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-rw-r--r--indra/newview/llviewerobject.h1426
1 files changed, 713 insertions, 713 deletions
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 80da7b2f73..fa2bbd0a15 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -5,21 +5,21 @@
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -46,7 +46,7 @@
#include "llrigginginfo.h"
#include "llreflectionmap.h"
-class LLAgent; // TODO: Get rid of this.
+class LLAgent; // TODO: Get rid of this.
class LLAudioSource;
class LLAudioSourceVO;
class LLColor4;
@@ -75,112 +75,112 @@ class LLMeshCostData;
typedef enum e_object_update_type
{
- OUT_FULL,
- OUT_TERSE_IMPROVED,
- OUT_FULL_COMPRESSED,
- OUT_FULL_CACHED,
- OUT_UNKNOWN,
+ OUT_FULL,
+ OUT_TERSE_IMPROVED,
+ OUT_FULL_COMPRESSED,
+ OUT_FULL_CACHED,
+ OUT_UNKNOWN,
} EObjectUpdateType;
// callback typedef for inventory
typedef void (*inventory_callback)(LLViewerObject*,
- LLInventoryObject::object_list_t*,
- S32 serial_num,
- void*);
+ LLInventoryObject::object_list_t*,
+ S32 serial_num,
+ void*);
// for exporting textured materials from SL
struct LLMaterialExportInfo
{
public:
- LLMaterialExportInfo(S32 mat_index, S32 texture_index, LLColor4 color) :
- mMaterialIndex(mat_index), mTextureIndex(texture_index), mColor(color) {};
+ LLMaterialExportInfo(S32 mat_index, S32 texture_index, LLColor4 color) :
+ mMaterialIndex(mat_index), mTextureIndex(texture_index), mColor(color) {};
- S32 mMaterialIndex;
- S32 mTextureIndex;
- LLColor4 mColor;
+ S32 mMaterialIndex;
+ S32 mTextureIndex;
+ LLColor4 mColor;
};
struct PotentialReturnableObject
{
- LLBBox box;
- LLViewerRegion* pRegion;
+ LLBBox box;
+ LLViewerRegion* pRegion;
};
//============================================================================
-class LLViewerObject
-: public LLPrimitive,
- public LLRefCount,
- public LLGLUpdate
+class LLViewerObject
+: public LLPrimitive,
+ public LLRefCount,
+ public LLGLUpdate
{
protected:
- virtual ~LLViewerObject(); // use unref()
+ virtual ~LLViewerObject(); // use unref()
- // TomY: Provide for a list of extra parameter structures, mapped by structure name
- struct ExtraParameter
- {
- BOOL in_use;
- LLNetworkData *data;
- };
- std::unordered_map<U16, ExtraParameter*> mExtraParameterList;
+ // TomY: Provide for a list of extra parameter structures, mapped by structure name
+ struct ExtraParameter
+ {
+ BOOL in_use;
+ LLNetworkData *data;
+ };
+ std::unordered_map<U16, ExtraParameter*> mExtraParameterList;
public:
- typedef std::list<LLPointer<LLViewerObject> > child_list_t;
- typedef std::list<LLPointer<LLViewerObject> > vobj_list_t;
+ typedef std::list<LLPointer<LLViewerObject> > child_list_t;
+ typedef std::list<LLPointer<LLViewerObject> > vobj_list_t;
- typedef const child_list_t const_child_list_t;
+ typedef const child_list_t const_child_list_t;
- LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, BOOL is_global = FALSE);
+ LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, BOOL is_global = FALSE);
- virtual void markDead(); // Mark this object as dead, and clean up its references
- BOOL isDead() const {return mDead;}
- BOOL isOrphaned() const { return mOrphaned; }
- BOOL isParticleSource() const;
+ virtual void markDead(); // Mark this object as dead, and clean up its references
+ BOOL isDead() const {return mDead;}
+ BOOL isOrphaned() const { return mOrphaned; }
+ BOOL isParticleSource() const;
- virtual LLVOAvatar* asAvatar();
+ virtual LLVOAvatar* asAvatar();
- LLVOAvatar* getAvatarAncestor();
+ LLVOAvatar* getAvatarAncestor();
- static void initVOClasses();
- static void cleanupVOClasses();
+ static void initVOClasses();
+ static void cleanupVOClasses();
- void addNVPair(const std::string& data);
- BOOL removeNVPair(const std::string& name);
- LLNameValue* getNVPair(const std::string& name) const; // null if no name value pair by that name
+ void addNVPair(const std::string& data);
+ BOOL removeNVPair(const std::string& name);
+ LLNameValue* getNVPair(const std::string& name) const; // null if no name value pair by that name
- // Object create and update functions
- virtual void idleUpdate(LLAgent &agent, const F64 &time);
+ // Object create and update functions
+ virtual void idleUpdate(LLAgent &agent, const F64 &time);
- // Types of media we can associate
- enum { MEDIA_NONE = 0, MEDIA_SET = 1 };
+ // Types of media we can associate
+ enum { MEDIA_NONE = 0, MEDIA_SET = 1 };
- // Return codes for processUpdateMessage
- enum {
- MEDIA_URL_REMOVED = 0x1,
- MEDIA_URL_ADDED = 0x2,
- MEDIA_URL_UPDATED = 0x4,
+ // Return codes for processUpdateMessage
+ enum {
+ MEDIA_URL_REMOVED = 0x1,
+ MEDIA_URL_ADDED = 0x2,
+ MEDIA_URL_UPDATED = 0x4,
MEDIA_FLAGS_CHANGED = 0x8,
INVALID_UPDATE = 0x80000000
};
- static U32 extractSpatialExtents(LLDataPackerBinaryBuffer *dp, LLVector3& pos, LLVector3& scale, LLQuaternion& rot);
- virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
- void **user_data,
- U32 block_num,
- const EObjectUpdateType update_type,
- LLDataPacker *dp);
+ static U32 extractSpatialExtents(LLDataPackerBinaryBuffer *dp, LLVector3& pos, LLVector3& scale, LLQuaternion& rot);
+ virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
+ void **user_data,
+ U32 block_num,
+ const EObjectUpdateType update_type,
+ LLDataPacker *dp);
+
+ virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate.
+ BOOL onActiveList() const {return mOnActiveList;}
+ void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; }
- virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate.
- BOOL onActiveList() const {return mOnActiveList;}
- void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; }
+ virtual BOOL isAttachment() const { return FALSE; }
+ const std::string& getAttachmentItemName() const;
- virtual BOOL isAttachment() const { return FALSE; }
- const std::string& getAttachmentItemName() const;
+ virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment
- virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment
-
bool hasRenderMaterialParams() const;
void setHasRenderMaterialParams(bool has_params);
@@ -193,419 +193,419 @@ public:
void setRenderMaterialID(S32 te, const LLUUID& id, bool update_server = true, bool local_origin = true);
void setRenderMaterialIDs(const LLUUID& id);
- virtual BOOL isHUDAttachment() const { return FALSE; }
- virtual BOOL isTempAttachment() const;
+ virtual BOOL isHUDAttachment() const { return FALSE; }
+ virtual BOOL isTempAttachment() const;
+
+ virtual BOOL isHiglightedOrBeacon() const;
- virtual BOOL isHiglightedOrBeacon() const;
+ virtual void updateRadius() {};
+ virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius()
- virtual void updateRadius() {};
- virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius()
-
- // for jointed and other parent-relative hacks
- LLViewerObject* getSubParent();
- const LLViewerObject* getSubParent() const;
-
- // Object visiblility and GPW functions
- virtual void setPixelAreaAndAngle(LLAgent &agent); // Override to generate accurate apparent angle and area
+ // for jointed and other parent-relative hacks
+ LLViewerObject* getSubParent();
+ const LLViewerObject* getSubParent() const;
- virtual U32 getNumVertices() const;
- virtual U32 getNumIndices() const;
- S32 getNumFaces() const { return mNumFaces; }
+ // Object visiblility and GPW functions
+ virtual void setPixelAreaAndAngle(LLAgent &agent); // Override to generate accurate apparent angle and area
- // Graphical stuff for objects - maybe broken out into render class later?
- virtual void updateTextures();
+ virtual U32 getNumVertices() const;
+ virtual U32 getNumIndices() const;
+ S32 getNumFaces() const { return mNumFaces; }
+
+ // Graphical stuff for objects - maybe broken out into render class later?
