summaryrefslogtreecommitdiff
path: root/indra/newview/llviewerobject.h
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llviewerobject.h')
-rw-r--r--indra/newview/llviewerobject.h45
1 files changed, 34 insertions, 11 deletions
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 0005cdf14e..8c4afdcba4 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -43,6 +43,7 @@
#include "llvertexbuffer.h"
#include "llbbox.h"
#include "llrigginginfo.h"
+#include "llreflectionmap.h"
class LLAgent; // TODO: Get rid of this.
class LLAudioSource;
@@ -178,6 +179,19 @@ public:
const std::string& getAttachmentItemName() const;
virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment
+
+ bool hasRenderMaterialParams() const;
+ void setHasRenderMaterialParams(bool has_params);
+
+ const LLUUID& getRenderMaterialID(U8 te) const;
+
+ // set the RenderMaterialID for the given TextureEntry
+ // te - TextureEntry index to set, or -1 for all TEs
+ // id - asset id of material asset
+ // update_server - if true, will send updates to server
+ void setRenderMaterialID(S32 te, const LLUUID& id, bool update_server = true);
+ void setRenderMaterialIDs(const LLUUID& id);
+
virtual BOOL isHUDAttachment() const { return FALSE; }
virtual BOOL isTempAttachment() const;
@@ -199,6 +213,7 @@ public:
// Graphical stuff for objects - maybe broken out into render class later?
virtual void updateTextures();
+ virtual void faceMappingChanged() {}
virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object
virtual LLDrawable* createDrawable(LLPipeline *pipeline);
@@ -210,6 +225,7 @@ public:
F32 getRotTime() { return mRotTime; }
private:
void resetRotTime();
+ void setRenderMaterialIDs(const LLRenderMaterialParams* material_params, bool local_origin);
public:
void resetRot();
void applyAngularVelocity(F32 dt);
@@ -238,6 +254,7 @@ public:
virtual BOOL isMesh() const { return FALSE; }
virtual BOOL isRiggedMesh() const { return FALSE; }
virtual BOOL hasLightTexture() const { return FALSE; }
+ virtual BOOL isReflectionProbe() const { return FALSE; }
// This method returns true if the object is over land owned by
// the agent, one of its groups, or it encroaches and
@@ -279,6 +296,7 @@ public:
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
BOOL pick_rigged = FALSE,
+ BOOL pick_unselectable = TRUE,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
@@ -318,6 +336,7 @@ public:
/*virtual*/ void setNumTEs(const U8 num_tes);
/*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry);
+ void updateTEMaterialTextures(U8 te);
/*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
/*virtual*/ S32 setTENormalMap(const U8 te, const LLUUID &uuid);
/*virtual*/ S32 setTESpecularMap(const U8 te, const LLUUID &uuid);
@@ -342,6 +361,7 @@ public:
/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
/*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
/*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams);
+ virtual S32 setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat);
// Used by Materials update functions to properly kick off rebuilds
// of VBs etc when materials updates require changes.
@@ -356,7 +376,7 @@ public:
LLViewerTexture *getTEImage(const U8 te) const;
LLViewerTexture *getTENormalMap(const U8 te) const;
LLViewerTexture *getTESpecularMap(const U8 te) const;
-
+
bool isImageAlphaBlended(const U8 te) const;
void fitFaceTexture(const U8 face);
@@ -420,8 +440,6 @@ public:
void sendMaterialUpdate() const;
- void setCanSelect(BOOL canSelect);
-
void setDebugText(const std::string &utf8text);
void initHudText();
void restoreHudText();
@@ -472,7 +490,7 @@ public:
// manager until we have better iterators.
void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging.
- void updateTextureInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
+ void updateMaterialInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
LLInventoryObject* getInventoryObject(const LLUUID& item_id);
// Get content except for root category
@@ -481,8 +499,6 @@ public:
LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id);
S16 getInventorySerial() const { return mInventorySerialNum; }
- bool isTextureInInventory(LLViewerInventoryItem* item);
-
// These functions does viewer-side only object inventory modifications
void updateViewerInventoryAsset(
const LLViewerInventoryItem* item,
@@ -611,6 +627,8 @@ public:
std::vector<LLVector3> mUnselectedChildrenPositions ;
private:
+ bool isAssetInInventory(LLViewerInventoryItem* item);
+
ExtraParameter* createNewParameterEntry(U16 param_type);
ExtraParameter* getExtraParameterEntry(U16 param_type) const;
ExtraParameter* getExtraParameterEntryCreate(U16 param_type);
@@ -674,10 +692,10 @@ public:
LLPointer<LLViewerTexture> *mTEImages;
LLPointer<LLViewerTexture> *mTENormalMaps;
LLPointer<LLViewerTexture> *mTESpecularMaps;
-
- // Selection, picking and rendering variables
- U32 mGLName; // GL "name" used by selection code
- BOOL mbCanSelect; // true if user can select this object by clicking
+
+ // true if user can select this object by clicking under any circumstances (even if pick_unselectable is true)
+ // can likely be factored out
+ BOOL mbCanSelect;
private:
// Grabbed from UPDATE_FLAGS
@@ -847,7 +865,7 @@ protected:
F32 mLinksetCost;
F32 mPhysicsCost;
F32 mLinksetPhysicsCost;
-
+
bool mCostStale;
mutable bool mPhysicsShapeUnknown;
@@ -906,6 +924,11 @@ private:
LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory.
EObjectUpdateType mLastUpdateType;
BOOL mLastUpdateCached;
+
+public:
+ // reflection probe state
+ bool mIsReflectionProbe = false; // if true, this object should register itself with LLReflectionProbeManager
+ LLPointer<LLReflectionMap> mReflectionProbe = nullptr; // reflection probe coupled to this viewer object. If not null, should be deregistered when this object is destroyed
};
///////////////////