diff options
Diffstat (limited to 'indra/newview/llviewerobject.h')
-rw-r--r-- | indra/newview/llviewerobject.h | 1426 |
1 files changed, 713 insertions, 713 deletions
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 80da7b2f73..fa2bbd0a15 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -5,21 +5,21 @@ * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -46,7 +46,7 @@ #include "llrigginginfo.h" #include "llreflectionmap.h" -class LLAgent; // TODO: Get rid of this. +class LLAgent; // TODO: Get rid of this. class LLAudioSource; class LLAudioSourceVO; class LLColor4; @@ -75,112 +75,112 @@ class LLMeshCostData; typedef enum e_object_update_type { - OUT_FULL, - OUT_TERSE_IMPROVED, - OUT_FULL_COMPRESSED, - OUT_FULL_CACHED, - OUT_UNKNOWN, + OUT_FULL, + OUT_TERSE_IMPROVED, + OUT_FULL_COMPRESSED, + OUT_FULL_CACHED, + OUT_UNKNOWN, } EObjectUpdateType; // callback typedef for inventory typedef void (*inventory_callback)(LLViewerObject*, - LLInventoryObject::object_list_t*, - S32 serial_num, - void*); + LLInventoryObject::object_list_t*, + S32 serial_num, + void*); // for exporting textured materials from SL struct LLMaterialExportInfo { public: - LLMaterialExportInfo(S32 mat_index, S32 texture_index, LLColor4 color) : - mMaterialIndex(mat_index), mTextureIndex(texture_index), mColor(color) {}; + LLMaterialExportInfo(S32 mat_index, S32 texture_index, LLColor4 color) : + mMaterialIndex(mat_index), mTextureIndex(texture_index), mColor(color) {}; - S32 mMaterialIndex; - S32 mTextureIndex; - LLColor4 mColor; + S32 mMaterialIndex; + S32 mTextureIndex; + LLColor4 mColor; }; struct PotentialReturnableObject { - LLBBox box; - LLViewerRegion* pRegion; + LLBBox box; + LLViewerRegion* pRegion; }; //============================================================================ -class LLViewerObject -: public LLPrimitive, - public LLRefCount, - public LLGLUpdate +class LLViewerObject +: public LLPrimitive, + public LLRefCount, + public LLGLUpdate { protected: - virtual ~LLViewerObject(); // use unref() + virtual ~LLViewerObject(); // use unref() - // TomY: Provide for a list of extra parameter structures, mapped by structure name - struct ExtraParameter - { - BOOL in_use; - LLNetworkData *data; - }; - std::unordered_map<U16, ExtraParameter*> mExtraParameterList; + // TomY: Provide for a list of extra parameter structures, mapped by structure name + struct ExtraParameter + { + BOOL in_use; + LLNetworkData *data; + }; + std::unordered_map<U16, ExtraParameter*> mExtraParameterList; public: - typedef std::list<LLPointer<LLViewerObject> > child_list_t; - typedef std::list<LLPointer<LLViewerObject> > vobj_list_t; + typedef std::list<LLPointer<LLViewerObject> > child_list_t; + typedef std::list<LLPointer<LLViewerObject> > vobj_list_t; - typedef const child_list_t const_child_list_t; + typedef const child_list_t const_child_list_t; - LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, BOOL is_global = FALSE); + LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, BOOL is_global = FALSE); - virtual void markDead(); // Mark this object as dead, and clean up its references - BOOL isDead() const {return mDead;} - BOOL isOrphaned() const { return mOrphaned; } - BOOL isParticleSource() const; + virtual void markDead(); // Mark this object as dead, and clean up its references + BOOL isDead() const {return mDead;} + BOOL isOrphaned() const { return mOrphaned; } + BOOL isParticleSource() const; - virtual LLVOAvatar* asAvatar(); + virtual LLVOAvatar* asAvatar(); - LLVOAvatar* getAvatarAncestor(); + LLVOAvatar* getAvatarAncestor(); - static void initVOClasses(); - static void cleanupVOClasses(); + static void initVOClasses(); + static void cleanupVOClasses(); - void addNVPair(const std::string& data); - BOOL removeNVPair(const std::string& name); - LLNameValue* getNVPair(const std::string& name) const; // null if no name value pair by that name + void addNVPair(const std::string& data); + BOOL removeNVPair(const std::string& name); + LLNameValue* getNVPair(const std::string& name) const; // null if no name value pair by that name - // Object create and update functions - virtual void idleUpdate(LLAgent &agent, const F64 &time); + // Object create and update functions + virtual void idleUpdate(LLAgent &agent, const F64 &time); - // Types of media we can associate - enum { MEDIA_NONE = 0, MEDIA_SET = 1 }; + // Types of media we can associate + enum { MEDIA_NONE = 0, MEDIA_SET = 1 }; - // Return codes for processUpdateMessage - enum { - MEDIA_URL_REMOVED = 0x1, - MEDIA_URL_ADDED = 0x2, - MEDIA_URL_UPDATED = 0x4, + // Return codes for processUpdateMessage + enum { + MEDIA_URL_REMOVED = 0x1, + MEDIA_URL_ADDED = 0x2, + MEDIA_URL_UPDATED = 0x4, MEDIA_FLAGS_CHANGED = 0x8, INVALID_UPDATE = 0x80000000 }; - static U32 extractSpatialExtents(LLDataPackerBinaryBuffer *dp, LLVector3& pos, LLVector3& scale, LLQuaternion& rot); - virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, - void **user_data, - U32 block_num, - const EObjectUpdateType update_type, - LLDataPacker *dp); + static U32 extractSpatialExtents(LLDataPackerBinaryBuffer *dp, LLVector3& pos, LLVector3& scale, LLQuaternion& rot); + virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, + void **user_data, + U32 block_num, + const EObjectUpdateType update_type, + LLDataPacker *dp); + + virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate. + BOOL onActiveList() const {return mOnActiveList;} + void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; } - virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate. - BOOL onActiveList() const {return mOnActiveList;} - void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; } + virtual BOOL isAttachment() const { return FALSE; } + const std::string& getAttachmentItemName() const; - virtual BOOL isAttachment() const { return FALSE; } - const std::string& getAttachmentItemName() const; + virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment - virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment - bool hasRenderMaterialParams() const; void setHasRenderMaterialParams(bool has_params); @@ -193,419 +193,419 @@ public: void setRenderMaterialID(S32 te, const LLUUID& id, bool update_server = true, bool local_origin = true); void setRenderMaterialIDs(const LLUUID& id); - virtual BOOL isHUDAttachment() const { return FALSE; } - virtual BOOL isTempAttachment() const; + virtual BOOL isHUDAttachment() const { return FALSE; } + virtual BOOL isTempAttachment() const; + + virtual BOOL isHiglightedOrBeacon() const; - virtual BOOL isHiglightedOrBeacon() const; + virtual void updateRadius() {}; + virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius() - virtual void updateRadius() {}; - virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius() - - // for jointed and other parent-relative hacks - LLViewerObject* getSubParent(); - const LLViewerObject* getSubParent() const; - - // Object visiblility and GPW functions - virtual void setPixelAreaAndAngle(LLAgent &agent); // Override to generate accurate apparent angle and area + // for jointed and other parent-relative hacks + LLViewerObject* getSubParent(); + const LLViewerObject* getSubParent() const; - virtual U32 getNumVertices() const; - virtual U32 getNumIndices() const; - S32 getNumFaces() const { return mNumFaces; } + // Object visiblility and GPW functions + virtual void setPixelAreaAndAngle(LLAgent &agent); // Override to generate accurate apparent angle and area - // Graphical stuff for objects - maybe broken out into render class later? - virtual void updateTextures(); + virtual U32 getNumVertices() const; + virtual U32 getNumIndices() const; + S32 getNumFaces() const { return mNumFaces; } + + // Graphical stuff for objects - maybe broken out into render class later? + virtual void updateTextures(); virtual void faceMappingChanged() {} - virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object - - virtual LLDrawable* createDrawable(LLPipeline *pipeline); - virtual BOOL updateGeometry(LLDrawable *drawable); - virtual void updateGL(); - virtual void updateFaceSize(S32 idx); - virtual BOOL updateLOD(); - virtual BOOL setDrawableParent(LLDrawable* parentp); - F32 getRotTime() { return