+ virtual void updateTextures();
virtual void faceMappingChanged() {}
- virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object
-
- virtual LLDrawable* createDrawable(LLPipeline *pipeline);
- virtual BOOL updateGeometry(LLDrawable *drawable);
- virtual void updateGL();
- virtual void updateFaceSize(S32 idx);
- virtual BOOL updateLOD();
- virtual BOOL setDrawableParent(LLDrawable* parentp);
- F32 getRotTime() { return mRotTime; }
+ virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object
+
+ virtual LLDrawable* createDrawable(LLPipeline *pipeline);
+ virtual BOOL updateGeometry(LLDrawable *drawable);
+ virtual void updateGL();
+ virtual void updateFaceSize(S32 idx);
+ virtual BOOL updateLOD();
+ virtual BOOL setDrawableParent(LLDrawable* parentp);
+ F32 getRotTime() { return mRotTime; }
private:
- void resetRotTime();
- void setRenderMaterialIDs(const LLRenderMaterialParams* material_params, bool local_origin);
+ void resetRotTime();
+ void setRenderMaterialIDs(const LLRenderMaterialParams* material_params, bool local_origin);
void rebuildMaterial();
public:
- void resetRot();
- void applyAngularVelocity(F32 dt);
+ void resetRot();
+ void applyAngularVelocity(F32 dt);
- void setLineWidthForWindowSize(S32 window_width);
+ void setLineWidthForWindowSize(S32 window_width);
- static void increaseArrowLength(); // makes axis arrows for selections longer
- static void decreaseArrowLength(); // makes axis arrows for selections shorter
+ static void increaseArrowLength(); // makes axis arrows for selections longer
+ static void decreaseArrowLength(); // makes axis arrows for selections shorter
- // Accessor functions
- LLViewerRegion* getRegion() const { return mRegionp; }
+ // Accessor functions
+ LLViewerRegion* getRegion() const { return mRegionp; }
- BOOL isSelected() const { return mUserSelected; }
+ BOOL isSelected() const { return mUserSelected; }
// Check whole linkset
BOOL isAnySelected() const;
- virtual void setSelected(BOOL sel);
-
- const LLUUID &getID() const { return mID; }
- U32 getLocalID() const { return mLocalID; }
- U32 getCRC() const { return mTotalCRC; }
- S32 getListIndex() const { return mListIndex; }
- void setListIndex(S32 idx) { mListIndex = idx; }
-
- virtual BOOL isFlexible() const { return FALSE; }
- virtual BOOL isSculpted() const { return FALSE; }
- virtual BOOL isMesh() const { return FALSE; }
- virtual BOOL isRiggedMesh() const { return FALSE; }
- virtual BOOL hasLightTexture() const { return FALSE; }
+ virtual void setSelected(BOOL sel);
+
+ const LLUUID &getID() const { return mID; }
+ U32 getLocalID() const { return mLocalID; }
+ U32 getCRC() const { return mTotalCRC; }
+ S32 getListIndex() const { return mListIndex; }
+ void setListIndex(S32 idx) { mListIndex = idx; }
+
+ virtual BOOL isFlexible() const { return FALSE; }
+ virtual BOOL isSculpted() const { return FALSE; }
+ virtual BOOL isMesh() const { return FALSE; }
+ virtual BOOL isRiggedMesh() const { return FALSE; }
+ virtual BOOL hasLightTexture() const { return FALSE; }
virtual BOOL isReflectionProbe() const { return FALSE; }
- // This method returns true if the object is over land owned by
- // the agent, one of its groups, or it encroaches and
- // anti-encroachment is enabled
- bool isReturnable();
+ // This method returns true if the object is over land owned by
+ // the agent, one of its groups, or it encroaches and
+ // anti-encroachment is enabled
+ bool isReturnable();
- void buildReturnablesForChildrenVO( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion );
- void constructAndAddReturnable( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion );
+ void buildReturnablesForChildrenVO( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion );
+ void constructAndAddReturnable( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion );
- // This method returns true if the object crosses
- // any parcel bounds in the region.
- bool crossesParcelBounds();
+ // This method returns true if the object crosses
+ // any parcel bounds in the region.
+ bool crossesParcelBounds();
- /*
- // This method will scan through this object, and then query the
- // selection manager to see if the local agent probably has the
- // ability to modify the object. Since this calls into the
- // selection manager, you should avoid calling this method from
- // there.
- BOOL isProbablyModifiable() const;
- */
+ /*
+ // This method will scan through this object, and then query the
+ // selection manager to see if the local agent probably has the
+ // ability to modify the object. Since this calls into the
+ // selection manager, you should avoid calling this method from
+ // there.
+ BOOL isProbablyModifiable() const;
+ */
- virtual BOOL setParent(LLViewerObject* parent);
+ virtual BOOL setParent(LLViewerObject* parent);
virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent);
virtual void afterReparent();
- virtual void addChild(LLViewerObject *childp);
- virtual void removeChild(LLViewerObject *childp);
- const_child_list_t& getChildren() const { return mChildList; }
- S32 numChildren() const { return mChildList.size(); }
- void addThisAndAllChildren(std::vector<LLViewerObject*>& objects);
- void addThisAndNonJointChildren(std::vector<LLViewerObject*>& objects);
- BOOL isChild(LLViewerObject *childp) const;
- BOOL isSeat() const;
-
-
- //detect if given line segment (in agent space) intersects with this viewer object.
- //returns TRUE if intersection detected and returns information about intersection
- virtual BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
- S32 face = -1, // which face to check, -1 = ALL_SIDES
- BOOL pick_transparent = FALSE,
- BOOL pick_rigged = FALSE,
+ virtual void addChild(LLViewerObject *childp);
+ virtual void removeChild(LLViewerObject *childp);
+ const_child_list_t& getChildren() const { return mChildList; }
+ S32 numChildren() const { return mChildList.size(); }
+ void addThisAndAllChildren(std::vector<LLViewerObject*>& objects);
+ void addThisAndNonJointChildren(std::vector<LLViewerObject*>& objects);
+ BOOL isChild(LLViewerObject *childp) const;
+ BOOL isSeat() const;
+
+
+ //detect if given line segment (in agent space) intersects with this viewer object.
+ //returns TRUE if intersection detected and returns information about intersection
+ virtual BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ S32 face = -1, // which face to check, -1 = ALL_SIDES
+ BOOL pick_transparent = FALSE,
+ BOOL pick_rigged = FALSE,
BOOL pick_unselectable = TRUE,
- S32* face_hit = NULL, // which face was hit
- LLVector4a* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector4a* normal = NULL, // return the surface normal at the intersection point
- LLVector4a* tangent = NULL // return the surface tangent at the intersection point
- );
-
- virtual BOOL lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end);
-
- virtual const LLVector3d getPositionGlobal() const;
- virtual const LLVector3 &getPositionRegion() const;
- virtual const LLVector3 getPositionEdit() const;
- virtual const LLVector3 &getPositionAgent() const;
- virtual const LLVector3 getRenderPosition() const;
-
- virtual const LLVector3 getPivotPositionAgent() const; // Usually = to getPositionAgent, unless like flex objects it's not
-
- LLViewerObject* getRootEdit() const;
-
- const LLQuaternion getRotationRegion() const;
- const LLQuaternion getRotationEdit() const;
- const LLQuaternion getRenderRotation() const;
- virtual const LLMatrix4 getRenderMatrix() const;
-
- void setPosition(const LLVector3 &pos, BOOL damped = FALSE);
- void setPositionGlobal(const LLVector3d &position, BOOL damped = FALSE);
- void setPositionRegion(const LLVector3 &position, BOOL damped = FALSE);
- void setPositionEdit(const LLVector3 &position, BOOL damped = FALSE);
- void setPositionAgent(const LLVector3 &pos_agent, BOOL damped = FALSE);
- void setPositionParent(const LLVector3 &pos_parent, BOOL damped = FALSE);
- void setPositionAbsoluteGlobal( const LLVector3d &pos_global, BOOL damped = FALSE );
-
- virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const { return xform->getWorldMatrix(); }
-
- inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE);
- inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE);
-
- /*virtual*/ void setNumTEs(const U8 num_tes);
- /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry);
+ S32* face_hit = NULL, // which face was hit
+ LLVector4a* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
+ );
+
+ virtual BOOL lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end);
+
+ virtual const LLVector3d getPositionGlobal() const;
+ virtual const LLVector3 &getPositionRegion() const;
+ virtual const LLVector3 getPositionEdit() const;
+ virtual const LLVector3 &getPositionAgent() const;
+ virtual const LLVector3 getRenderPosition() const;
+
+ virtual const LLVector3 getPivotPositionAgent() const; // Usually = to getPositionAgent, unless like flex objects it's not
+
+ LLViewerObject* getRootEdit() const;
+
+ const LLQuaternion getRotationRegion() const;
+ const LLQuaternion getRotationEdit() const;
+ const LLQuaternion getRenderRotation() const;
+ virtual const LLMatrix4 getRenderMatrix() const;
+
+ void setPosition(const LLVector3 &pos, BOOL damped = FALSE);
+ void setPositionGlobal(const LLVector3d &position, BOOL damped = FALSE);
+ void setPositionRegion(const LLVector3 &position, BOOL damped = FALSE);
+ void setPositionEdit(const LLVector3 &position, BOOL damped = FALSE);
+ void setPositionAgent(const LLVector3 &pos_agent, BOOL damped = FALSE);
+ void setPositionParent(const LLVector3 &pos_parent, BOOL damped = FALSE);
+ void setPositionAbsoluteGlobal( const LLVector3d &pos_global, BOOL damped = FALSE );
+
+ virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const { return xform->getWorldMatrix(); }
+
+ inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE);
+ inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE);
+
+ /*virtual*/ void setNumTEs(const U8 num_tes);
+ /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry);
void updateTEMaterialTextures(U8 te);
- /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
- /*virtual*/ S32 setTENormalMap(const U8 te, const LLUUID &uuid);
- /*virtual*/ S32 setTESpecularMap(const U8 te, const LLUUID &uuid);
- S32 setTETextureCore(const U8 te, LLViewerTexture *image);
- S32 setTENormalMapCore(const U8 te, LLViewerTexture *image);
- S32 setTESpecularMapCore(const U8 te, LLViewerTexture *image);
- /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color);
- /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color);
- /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
- /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s);
- /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t);
- /*virtual*/ S32 setTEOffset(const U8 te, const F32 s, const F32 t);
- /*virtual*/ S32 setTEOffsetS(const U8 te, const F32 s);
- /*virtual*/ S32 setTEOffsetT(const U8 te, const F32 t);
- /*virtual*/ S32 setTERotation(const U8 te, const F32 r);
- /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump );
- /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen );
- /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media ); // *FIXME: this confusingly acts upon a superset of setTETexGen's flags without absorbing its semantics
- /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny );
- /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright );
- /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags );
- /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
- /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
- /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams);
+ /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
+ /*virtual*/ S32 setTENormalMap(const U8 te, const LLUUID &uuid);
+ /*virtual*/ S32 setTESpecularMap(const U8 te, const LLUUID &uuid);
+ S32 setTETextureCore(const U8 te, LLViewerTexture *image);
+ S32 setTENormalMapCore(const U8 te, LLViewerTexture *image);
+ S32 setTESpecularMapCore(const U8 te, LLViewerTexture *image);
+ /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color);
+ /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color);
+ /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
+ /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s);
+ /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t);
+ /*virtual*/ S32 setTEOffset(const U8 te, const F32 s, const F32 t);
+ /*virtual*/ S32 setTEOffsetS(const U8 te, const F32 s);
+ /*virtual*/ S32 setTEOffsetT(const U8 te, const F32 t);
+ /*virtual*/ S32 setTERotation(const U8 te, const F32 r);
+ /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump );
+ /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen );
+ /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media ); // *FIXME: this confusingly acts upon a superset of setTETexGen's flags without absorbing its semantics
+ /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny );
+ /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright );
+ /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags );
+ /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
+ /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
+ /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams);
virtual S32 setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat);
- // Used by Materials update functions to properly kick off rebuilds
- // of VBs etc when materials updates require changes.
- //
- void refreshMaterials();
+ // Used by Materials update functions to properly kick off rebuilds
+ // of VBs etc when materials updates require changes.
+ //
+ void refreshMaterials();
+
+ /*virtual*/ BOOL setMaterial(const U8 material);
+ virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive
+ virtual void changeTEImage(S32 index, LLViewerTexture* new_image) ;
+ virtual void changeTENormalMap(S32 index, LLViewerTexture* new_image) ;
+ virtual void changeTESpecularMap(S32 index, LLViewerTexture* new_image) ;
+ LLViewerTexture *getTEImage(const U8 te) const;
+ LLViewerTexture *getTENormalMap(const U8 te) const;
+ LLViewerTexture *getTESpecularMap(const U8 te) const;
- /*virtual*/ BOOL setMaterial(const U8 material);
- virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive
- virtual void changeTEImage(S32 index, LLViewerTexture* new_image) ;
- virtual void changeTENormalMap(S32 index, LLViewerTexture* new_image) ;
- virtual void changeTESpecularMap(S32 index, LLViewerTexture* new_image) ;
- LLViewerTexture *getTEImage(const U8 te) const;
- LLViewerTexture *getTENormalMap(const U8 te) const;
- LLViewerTexture *getTESpecularMap(const U8 te) const;
+ bool isImageAlphaBlended(const U8 te) const;
- bool isImageAlphaBlended(const U8 te) const;
+ void fitFaceTexture(const U8 face);
+ void sendTEUpdate() const; // Sends packed representation of all texture entry information
- void fitFaceTexture(const U8 face);
- void sendTEUpdate() const; // Sends packed representation of all texture entry information
-
- virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE);
+ virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE);
S32 getAnimatedObjectMaxTris() const;
F32 recursiveGetEstTrianglesMax() const;
virtual F32 getEstTrianglesMax() const;
virtual F32 getEstTrianglesStreamingCost() const;
- virtual F32 getStreamingCost() const;
+ virtual F32 getStreamingCost() const;
virtual bool getCostData(LLMeshCostData& costs) const;
- virtual U32 getTriangleCount(S32* vcount = NULL) const;
- virtual U32 getHighLODTriangleCount();
+ virtual U32 getTriangleCount(S32* vcount = NULL) const;
+ virtual U32 getHighLODTriangleCount();
F32 recursiveGetScaledSurfaceArea() const;
U32 recursiveGetTriangleCount(S32* vcount = NULL) const;
- void setObjectCost(F32 cost);
- F32 getObjectCost();
-
- void setLinksetCost(F32 cost);
- F32 getLinksetCost();
-
- void setPhysicsCost(F32 cost);
- F32 getPhysicsCost();
-
- void setLinksetPhysicsCost(F32 cost);
- F32 getLinksetPhysicsCost();
-
- void sendShapeUpdate();
-
- U8 getAttachmentState() { return mAttachmentState; }
-
- F32 getAppAngle() const { return mAppAngle; }
- F32 getPixelArea() const { return mPixelArea; }
- void setPixelArea(F32 area) { mPixelArea = area; }
- F32 getMaxScale() const;
- F32 getMidScale() const;
- F32 getMinScale() const;
-
- // Owner id is this object's owner
- void setAttachedSound(const LLUUID &audio_uuid, const LLUUID& owner_id, const F32 gain, const U8 flags);
- void adjustAudioGain(const F32 gain);
- F32 getSoundCutOffRadius() const { return mSoundCutOffRadius; }
- void clearAttachedSound() { mAudioSourcep = NULL; }
-
- // Create if necessary
- LLAudioSource *getAudioSource(const LLUUID& owner_id);
- BOOL isAudioSource() const {return mAudioSourcep != NULL;}
-
- U8 getMediaType() const;
- void setMediaType(U8 media_type);
-
- std::string getMediaURL() const;
- void setMediaURL(const std::string& media_url);
-
- BOOL getMediaPassedWhitelist() const;
- void setMediaPassedWhitelist(BOOL passed);
-
- void sendMaterialUpdate() const;
-
- void setDebugText(const std::string &utf8text, const LLColor4& color = LLColor4::white);
- void appendDebugText(const std::string &utf8text);
- void initHudText();
- void restoreHudText();
- void setIcon(LLViewerTexture* icon_image);
- void clearIcon();
+ void setObjectCost(F32 cost);
+ F32 getObjectCost();
+
+ void setLinksetCost(F32 cost);
+ F32 getLinksetCost();
+
+ void setPhysicsCost(F32 cost);
+ F32 getPhysicsCost();
+
+ void setLinksetPhysicsCost(F32 cost);
+ F32 getLinksetPhysicsCost();
+
+ void sendShapeUpdate();
+
+ U8 getAttachmentState() { return mAttachmentState; }
+
+ F32 getAppAngle() const { return mAppAngle; }
+ F32 getPixelArea() const { return mPixelArea; }
+ void setPixelArea(F32 area) { mPixelArea = area; }
+ F32 getMaxScale() const;
+ F32 getMidScale() const;
+ F32 getMinScale() const;
+
+ // Owner id is this object's owner
+ void setAttachedSound(const LLUUID &audio_uuid, const LLUUID& owner_id, const F32 gain, const U8 flags);
+ void adjustAudioGain(const F32 gain);
+ F32 getSoundCutOffRadius() const { return mSoundCutOffRadius; }
+ void clearAttachedSound() { mAudioSourcep = NULL; }
+
+ // Create if necessary
+ LLAudioSource *getAudioSource(const LLUUID& owner_id);
+ BOOL isAudioSource() const {return mAudioSourcep != NULL;}
+
+ U8 getMediaType() const;
+ void setMediaType(U8 media_type);
+
+ std::string getMediaURL() const;
+ void setMediaURL(const std::string& media_url);
+
+ BOOL getMediaPassedWhitelist() const;
+ void setMediaPassedWhitelist(BOOL passed);
+
+ void sendMaterialUpdate() const;
+
+ void setDebugText(const std::string &utf8text, const LLColor4& color = LLColor4::white);
+ void appendDebugText(const std::string &utf8text);
+ void initHudText();
+ void restoreHudText();
+ void setIcon(LLViewerTexture* icon_image);
+ void clearIcon();
void recursiveMarkForUpdate();
- virtual void markForUpdate();
- void updateVolume(const LLVolumeParams& volume_params);
- virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max);
- virtual F32 getBinRadius();
-
- LLBBox getBoundingBoxAgent() const;
-
- void updatePositionCaches() const; // Update the global and region position caches from the object (and parent's) xform.
