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Diffstat (limited to 'indra/newview/llviewerobject.cpp')
-rw-r--r--indra/newview/llviewerobject.cpp199
1 files changed, 198 insertions, 1 deletions
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index de05054f4b..8af0057c88 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -107,6 +107,7 @@
#include "llmeshrepository.h"
#include "llgltfmateriallist.h"
#include "llgl.h"
+#include "gltf/asset.h"
//#define DEBUG_UPDATE_TYPE
@@ -1481,6 +1482,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
// alpha was flipped so that it zero encoded better
coloru.mV[3] = 255 - coloru.mV[3];
+
mText->setColor(LLColor4(coloru));
mText->setString(temp_string);
@@ -1804,6 +1806,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
{
std::string temp_string;
dp->unpackString(temp_string, "Text");
+
LLColor4U coloru;
dp->unpackBinaryDataFixed(coloru.mV, 4, "Color");
coloru.mV[3] = 255 - coloru.mV[3];
@@ -4241,6 +4244,184 @@ const LLVector3 &LLViewerObject::getPositionAgent() const
return mPositionAgent;
}
+LLMatrix4a LLViewerObject::getGLTFAssetToAgentTransform() const
+{
+ LLMatrix4 root;
+ root.initScale(getScale());
+ root.rotate(getRenderRotation());
+ root.translate(getRenderPosition());
+
+ LLMatrix4a mat;
+ mat.loadu((F32*)root.mMatrix);
+
+ return mat;
+}
+
+LLVector3 LLViewerObject::getGLTFNodePositionAgent(S32 node_index) const
+{
+ LLVector3 ret;
+ getGLTFNodeTransformAgent(node_index, &ret, nullptr, nullptr);
+ return ret;
+
+}
+
+LLMatrix4a LLViewerObject::getAgentToGLTFAssetTransform() const
+{
+ LLMatrix4 root;
+ LLVector3 scale = getScale();
+ scale.mV[0] = 1.f / scale.mV[0];
+ scale.mV[1] = 1.f / scale.mV[1];
+ scale.mV[2] = 1.f / scale.mV[2];
+
+ root.translate(-getRenderPosition());
+ root.rotate(~getRenderRotation());
+
+ LLMatrix4 scale_mat;
+ scale_mat.initScale(scale);
+
+ root *= scale_mat;
+ LLMatrix4a mat;
+ mat.loadu((F32*)root.mMatrix);
+
+ return mat;
+}
+
+LLMatrix4a LLViewerObject::getGLTFNodeTransformAgent(S32 node_index) const
+{
+ LLMatrix4a mat;
+
+ if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
+ {
+ auto& node = mGLTFAsset->mNodes[node_index];
+
+ LLMatrix4a asset_to_agent = getGLTFAssetToAgentTransform();
+ LLMatrix4a node_to_agent;
+ LLMatrix4a am;
+ am.loadu(glm::value_ptr(node.mAssetMatrix));
+ matMul(am, asset_to_agent, node_to_agent);
+
+ mat = node_to_agent;
+ }
+ else
+ {
+ mat.setIdentity();
+ }
+
+ return mat;
+}
+
+void LLViewerObject::getGLTFNodeTransformAgent(S32 node_index, LLVector3* position, LLQuaternion* rotation, LLVector3* scale) const
+{
+ LLMatrix4a node_to_agent = getGLTFNodeTransformAgent(node_index);
+
+ if (position)
+ {
+ LLVector4a p = node_to_agent.getTranslation();
+ position->set(p.getF32ptr());
+ }
+
+ if (rotation)
+ {
+ rotation->set(node_to_agent.asMatrix4());
+ }
+
+ if (scale)
+ {
+ scale->mV[0] = node_to_agent.mMatrix[0].getLength3().getF32();
+ scale->mV[1] = node_to_agent.mMatrix[1].getLength3().getF32();
+ scale->mV[2] = node_to_agent.mMatrix[2].getLength3().getF32();
+ }
+}
+
+void decomposeMatrix(const LLMatrix4a& mat, LLVector3& position, LLQuaternion& rotation, LLVector3& scale)
+{
+ LLVector4a p = mat.getTranslation();