mRotTime; } + virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object + + virtual LLDrawable* createDrawable(LLPipeline *pipeline); + virtual BOOL updateGeometry(LLDrawable *drawable); + virtual void updateGL(); + virtual void updateFaceSize(S32 idx); + virtual BOOL updateLOD(); + virtual BOOL setDrawableParent(LLDrawable* parentp); + F32 getRotTime() { return mRotTime; } private: - void resetRotTime(); - void setRenderMaterialIDs(const LLRenderMaterialParams* material_params, bool local_origin); + void resetRotTime(); + void setRenderMaterialIDs(const LLRenderMaterialParams* material_params, bool local_origin); void rebuildMaterial(); public: - void resetRot(); - void applyAngularVelocity(F32 dt); + void resetRot(); + void applyAngularVelocity(F32 dt); - void setLineWidthForWindowSize(S32 window_width); + void setLineWidthForWindowSize(S32 window_width); - static void increaseArrowLength(); // makes axis arrows for selections longer - static void decreaseArrowLength(); // makes axis arrows for selections shorter + static void increaseArrowLength(); // makes axis arrows for selections longer + static void decreaseArrowLength(); // makes axis arrows for selections shorter - // Accessor functions - LLViewerRegion* getRegion() const { return mRegionp; } + // Accessor functions + LLViewerRegion* getRegion() const { return mRegionp; } - BOOL isSelected() const { return mUserSelected; } + BOOL isSelected() const { return mUserSelected; } // Check whole linkset BOOL isAnySelected() const; - virtual void setSelected(BOOL sel); - - const LLUUID &getID() const { return mID; } - U32 getLocalID() const { return mLocalID; } - U32 getCRC() const { return mTotalCRC; } - S32 getListIndex() const { return mListIndex; } - void setListIndex(S32 idx) { mListIndex = idx; } - - virtual BOOL isFlexible() const { return FALSE; } - virtual BOOL isSculpted() const { return FALSE; } - virtual BOOL isMesh() const { return FALSE; } - virtual BOOL isRiggedMesh() const { return FALSE; } - virtual BOOL hasLightTexture() const { return FALSE; } + virtual void setSelected(BOOL sel); + + const LLUUID &getID() const { return mID; } + U32 getLocalID() const { return mLocalID; } + U32 getCRC() const { return mTotalCRC; } + S32 getListIndex() const { return mListIndex; } + void setListIndex(S32 idx) { mListIndex = idx; } + + virtual BOOL isFlexible() const { return FALSE; } + virtual BOOL isSculpted() const { return FALSE; } + virtual BOOL isMesh() const { return FALSE; } + virtual BOOL isRiggedMesh() const { return FALSE; } + virtual BOOL hasLightTexture() const { return FALSE; } virtual BOOL isReflectionProbe() const { return FALSE; } - // This method returns true if the object is over land owned by - // the agent, one of its groups, or it encroaches and - // anti-encroachment is enabled - bool isReturnable(); + // This method returns true if the object is over land owned by + // the agent, one of its groups, or it encroaches and + // anti-encroachment is enabled + bool isReturnable(); - void buildReturnablesForChildrenVO( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion ); - void constructAndAddReturnable( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion ); + void buildReturnablesForChildrenVO( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion ); + void constructAndAddReturnable( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion ); - // This method returns true if the object crosses - // any parcel bounds in the region. - bool crossesParcelBounds(); + // This method returns true if the object crosses + // any parcel bounds in the region. + bool crossesParcelBounds(); - /* - // This method will scan through this object, and then query the - // selection manager to see if the local agent probably has the - // ability to modify the object. Since this calls into the - // selection manager, you should avoid calling this method from - // there. - BOOL isProbablyModifiable() const; - */ + /* + // This method will scan through this object, and then query the + // selection manager to see if the local agent probably has the + // ability to modify the object. Since this calls into the + // selection manager, you should avoid calling this method from + // there. + BOOL isProbablyModifiable() const; + */ - virtual BOOL setParent(LLViewerObject* parent); + virtual BOOL setParent(LLViewerObject* parent); virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent); virtual void afterReparent(); - virtual void addChild(LLViewerObject *childp); - virtual void removeChild(LLViewerObject *childp); - const_child_list_t& getChildren() const { return mChildList; } - S32 numChildren() const { return mChildList.size(); } - void addThisAndAllChildren(std::vector<LLViewerObject*>& objects); - void addThisAndNonJointChildren(std::vector<LLViewerObject*>& objects); - BOOL isChild(LLViewerObject *childp) const; - BOOL isSeat() const; - - - //detect if given line segment (in agent space) intersects with this viewer object. - //returns TRUE if intersection detected and returns information about intersection - virtual BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, - S32 face = -1, // which face to check, -1 = ALL_SIDES - BOOL pick_transparent = FALSE, - BOOL pick_rigged = FALSE, + virtual void addChild(LLViewerObject *childp); + virtual void removeChild(LLViewerObject *childp); + const_child_list_t& getChildren() const { return mChildList; } + S32 numChildren() const { return mChildList.size(); } + void addThisAndAllChildren(std::vector<LLViewerObject*>& objects); + void addThisAndNonJointChildren(std::vector<LLViewerObject*>& objects); + BOOL isChild(LLViewerObject *childp) const; + BOOL isSeat() const; + + + //detect if given line segment (in agent space) intersects with this viewer object. + //returns TRUE if intersection detected and returns information about intersection + virtual BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, + S32 face = -1, // which face to check, -1 = ALL_SIDES + BOOL pick_transparent = FALSE, + BOOL pick_rigged = FALSE, BOOL pick_unselectable = TRUE, - S32* face_hit = NULL, // which face was hit - LLVector4a* intersection = NULL, // return the intersection point - LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector4a* normal = NULL, // return the surface normal at the intersection point - LLVector4a* tangent = NULL // return the surface tangent at the intersection point - ); - - virtual BOOL lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end); - - virtual const LLVector3d getPositionGlobal() const; - virtual const LLVector3 &getPositionRegion() const; - virtual const LLVector3 getPositionEdit() const; - virtual const LLVector3 &getPositionAgent() const; - virtual const LLVector3 getRenderPosition() const; - - virtual const LLVector3 getPivotPositionAgent() const; // Usually = to getPositionAgent, unless like flex objects it's not - - LLViewerObject* getRootEdit() const; - - const LLQuaternion getRotationRegion() const; - const LLQuaternion getRotationEdit() const; - const LLQuaternion getRenderRotation() const; - virtual const LLMatrix4 getRenderMatrix() const; - - void setPosition(const LLVector3 &pos, BOOL damped = FALSE); - void setPositionGlobal(const LLVector3d &position, BOOL damped = FALSE); - void setPositionRegion(const LLVector3 &position, BOOL damped = FALSE); - void setPositionEdit(const LLVector3 &position, BOOL damped = FALSE); - void setPositionAgent(const LLVector3 &pos_agent, BOOL damped = FALSE); - void setPositionParent(const LLVector3 &pos_parent, BOOL damped = FALSE); - void setPositionAbsoluteGlobal( const LLVector3d &pos_global, BOOL damped = FALSE ); - - virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const { return xform->getWorldMatrix(); } - - inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE); - inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE); - - /*virtual*/ void setNumTEs(const U8 num_tes); - /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry); + S32* face_hit = NULL, // which face was hit + LLVector4a* intersection = NULL, // return the intersection point + LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point + ); + + virtual BOOL lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end); + + virtual const LLVector3d getPositionGlobal() const; + virtual const LLVector3 &getPositionRegion() const; + virtual const LLVector3 getPositionEdit() const; + virtual const LLVector3 &getPositionAgent() const; + virtual const LLVector3 getRenderPosition() const; + + virtual const LLVector3 getPivotPositionAgent() const; // Usually = to getPositionAgent, unless like flex objects it's not + + LLViewerObject* getRootEdit() const; + + const LLQuaternion getRotationRegion() const; + const LLQuaternion getRotationEdit() const; + const LLQuaternion getRenderRotation() const; + virtual const LLMatrix4 getRenderMatrix() const; + + void setPosition(const LLVector3 &pos, BOOL damped = FALSE); + void setPositionGlobal(const LLVector3d &position, BOOL damped = FALSE); + void setPositionRegion(const LLVector3 &position, BOOL damped = FALSE); + void setPositionEdit(const LLVector3 &position, BOOL damped = FALSE); + void setPositionAgent(const LLVector3 &pos_agent, BOOL damped = FALSE); + void setPositionParent(const LLVector3 &pos_parent, BOOL damped = FALSE); + void setPositionAbsoluteGlobal( const LLVector3d &pos_global, BOOL damped = FALSE ); + + virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const { return xform->getWorldMatrix(); } + + inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE); + inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE); + + /*virtual*/ void setNumTEs(const U8 num_tes); + /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry); void updateTEMaterialTextures(U8 te); - /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid); - /*virtual*/ S32 setTENormalMap(const U8 te, const LLUUID &uuid); - /*virtual*/ S32 setTESpecularMap(const U8 te, const LLUUID &uuid); - S32 setTETextureCore(const U8 te, LLViewerTexture *image); - S32 setTENormalMapCore(const U8 te, LLViewerTexture *image); - S32 setTESpecularMapCore(const U8 te, LLViewerTexture *image); - /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color); - /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color); - /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t); - /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s); - /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t); - /*virtual*/ S32 setTEOffset(const U8 te, const F32 s, const F32 t); - /*virtual*/ S32 setTEOffsetS(const U8 te, const F32 s); - /*virtual*/ S32 setTEOffsetT(const U8 te, const F32 t); - /*virtual*/ S32 setTERotation(const U8 te, const F32 r); - /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump ); - /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen ); - /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media ); // *FIXME: this confusingly acts upon a superset of setTETexGen's flags without absorbing its semantics - /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny ); - /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright ); - /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags ); - /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow); - /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); - /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams); + /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid); + /*virtual*/ S32 setTENormalMap(const U8 te, const LLUUID &uuid); + /*virtual*/ S32 setTESpecularMap(const U8 te, const LLUUID &uuid); + S32 setTETextureCore(const U8 te, LLViewerTexture *image); + S32 setTENormalMapCore(const U8 te, LLViewerTexture *image); + S32 setTESpecularMapCore(const U8 te, LLViewerTexture *image); + /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color); + /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color); + /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t); + /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s); + /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t); + /*virtual*/ S32 setTEOffset(const U8 te, const F32 s, const F32 t); + /*virtual*/ S32 setTEOffsetS(const U8 te, const F32 s); + /*virtual*/ S32 setTEOffsetT(const U8 te, const F32 t); + /*virtual*/ S32 setTERotation(const U8 te, const F32 r); + /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump ); + /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen ); + /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media ); // *FIXME: this confusingly acts upon a superset of setTETexGen's flags without absorbing its semantics + /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny ); + /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright ); + /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags ); + /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow); + /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); + /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams); virtual S32 setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat); - // Used by Materials update functions to properly kick off rebuilds - // of VBs etc when materials updates require changes. - // - void refreshMaterials(); + // Used by Materials update functions to properly kick off rebuilds + // of VBs etc when materials updates require changes. + // + void refreshMaterials(); + + /*virtual*/ BOOL setMaterial(const U8 material); + virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive + virtual void changeTEImage(S32 index, LLViewerTexture* new_image) ; + virtual void changeTENormalMap(S32 index, LLViewerTexture* new_image) ; + virtual void changeTESpecularMap(S32 index, LLViewerTexture* new_image) ; + LLViewerTexture *getTEImage(const U8 te) const; + LLViewerTexture *getTENormalMap(const U8 te) const; + LLViewerTexture *getTESpecularMap(const U8 te) const; - /*virtual*/ BOOL setMaterial(const U8 material); - virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive - virtual void changeTEImage(S32 index, LLViewerTexture* new_image) ; - virtual void changeTENormalMap(S32 index, LLViewerTexture* new_image) ; - virtual void changeTESpecularMap(S32 index, LLViewerTexture* new_image) ; - LLViewerTexture *getTEImage(const U8 te) const; - LLViewerTexture *getTENormalMap(const U8 te) const; - LLViewerTexture *getTESpecularMap(const U8 te) const; + bool isImageAlphaBlended(const U8 te) const; - bool isImageAlphaBlended(const U8 te) const; + void fitFaceTexture(const U8 face); + void sendTEUpdate() const; // Sends packed representation of all texture entry information - void fitFaceTexture(const U8 face); - void sendTEUpdate() const; // Sends packed representation of all texture entry information - - virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE); + virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE); S32 getAnimatedObjectMaxTris() const; F32 recursiveGetEstTrianglesMax() const; virtual F32 getEstTrianglesMax() const; virtual F32 getEstTrianglesStreamingCost() const; - virtual F32 getStreamingCost() const; + virtual F32 getStreamingCost() const; virtual bool getCostData(LLMeshCostData& costs) const; - virtual U32 getTriangleCount(S32* vcount = NULL) const; - virtual U32 getHighLODTriangleCount(); + virtual U32 getTriangleCount(S32* vcount = NULL) const; + virtual U32 getHighLODTriangleCount(); F32 recursiveGetScaledSurfaceArea() const; U32 recursiveGetTriangleCount(S32* vcount = NULL) const; - void setObjectCost(F32 cost); - F32 getObjectCost(); - - void setLinksetCost(F32 cost); - F32 getLinksetCost(); - - void setPhysicsCost(F32 cost); - F32 getPhysicsCost(); - - void setLinksetPhysicsCost(F32 cost); - F32 getLinksetPhysicsCost(); - - void sendShapeUpdate(); - - U8 getAttachmentState() { return mAttachmentState; } - - F32 getAppAngle() const { return mAppAngle; } - F32 getPixelArea() const { return mPixelArea; } - void setPixelArea(F32 area) { mPixelArea = area; } - F32 getMaxScale() const; - F32 getMidScale() const; - F32 getMinScale() const; - - // Owner id is this object's owner - void setAttachedSound(const LLUUID &audio_uuid, const LLUUID& owner_id, const F32 gain, const U8 flags); - void adjustAudioGain(const F32 gain); - F32 getSoundCutOffRadius() const { return mSoundCutOffRadius; } - void clearAttachedSound() { mAudioSourcep = NULL; } - - // Create if necessary - LLAudioSource *getAudioSource(const LLUUID& owner_id); - BOOL