- void updateText(); // update text label position
- virtual void updateDrawable(BOOL force_damped); // force updates on static objects
-
- bool isOwnerInMuteList(LLUUID item_id = LLUUID());
-
- void setDrawableState(U32 state, BOOL recursive = TRUE);
- void clearDrawableState(U32 state, BOOL recursive = TRUE);
- BOOL isDrawableState(U32 state, BOOL recursive = TRUE) const;
-
- // Called when the drawable shifts
- virtual void onShift(const LLVector4a &shift_vector) { }
-
- //////////////////////////////////////
- //
- // Inventory methods
- //
-
- // This function is called when someone is interested in a viewer
- // object's inventory. The callback is called as soon as the
- // viewer object has the inventory stored locally.
- void registerInventoryListener(LLVOInventoryListener* listener, void* user_data);
- void removeInventoryListener(LLVOInventoryListener* listener);
- BOOL isInventoryPending();
- void clearInventoryListeners();
- bool hasInventoryListeners();
- void requestInventory();
- static void processTaskInv(LLMessageSystem* msg, void** user_data);
- void removeInventory(const LLUUID& item_id);
-
- // The updateInventory() call potentially calls into the selection
- // manager, so do no call updateInventory() from the selection
- // manager until we have better iterators.
- void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
- void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging.
- void updateMaterialInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
- LLInventoryObject* getInventoryObject(const LLUUID& item_id);
- LLInventoryItem* getInventoryItem(const LLUUID& item_id);
-
- // Get content except for root category
- void getInventoryContents(LLInventoryObject::object_list_t& objects);
- LLInventoryObject* getInventoryRoot();
- LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id);
+ virtual void markForUpdate();
+ void updateVolume(const LLVolumeParams& volume_params);
+ virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max);
+ virtual F32 getBinRadius();
+
+ LLBBox getBoundingBoxAgent() const;
+
+ void updatePositionCaches() const; // Update the global and region position caches from the object (and parent's) xform.
+ void updateText(); // update text label position
+ virtual void updateDrawable(BOOL force_damped); // force updates on static objects
+
+ bool isOwnerInMuteList(LLUUID item_id = LLUUID());
+
+ void setDrawableState(U32 state, BOOL recursive = TRUE);
+ void clearDrawableState(U32 state, BOOL recursive = TRUE);
+ BOOL isDrawableState(U32 state, BOOL recursive = TRUE) const;
+
+ // Called when the drawable shifts
+ virtual void onShift(const LLVector4a &shift_vector) { }
+
+ //////////////////////////////////////
+ //
+ // Inventory methods
+ //
+
+ // This function is called when someone is interested in a viewer
+ // object's inventory. The callback is called as soon as the
+ // viewer object has the inventory stored locally.
+ void registerInventoryListener(LLVOInventoryListener* listener, void* user_data);
+ void removeInventoryListener(LLVOInventoryListener* listener);
+ BOOL isInventoryPending();
+ void clearInventoryListeners();
+ bool hasInventoryListeners();
+ void requestInventory();
+ static void processTaskInv(LLMessageSystem* msg, void** user_data);
+ void removeInventory(const LLUUID& item_id);
+
+ // The updateInventory() call potentially calls into the selection
+ // manager, so do no call updateInventory() from the selection
+ // manager until we have better iterators.
+ void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
+ void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging.
+ void updateMaterialInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
+ LLInventoryObject* getInventoryObject(const LLUUID& item_id);
+ LLInventoryItem* getInventoryItem(const LLUUID& item_id);
+
+ // Get content except for root category
+ void getInventoryContents(LLInventoryObject::object_list_t& objects);
+ LLInventoryObject* getInventoryRoot();
+ LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id);
LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id, LLAssetType::EType type);
- S16 getInventorySerial() const { return mInventorySerialNum; }
-
- // These functions does viewer-side only object inventory modifications
- void updateViewerInventoryAsset(
- const LLViewerInventoryItem* item,
- const LLUUID& new_asset);
-
- // This function will make sure that we refresh the inventory.
- void dirtyInventory();
- BOOL isInventoryDirty() { return mInventoryDirty; }
-
- // save a script, which involves removing the old one, and rezzing
- // in the new one. This method should be called with the asset id
- // of the new and old script AFTER the bytecode has been saved.
- void saveScript(const LLViewerInventoryItem* item, BOOL active, bool is_new);
-
- // move an inventory item out of the task and into agent
- // inventory. This operation is based on messaging. No permissions
- // checks are made on the viewer - the server will double check.
- void moveInventory(const LLUUID& agent_folder, const LLUUID& item_id);
-
- // Find the number of instances of this object's inventory that are of the given type
- S32 countInventoryContents( LLAssetType::EType type );
-
- BOOL permAnyOwner() const;
- BOOL permYouOwner() const;
- BOOL permGroupOwner() const;
- BOOL permOwnerModify() const;
- BOOL permModify() const;
- BOOL permCopy() const;
- BOOL permMove() const;
- BOOL permTransfer() const;
- inline BOOL flagUsePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); }
- inline BOOL flagObjectAnyOwner() const { return ((mFlags & FLAGS_OBJECT_ANY_OWNER) != 0); }
- inline BOOL flagObjectYouOwner() const { return ((mFlags & FLAGS_OBJECT_YOU_OWNER) != 0); }
- inline BOOL flagObjectGroupOwned() const { return ((mFlags & FLAGS_OBJECT_GROUP_OWNED) != 0); }
- inline BOOL flagObjectOwnerModify() const { return ((mFlags & FLAGS_OBJECT_OWNER_MODIFY) != 0); }
- inline BOOL flagObjectModify() const { return ((mFlags & FLAGS_OBJECT_MODIFY) != 0); }
- inline BOOL flagObjectCopy() const { return ((mFlags & FLAGS_OBJECT_COPY) != 0); }
- inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); }
- inline BOOL flagObjectTransfer() const { return ((mFlags & FLAGS_OBJECT_TRANSFER) != 0); }
- inline BOOL flagObjectPermanent() const { return ((mFlags & FLAGS_AFFECTS_NAVMESH) != 0); }
- inline BOOL flagCharacter() const { return ((mFlags & FLAGS_CHARACTER) != 0); }
- inline BOOL flagVolumeDetect() const { return ((mFlags & FLAGS_VOLUME_DETECT) != 0); }
- inline BOOL flagIncludeInSearch() const { return ((mFlags & FLAGS_INCLUDE_IN_SEARCH) != 0); }
- inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); }
- inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); }
- inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); }
- inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); }
- inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); }
- inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); }
- inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); }
- inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); }
- inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); }
- inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); }
-
- U8 getPhysicsShapeType() const;
- inline F32 getPhysicsGravity() const { return mPhysicsGravity; }
- inline F32 getPhysicsFriction() const { return mPhysicsFriction; }
- inline F32 getPhysicsDensity() const { return mPhysicsDensity; }
- inline F32 getPhysicsRestitution() const { return mPhysicsRestitution; }
-
- bool isPermanentEnforced() const;
-
- bool getIncludeInSearch() const;
- void setIncludeInSearch(bool include_in_search);
-
- // Does "open" object menu item apply?
- BOOL allowOpen() const;
-
- void setClickAction(U8 action) { mClickAction = action; }
- U8 getClickAction() const { return mClickAction; }
- bool specialHoverCursor() const; // does it have a special hover cursor?