+ position.set(p.getF32ptr());
+
+ rotation.set(mat.asMatrix4());
+
+ scale.mV[0] = mat.mMatrix[0].getLength3().getF32();
+ scale.mV[1] = mat.mMatrix[1].getLength3().getF32();
+ scale.mV[2] = mat.mMatrix[2].getLength3().getF32();
+}
+
+void LLViewerObject::setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion& rotation)
+{
+ if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
+ {
+ auto& node = mGLTFAsset->mNodes[node_index];
+
+ LLMatrix4a agent_to_asset = getAgentToGLTFAssetTransform();
+ LLMatrix4a agent_to_node = agent_to_asset;
+
+ if (node.mParent != -1)
+ {
+ auto& parent = mGLTFAsset->mNodes[node.mParent];
+ LLMatrix4a ami;
+ ami.loadu(glm::value_ptr(parent.mAssetMatrixInv));
+ matMul(agent_to_asset, ami, agent_to_node);
+ }
+
+ LLQuaternion agent_to_node_rot(agent_to_node.asMatrix4());
+ LLQuaternion new_rot;
+
+ new_rot = rotation * agent_to_node_rot;
+ new_rot.normalize();
+
+ LLVector3 pos;
+ LLQuaternion rot;
+ LLVector3 scale;
+ LLMatrix4a mat;
+ mat.loadu(glm::value_ptr(node.mMatrix));
+ decomposeMatrix(mat, pos, rot, scale);
+
+ mat.asMatrix4().initAll(scale, new_rot, pos);
+
+ node.mMatrix = glm::make_mat4(mat.getF32ptr());
+
+ mGLTFAsset->updateTransforms();
+ }
+}
+
+void LLViewerObject::moveGLTFNode(S32 node_index, const LLVector3& offset)
+{
+ if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
+ {
+ auto& node = mGLTFAsset->mNodes[node_index];
+
+ LLMatrix4a agent_to_asset = getAgentToGLTFAssetTransform();
+ LLMatrix4a agent_to_node;
+ LLMatrix4a ami;
+ ami.loadu(glm::value_ptr(node.mAssetMatrixInv));
+ matMul(agent_to_asset, ami, agent_to_node);
+
+ LLVector4a origin = LLVector4a::getZero();
+ LLVector4a offset_v;
+ offset_v.load3(offset.mV);
+
+
+ agent_to_node.affineTransform(offset_v, offset_v);
+ agent_to_node.affineTransform(origin, origin);
+
+ offset_v.sub(origin);
+ offset_v.getF32ptr()[3] = 1.f;
+
+ LLMatrix4a trans;
+ trans.setIdentity();
+ trans.mMatrix[3] = offset_v;
+
+ LLMatrix4a mat;
+ mat.loadu(glm::value_ptr(node.mMatrix));
+
+ matMul(trans, mat, mat);
+
+ node.mMatrix = glm::make_mat4(mat.getF32ptr());
+
+ // TODO -- only update transforms for this node and its children (or use a dirty flag)
+ mGLTFAsset->updateTransforms();
+ }
+}
+
const LLVector3 &LLViewerObject::getPositionRegion() const
{
if (!isRoot())
@@ -5228,7 +5409,6 @@ S32 LLViewerObject::setTEFullbright(const U8 te, const U8 fullbright)
return retval;
}
-
S32 LLViewerObject::setTEMediaFlags(const U8 te, const U8 media_flags)
{
// this might need work for media type
@@ -7326,6 +7506,23 @@ void LLViewerObject::shrinkWrap()
}
}
+void LLViewerObject::setGLTFAsset(const LLUUID& id)
+{
+ //get the sculpt params and set the sculpt type and id
+ auto* param = getExtraParameterEntryCreate(LLNetworkData::PARAMS_SCULPT);
+
+ LLSculptParams* sculpt_params = (LLSculptParams*)param->data;
+ sculpt_params->setSculptTexture(id, LL_SCULPT_TYPE_GLTF);
+
+ setParameterEntryInUse(LLNetworkData::PARAMS_SCULPT, true, true);
+
+ // Update the volume
+ LLVolumeParams volume_params;
+ volume_params.setSculptID(id, LL_SCULPT_TYPE_GLTF);
+ updateVolume(volume_params);
+}
+
+
class ObjectPhysicsProperties : public LLHTTPNode
{
public: