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-rw-r--r--indra/newview/llviewerobject.cpp364
1 files changed, 344 insertions, 20 deletions
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index ace2504fbd..e9b0316393 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -60,6 +60,7 @@
#include "llbbox.h"
#include "llbox.h"
#include "llcylinder.h"
+#include "llcontrolavatar.h"
#include "lldrawable.h"
#include "llface.h"
#include "llfloaterproperties.h"
@@ -69,6 +70,7 @@
#include "llselectmgr.h"
#include "llrendersphere.h"
#include "lltooldraganddrop.h"
+#include "lluiavatar.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llviewerinventory.h"
@@ -103,6 +105,8 @@
#include "llfloaterperms.h"
#include "llvocache.h"
#include "llcleanup.h"
+#include "llcallstack.h"
+#include "llmeshrepository.h"
//#define DEBUG_UPDATE_TYPE
@@ -139,8 +143,11 @@ const U32 MAX_INV_FILE_READ_FAILS = 25;
static LLTrace::BlockTimerStatHandle FTM_CREATE_OBJECT("Create Object");
// static
-LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
+LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, S32 flags)
{
+ LL_DEBUGS("ObjectUpdate") << "creating " << id << LL_ENDL;
+ dumpStack("ObjectUpdateStack");
+
LLViewerObject *res = NULL;
LL_RECORD_BLOCK_TIME(FTM_CREATE_OBJECT);
@@ -167,6 +174,18 @@ LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pco
}
res = gAgentAvatarp;
}
+ else if (flags & CO_FLAG_CONTROL_AVATAR)
+ {
+ LLControlAvatar *control_avatar = new LLControlAvatar(id, pcode, regionp);
+ control_avatar->initInstance();
+ res = control_avatar;
+ }
+ else if (flags & CO_FLAG_UI_AVATAR)
+ {
+ LLUIAvatar *ui_avatar = new LLUIAvatar(id, pcode, regionp);
+ ui_avatar->initInstance();
+ res = ui_avatar;
+ }
else
{
LLVOAvatar *avatar = new LLVOAvatar(id, pcode, regionp);
@@ -236,6 +255,7 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe
mText(),
mHudText(""),
mHudTextColor(LLColor4::white),
+ mControlAvatar(NULL),
mLastInterpUpdateSecs(0.f),
mLastMessageUpdateSecs(0.f),
mLatestRecvPacketID(0),
@@ -260,7 +280,7 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe
mRotTime(0.f),
mAngularVelocityRot(),
mPreviousRotation(),
- mState(0),
+ mAttachmentState(0),
mMedia(NULL),
mClickAction(0),
mObjectCost(0),
@@ -366,17 +386,23 @@ void LLViewerObject::markDead()
//LL_INFOS() << "Marking self " << mLocalID << " as dead." << LL_ENDL;
// Root object of this hierarchy unlinks itself.
- LLVOAvatar *av = getAvatarAncestor();
if (getParent())
{
((LLViewerObject *)getParent())->removeChild(this);
}
LLUUID mesh_id;
- if (av && LLVOAvatar::getRiggedMeshID(this,mesh_id))
- {
- // This case is needed for indirectly attached mesh objects.
- av->resetJointsOnDetach(mesh_id);
- }
+ {
+ LLVOAvatar *av = getAvatar();
+ if (av && LLVOAvatar::getRiggedMeshID(this,mesh_id))
+ {
+ // This case is needed for indirectly attached mesh objects.
+ av->updateAttachmentOverrides();
+ }
+ }
+ if (getControlAvatar())
+ {
+ unlinkControlAvatar();
+ }
// Mark itself as dead
mDead = TRUE;
@@ -677,6 +703,18 @@ void LLViewerObject::setNameValueList(const std::string& name_value_list)
}
}
+BOOL LLViewerObject::isAnySelected() const
+{
+ bool any_selected = isSelected();
+ for (child_list_t::const_iterator iter = mChildList.begin();
+ iter != mChildList.end(); iter++)
+ {
+ const LLViewerObject* child = *iter;
+ any_selected = any_selected || child->isSelected();
+ }
+ return any_selected;
+}
+
void LLViewerObject::setSelected(BOOL sel)
{
mUserSelected = sel;
@@ -849,9 +887,18 @@ void LLViewerObject::addChild(LLViewerObject *childp)
if(childp->setParent(this))
{
mChildList.push_back(childp);
+ childp->afterReparent();
}
}
+void LLViewerObject::onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent)
+{
+}
+
+void LLViewerObject::afterReparent()
+{
+}
+
void LLViewerObject::removeChild(LLViewerObject *childp)
{
for (child_list_t::iterator i = mChildList.begin(); i != mChildList.end(); ++i)
@@ -1068,6 +1115,9 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
{
LL_DEBUGS_ONCE("SceneLoadTiming") << "Received viewer object data" << LL_ENDL;
+ LL_DEBUGS("ObjectUpdate") << " mesgsys " << mesgsys << " dp " << dp << " id " << getID() << " update_type " << (S32) update_type << LL_ENDL;
+ dumpStack("ObjectUpdateStack");
+
U32 retval = 0x0;
// If region is removed from the list it is also deleted.