-
- void setRegion(LLViewerRegion *regionp);
- virtual void updateRegion(LLViewerRegion *regionp);
-
- void updateFlags(BOOL physics_changed = FALSE);
- void loadFlags(U32 flags); //load flags from cache or from message
- BOOL setFlags(U32 flag, BOOL state);
- BOOL setFlagsWithoutUpdate(U32 flag, BOOL state);
- void setPhysicsShapeType(U8 type);
- void setPhysicsGravity(F32 gravity);
- void setPhysicsFriction(F32 friction);
- void setPhysicsDensity(F32 density);
- void setPhysicsRestitution(F32 restitution);
-
- virtual void dump() const;
- static U32 getNumZombieObjects() { return sNumZombieObjects; }
-
- void printNameValuePairs() const;
-
- virtual S32 getLOD() const { return 3; }
- virtual U32 getPartitionType() const;
- void dirtySpatialGroup() const;
- virtual void dirtyMesh();
-
- virtual LLNetworkData* getParameterEntry(U16 param_type) const;
- virtual bool setParameterEntry(U16 param_type, const LLNetworkData& new_value, bool local_origin);
- virtual BOOL getParameterEntryInUse(U16 param_type) const;
- virtual bool setParameterEntryInUse(U16 param_type, BOOL in_use, bool local_origin);
- // Called when a parameter is changed
- virtual void parameterChanged(U16 param_type, bool local_origin);
- virtual void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin);
-
+ S16 getInventorySerial() const { return mInventorySerialNum; }
+
+ // These functions does viewer-side only object inventory modifications
+ void updateViewerInventoryAsset(
+ const LLViewerInventoryItem* item,
+ const LLUUID& new_asset);
+
+ // This function will make sure that we refresh the inventory.
+ void dirtyInventory();
+ BOOL isInventoryDirty() { return mInventoryDirty; }
+
+ // save a script, which involves removing the old one, and rezzing
+ // in the new one. This method should be called with the asset id
+ // of the new and old script AFTER the bytecode has been saved.
+ void saveScript(const LLViewerInventoryItem* item, BOOL active, bool is_new);
+
+ // move an inventory item out of the task and into agent
+ // inventory. This operation is based on messaging. No permissions
+ // checks are made on the viewer - the server will double check.
+ void moveInventory(const LLUUID& agent_folder, const LLUUID& item_id);
+
+ // Find the number of instances of this object's inventory that are of the given type
+ S32 countInventoryContents( LLAssetType::EType type );
+
+ BOOL permAnyOwner() const;
+ BOOL permYouOwner() const;
+ BOOL permGroupOwner() const;
+ BOOL permOwnerModify() const;
+ BOOL permModify() const;
+ BOOL permCopy() const;
+ BOOL permMove() const;
+ BOOL permTransfer() const;
+ inline BOOL flagUsePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); }
+ inline BOOL flagObjectAnyOwner() const { return ((mFlags & FLAGS_OBJECT_ANY_OWNER) != 0); }
+ inline BOOL flagObjectYouOwner() const { return ((mFlags & FLAGS_OBJECT_YOU_OWNER) != 0); }
+ inline BOOL flagObjectGroupOwned() const { return ((mFlags & FLAGS_OBJECT_GROUP_OWNED) != 0); }
+ inline BOOL flagObjectOwnerModify() const { return ((mFlags & FLAGS_OBJECT_OWNER_MODIFY) != 0); }
+ inline BOOL flagObjectModify() const { return ((mFlags & FLAGS_OBJECT_MODIFY) != 0); }
+ inline BOOL flagObjectCopy() const { return ((mFlags & FLAGS_OBJECT_COPY) != 0); }
+ inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); }
+ inline BOOL flagObjectTransfer() const { return ((mFlags & FLAGS_OBJECT_TRANSFER) != 0); }
+ inline BOOL flagObjectPermanent() const { return ((mFlags & FLAGS_AFFECTS_NAVMESH) != 0); }
+ inline BOOL flagCharacter() const { return ((mFlags & FLAGS_CHARACTER) != 0); }
+ inline BOOL flagVolumeDetect() const { return ((mFlags & FLAGS_VOLUME_DETECT) != 0); }
+ inline BOOL flagIncludeInSearch() const { return ((mFlags & FLAGS_INCLUDE_IN_SEARCH) != 0); }
+ inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); }
+ inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); }
+ inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); }
+ inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); }
+ inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); }
+ inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); }
+ inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); }
+ inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); }
+ inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); }
+ inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); }
+
+ U8 getPhysicsShapeType() const;
+ inline F32 getPhysicsGravity() const { return mPhysicsGravity; }
+ inline F32 getPhysicsFriction() const { return mPhysicsFriction; }
+ inline F32 getPhysicsDensity() const { return mPhysicsDensity; }
+ inline F32 getPhysicsRestitution() const { return mPhysicsRestitution; }
+
+ bool isPermanentEnforced() const;
+
+ bool getIncludeInSearch() const;
+ void setIncludeInSearch(bool include_in_search);
+
+ // Does "open" object menu item apply?
+ BOOL allowOpen() const;
+
+ void setClickAction(U8 action) { mClickAction = action; }
+ U8 getClickAction() const { return mClickAction; }
+ bool specialHoverCursor() const; // does it have a special hover cursor?
+
+ void setRegion(LLViewerRegion *regionp);
+ virtual void updateRegion(LLViewerRegion *regionp);
+
+ void updateFlags(BOOL physics_changed = FALSE);
+ void loadFlags(U32 flags); //load flags from cache or from message
+ BOOL setFlags(U32 flag, BOOL state);
+ BOOL setFlagsWithoutUpdate(U32 flag, BOOL state);
+ void setPhysicsShapeType(U8 type);
+ void setPhysicsGravity(F32 gravity);
+ void setPhysicsFriction(F32 friction);
+ void setPhysicsDensity(F32 density);
+ void setPhysicsRestitution(F32 restitution);
+
+ virtual void dump() const;
+ static U32 getNumZombieObjects() { return sNumZombieObjects; }
+
+ void printNameValuePairs() const;
+
+ virtual S32 getLOD() const { return 3; }
+ virtual U32 getPartitionType() const;
+ void dirtySpatialGroup() const;
+ virtual void dirtyMesh();
+
+ virtual LLNetworkData* getParameterEntry(U16 param_type) const;
+ virtual bool setParameterEntry(U16 param_type, const LLNetworkData& new_value, bool local_origin);
+ virtual BOOL getParameterEntryInUse(U16 param_type) const;
+ virtual bool setParameterEntryInUse(U16 param_type, BOOL in_use, bool local_origin);
+ // Called when a parameter is changed
+ virtual void parameterChanged(U16 param_type, bool local_origin);
+ virtual void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin);
+
bool isShrinkWrapped() const { return mShouldShrinkWrap; }
// Used to improve performance. If an object is likely to rebuild its vertex buffer often
@@ -614,137 +614,137 @@ public:
// so that nearby objects won't attempt to share a vertex buffer with this object.