isAudioSource() const {return mAudioSourcep != NULL;} - - U8 getMediaType() const; - void setMediaType(U8 media_type); - - std::string getMediaURL() const; - void setMediaURL(const std::string& media_url); - - BOOL getMediaPassedWhitelist() const; - void setMediaPassedWhitelist(BOOL passed); - - void sendMaterialUpdate() const; - - void setDebugText(const std::string &utf8text, const LLColor4& color = LLColor4::white); - void appendDebugText(const std::string &utf8text); - void initHudText(); - void restoreHudText(); - void setIcon(LLViewerTexture* icon_image); - void clearIcon(); + void setObjectCost(F32 cost); + F32 getObjectCost(); + + void setLinksetCost(F32 cost); + F32 getLinksetCost(); + + void setPhysicsCost(F32 cost); + F32 getPhysicsCost(); + + void setLinksetPhysicsCost(F32 cost); + F32 getLinksetPhysicsCost(); + + void sendShapeUpdate(); + + U8 getAttachmentState() { return mAttachmentState; } + + F32 getAppAngle() const { return mAppAngle; } + F32 getPixelArea() const { return mPixelArea; } + void setPixelArea(F32 area) { mPixelArea = area; } + F32 getMaxScale() const; + F32 getMidScale() const; + F32 getMinScale() const; + + // Owner id is this object's owner + void setAttachedSound(const LLUUID &audio_uuid, const LLUUID& owner_id, const F32 gain, const U8 flags); + void adjustAudioGain(const F32 gain); + F32 getSoundCutOffRadius() const { return mSoundCutOffRadius; } + void clearAttachedSound() { mAudioSourcep = NULL; } + + // Create if necessary + LLAudioSource *getAudioSource(const LLUUID& owner_id); + BOOL isAudioSource() const {return mAudioSourcep != NULL;} + + U8 getMediaType() const; + void setMediaType(U8 media_type); + + std::string getMediaURL() const; + void setMediaURL(const std::string& media_url); + + BOOL getMediaPassedWhitelist() const; + void setMediaPassedWhitelist(BOOL passed); + + void sendMaterialUpdate() const; + + void setDebugText(const std::string &utf8text, const LLColor4& color = LLColor4::white); + void appendDebugText(const std::string &utf8text); + void initHudText(); + void restoreHudText(); + void setIcon(LLViewerTexture* icon_image); + void clearIcon(); void recursiveMarkForUpdate(); - virtual void markForUpdate(); - void updateVolume(const LLVolumeParams& volume_params); - virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max); - virtual F32 getBinRadius(); - - LLBBox getBoundingBoxAgent() const; - - void updatePositionCaches() const; // Update the global and region position caches from the object (and parent's) xform. - void updateText(); // update text label position - virtual void updateDrawable(BOOL force_damped); // force updates on static objects - - bool isOwnerInMuteList(LLUUID item_id = LLUUID()); - - void setDrawableState(U32 state, BOOL recursive = TRUE); - void clearDrawableState(U32 state, BOOL recursive = TRUE); - BOOL isDrawableState(U32 state, BOOL recursive = TRUE) const; - - // Called when the drawable shifts - virtual void onShift(const LLVector4a &shift_vector) { } - - ////////////////////////////////////// - // - // Inventory methods - // - - // This function is called when someone is interested in a viewer - // object's inventory. The callback is called as soon as the - // viewer object has the inventory stored locally. - void registerInventoryListener(LLVOInventoryListener* listener, void* user_data); - void removeInventoryListener(LLVOInventoryListener* listener); - BOOL isInventoryPending(); - void clearInventoryListeners(); - bool hasInventoryListeners(); - void requestInventory(); - static void processTaskInv(LLMessageSystem* msg, void** user_data); - void removeInventory(const LLUUID& item_id); - - // The updateInventory() call potentially calls into the selection - // manager, so do no call updateInventory() from the selection - // manager until we have better iterators. - void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new); - void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging. - void updateMaterialInventory(LLViewerInventoryItem* item, U8 key, bool is_new); - LLInventoryObject* getInventoryObject(const LLUUID& item_id); - LLInventoryItem* getInventoryItem(const LLUUID& item_id); - - // Get content except for root category - void getInventoryContents(LLInventoryObject::object_list_t& objects); - LLInventoryObject* getInventoryRoot(); - LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id); + virtual void markForUpdate(); + void updateVolume(const LLVolumeParams& volume_params); + virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max); + virtual F32 getBinRadius(); + + LLBBox getBoundingBoxAgent() const; + + void updatePositionCaches() const; // Update the global and region position caches from the object (and parent's) xform. + void updateText(); // update text label position + virtual void updateDrawable(BOOL force_damped); // force updates on static objects + + bool isOwnerInMuteList(LLUUID item_id = LLUUID()); + + void setDrawableState(U32 state, BOOL recursive = TRUE); + void clearDrawableState(U32 state, BOOL recursive = TRUE); + BOOL isDrawableState(U32 state, BOOL recursive = TRUE) const; + + // Called when the drawable shifts + virtual void onShift(const LLVector4a &shift_vector) { } + + ////////////////////////////////////// + // + // Inventory methods + // + + // This function is called when someone is interested in a viewer + // object's inventory. The callback is called as soon as the + // viewer object has the inventory stored locally. + void registerInventoryListener(LLVOInventoryListener* listener, void* user_data); + void removeInventoryListener(LLVOInventoryListener* listener); + BOOL isInventoryPending(); + void clearInventoryListeners(); + bool hasInventoryListeners(); + void requestInventory(); + static void processTaskInv(LLMessageSystem* msg, void** user_data); + void removeInventory(const LLUUID& item_id); + + // The updateInventory() call potentially calls into the selection + // manager, so do no call updateInventory() from the selection + // manager until we have better iterators. + void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new); + void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging. + void updateMaterialInventory(LLViewerInventoryItem* item, U8 key, bool is_new); + LLInventoryObject* getInventoryObject(const LLUUID& item_id); + LLInventoryItem* getInventoryItem(const LLUUID& item_id); + + // Get content except for root category + void getInventoryContents(LLInventoryObject::object_list_t& objects); + LLInventoryObject* getInventoryRoot(); + LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id); LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id, LLAssetType::EType type); - S16 getInventorySerial() const { return mInventorySerialNum; } - - // These functions does viewer-side only object inventory modifications - void updateViewerInventoryAsset( - const LLViewerInventoryItem* item, - const LLUUID& new_asset); - - // This function will make sure that we refresh the inventory. - void dirtyInventory(); - BOOL isInventoryDirty() { return mInventoryDirty; } - - // save a script, which involves removing the old one, and rezzing - // in the new one. This method should be called with the asset id - // of the new and old script AFTER the bytecode has been saved. - void saveScript(const LLViewerInventoryItem* item, BOOL active, bool is_new); - - // move an inventory item out of the task and into agent - // inventory. This operation is based on messaging. No permissions - // checks are made on the viewer - the server will double check. - void moveInventory(const LLUUID& agent_folder, const LLUUID& item_id); - - // Find the number of instances of this object's inventory that are of the given type - S32 countInventoryContents( LLAssetType::EType type ); - - BOOL permAnyOwner() const; - BOOL permYouOwner() const; - BOOL permGroupOwner() const; - BOOL permOwnerModify() const; - BOOL permModify() const; - BOOL permCopy() const; - BOOL permMove() const; - BOOL permTransfer() const; - inline BOOL flagUsePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); } - inline BOOL flagObjectAnyOwner() const { return ((mFlags & FLAGS_OBJECT_ANY_OWNER) != 0); } - inline BOOL