@@ -1122,10 +1172,10 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
F32 time_dilation = 1.f;
if(mesgsys != NULL)
{
- U16 time_dilation16;
- mesgsys->getU16Fast(_PREHASH_RegionData, _PREHASH_TimeDilation, time_dilation16);
- time_dilation = ((F32) time_dilation16) / 65535.f;
- mRegionp->setTimeDilation(time_dilation);
+ U16 time_dilation16;
+ mesgsys->getU16Fast(_PREHASH_RegionData, _PREHASH_TimeDilation, time_dilation16);
+ time_dilation = ((F32) time_dilation16) / 65535.f;
+ mRegionp->setTimeDilation(time_dilation);
}
// this will be used to determine if we've really changed position
@@ -1381,7 +1431,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
U8 state;
mesgsys->getU8Fast(_PREHASH_ObjectData, _PREHASH_State, state, block_num );
- mState = state;
+ mAttachmentState = state;
// ...new objects that should come in selected need to be added to the selected list
mCreateSelected = ((flags & FLAGS_CREATE_SELECTED) != 0);
@@ -1651,7 +1701,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
U8 state;
mesgsys->getU8Fast(_PREHASH_ObjectData, _PREHASH_State, state, block_num );
- mState = state;
+ mAttachmentState = state;
break;
}
@@ -1674,7 +1724,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
U8 state;
dp->unpackU8(state, "State");
- mState = state;
+ mAttachmentState = state;
switch(update_type)
{
@@ -2907,6 +2957,131 @@ void LLViewerObject::fetchInventoryFromServer()
}
}
+LLControlAvatar *LLViewerObject::getControlAvatar()
+{
+ return getRootEdit()->mControlAvatar.get();
+}
+
+LLControlAvatar *LLViewerObject::getControlAvatar() const
+{
+ return getRootEdit()->mControlAvatar.get();
+}
+
+// Manage the control avatar state of a given object.
+// Any object can be flagged as animated, but for performance reasons
+// we don't want to incur the overhead of managing a control avatar
+// unless this would have some user-visible consequence. That is,
+// there should be at least one rigged mesh in the linkset. Operations
+// that change the state of a linkset, such as linking or unlinking
+// prims, can also mean that a control avatar needs to be added or
+// removed. At the end, if there is a control avatar, we make sure
+// that its animation state is current.
+void LLViewerObject::updateControlAvatar()
+{
+ LLViewerObject *root = getRootEdit();
+ bool is_animated_object = root->isAnimatedObject();
+ bool has_control_avatar = getControlAvatar();
+ if (!is_animated_object && !has_control_avatar)
+ {
+ return;
+ }
+
+ bool should_have_control_avatar = false;
+ if (is_animated_object)
+ {
+ bool any_rigged_mesh = root->isRiggedMesh();
+ LLViewerObject::const_child_list_t& child_list = root->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); ++iter)
+ {
+ const LLViewerObject* child = *iter;
+ any_rigged_mesh = any_rigged_mesh || child->isRiggedMesh();
+ }
+ should_have_control_avatar = is_animated_object && any_rigged_mesh;
+ }
+
+ if (should_have_control_avatar && !has_control_avatar)
+ {
+ std::string vobj_name = llformat("Vol%p", root);
+ LL_DEBUGS("AnimatedObjects") << vobj_name << " calling linkControlAvatar()" << LL_ENDL;
+ root->linkControlAvatar();
+ }
+ if (!should_have_control_avatar && has_control_avatar)
+ {
+ std::string vobj_name = llformat("Vol%p", root);
+ LL_DEBUGS("AnimatedObjects") << vobj_name << " calling unlinkControlAvatar()" << LL_ENDL;
+ root->unlinkControlAvatar();
+ }
+ if (getControlAvatar())
+ {
+ getControlAvatar()->updateAnimations();
+ if (isSelected())
+ {