void shrinkWrap();
- friend class LLViewerObjectList;
- friend class LLViewerMediaList;
+ friend class LLViewerObjectList;
+ friend class LLViewerMediaList;
public:
- LLViewerTexture* getBakedTextureForMagicId(const LLUUID& id);
- void updateAvatarMeshVisibility(const LLUUID& id, const LLUUID& old_id);
- void refreshBakeTexture();
+ LLViewerTexture* getBakedTextureForMagicId(const LLUUID& id);
+ void updateAvatarMeshVisibility(const LLUUID& id, const LLUUID& old_id);
+ void refreshBakeTexture();
public:
- static void unpackVector3(LLDataPackerBinaryBuffer* dp, LLVector3& value, std::string name);
- static void unpackUUID(LLDataPackerBinaryBuffer* dp, LLUUID& value, std::string name);
- static void unpackU32(LLDataPackerBinaryBuffer* dp, U32& value, std::string name);
- static void unpackU8(LLDataPackerBinaryBuffer* dp, U8& value, std::string name);
- static U32 unpackParentID(LLDataPackerBinaryBuffer* dp, U32& parent_id);
+ static void unpackVector3(LLDataPackerBinaryBuffer* dp, LLVector3& value, std::string name);
+ static void unpackUUID(LLDataPackerBinaryBuffer* dp, LLUUID& value, std::string name);
+ static void unpackU32(LLDataPackerBinaryBuffer* dp, U32& value, std::string name);
+ static void unpackU8(LLDataPackerBinaryBuffer* dp, U8& value, std::string name);
+ static U32 unpackParentID(LLDataPackerBinaryBuffer* dp, U32& parent_id);
public:
- //counter-translation
- void resetChildrenPosition(const LLVector3& offset, BOOL simplified = FALSE, BOOL skip_avatar_child = FALSE) ;
- //counter-rotation
- void resetChildrenRotationAndPosition(const std::vector<LLQuaternion>& rotations,
- const std::vector<LLVector3>& positions) ;
- void saveUnselectedChildrenRotation(std::vector<LLQuaternion>& rotations) ;
- void saveUnselectedChildrenPosition(std::vector<LLVector3>& positions) ;
- std::vector<LLVector3> mUnselectedChildrenPositions ;
+ //counter-translation
+ void resetChildrenPosition(const LLVector3& offset, BOOL simplified = FALSE, BOOL skip_avatar_child = FALSE) ;
+ //counter-rotation
+ void resetChildrenRotationAndPosition(const std::vector<LLQuaternion>& rotations,
+ const std::vector<LLVector3>& positions) ;
+ void saveUnselectedChildrenRotation(std::vector<LLQuaternion>& rotations) ;
+ void saveUnselectedChildrenPosition(std::vector<LLVector3>& positions) ;
+ std::vector<LLVector3> mUnselectedChildrenPositions ;
private:
void setObjectCostStale();
bool isAssetInInventory(LLViewerInventoryItem* item, LLAssetType::EType type);
- ExtraParameter* createNewParameterEntry(U16 param_type);
- ExtraParameter* getExtraParameterEntry(U16 param_type) const;
- ExtraParameter* getExtraParameterEntryCreate(U16 param_type);
- bool unpackParameterEntry(U16 param_type, LLDataPacker *dp);
+ ExtraParameter* createNewParameterEntry(U16 param_type);
+ ExtraParameter* getExtraParameterEntry(U16 param_type) const;
+ ExtraParameter* getExtraParameterEntryCreate(U16 param_type);
+ bool unpackParameterEntry(U16 param_type, LLDataPacker *dp);
// This function checks to see if the given media URL has changed its version
// and the update wasn't due to this agent's last action.
U32 checkMediaURL(const std::string &media_url);
-
- // Motion prediction between updates
- void interpolateLinearMotion(const F64SecondsImplicit & frame_time, const F32SecondsImplicit & dt);
- static void initObjectDataMap();
+ // Motion prediction between updates
+ void interpolateLinearMotion(const F64SecondsImplicit & frame_time, const F32SecondsImplicit & dt);
- // forms task inventory request if none are pending, marks request as pending
- void fetchInventoryFromServer();
+ static void initObjectDataMap();
- // forms task inventory request after some time passed, marks request as pending
- void fetchInventoryDelayed(const F64 &time_seconds);
- static void fetchInventoryDelayedCoro(const LLUUID task_inv, const F64 time_seconds);
+ // forms task inventory request if none are pending, marks request as pending
+ void fetchInventoryFromServer();
+
+ // forms task inventory request after some time passed, marks request as pending
+ void fetchInventoryDelayed(const F64 &time_seconds);
+ static void fetchInventoryDelayedCoro(const LLUUID task_inv, const F64 time_seconds);
public:
- //
- // Viewer-side only types - use the LL_PCODE_APP mask.
- //
- typedef enum e_vo_types
- {
- LL_VO_CLOUDS = LL_PCODE_APP | 0x20, // no longer used
- LL_VO_SURFACE_PATCH = LL_PCODE_APP | 0x30,
- LL_VO_WL_SKY = LL_PCODE_APP | 0x40,
- LL_VO_SQUARE_TORUS = LL_PCODE_APP | 0x50,
- LL_VO_SKY = LL_PCODE_APP | 0x60,
- LL_VO_VOID_WATER = LL_PCODE_APP | 0x70,
- LL_VO_WATER = LL_PCODE_APP | 0x80,
- LL_VO_PART_GROUP = LL_PCODE_APP | 0xa0,
- LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xb0,
- LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0,
- } EVOType;
-
- typedef enum e_physics_shape_types
- {
- PHYSICS_SHAPE_PRIM = 0,
- PHYSICS_SHAPE_NONE,
- PHYSICS_SHAPE_CONVEX_HULL,
- } EPhysicsShapeType;
-
- LLUUID mID;
- LLUUID mOwnerID; //null if unknown
-
- // unique within region, not unique across regions
- // Local ID = 0 is not used
- U32 mLocalID;
-
- // Last total CRC received from sim, used for caching
- U32 mTotalCRC;
-
- // index into LLViewerObjectList::mActiveObjects or -1 if not in list
- S32 mListIndex;
-
- LLPointer<LLViewerTexture> *mTEImages;
- LLPointer<LLViewerTexture> *mTENormalMaps;
- LLPointer<LLViewerTexture> *mTESpecularMaps;
-
+ //
+ // Viewer-side only types - use the LL_PCODE_APP mask.
+ //
+ typedef enum e_vo_types
+ {
+ LL_VO_CLOUDS = LL_PCODE_APP | 0x20, // no longer used
+ LL_VO_SURFACE_PATCH = LL_PCODE_APP | 0x30,
+ LL_VO_WL_SKY = LL_PCODE_APP | 0x40,
+ LL_VO_SQUARE_TORUS = LL_PCODE_APP | 0x50,
+ LL_VO_SKY = LL_PCODE_APP | 0x60,
+ LL_VO_VOID_WATER = LL_PCODE_APP | 0x70,
+ LL_VO_WATER = LL_PCODE_APP | 0x80,
+ LL_VO_PART_GROUP = LL_PCODE_APP | 0xa0,
+ LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xb0,
+ LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0,
+ } EVOType;
+
+ typedef enum e_physics_shape_types
+ {
+ PHYSICS_SHAPE_PRIM = 0,
+ PHYSICS_SHAPE_NONE,
+ PHYSICS_SHAPE_CONVEX_HULL,
+ } EPhysicsShapeType;
+
+ LLUUID mID;
+ LLUUID mOwnerID; //null if unknown
+
+ // unique within region, not unique across regions
+ // Local ID = 0 is not used
+ U32 mLocalID;
+
+ // Last total CRC received from sim, used for caching
+ U32 mTotalCRC;
+
+ // index into LLViewerObjectList::mActiveObjects or -1 if not in list
+ S32 mListIndex;
+
+ LLPointer<LLViewerTexture> *mTEImages;
+ LLPointer<LLViewerTexture> *mTENormalMaps;
+ LLPointer<LLViewerTexture> *mTESpecularMaps;
+
// true if user can select this object by clicking under any circumstances (even if pick_unselectable is true)
// can likely be factored out
- BOOL mbCanSelect;
+ BOOL mbCanSelect;
private:
- // Grabbed from UPDATE_FLAGS
- U32 mFlags;
+ // Grabbed from UPDATE_FLAGS
+ U32 mFlags;
- static std::map<std::string, U32> sObjectDataMap;
+ static std::map<std::string, U32> sObjectDataMap;
public:
- // Sent to sim in UPDATE_FLAGS, received in ObjectPhysicsProperties
- U8 mPhysicsShapeType;
- F32 mPhysicsGravity;
- F32 mPhysicsFriction;
- F32 mPhysicsDensity;
- F32 mPhysicsRestitution;
-
+ // Sent to sim in UPDATE_FLAGS, received in ObjectPhysicsProperties
+ U8 mPhysicsShapeType;
+ F32 mPhysicsGravity;
+ F32 mPhysicsFriction;
+ F32 mPhysicsDensity;
+ F32 mPhysicsRestitution;
+
- // Pipeline classes
- LLPointer<LLDrawable> mDrawable;
+ // Pipeline classes
+ LLPointer<LLDrawable> mDrawable;
- // Band-aid to select object after all creation initialization is done
- BOOL mCreateSelected;
+ // Band-aid to select object after all creation initialization is done
+ BOOL mCreateSelected;
- // Replace textures with web pages on this object while drawing
- BOOL mRenderMedia;
+ // Replace textures with web pages on this object while drawing
+ BOOL mRenderMedia;
bool mRiggedAttachedWarned;
- // In bits
- S32 mBestUpdatePrecision;
+ // In bits
+ S32 mBestUpdatePrecision;
- // TODO: Make all this stuff private. JC
- LLPointer<LLHUDText> mText;
- LLPointer<class LLHUDIcon> mIcon;
+ // TODO: Make all this stuff private. JC
+ LLPointer<LLHUDText> mText;
+ LLPointer<class LLHUDIcon> mIcon;
- std::string mHudText;
- LLColor4 mHudTextColor;
+ std::string mHudText;
+ LLColor4 mHudTextColor;
- static BOOL sUseSharedDrawables;
+ static BOOL sUseSharedDrawables;
public:
// Returns mControlAvatar for the edit root prim of this linkset
@@ -768,177 +768,177 @@ protected:
LLPointer<LLControlAvatar> mControlAvatar;
protected:
- // delete an item in the inventory, but don't tell the
- // server. This is used internally by remove, update, and
- // savescript.