flagObjectYouOwner() const { return ((mFlags & FLAGS_OBJECT_YOU_OWNER) != 0); } - inline BOOL flagObjectGroupOwned() const { return ((mFlags & FLAGS_OBJECT_GROUP_OWNED) != 0); } - inline BOOL flagObjectOwnerModify() const { return ((mFlags & FLAGS_OBJECT_OWNER_MODIFY) != 0); } - inline BOOL flagObjectModify() const { return ((mFlags & FLAGS_OBJECT_MODIFY) != 0); } - inline BOOL flagObjectCopy() const { return ((mFlags & FLAGS_OBJECT_COPY) != 0); } - inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); } - inline BOOL flagObjectTransfer() const { return ((mFlags & FLAGS_OBJECT_TRANSFER) != 0); } - inline BOOL flagObjectPermanent() const { return ((mFlags & FLAGS_AFFECTS_NAVMESH) != 0); } - inline BOOL flagCharacter() const { return ((mFlags & FLAGS_CHARACTER) != 0); } - inline BOOL flagVolumeDetect() const { return ((mFlags & FLAGS_VOLUME_DETECT) != 0); } - inline BOOL flagIncludeInSearch() const { return ((mFlags & FLAGS_INCLUDE_IN_SEARCH) != 0); } - inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); } - inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); } - inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); } - inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); } - inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); } - inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); } - inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); } - inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); } - inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); } - inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); } - - U8 getPhysicsShapeType() const; - inline F32 getPhysicsGravity() const { return mPhysicsGravity; } - inline F32 getPhysicsFriction() const { return mPhysicsFriction; } - inline F32 getPhysicsDensity() const { return mPhysicsDensity; } - inline F32 getPhysicsRestitution() const { return mPhysicsRestitution; } - - bool isPermanentEnforced() const; - - bool getIncludeInSearch() const; - void setIncludeInSearch(bool include_in_search); - - // Does "open" object menu item apply? - BOOL allowOpen() const; - - void setClickAction(U8 action) { mClickAction = action; } - U8 getClickAction() const { return mClickAction; } - bool specialHoverCursor() const; // does it have a special hover cursor? - - void setRegion(LLViewerRegion *regionp); - virtual void updateRegion(LLViewerRegion *regionp); - - void updateFlags(BOOL physics_changed = FALSE); - void loadFlags(U32 flags); //load flags from cache or from message - BOOL setFlags(U32 flag, BOOL state); - BOOL setFlagsWithoutUpdate(U32 flag, BOOL state); - void setPhysicsShapeType(U8 type); - void setPhysicsGravity(F32 gravity); - void setPhysicsFriction(F32 friction); - void setPhysicsDensity(F32 density); - void setPhysicsRestitution(F32 restitution); - - virtual void dump() const; - static U32 getNumZombieObjects() { return sNumZombieObjects; } - - void printNameValuePairs() const; - - virtual S32 getLOD() const { return 3; } - virtual U32 getPartitionType() const; - void dirtySpatialGroup() const; - virtual void dirtyMesh(); - - virtual LLNetworkData* getParameterEntry(U16 param_type) const; - virtual bool setParameterEntry(U16 param_type, const LLNetworkData& new_value, bool local_origin); - virtual BOOL getParameterEntryInUse(U16 param_type) const; - virtual bool setParameterEntryInUse(U16 param_type, BOOL in_use, bool local_origin); - // Called when a parameter is changed - virtual void parameterChanged(U16 param_type, bool local_origin); - virtual void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin); - + S16 getInventorySerial() const { return mInventorySerialNum; } + + // These functions does viewer-side only object inventory modifications + void updateViewerInventoryAsset( + const LLViewerInventoryItem* item, + const LLUUID& new_asset); + + // This function will make sure that we refresh the inventory. + void dirtyInventory(); + BOOL isInventoryDirty() { return mInventoryDirty; } + + // save a script, which involves removing the old one, and rezzing + // in the new one. This method should be called with the asset id + // of the new and old script AFTER the bytecode has been saved. + void saveScript(const LLViewerInventoryItem* item, BOOL active, bool is_new); + + // move an inventory item out of the task and into agent + // inventory. This operation is based on messaging. No permissions + // checks are made on the viewer - the server will double check. + void moveInventory(const LLUUID& agent_folder, const LLUUID& item_id); + + // Find the number of instances of this object's inventory that are of the given type + S32 countInventoryContents( LLAssetType::EType type ); + + BOOL permAnyOwner() const; + BOOL permYouOwner() const; + BOOL permGroupOwner() const; + BOOL permOwnerModify() const; + BOOL permModify() const; + BOOL permCopy() const; + BOOL permMove() const; + BOOL permTransfer() const; + inline BOOL flagUsePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); } + inline BOOL flagObjectAnyOwner() const { return ((mFlags & FLAGS_OBJECT_ANY_OWNER) != 0); } + inline BOOL flagObjectYouOwner() const { return ((mFlags & FLAGS_OBJECT_YOU_OWNER) != 0); } + inline BOOL flagObjectGroupOwned() const { return ((mFlags & FLAGS_OBJECT_GROUP_OWNED) != 0); } + inline BOOL flagObjectOwnerModify() const { return ((mFlags & FLAGS_OBJECT_OWNER_MODIFY) != 0); } + inline BOOL flagObjectModify() const { return ((mFlags & FLAGS_OBJECT_MODIFY) != 0); } + inline BOOL flagObjectCopy() const { return ((mFlags & FLAGS_OBJECT_COPY) != 0); } + inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); } + inline BOOL flagObjectTransfer() const { return ((mFlags & FLAGS_OBJECT_TRANSFER) != 0); } + inline BOOL flagObjectPermanent() const { return ((mFlags & FLAGS_AFFECTS_NAVMESH) != 0); } + inline BOOL flagCharacter() const { return ((mFlags & FLAGS_CHARACTER) != 0); } + inline BOOL flagVolumeDetect() const { return ((mFlags & FLAGS_VOLUME_DETECT) != 0); } + inline BOOL flagIncludeInSearch() const { return ((mFlags & FLAGS_INCLUDE_IN_SEARCH) != 0); } + inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); } + inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); } + inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); } + inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); } + inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); } + inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); } + inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); } + inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); } + inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); } + inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); } + + U8 getPhysicsShapeType() const; + inline F32 getPhysicsGravity() const { return mPhysicsGravity; } + inline F32 getPhysicsFriction() const { return mPhysicsFriction; } + inline F32 getPhysicsDensity() const { return mPhysicsDensity; } + inline F32 getPhysicsRestitution() const { return mPhysicsRestitution; } + + bool isPermanentEnforced() const; + + bool getIncludeInSearch() const; + void setIncludeInSearch(bool include_in_search); + + // Does "open" object menu item apply? + BOOL allowOpen() const; + + void setClickAction(U8 action) { mClickAction = action; } + U8 getClickAction() const { return mClickAction; } + bool specialHoverCursor() const; // does it have a special hover cursor? + + void setRegion(LLViewerRegion *regionp); + virtual void updateRegion(LLViewerRegion *regionp); + + void updateFlags(BOOL physics_changed = FALSE); + void loadFlags(U32 flags); //load flags from cache or from message + BOOL setFlags(U32 flag, BOOL state); + BOOL setFlagsWithoutUpdate(U32 flag, BOOL state); + void setPhysicsShapeType(U8 type); + void setPhysicsGravity(F32 gravity); + void setPhysicsFriction(F32 friction); + void setPhysicsDensity(F32 density); + void setPhysicsRestitution(F32 restitution); + + virtual void dump() const; + static U32 getNumZombieObjects() { return sNumZombieObjects; } + + void printNameValuePairs() const; + + virtual S32 getLOD() const { return 3; } + virtual U32 getPartitionType() const; + void dirtySpatialGroup() const; + virtual void dirtyMesh(); + + virtual LLNetworkData* getParameterEntry(U16 