
LL_VO_SURFACE_PATCH = LL_PCODE_APP | 0x30,
LL_VO_WL_SKY = LL_PCODE_APP | 0x40,
LL_VO_SQUARE_TORUS = LL_PCODE_APP | 0x50,
@@ -530,7 +612,15 @@ public:
LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0,
} EVOType;
+ typedef enum e_physics_shape_types
+ {
+ PHYSICS_SHAPE_PRIM = 0,
+ PHYSICS_SHAPE_NONE,
+ PHYSICS_SHAPE_CONVEX_HULL,
+ } EPhysicsShapeType;
+
LLUUID mID;
+ LLUUID mOwnerID; //null if unknown
// unique within region, not unique across regions
// Local ID = 0 is not used
@@ -539,15 +629,31 @@ public:
// Last total CRC received from sim, used for caching
U32 mTotalCRC;
+ // index into LLViewerObjectList::mActiveObjects or -1 if not in list
+ S32 mListIndex;
+
LLPointer<LLViewerTexture> *mTEImages;
+ LLPointer<LLViewerTexture> *mTENormalMaps;
+ LLPointer<LLViewerTexture> *mTESpecularMaps;
// Selection, picking and rendering variables
U32 mGLName; // GL "name" used by selection code
BOOL mbCanSelect; // true if user can select this object by clicking
+private:
// Grabbed from UPDATE_FLAGS
U32 mFlags;
+ static std::map<std::string, U32> sObjectDataMap;
+public:
+ // Sent to sim in UPDATE_FLAGS, received in ObjectPhysicsProperties
+ U8 mPhysicsShapeType;
+ F32 mPhysicsGravity;
+ F32 mPhysicsFriction;
+ F32 mPhysicsDensity;
+ F32 mPhysicsRestitution;
+
+
// Pipeline classes
LLPointer<LLDrawable> mDrawable;
@@ -562,7 +668,7 @@ public:
// TODO: Make all this stuff private. JC
LLPointer<LLHUDText> mText;
- LLPointer<LLHUDIcon> mIcon;
+ LLPointer<class LLHUDIcon> mIcon;
static BOOL sUseSharedDrawables;
@@ -590,16 +696,16 @@ protected:
//
static void processTaskInvFile(void** user_data, S32 error_code, LLExtStat ext_status);
- void loadTaskInvFile(const std::string& filename);
+ BOOL loadTaskInvFile(const std::string& filename);
void doInventoryCallback();
BOOL isOnMap();
void unpackParticleSource(const S32 block_num, const LLUUID& owner_id);
- void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id);
+ void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy);
void deleteParticleSource();
void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id);
-
+
private:
void setNameValueList(const std::string& list); // clears nv pairs and then individually adds \n separated NV pairs from \0 terminated string
void deleteTEImages(); // correctly deletes list of images
@@ -610,8 +716,8 @@ protected:
child_list_t mChildList;
- F64 mLastInterpUpdateSecs; // Last update for purposes of interpolation
- F64 mLastMessageUpdateSecs; // Last update from a message from the simulator
+ F64Seconds mLastInterpUpdateSecs; // Last update for purposes of interpolation
+ F64Seconds mLastMessageUpdateSecs; // Last update from a message from the simulator
TPACKETID mLatestRecvPacketID; // Latest time stamp on message from simulator
// extra data sent from the sim...currently only used for tree species info
@@ -624,6 +730,10 @@ protected:
F32 mAppAngle; // Apparent visual arc in degrees
F32 mPixelArea; // Apparent area in pixels
+ // IDs of of all items in the object's content which are added to the object's content,
+ // but not updated on the server yet. After item was updated, its ID will be removed from this list.
+ std::list<LLUUID> mPendingInventoryItemsIDs;
+
// This is the object's inventory from the viewer's perspective.
LLInventoryObject::object_list_t* mInventory;
class LLInventoryCallbackInfo
@@ -648,14 +758,20 @@ protected:
BOOL mStatic; // Object doesn't move.
S32 mNumFaces;
- F32 mTimeDilation; // Time dilation sent with the object.
F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega)
- LLQuaternion mLastRot; // last rotation received from the simulator
+ LLQuaternion mAngularVelocityRot; // accumulated rotation from the angular velocity computations
+ LLQuaternion mPreviousRotation;
- LLVOJointInfo* mJointInfo;
U8 mState; // legacy
LLViewerObjectMedia* mMedia; // NULL if no media associated
U8 mClickAction;
+ F32 mObjectCost; //resource cost of this object or -1 if unknown
+ F32 mLinksetCost;
+ F32 mPhysicsCost;
+ F32 mLinksetPhysicsCost;
+
+ bool mCostStale;
+ mutable bool mPhysicsShapeUnknown;
static U32 sNumZombieObjects; // Objects which are dead, but not deleted
@@ -667,12 +783,13 @@ protected:
static S32 sAxisArrowLength;
+
// These two caches are only correct for non-parented objects right now!
mutable LLVector3 mPositionRegion;
mutable LLVector3 mPositionAgent;
- static void setPhaseOutUpdateInterpolationTime(F32 value) { sPhaseOutUpdateInterpolationTime = (F64) value; }
- static void setMaxUpdateInterpolationTime(F32 value) { sMaxUpdateInterpolationTime = (F64) value; }
+ static void setPhaseOutUpdateInterpolationTime(F32 value) { sPhaseOutUpdateInterpolationTime = (F64Seconds) value; }
+ static void setMaxUpdateInterpolationTime(F32 value) { sMaxUpdateInterpolationTime = (F64Seconds) value; }
static void setVelocityInterpolate(BOOL value) { sVelocityInterpolate = value; }
static void setPingInterpolate(BOOL value) { sPingInterpolate = value; }
@@ -680,8 +797,8 @@ protected:
private:
static S32 sNumObjects;
- static F64 sPhaseOutUpdateInterpolationTime; // For motion interpolation
- static F64 sMaxUpdateInterpolationTime; // For motion interpolation
+ static F64Seconds sPhaseOutUpdateInterpolationTime; // For motion interpolation
+ static F64Seconds sMaxUpdateInterpolationTime; // For motion interpolation
static BOOL sVelocityInterpolate;
static BOOL sPingInterpolate;
@@ -744,12 +861,15 @@ public:
virtual F32 getPartSize(S32 idx);
virtual void getGeometry(S32 idx,
- LLStrider<LLVector3>& verticesp,
+ LLStrider<LLVector4a>& verticesp,
LLStrider<LLVector3>& normalsp,
LLStrider<LLVector2>& texcoordsp,
LLStrider<LLColor4U>& colorsp,
+ LLStrider<LLColor4U>& emissivep,
LLStrider<U16>& indicesp) = 0;
+ virtual void getBlendFunc(S32 face, U32& src, U32& dst);
+
F32 mDepth;
};