- void deleteInventoryItem(const LLUUID& item_id);
-
- // do the update/caching logic. called by saveScript and
- // updateInventory.
- void doUpdateInventory(LLPointer<LLViewerInventoryItem>& item, U8 key, bool is_new);
-
- static LLViewerObject *createObject(const LLUUID &id, LLPCode pcode, LLViewerRegion *regionp, S32 flags = 0);
-
- BOOL setData(const U8 *datap, const U32 data_size);
-
- // Hide or show HUD, icon and particles
- void hideExtraDisplayItems( BOOL hidden );
-
- //////////////////////////
- //
- // inventory functionality
- //
-
- static void processTaskInvFile(void** user_data, S32 error_code, LLExtStat ext_status);
- BOOL loadTaskInvFile(const std::string& filename);
- void doInventoryCallback();
-
- BOOL isOnMap();
-
- void unpackParticleSource(const S32 block_num, const LLUUID& owner_id);
- void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy);
- void deleteParticleSource();
- void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id);
-
+ // delete an item in the inventory, but don't tell the
+ // server. This is used internally by remove, update, and
+ // savescript.
+ void deleteInventoryItem(const LLUUID& item_id);
+
+ // do the update/caching logic. called by saveScript and
+ // updateInventory.
+ void doUpdateInventory(LLPointer<LLViewerInventoryItem>& item, U8 key, bool is_new);
+
+ static LLViewerObject *createObject(const LLUUID &id, LLPCode pcode, LLViewerRegion *regionp, S32 flags = 0);
+
+ BOOL setData(const U8 *datap, const U32 data_size);
+
+ // Hide or show HUD, icon and particles
+ void hideExtraDisplayItems( BOOL hidden );
+
+ //////////////////////////
+ //
+ // inventory functionality
+ //
+
+ static void processTaskInvFile(void** user_data, S32 error_code, LLExtStat ext_status);
+ BOOL loadTaskInvFile(const std::string& filename);
+ void doInventoryCallback();
+
+ BOOL isOnMap();
+
+ void unpackParticleSource(const S32 block_num, const LLUUID& owner_id);
+ void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy);
+ void deleteParticleSource();
+ void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id);
+
private:
- void setNameValueList(const std::string& list); // clears nv pairs and then individually adds \n separated NV pairs from \0 terminated string
- void deleteTEImages(); // correctly deletes list of images
-
+ void setNameValueList(const std::string& list); // clears nv pairs and then individually adds \n separated NV pairs from \0 terminated string
+ void deleteTEImages(); // correctly deletes list of images
+
protected:
- typedef std::map<char *, LLNameValue *> name_value_map_t;
- name_value_map_t mNameValuePairs; // Any name-value pairs stored by script
-
- child_list_t mChildList;
-
- F64Seconds mLastInterpUpdateSecs; // Last update for purposes of interpolation
- F64Seconds mLastMessageUpdateSecs; // Last update from a message from the simulator
- TPACKETID mLatestRecvPacketID; // Latest time stamp on message from simulator
- F64SecondsImplicit mRegionCrossExpire; // frame time we detected region crossing in + wait time
-
- // extra data sent from the sim...currently only used for tree species info
- U8* mData;
-
- LLPointer<LLViewerPartSourceScript> mPartSourcep; // Particle source associated with this object.
- LLAudioSourceVO* mAudioSourcep;
- F32 mAudioGain;
- F32 mSoundCutOffRadius;
-
- F32 mAppAngle; // Apparent visual arc in degrees
- F32 mPixelArea; // Apparent area in pixels
-
- // IDs of of all items in the object's content which are added to the object's content,
- // but not updated on the server yet. After item was updated, its ID will be removed from this list.
- std::list<LLUUID> mPendingInventoryItemsIDs;
-
- // This is the object's inventory from the viewer's perspective.
- LLInventoryObject::object_list_t* mInventory;
- class LLInventoryCallbackInfo
- {
- public:
- ~LLInventoryCallbackInfo();
- LLVOInventoryListener* mListener;
- void* mInventoryData;
- };
- typedef std::list<LLInventoryCallbackInfo*> callback_list_t;
- callback_list_t mInventoryCallbacks;
- S16 mInventorySerialNum;
- S16 mExpectedInventorySerialNum;
-
- enum EInventoryRequestState
- {
- INVENTORY_REQUEST_STOPPED,
- INVENTORY_REQUEST_WAIT, // delay before requesting
- INVENTORY_REQUEST_PENDING, // just did fetchInventoryFromServer()
- INVENTORY_XFER // processed response from 'fetch', now doing an xfer
- };
- EInventoryRequestState mInvRequestState;
- U64 mInvRequestXFerId;
- BOOL mInventoryDirty;
-
- LLViewerRegion *mRegionp; // Region that this object belongs to.
- BOOL mDead;
- BOOL mOrphaned; // This is an orphaned child
- BOOL mUserSelected; // Cached user select information
- BOOL mOnActiveList;
- BOOL mOnMap; // On the map.
- BOOL mStatic; // Object doesn't move.
- S32 mSeatCount;
- S32 mNumFaces;
-
- F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega)
- LLQuaternion mAngularVelocityRot; // accumulated rotation from the angular velocity computations
- LLQuaternion mPreviousRotation;
-
- U8 mAttachmentState; // this encodes the attachment id in a somewhat complex way. 0 if not an attachment.
- LLViewerObjectMedia* mMedia; // NULL if no media associated
- U8 mClickAction;
- F32 mObjectCost; //resource cost of this object or -1 if unknown
- F32 mLinksetCost;
- F32 mPhysicsCost;
- F32 mLinksetPhysicsCost;
-
+ typedef std::map<char *, LLNameValue *> name_value_map_t;
+ name_value_map_t mNameValuePairs; // Any name-value pairs stored by script
+
+ child_list_t mChildList;
+
+ F64Seconds mLastInterpUpdateSecs; // Last update for purposes of interpolation
+ F64Seconds mLastMessageUpdateSecs; // Last update from a message from the simulator
+ TPACKETID mLatestRecvPacketID; // Latest time stamp on message from simulator
+ F64SecondsImplicit mRegionCrossExpire; // frame time we detected region crossing in + wait time
+
+ // extra data sent from the sim...currently only used for tree species info
+ U8* mData;
+
+ LLPointer<LLViewerPartSourceScript> mPartSourcep; // Particle source associated with this object.
+ LLAudioSourceVO* mAudioSourcep;
+ F32 mAudioGain;
+ F32 mSoundCutOffRadius;
+
+ F32 mAppAngle; // Apparent visual arc in degrees
+ F32 mPixelArea; // Apparent area in pixels
+
+ // IDs of of all items in the object's content which are added to the object's content,
+ // but not updated on the server yet. After item was updated, its ID will be removed from this list.
+ std::list<LLUUID> mPendingInventoryItemsIDs;
+
+ // This is the object's inventory from the viewer's perspective.
+ LLInventoryObject::object_list_t* mInventory;
+ class LLInventoryCallbackInfo
+ {
+ public:
+ ~LLInventoryCallbackInfo();
+ LLVOInventoryListener* mListener;
+ void* mInventoryData;
+ };
+ typedef std::list<LLInventoryCallbackInfo*> callback_list_t;
+ callback_list_t mInventoryCallbacks;
+ S16 mInventorySerialNum;
+ S16 mExpectedInventorySerialNum;
+
+ enum EInventoryRequestState
+ {
+ INVENTORY_REQUEST_STOPPED,
+ INVENTORY_REQUEST_WAIT, // delay before requesting
+ INVENTORY_REQUEST_PENDING, // just did fetchInventoryFromServer()
+ INVENTORY_XFER // processed response from 'fetch', now doing an xfer
+ };
+ EInventoryRequestState mInvRequestState;
+ U64 mInvRequestXFerId;
+ BOOL mInventoryDirty;
+
+ LLViewerRegion *mRegionp; // Region that this object belongs to.
+ BOOL mDead;
+ BOOL mOrphaned; // This is an orphaned child
+ BOOL mUserSelected; // Cached user select information
+ BOOL mOnActiveList;
+ BOOL mOnMap; // On the map.
+ BOOL mStatic; // Object doesn't move.
+ S32 mSeatCount;
+ S32 mNumFaces;
+
+ F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega)
+ LLQuaternion mAngularVelocityRot; // accumulated rotation from the angular velocity computations
+ LLQuaternion mPreviousRotation;
+
+ U8 mAttachmentState; // this encodes the attachment id in a somewhat complex way. 0 if not an attachment.