param_type) const; + virtual bool setParameterEntry(U16 param_type, const LLNetworkData& new_value, bool local_origin); + virtual BOOL getParameterEntryInUse(U16 param_type) const; + virtual bool setParameterEntryInUse(U16 param_type, BOOL in_use, bool local_origin); + // Called when a parameter is changed + virtual void parameterChanged(U16 param_type, bool local_origin); + virtual void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin); + bool isShrinkWrapped() const { return mShouldShrinkWrap; } // Used to improve performance. If an object is likely to rebuild its vertex buffer often @@ -614,137 +614,137 @@ public: // so that nearby objects won't attempt to share a vertex buffer with this object. void shrinkWrap(); - friend class LLViewerObjectList; - friend class LLViewerMediaList; + friend class LLViewerObjectList; + friend class LLViewerMediaList; public: - LLViewerTexture* getBakedTextureForMagicId(const LLUUID& id); - void updateAvatarMeshVisibility(const LLUUID& id, const LLUUID& old_id); - void refreshBakeTexture(); + LLViewerTexture* getBakedTextureForMagicId(const LLUUID& id); + void updateAvatarMeshVisibility(const LLUUID& id, const LLUUID& old_id); + void refreshBakeTexture(); public: - static void unpackVector3(LLDataPackerBinaryBuffer* dp, LLVector3& value, std::string name); - static void unpackUUID(LLDataPackerBinaryBuffer* dp, LLUUID& value, std::string name); - static void unpackU32(LLDataPackerBinaryBuffer* dp, U32& value, std::string name); - static void unpackU8(LLDataPackerBinaryBuffer* dp, U8& value, std::string name); - static U32 unpackParentID(LLDataPackerBinaryBuffer* dp, U32& parent_id); + static void unpackVector3(LLDataPackerBinaryBuffer* dp, LLVector3& value, std::string name); + static void unpackUUID(LLDataPackerBinaryBuffer* dp, LLUUID& value, std::string name); + static void unpackU32(LLDataPackerBinaryBuffer* dp, U32& value, std::string name); + static void unpackU8(LLDataPackerBinaryBuffer* dp, U8& value, std::string name); + static U32 unpackParentID(LLDataPackerBinaryBuffer* dp, U32& parent_id); public: - //counter-translation - void resetChildrenPosition(const LLVector3& offset, BOOL simplified = FALSE, BOOL skip_avatar_child = FALSE) ; - //counter-rotation - void resetChildrenRotationAndPosition(const std::vector<LLQuaternion>& rotations, - const std::vector<LLVector3>& positions) ; - void saveUnselectedChildrenRotation(std::vector<LLQuaternion>& rotations) ; - void saveUnselectedChildrenPosition(std::vector<LLVector3>& positions) ; - std::vector<LLVector3> mUnselectedChildrenPositions ; + //counter-translation + void resetChildrenPosition(const LLVector3& offset, BOOL simplified = FALSE, BOOL skip_avatar_child = FALSE) ; + //counter-rotation + void resetChildrenRotationAndPosition(const std::vector<LLQuaternion>& rotations, + const std::vector<LLVector3>& positions) ; + void saveUnselectedChildrenRotation(std::vector<LLQuaternion>& rotations) ; + void saveUnselectedChildrenPosition(std::vector<LLVector3>& positions) ; + std::vector<LLVector3> mUnselectedChildrenPositions ; private: void setObjectCostStale(); bool isAssetInInventory(LLViewerInventoryItem* item, LLAssetType::EType type); - ExtraParameter* createNewParameterEntry(U16 param_type); - ExtraParameter* getExtraParameterEntry(U16 param_type) const; - ExtraParameter* getExtraParameterEntryCreate(U16 param_type); - bool unpackParameterEntry(U16 param_type, LLDataPacker *dp); + ExtraParameter* createNewParameterEntry(U16 param_type); + ExtraParameter* getExtraParameterEntry(U16 param_type) const; + ExtraParameter* getExtraParameterEntryCreate(U16 param_type); + bool unpackParameterEntry(U16 param_type, LLDataPacker *dp); // This function checks to see if the given media URL has changed its version // and the update wasn't due to this agent's last action. U32 checkMediaURL(const std::string &media_url); - - // Motion prediction between updates - void interpolateLinearMotion(const F64SecondsImplicit & frame_time, const F32SecondsImplicit & dt); - static void initObjectDataMap(); + // Motion prediction between updates + void interpolateLinearMotion(const F64SecondsImplicit & frame_time, const F32SecondsImplicit & dt); - // forms task inventory request if none are pending, marks request as pending - void fetchInventoryFromServer(); + static void initObjectDataMap(); - // forms task inventory request after some time passed, marks request as pending - void fetchInventoryDelayed(const F64 &time_seconds); - static void fetchInventoryDelayedCoro(const LLUUID task_inv, const F64 time_seconds); + // forms task inventory request if none are pending, marks request as pending + void fetchInventoryFromServer(); + + // forms task inventory request after some time passed, marks request as pending + void fetchInventoryDelayed(const F64 &time_seconds); + static void fetchInventoryDelayedCoro(const LLUUID task_inv, const F64 time_seconds); public: - // - // Viewer-side only types - use the LL_PCODE_APP mask. - // - typedef enum e_vo_types - { - LL_VO_CLOUDS = LL_PCODE_APP | 0x20, // no longer used - LL_VO_SURFACE_PATCH = LL_PCODE_APP | 0x30, - LL_VO_WL_SKY = LL_PCODE_APP | 0x40, - LL_VO_SQUARE_TORUS = LL_PCODE_APP | 0x50, - LL_VO_SKY = LL_PCODE_APP | 0x60, - LL_VO_VOID_WATER = LL_PCODE_APP | 0x70, - LL_VO_WATER = LL_PCODE_APP | 0x80, - LL_VO_PART_GROUP = LL_PCODE_APP | 0xa0, - LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xb0, - LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0, - } EVOType; - - typedef enum e_physics_shape_types - { - PHYSICS_SHAPE_PRIM = 0, - PHYSICS_SHAPE_NONE, - PHYSICS_SHAPE_CONVEX_HULL, - } EPhysicsShapeType; - - LLUUID mID; - LLUUID mOwnerID; //null if unknown - - // unique within region, not unique across regions - // Local ID = 0 is not used - U32 mLocalID; - - // Last total CRC received from sim, used for caching - U32 mTotalCRC; - - // index into LLViewerObjectList::mActiveObjects or -1 if not in list - S32 mListIndex; - - LLPointer<LLViewerTexture> *mTEImages; - LLPointer<LLViewerTexture> *mTENormalMaps; - LLPointer<LLViewerTexture> *mTESpecularMaps; - + // + // Viewer-side only types - use the LL_PCODE_APP mask. + // + typedef enum e_vo_types + { + LL_VO_CLOUDS = LL_PCODE_APP | 0x20, // no longer used + LL_VO_SURFACE_PATCH = LL_PCODE_APP | 0x30, + LL_VO_WL_SKY = LL_PCODE_APP | 0x40, + LL_VO_SQUARE_TORUS = LL_PCODE_APP | 0x50, + LL_VO_SKY = LL_PCODE_APP | 0x60, + LL_VO_VOID_WATER = LL_PCODE_APP | 0x70, + LL_VO_WATER = LL_PCODE_APP | 0x80, + LL_VO_PART_GROUP = LL_PCODE_APP | 0xa0, + LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xb0, + LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0, + } EVOType; + + typedef enum e_physics_shape_types + { + PHYSICS_SHAPE_PRIM = 0, + PHYSICS_SHAPE_NONE, + PHYSICS_SHAPE_CONVEX_HULL, + } EPhysicsShapeType; + + LLUUID mID; + LLUUID mOwnerID; //null if unknown + + // unique within region, not unique across regions + // Local ID = 0 is not used + U32 mLocalID; + + // Last total CRC received from sim, used for caching + U32 mTotalCRC; + + // index into LLViewerObjectList::mActiveObjects or -1 if not in list + S32 mListIndex; + + LLPointer<LLViewerTexture> *mTEImages; + LLPointer<LLViewerTexture> *mTENormalMaps; + LLPointer<LLViewerTexture> *mTESpecularMaps; + // true if user can select this object by clicking under any circumstances (even if pick_unselectable is true) // can likely be factored out - BOOL mbCanSelect; + BOOL mbCanSelect; private: - // Grabbed from UPDATE_FLAGS - U32 mFlags; + // Grabbed from UPDATE_FLAGS + U32 mFlags; - static std::map<std::string, U32> sObjectDataMap; + static std::map<std::string, U32> sObjectDataMap; public: - // Sent to sim in UPDATE_FLAGS, received in ObjectPhysicsProperties - U8 mPhysicsShapeType; - F32 mPhysicsGravity; - F32 mPhysicsFriction; - F32 mPhysicsDensity; - F32 mPhysicsRestitution; - + // Sent to sim in UPDATE_FLAGS, received in ObjectPhysicsProperties + U8 mPhysicsShapeType; + F32 mPhysicsGravity; + F32 mPhysicsFriction; + F32 mPhysicsDensity; + F32 mPhysicsRestitution; + - // Pipeline classes - LLPointer<LLDrawable> mDrawable; + // Pipeline classes + LLPointer<LLDrawable> mDrawable; - // Band-aid to select