diff options
Diffstat (limited to 'indra/newview/llviewerobject.cpp')
-rwxr-xr-x | indra/newview/llviewerobject.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index b054e519e0..8092eda7b2 100755 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -2417,14 +2417,14 @@ void LLViewerObject::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) if (!mStatic && sVelocityInterpolate && !isSelected()) { // calculate dt from last update - F32 dt_raw = (F32)(time - mLastInterpUpdateSecs); + F32 dt_raw = ((F64Seconds)time - mLastInterpUpdateSecs).value(); F32 dt = mTimeDilation * dt_raw; applyAngularVelocity(dt); if (isAttachment()) { - mLastInterpUpdateSecs = time; + mLastInterpUpdateSecs = (F64Seconds)time; return; } else @@ -2438,8 +2438,8 @@ void LLViewerObject::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) } -// Move an object due to idle-time viewer side updates by iterpolating motion -void LLViewerObject::interpolateLinearMotion(const F64 & time, const F32 & dt) +// Move an object due to idle-time viewer side updates by interpolating motion +void LLViewerObject::interpolateLinearMotion(const F64SecondsImplicit& time, const F32SecondsImplicit& dt) { // linear motion // PHYSICS_TIMESTEP is used below to correct for the fact that the velocity in object @@ -2450,8 +2450,8 @@ void LLViewerObject::interpolateLinearMotion(const F64 & time, const F32 & dt) // to see if object is selected, instead of explicitly // zeroing it out - F64 time_since_last_update = time - mLastMessageUpdateSecs; - if (time_since_last_update <= 0.0 || dt <= 0.f) + F64Seconds time_since_last_update = time - mLastMessageUpdateSecs; + if (time_since_last_update <= (F64Seconds)0.0 || dt <= (F32Seconds)0.f) { return; } @@ -2459,11 +2459,11 @@ void LLViewerObject::interpolateLinearMotion(const F64 & time, const F32 & dt) LLVector3 accel = getAcceleration(); LLVector3 vel = getVelocity(); - if (sMaxUpdateInterpolationTime <= 0.0) + if (sMaxUpdateInterpolationTime <= (F64Seconds)0.0) { // Old code path ... unbounded, simple interpolation if (!(accel.isExactlyZero() && vel.isExactlyZero())) { - LLVector3 pos = (vel + (0.5f * (dt-PHYSICS_TIMESTEP)) * accel) * dt; + LLVector3 pos = (vel + (0.5f * (dt-PHYSICS_TIMESTEP)) * accel) * dt.value(); // region local setPositionRegion(pos + getPositionRegion()); @@ -2477,12 +2477,12 @@ void LLViewerObject::interpolateLinearMotion(const F64 & time, const F32 & dt) { // Object is moving, and hasn't been too long since we got an update from the server // Calculate predicted position and velocity - LLVector3 new_pos = (vel + (0.5f * (dt-PHYSICS_TIMESTEP)) * accel) * dt; + LLVector3 new_pos = (vel + (0.5f * (dt-PHYSICS_TIMESTEP)) * accel) * dt.value(); LLVector3 new_v = accel * dt; if (time_since_last_update > sPhaseOutUpdateInterpolationTime && - sPhaseOutUpdateInterpolationTime > 0.0) - { // Haven't seen a viewer update in a while, check to see if the ciruit is still active + sPhaseOutUpdateInterpolationTime > (F64Seconds)0.0) + { // Haven't seen a viewer update in a while, check to see if the circuit is still active if (mRegionp) { // The simulator will NOT send updates if the object continues normally on the path // predicted by the velocity and the acceleration (often gravity) sent to the viewer @@ -2498,7 +2498,7 @@ void LLViewerObject::interpolateLinearMotion(const F64 & time, const F32 & dt) (time_since_last_packet > sPhaseOutUpdateInterpolationTime)) { // Start to reduce motion interpolation since we haven't seen a server update in a while - F64 time_since_last_interpolation = time - mLastInterpUpdateSecs; + F64Seconds time_since_last_interpolation = time - mLastInterpUpdateSecs; F64 phase_out = 1.0; if (time_since_last_update > sMaxUpdateInterpolationTime) { // Past the time limit, so stop the object |