diff options
Diffstat (limited to 'indra/newview/llviewerobject.h')
-rw-r--r-- | indra/newview/llviewerobject.h | 78 |
1 files changed, 60 insertions, 18 deletions
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 0005cdf14e..80da7b2f73 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -28,6 +28,7 @@ #define LL_LLVIEWEROBJECT_H #include <map> +#include <unordered_map> #include "llassetstorage.h" //#include "llhudicon.h" @@ -43,6 +44,7 @@ #include "llvertexbuffer.h" #include "llbbox.h" #include "llrigginginfo.h" +#include "llreflectionmap.h" class LLAgent; // TODO: Get rid of this. class LLAudioSource; @@ -121,7 +123,7 @@ protected: BOOL in_use; LLNetworkData *data; }; - std::map<U16, ExtraParameter*> mExtraParameterList; + std::unordered_map<U16, ExtraParameter*> mExtraParameterList; public: typedef std::list<LLPointer<LLViewerObject> > child_list_t; @@ -178,6 +180,19 @@ public: const std::string& getAttachmentItemName() const; virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment + + bool hasRenderMaterialParams() const; + void setHasRenderMaterialParams(bool has_params); + + const LLUUID& getRenderMaterialID(U8 te) const; + + // set the RenderMaterialID for the given TextureEntry + // te - TextureEntry index to set, or -1 for all TEs + // id - asset id of material asset + // update_server - if true, will send updates to server and clear most overrides + void setRenderMaterialID(S32 te, const LLUUID& id, bool update_server = true, bool local_origin = true); + void setRenderMaterialIDs(const LLUUID& id); + virtual BOOL isHUDAttachment() const { return FALSE; } virtual BOOL isTempAttachment() const; @@ -199,6 +214,7 @@ public: // Graphical stuff for objects - maybe broken out into render class later? virtual void updateTextures(); + virtual void faceMappingChanged() {} virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object virtual LLDrawable* createDrawable(LLPipeline *pipeline); @@ -210,6 +226,8 @@ public: F32 getRotTime() { return mRotTime; } private: void resetRotTime(); + void setRenderMaterialIDs(const LLRenderMaterialParams* material_params, bool local_origin); + void rebuildMaterial(); public: void resetRot(); void applyAngularVelocity(F32 dt); @@ -238,6 +256,7 @@ public: virtual BOOL isMesh() const { return FALSE; } virtual BOOL isRiggedMesh() const { return FALSE; } virtual BOOL hasLightTexture() const { return FALSE; } + virtual BOOL isReflectionProbe() const { return FALSE; } // This method returns true if the object is over land owned by // the agent, one of its groups, or it encroaches and @@ -279,6 +298,7 @@ public: S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, + BOOL pick_unselectable = TRUE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point @@ -318,6 +338,7 @@ public: /*virtual*/ void setNumTEs(const U8 num_tes); /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry); + void updateTEMaterialTextures(U8 te); /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid); /*virtual*/ S32 setTENormalMap(const U8 te, const LLUUID &uuid); /*virtual*/ S32 setTESpecularMap(const U8 te, const LLUUID &uuid); @@ -342,6 +363,7 @@ public: /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow); /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams); + virtual S32 setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat); // Used by Materials update functions to properly kick off rebuilds // of VBs etc when materials updates require changes. @@ -356,7 +378,7 @@ public: LLViewerTexture *getTEImage(const U8 te) const; LLViewerTexture *getTENormalMap(const U8 te) const; LLViewerTexture *getTESpecularMap(const U8 te) const; - + bool isImageAlphaBlended(const U8 te) const; void fitFaceTexture(const U8 face); @@ -420,17 +442,15 @@ public: void sendMaterialUpdate() const; - void setCanSelect(BOOL canSelect); - - void setDebugText(const std::string &utf8text); + void setDebugText(const std::string &utf8text, const LLColor4& color = LLColor4::white); + void appendDebugText(const std::string &utf8text); void initHudText(); void restoreHudText(); void setIcon(LLViewerTexture* icon_image); void clearIcon(); - void recursiveMarkForUpdate(BOOL priority); - virtual void markForUpdate(BOOL priority); - void markForUnload(BOOL priority); + void recursiveMarkForUpdate(); + virtual void markForUpdate(); void updateVolume(const LLVolumeParams& volume_params); virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max); virtual F32 getBinRadius(); @@ -472,17 +492,17 @@ public: // manager until we have better iterators. void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new); void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging. - void updateTextureInventory(LLViewerInventoryItem* item, U8 key, bool is_new); + void updateMaterialInventory(LLViewerInventoryItem* item, U8 key, bool is_new); LLInventoryObject* getInventoryObject(const LLUUID& item_id); + LLInventoryItem* getInventoryItem(const LLUUID& item_id); // Get content except for root category void getInventoryContents(LLInventoryObject::object_list_t& objects); LLInventoryObject* getInventoryRoot(); LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id); + LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id, LLAssetType::EType type); S16 getInventorySerial() const { return mInventorySerialNum; } - bool isTextureInInventory(LLViewerInventoryItem* item); - // These functions does viewer-side only object inventory modifications void updateViewerInventoryAsset( const LLViewerInventoryItem* item, @@ -575,7 +595,7 @@ public: virtual S32 getLOD() const { return 3; } virtual U32 getPartitionType() const; - virtual void dirtySpatialGroup(BOOL priority = FALSE) const; + void dirtySpatialGroup() const; virtual void dirtyMesh(); virtual LLNetworkData* getParameterEntry(U16 param_type) const; @@ -586,6 +606,14 @@ public: virtual void parameterChanged(U16 param_type, bool local_origin); virtual void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin); + bool isShrinkWrapped() const { return mShouldShrinkWrap; } + + // Used to improve performance. If an object is likely to rebuild its vertex buffer often + // as a side effect of some update (color update, scale, etc), setting this to true + // will cause it to be pushed deeper into the octree and isolate it from other nodes + // so that nearby objects won't attempt to share a vertex buffer with this object. + void shrinkWrap(); + friend class LLViewerObjectList; friend class LLViewerMediaList; @@ -611,6 +639,9 @@ public: std::vector<LLVector3> mUnselectedChildrenPositions ; private: + void setObjectCostStale(); + bool isAssetInInventory(LLViewerInventoryItem* item, LLAssetType::EType type); + ExtraParameter* createNewParameterEntry(U16 param_type); ExtraParameter* getExtraParameterEntry(U16 param_type) const; ExtraParameter* getExtraParameterEntryCreate(U16 param_type); @@ -645,7 +676,6 @@ public: LL_VO_SKY = LL_PCODE_APP | 0x60, LL_VO_VOID_WATER = LL_PCODE_APP | 0x70, LL_VO_WATER = LL_PCODE_APP | 0x80, - LL_VO_GROUND = LL_PCODE_APP | 0x90, LL_VO_PART_GROUP = LL_PCODE_APP | 0xa0, LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xb0, LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0, @@ -674,10 +704,10 @@ public: LLPointer<LLViewerTexture> *mTEImages; LLPointer<LLViewerTexture> *mTENormalMaps; LLPointer<LLViewerTexture> *mTESpecularMaps; - - // Selection, picking and rendering variables - U32 mGLName; // GL "name" used by selection code - BOOL mbCanSelect; // true if user can select this object by clicking + + // true if user can select this object by clicking under any circumstances (even if pick_unselectable is true) + // can likely be factored out + BOOL mbCanSelect; private: // Grabbed from UPDATE_FLAGS @@ -847,6 +877,9 @@ protected: F32 mLinksetCost; F32 mPhysicsCost; F32 mLinksetPhysicsCost; + + // If true, "shrink wrap" this volume in its spatial partition. See "shrinkWrap" + bool mShouldShrinkWrap = false; bool mCostStale; mutable bool mPhysicsShapeUnknown; @@ -906,6 +939,15 @@ private: LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory. EObjectUpdateType mLastUpdateType; BOOL mLastUpdateCached; + +public: + // reflection probe state + bool mIsReflectionProbe = false; // if true, this object should register itself with LLReflectionProbeManager + LLPointer<LLReflectionMap> mReflectionProbe = nullptr; // reflection probe coupled to this viewer object. If not null, should be deregistered when this object is destroyed + + // the amount of GPU time (in ms) it took to render this object according to LLPipeline::profileAvatar + // -1.f if no profile data available + F32 mGPURenderTime = -1.f; }; /////////////////// @@ -955,7 +997,7 @@ public: LLStrider<LLColor4U>& emissivep, LLStrider<U16>& indicesp) = 0; - virtual void getBlendFunc(S32 face, U32& src, U32& dst); + virtual void getBlendFunc(S32 face, LLRender::eBlendFactor& src, LLRender::eBlendFactor& dst); F32 mDepth; }; |