object after all creation initialization is done - BOOL mCreateSelected; + // Band-aid to select object after all creation initialization is done + BOOL mCreateSelected; - // Replace textures with web pages on this object while drawing - BOOL mRenderMedia; + // Replace textures with web pages on this object while drawing + BOOL mRenderMedia; bool mRiggedAttachedWarned; - // In bits - S32 mBestUpdatePrecision; + // In bits + S32 mBestUpdatePrecision; - // TODO: Make all this stuff private. JC - LLPointer<LLHUDText> mText; - LLPointer<class LLHUDIcon> mIcon; + // TODO: Make all this stuff private. JC + LLPointer<LLHUDText> mText; + LLPointer<class LLHUDIcon> mIcon; - std::string mHudText; - LLColor4 mHudTextColor; + std::string mHudText; + LLColor4 mHudTextColor; - static BOOL sUseSharedDrawables; + static BOOL sUseSharedDrawables; public: // Returns mControlAvatar for the edit root prim of this linkset @@ -768,177 +768,177 @@ protected: LLPointer<LLControlAvatar> mControlAvatar; protected: - // delete an item in the inventory, but don't tell the - // server. This is used internally by remove, update, and - // savescript. - void deleteInventoryItem(const LLUUID& item_id); - - // do the update/caching logic. called by saveScript and - // updateInventory. - void doUpdateInventory(LLPointer<LLViewerInventoryItem>& item, U8 key, bool is_new); - - static LLViewerObject *createObject(const LLUUID &id, LLPCode pcode, LLViewerRegion *regionp, S32 flags = 0); - - BOOL setData(const U8 *datap, const U32 data_size); - - // Hide or show HUD, icon and particles - void hideExtraDisplayItems( BOOL hidden ); - - ////////////////////////// - // - // inventory functionality - // - - static void processTaskInvFile(void** user_data, S32 error_code, LLExtStat ext_status); - BOOL loadTaskInvFile(const std::string& filename); - void doInventoryCallback(); - - BOOL isOnMap(); - - void unpackParticleSource(const S32 block_num, const LLUUID& owner_id); - void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy); - void deleteParticleSource(); - void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id); - + // delete an item in the inventory, but don't tell the + // server. This is used internally by remove, update, and + // savescript. + void deleteInventoryItem(const LLUUID& item_id); + + // do the update/caching logic. called by saveScript and + // updateInventory. + void doUpdateInventory(LLPointer<LLViewerInventoryItem>& item, U8 key, bool is_new); + + static LLViewerObject *createObject(const LLUUID &id, LLPCode pcode, LLViewerRegion *regionp, S32 flags = 0); + + BOOL setData(const U8 *datap, const U32 data_size); + + // Hide or show HUD, icon and particles + void hideExtraDisplayItems( BOOL hidden ); + + ////////////////////////// + // + // inventory functionality + // + + static void processTaskInvFile(void** user_data, S32 error_code, LLExtStat ext_status); + BOOL loadTaskInvFile(const std::string& filename); + void doInventoryCallback(); + + BOOL isOnMap(); + + void unpackParticleSource(const S32 block_num, const LLUUID& owner_id); + void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy); + void deleteParticleSource(); + void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id); + private: - void setNameValueList(const std::string& list); // clears nv pairs and then individually adds \n separated NV pairs from \0 terminated string - void deleteTEImages(); // correctly deletes list of images - + void setNameValueList(const std::string& list); // clears nv pairs and then individually adds \n separated NV pairs from \0 terminated string + void deleteTEImages(); // correctly deletes list of images + protected: - typedef std::map<char *, LLNameValue *> name_value_map_t; - name_value_map_t mNameValuePairs; // Any name-value pairs stored by script - - child_list_t mChildList; - - F64Seconds mLastInterpUpdateSecs; // Last update for purposes of interpolation - F64Seconds mLastMessageUpdateSecs; // Last update from a message from the simulator - TPACKETID mLatestRecvPacketID; // Latest time stamp on message from simulator - F64SecondsImplicit mRegionCrossExpire; // frame time we detected region crossing in + wait time - - // extra data sent from the sim...currently only used for tree species info - U8* mData; - - LLPointer<LLViewerPartSourceScript> mPartSourcep; // Particle source associated with this object. - LLAudioSourceVO* mAudioSourcep; - F32 mAudioGain; - F32 mSoundCutOffRadius; - - F32 mAppAngle; // Apparent visual arc in degrees - F32 mPixelArea; // Apparent area in pixels - - // IDs of of all items in the object's content which are added to the object's content, - // but not updated on the server yet. After item was updated, its ID will be removed from this list. - std::list<LLUUID> mPendingInventoryItemsIDs; - - // This is the object's inventory from the viewer's perspective. - LLInventoryObject::object_list_t* mInventory; - class LLInventoryCallbackInfo - { - public: - ~LLInventoryCallbackInfo(); - LLVOInventoryListener* mListener; - void* mInventoryData; - }; - typedef std::list<LLInventoryCallbackInfo*> callback_list_t; - callback_list_t mInventoryCallbacks; - S16 mInventorySerialNum; - S16 mExpectedInventorySerialNum; - - enum EInventoryRequestState - { - INVENTORY_REQUEST_STOPPED, - INVENTORY_REQUEST_WAIT, // delay before requesting - INVENTORY_REQUEST_PENDING, // just did fetchInventoryFromServer() - INVENTORY_XFER // processed response from 'fetch', now doing an xfer - }; - EInventoryRequestState mInvRequestState; - U64 mInvRequestXFerId; - BOOL mInventoryDirty; - - LLViewerRegion *mRegionp; // Region that this object belongs to. - BOOL mDead; - BOOL mOrphaned; // This is an orphaned child - BOOL mUserSelected; // Cached user select information - BOOL mOnActiveList; - BOOL mOnMap; // On the map. - BOOL mStatic; // Object doesn't move. - S32 mSeatCount; - S32 mNumFaces; - - F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega) - LLQuaternion mAngularVelocityRot; // accumulated rotation from the angular velocity computations - LLQuaternion mPreviousRotation; - - U8 mAttachmentState; // this encodes the attachment id in a somewhat complex way. 0 if not an attachment. - LLViewerObjectMedia* mMedia; // NULL if no media associated - U8 mClickAction; - F32 mObjectCost; //resource cost of this object or -1 if unknown - F32 mLinksetCost; - F32 mPhysicsCost; - F32 mLinksetPhysicsCost; - + typedef std::map<char *, LLNameValue *> name_value_map_t; + name_value_map_t mNameValuePairs; // Any name-value pairs stored by script + + child_list_t mChildList; + + F64Seconds mLastInterpUpdateSecs; // Last update for purposes of interpolation + F64Seconds mLastMessageUpdateSecs; // Last update from a message from the simulator + TPACKETID mLatestRecvPacketID; // Latest time stamp on message from simulator + F64SecondsImplicit mRegionCrossExpire; // frame time we detected region crossing in + wait time + + // extra data sent from the sim...currently only used for tree species info + U8* mData; + + LLPointer<LLViewerPartSourceScript> mPartSourcep; // Particle source associated with this object. + LLAudioSourceVO* mAudioSourcep; + F32 mAudioGain; + F32 mSoundCutOffRadius; + + F32 mAppAngle; // Apparent visual arc in degrees + F32 mPixelArea; // Apparent area in pixels + + // IDs of of all items in the object's content which are added to the object's content, + // but not updated on the server yet. After item was updated, its ID will be removed from this list. + std::list<LLUUID> mPendingInventoryItemsIDs; + + // This is the object's inventory from the viewer's perspective. + LLInventoryObject::object_list_t* mInventory; + class LLInventoryCallbackInfo + { + public: + ~LLInventoryCallbackInfo(); + LLVOInventoryListener* mListener; + void* mInventoryData; + }; + typedef std::list<LLInventoryCallbackInfo*> callback_list_t; + callback_list_t mInventoryCallbacks; + S16 mInventorySerialNum; + S16 mExpectedInventorySerialNum; + + enum EInventoryRequestState + { + INVENTORY_REQUEST_STOPPED, + INVENTORY_REQUEST_WAIT, // delay before requesting + INVENTORY_REQUEST_PENDING, // just did fetchInventoryFromServer() + INVENTORY_XFER // processed response from 'fetch', now