+ LLViewerObjectMedia* mMedia; // NULL if no media associated
+ U8 mClickAction;
+ F32 mObjectCost; //resource cost of this object or -1 if unknown
+ F32 mLinksetCost;
+ F32 mPhysicsCost;
+ F32 mLinksetPhysicsCost;
+
// If true, "shrink wrap" this volume in its spatial partition. See "shrinkWrap"
bool mShouldShrinkWrap = false;
- bool mCostStale;
- mutable bool mPhysicsShapeUnknown;
+ bool mCostStale;
+ mutable bool mPhysicsShapeUnknown;
- static U32 sNumZombieObjects; // Objects which are dead, but not deleted
+ static U32 sNumZombieObjects; // Objects which are dead, but not deleted
- static BOOL sMapDebug; // Map render mode
- static LLColor4 sEditSelectColor;
- static LLColor4 sNoEditSelectColor;
- static F32 sCurrentPulse;
- static BOOL sPulseEnabled;
+ static BOOL sMapDebug; // Map render mode
+ static LLColor4 sEditSelectColor;
+ static LLColor4 sNoEditSelectColor;
+ static F32 sCurrentPulse;
+ static BOOL sPulseEnabled;
- static S32 sAxisArrowLength;
+ static S32 sAxisArrowLength;
- // These two caches are only correct for non-parented objects right now!
- mutable LLVector3 mPositionRegion;
- mutable LLVector3 mPositionAgent;
+ // These two caches are only correct for non-parented objects right now!
+ mutable LLVector3 mPositionRegion;
+ mutable LLVector3 mPositionAgent;
- static void setPhaseOutUpdateInterpolationTime(F32 value) { sPhaseOutUpdateInterpolationTime = (F64Seconds) value; }
- static void setMaxUpdateInterpolationTime(F32 value) { sMaxUpdateInterpolationTime = (F64Seconds) value; }
- static void setMaxRegionCrossingInterpolationTime(F32 value) { sMaxRegionCrossingInterpolationTime = (F64Seconds) value; }
+ static void setPhaseOutUpdateInterpolationTime(F32 value) { sPhaseOutUpdateInterpolationTime = (F64Seconds) value; }
+ static void setMaxUpdateInterpolationTime(F32 value) { sMaxUpdateInterpolationTime = (F64Seconds) value; }
+ static void setMaxRegionCrossingInterpolationTime(F32 value) { sMaxRegionCrossingInterpolationTime = (F64Seconds) value; }
- static void setVelocityInterpolate(BOOL value) { sVelocityInterpolate = value; }
- static void setPingInterpolate(BOOL value) { sPingInterpolate = value; }
+ static void setVelocityInterpolate(BOOL value) { sVelocityInterpolate = value; }
+ static void setPingInterpolate(BOOL value) { sPingInterpolate = value; }
-private:
- static S32 sNumObjects;
+private:
+ static S32 sNumObjects;
- static F64Seconds sPhaseOutUpdateInterpolationTime; // For motion interpolation
- static F64Seconds sMaxUpdateInterpolationTime; // For motion interpolation
- static F64Seconds sMaxRegionCrossingInterpolationTime; // For motion interpolation
+ static F64Seconds sPhaseOutUpdateInterpolationTime; // For motion interpolation
+ static F64Seconds sMaxUpdateInterpolationTime; // For motion interpolation
+ static F64Seconds sMaxRegionCrossingInterpolationTime; // For motion interpolation
- static BOOL sVelocityInterpolate;
- static BOOL sPingInterpolate;
+ static BOOL sVelocityInterpolate;
+ static BOOL sPingInterpolate;
- bool mCachedOwnerInMuteList;
- F64 mCachedMuteListUpdateTime;
+ bool mCachedOwnerInMuteList;
+ F64 mCachedMuteListUpdateTime;
- //--------------------------------------------------------------------
- // For objects that are attachments
- //--------------------------------------------------------------------
+ //--------------------------------------------------------------------
+ // For objects that are attachments
+ //--------------------------------------------------------------------
public:
- const LLUUID &getAttachmentItemID() const;
- void setAttachmentItemID(const LLUUID &id);
- const LLUUID &extractAttachmentItemID(); // find&set the inventory item ID of the attached object
- EObjectUpdateType getLastUpdateType() const;
- void setLastUpdateType(EObjectUpdateType last_update_type);
- BOOL getLastUpdateCached() const;
- void setLastUpdateCached(BOOL last_update_cached);
+ const LLUUID &getAttachmentItemID() const;
+ void setAttachmentItemID(const LLUUID &id);
+ const LLUUID &extractAttachmentItemID(); // find&set the inventory item ID of the attached object
+ EObjectUpdateType getLastUpdateType() const;
+ void setLastUpdateType(EObjectUpdateType last_update_type);
+ BOOL getLastUpdateCached() const;
+ void setLastUpdateCached(BOOL last_update_cached);
virtual void updateRiggingInfo() {}
LLJointRiggingInfoTab mJointRiggingInfoTab;
private:
- LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory.
- EObjectUpdateType mLastUpdateType;
- BOOL mLastUpdateCached;
+ LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory.
+ EObjectUpdateType mLastUpdateType;
+ BOOL mLastUpdateCached;
public:
// reflection probe state
@@ -958,58 +958,58 @@ public:
inline void LLViewerObject::setRotation(const LLQuaternion& quat, BOOL damped)
{
- LLPrimitive::setRotation(quat);
- setChanged(ROTATED | SILHOUETTE);
- updateDrawable(damped);
+ LLPrimitive::setRotation(quat);
+ setChanged(ROTATED | SILHOUETTE);
+ updateDrawable(damped);
}
inline void LLViewerObject::setRotation(const F32 x, const F32 y, const F32 z, BOOL damped)
{
- LLPrimitive::setRotation(x, y, z);
- setChanged(ROTATED | SILHOUETTE);
- updateDrawable(damped);
+ LLPrimitive::setRotation(x, y, z);
+ setChanged(ROTATED | SILHOUETTE);
+ updateDrawable(damped);
}
class LLViewerObjectMedia
{
public:
- LLViewerObjectMedia() : mMediaURL(), mPassedWhitelist(FALSE), mMediaType(0) { }
+ LLViewerObjectMedia() : mMediaURL(), mPassedWhitelist(FALSE), mMediaType(0) { }
- std::string mMediaURL; // for web pages on surfaces, one per prim
- BOOL mPassedWhitelist; // user has OK'd display
- U8 mMediaType; // see LLTextureEntry::WEB_PAGE, etc.
+ std::string mMediaURL; // for web pages on surfaces, one per prim
+ BOOL mPassedWhitelist; // user has OK'd display
+ U8 mMediaType; // see LLTextureEntry::WEB_PAGE, etc.
};
// subclass of viewer object that can be added to particle partitions
class LLAlphaObject : public LLViewerObject
{
public:
- LLAlphaObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
- : LLViewerObject(id,pcode,regionp)
- { mDepth = 0.f; }
-
- virtual F32 getPartSize(S32 idx);
- virtual void getGeometry(S32 idx,
- LLStrider<LLVector4a>& verticesp,
- LLStrider<LLVector3>& normalsp,
- LLStrider<LLVector2>& texcoordsp,
- LLStrider<LLColor4U>& colorsp,
- LLStrider<LLColor4U>& emissivep,
- LLStrider<U16>& indicesp) = 0;
-
- virtual void getBlendFunc(S32 face, LLRender::eBlendFactor& src, LLRender::eBlendFactor& dst);
-
- F32 mDepth;
+ LLAlphaObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
+ : LLViewerObject(id,pcode,regionp)
+ { mDepth = 0.f; }
+
+ virtual F32 getPartSize(S32 idx);
+ virtual void getGeometry(S32 idx,
+ LLStrider<LLVector4a>& verticesp,
+ LLStrider<LLVector3>& normalsp,
+ LLStrider<LLVector2>& texcoordsp,
+ LLStrider<LLColor4U>& colorsp,
+ LLStrider<LLColor4U>& emissivep,
+ LLStrider<U16>& indicesp) = 0;
+
+ virtual void getBlendFunc(S32 face, LLRender::eBlendFactor& src, LLRender::eBlendFactor& dst);
+
+ F32 mDepth;
};
class LLStaticViewerObject : public LLViewerObject
{
public:
- LLStaticViewerObject(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp, BOOL is_global = FALSE)
- : LLViewerObject(id,pcode,regionp, is_global)
- { }
+ LLStaticViewerObject(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp, BOOL is_global = FALSE)
+ : LLViewerObject(id,pcode,regionp, is_global)
+ { }
- virtual void updateDrawable(BOOL force_damped);
+ virtual void updateDrawable(BOOL force_damped);
};