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Diffstat (limited to 'indra/newview/llviewerobject.h')
-rw-r--r--indra/newview/llviewerobject.h27
1 files changed, 21 insertions, 6 deletions
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index e649c89c15..3ea41fc74e 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -294,7 +294,6 @@ public:
inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE);
inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE);
- void sendRotationUpdate() const;
/*virtual*/ void setNumTEs(const U8 num_tes);
/*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry);
@@ -418,12 +417,15 @@ public:
// manager until we have better iterators.
void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging.
+ void updateTextureInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
LLInventoryObject* getInventoryObject(const LLUUID& item_id);
void getInventoryContents(LLInventoryObject::object_list_t& objects);
LLInventoryObject* getInventoryRoot();
LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id);
S16 getInventorySerial() const { return mInventorySerialNum; }
+ bool isTextureInInventory(LLViewerInventoryItem* item);
+
// These functions does viewer-side only object inventory modifications
void updateViewerInventoryAsset(
const LLViewerInventoryItem* item,
@@ -454,26 +456,37 @@ public:
BOOL permCopy() const;
BOOL permMove() const;
BOOL permTransfer() const;
- inline BOOL usePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); }
+ inline BOOL flagUsePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); }
+ inline BOOL flagObjectAnyOwner() const { return ((mFlags & FLAGS_OBJECT_ANY_OWNER) != 0); }
+ inline BOOL flagObjectYouOwner() const { return ((mFlags & FLAGS_OBJECT_YOU_OWNER) != 0); }
+ inline BOOL flagObjectGroupOwned() const { return ((mFlags & FLAGS_OBJECT_GROUP_OWNED) != 0); }
+ inline BOOL flagObjectOwnerModify() const { return ((mFlags & FLAGS_OBJECT_OWNER_MODIFY) != 0); }
+ inline BOOL flagObjectModify() const { return ((mFlags & FLAGS_OBJECT_MODIFY) != 0); }
+ inline BOOL flagObjectCopy() const { return ((mFlags & FLAGS_OBJECT_COPY) != 0); }
+ inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); }
+ inline BOOL flagObjectTransfer() const { return ((mFlags & FLAGS_OBJECT_TRANSFER) != 0); }
+ inline BOOL flagObjectPermanent() const { return ((mFlags & FLAGS_AFFECTS_NAVMESH) != 0); }
+ inline BOOL flagCharacter() const { return ((mFlags & FLAGS_CHARACTER) != 0); }
+ inline BOOL flagVolumeDetect() const { return ((mFlags & FLAGS_VOLUME_DETECT) != 0); }
+ inline BOOL flagIncludeInSearch() const { return ((mFlags & FLAGS_INCLUDE_IN_SEARCH) != 0); }
inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); }
inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); }
inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); }
inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); }
inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); }
- inline BOOL flagCastShadows() const { return ((mFlags & FLAGS_CAST_SHADOWS) != 0); }
inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); }
- inline BOOL flagTemporary() const { return ((mFlags & FLAGS_TEMPORARY) != 0); }
inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); }
inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); }
inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); }
inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); }
- inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); }
U8 getPhysicsShapeType() const;
inline F32 getPhysicsGravity() const { return mPhysicsGravity; }
inline F32 getPhysicsFriction() const { return mPhysicsFriction; }
inline F32 getPhysicsDensity() const { return mPhysicsDensity; }
inline F32 getPhysicsRestitution() const { return mPhysicsRestitution; }
+
+ bool isPermanentEnforced() const;
bool getIncludeInSearch() const;
void setIncludeInSearch(bool include_in_search);
@@ -490,6 +503,7 @@ public:
void updateFlags(BOOL physics_changed = FALSE);
BOOL setFlags(U32 flag, BOOL state);
+ BOOL setFlagsWithoutUpdate(U32 flag, BOOL state);
void setPhysicsShapeType(U8 type);
void setPhysicsGravity(F32 gravity);
void setPhysicsFriction(F32 friction);
@@ -584,9 +598,11 @@ public:
U32 mGLName; // GL "name" used by selection code
BOOL mbCanSelect; // true if user can select this object by clicking
+private:
// Grabbed from UPDATE_FLAGS
U32 mFlags;
+public:
// Sent to sim in UPDATE_FLAGS, received in ObjectPhysicsProperties
U8 mPhysicsShapeType;
F32 mPhysicsGravity;
@@ -703,7 +719,6 @@ protected:
F32 mTimeDilation; // Time dilation sent with the object.
F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega)
- LLQuaternion mLastRot; // last rotation received from the simulator
U8 mState; // legacy
LLViewerObjectMedia* mMedia; // NULL if no media associated