doing an xfer + }; + EInventoryRequestState mInvRequestState; + U64 mInvRequestXFerId; + BOOL mInventoryDirty; + + LLViewerRegion *mRegionp; // Region that this object belongs to. + BOOL mDead; + BOOL mOrphaned; // This is an orphaned child + BOOL mUserSelected; // Cached user select information + BOOL mOnActiveList; + BOOL mOnMap; // On the map. + BOOL mStatic; // Object doesn't move. + S32 mSeatCount; + S32 mNumFaces; + + F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega) + LLQuaternion mAngularVelocityRot; // accumulated rotation from the angular velocity computations + LLQuaternion mPreviousRotation; + + U8 mAttachmentState; // this encodes the attachment id in a somewhat complex way. 0 if not an attachment. + LLViewerObjectMedia* mMedia; // NULL if no media associated + U8 mClickAction; + F32 mObjectCost; //resource cost of this object or -1 if unknown + F32 mLinksetCost; + F32 mPhysicsCost; + F32 mLinksetPhysicsCost; + // If true, "shrink wrap" this volume in its spatial partition. See "shrinkWrap" bool mShouldShrinkWrap = false; - bool mCostStale; - mutable bool mPhysicsShapeUnknown; + bool mCostStale; + mutable bool mPhysicsShapeUnknown; - static U32 sNumZombieObjects; // Objects which are dead, but not deleted + static U32 sNumZombieObjects; // Objects which are dead, but not deleted - static BOOL sMapDebug; // Map render mode - static LLColor4 sEditSelectColor; - static LLColor4 sNoEditSelectColor; - static F32 sCurrentPulse; - static BOOL sPulseEnabled; + static BOOL sMapDebug; // Map render mode + static LLColor4 sEditSelectColor; + static LLColor4 sNoEditSelectColor; + static F32 sCurrentPulse; + static BOOL sPulseEnabled; - static S32 sAxisArrowLength; + static S32 sAxisArrowLength; - // These two caches are only correct for non-parented objects right now! - mutable LLVector3 mPositionRegion; - mutable LLVector3 mPositionAgent; + // These two caches are only correct for non-parented objects right now! + mutable LLVector3 mPositionRegion; + mutable LLVector3 mPositionAgent; - static void setPhaseOutUpdateInterpolationTime(F32 value) { sPhaseOutUpdateInterpolationTime = (F64Seconds) value; } - static void setMaxUpdateInterpolationTime(F32 value) { sMaxUpdateInterpolationTime = (F64Seconds) value; } - static void setMaxRegionCrossingInterpolationTime(F32 value) { sMaxRegionCrossingInterpolationTime = (F64Seconds) value; } + static void setPhaseOutUpdateInterpolationTime(F32 value) { sPhaseOutUpdateInterpolationTime = (F64Seconds) value; } + static void setMaxUpdateInterpolationTime(F32 value) { sMaxUpdateInterpolationTime = (F64Seconds) value; } + static void setMaxRegionCrossingInterpolationTime(F32 value) { sMaxRegionCrossingInterpolationTime = (F64Seconds) value; } - static void setVelocityInterpolate(BOOL value) { sVelocityInterpolate = value; } - static void setPingInterpolate(BOOL value) { sPingInterpolate = value; } + static void setVelocityInterpolate(BOOL value) { sVelocityInterpolate = value; } + static void setPingInterpolate(BOOL value) { sPingInterpolate = value; } -private: - static S32 sNumObjects; +private: + static S32 sNumObjects; - static F64Seconds sPhaseOutUpdateInterpolationTime; // For motion interpolation - static F64Seconds sMaxUpdateInterpolationTime; // For motion interpolation - static F64Seconds sMaxRegionCrossingInterpolationTime; // For motion interpolation + static F64Seconds sPhaseOutUpdateInterpolationTime; // For motion interpolation + static F64Seconds sMaxUpdateInterpolationTime; // For motion interpolation + static F64Seconds sMaxRegionCrossingInterpolationTime; // For motion interpolation - static BOOL sVelocityInterpolate; - static BOOL sPingInterpolate; + static BOOL sVelocityInterpolate; + static BOOL sPingInterpolate; - bool mCachedOwnerInMuteList; - F64 mCachedMuteListUpdateTime; + bool mCachedOwnerInMuteList; + F64 mCachedMuteListUpdateTime; - //-------------------------------------------------------------------- - // For objects that are attachments - //-------------------------------------------------------------------- + //-------------------------------------------------------------------- + // For objects that are attachments + //-------------------------------------------------------------------- public: - const LLUUID &getAttachmentItemID() const; - void setAttachmentItemID(const LLUUID &id); - const LLUUID &extractAttachmentItemID(); // find&set the inventory item ID of the attached object - EObjectUpdateType getLastUpdateType() const; - void setLastUpdateType(EObjectUpdateType last_update_type); - BOOL getLastUpdateCached() const; - void setLastUpdateCached(BOOL last_update_cached); + const LLUUID &getAttachmentItemID() const; + void setAttachmentItemID(const LLUUID &id); + const LLUUID &extractAttachmentItemID(); // find&set the inventory item ID of the attached object + EObjectUpdateType getLastUpdateType() const; + void setLastUpdateType(EObjectUpdateType last_update_type); + BOOL getLastUpdateCached() const; + void setLastUpdateCached(BOOL last_update_cached); virtual void updateRiggingInfo() {} LLJointRiggingInfoTab mJointRiggingInfoTab; private: - LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory. - EObjectUpdateType mLastUpdateType; - BOOL mLastUpdateCached; + LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory. + EObjectUpdateType mLastUpdateType; + BOOL mLastUpdateCached; public: // reflection probe state @@ -958,58 +958,58 @@ public: inline void LLViewerObject::setRotation(const LLQuaternion& quat, BOOL damped) { - LLPrimitive::setRotation(quat); - setChanged(ROTATED | SILHOUETTE); - updateDrawable(damped); + LLPrimitive::setRotation(quat); + setChanged(ROTATED | SILHOUETTE); + updateDrawable(damped); } inline void LLViewerObject::setRotation(const F32 x, const F32 y, const F32 z, BOOL damped) { - LLPrimitive::setRotation(x, y, z); - setChanged(ROTATED | SILHOUETTE); - updateDrawable(damped); + LLPrimitive::setRotation(x, y, z); + setChanged(ROTATED | SILHOUETTE); + updateDrawable(damped); } class LLViewerObjectMedia { public: - LLViewerObjectMedia() : mMediaURL(), mPassedWhitelist(FALSE), mMediaType(0) { } + LLViewerObjectMedia() : mMediaURL(), mPassedWhitelist(FALSE), mMediaType(0) { } - std::string mMediaURL; // for web pages on surfaces, one per prim - BOOL mPassedWhitelist; // user has OK'd display - U8 mMediaType; // see LLTextureEntry::WEB_PAGE, etc. + std::string mMediaURL; // for web pages on surfaces, one per prim + BOOL mPassedWhitelist; // user has OK'd display + U8 mMediaType; // see LLTextureEntry::WEB_PAGE, etc. }; // subclass of viewer object that can be added to particle partitions class LLAlphaObject : public LLViewerObject { public: - LLAlphaObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) - : LLViewerObject(id,pcode,regionp) - { mDepth = 0.f; } - - virtual F32 getPartSize(S32 idx); - virtual void getGeometry(S32 idx, - LLStrider<LLVector4a>& verticesp, - LLStrider<LLVector3>& normalsp, - LLStrider<LLVector2>& texcoordsp, - LLStrider<LLColor4U>& colorsp, - LLStrider<LLColor4U>& emissivep, - LLStrider<U16>& indicesp) = 0; - - virtual void getBlendFunc(S32 face, LLRender::eBlendFactor& src, LLRender::eBlendFactor& dst); - - F32 mDepth; + LLAlphaObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) + : LLViewerObject(id,pcode,regionp) + { mDepth = 0.f; } + + virtual F32 getPartSize(S32 idx); + virtual void getGeometry(S32 idx, + LLStrider<LLVector4a>& verticesp, + LLStrider<LLVector3>& normalsp, + LLStrider<LLVector2>& texcoordsp, + LLStrider<LLColor4U>& colorsp, + LLStrider<LLColor4U>& emissivep, + LLStrider<U16>& indicesp) = 0; + + virtual void getBlendFunc(S32 face, LLRender::eBlendFactor& src, LLRender::eBlendFactor& dst); + + F32 mDepth; }; class LLStaticViewerObject : public LLViewerObject { public: - LLStaticViewerObject(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp, BOOL is_global = FALSE) - : LLViewerObject(id,pcode,regionp, is_global) - { } + LLStaticViewerObject(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp, BOOL is_global = FALSE) + : LLViewerObject(id,pcode,regionp, is_global) + { } - virtual void updateDrawable(BOOL force_damped); + virtual void updateDrawable(BOOL force_damped); }; |