+ LLSelectMgr::getInstance()->pauseAssociatedAvatars();
+ }
+ }
+}
+
+void LLViewerObject::linkControlAvatar()
+{
+ if (!getControlAvatar() && isRootEdit())
+ {
+ LLVOVolume *volp = dynamic_cast<LLVOVolume*>(this);
+ if (!volp)
+ {
+ LL_WARNS() << "called with null or non-volume object" << LL_ENDL;
+ return;
+ }
+ mControlAvatar = LLControlAvatar::createControlAvatar(volp);
+ LL_DEBUGS("AnimatedObjects") << volp->getID()
+ << " created control av for "
+ << (S32) (1+volp->numChildren()) << " prims" << LL_ENDL;
+ }
+ LLControlAvatar *cav = getControlAvatar();
+ if (cav)
+ {
+ cav->updateAttachmentOverrides();
+ if (!cav->mPlaying)
+ {
+ cav->mPlaying = true;
+ //if (!cav->mRootVolp->isAnySelected())
+ {
+ cav->updateVolumeGeom();
+ cav->mRootVolp->recursiveMarkForUpdate(TRUE);
+ }
+ }
+ }
+ else
+ {
+ LL_WARNS() << "no control avatar found!" << LL_ENDL;
+ }
+}
+
+void LLViewerObject::unlinkControlAvatar()
+{
+ if (getControlAvatar())
+ {
+ getControlAvatar()->updateAttachmentOverrides();
+ }
+ if (isRootEdit())
+ {
+ // This will remove the entire linkset from the control avatar
+ if (mControlAvatar)
+ {
+ mControlAvatar->markForDeath();
+ mControlAvatar = NULL;
+ }
+ }
+ // For non-root prims, removing from the linkset will
+ // automatically remove the control avatar connection.
+}
+
+// virtual
+bool LLViewerObject::isAnimatedObject() const
+{
+ return false;
+}
+
struct LLFilenameAndTask
{
LLUUID mTaskID;
@@ -3531,11 +3706,66 @@ F32 LLViewerObject::getLinksetPhysicsCost()
return mLinksetPhysicsCost;
}
-F32 LLViewerObject::getStreamingCost(S32* bytes, S32* visible_bytes, F32* unscaled_value) const
+F32 LLViewerObject::recursiveGetEstTrianglesMax() const
+{
+ F32 est_tris = getEstTrianglesMax();
+ for (child_list_t::const_iterator iter = mChildList.begin();
+ iter != mChildList.end(); iter++)
+ {
+ const LLViewerObject* child = *iter;
+ if (!child->isAvatar())
+ {
+ est_tris += child->recursiveGetEstTrianglesMax();
+ }
+ }
+ return est_tris;
+}
+
+S32 LLViewerObject::getAnimatedObjectMaxTris() const
+{
+ S32 max_tris = 0;
+ if (gSavedSettings.getBOOL("AnimatedObjectsIgnoreLimits"))
+ {
+ max_tris = S32_MAX;
+ }
+ else
+ {
+ if (gAgent.getRegion())
+ {
+ LLSD features;
+ gAgent.getRegion()->getSimulatorFeatures(features);
+ if (features.has("AnimatedObjects"))
+ {
+ max_tris = features["AnimatedObjects"]["AnimatedObjectMaxTris"].asInteger();
+ }
+ }
+ }
+ return max_tris;
+}
+
+F32 LLViewerObject::getEstTrianglesMax() const
+{
+ return 0.f;
+}
+
+F32 LLViewerObject::getEstTrianglesStreamingCost() const
+{
+ return 0.f;
+}
+
+// virtual
+F32 LLViewerObject::getStreamingCost() const
{
return 0.f;
}
+// virtual
+bool LLViewerObject::getCostData(LLMeshCostData& costs) const
+{
+ costs = LLMeshCostData();
+ return false;
+}
+
U32 LLViewerObject::getTriangleCount(S32* vcount) const
{
return 0;
@@ -3546,6 +3776,58 @@ U32 LLViewerObject::getHighLODTriangleCount()
return 0;
}
+U32 LLViewerObject::recursiveGetTriangleCount(S32* vcount) const
+{
+ S32 total_tris = getTriangleCount(vcount);
+ LLViewerObject::const_child_list_t& child_list = getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); ++iter)
+ {
+ LLViewerObject* childp = *iter;
+ if (childp)
+ {
+ total_tris += childp->getTriangleCount(vcount);
+ }
+ }
+ return total_tris;
+}
+
+// This is using the stored surface area for each volume (which
+// defaults to 1.0 for the case of everything except a sculpt) and
+// then scaling it linearly based on the largest dimension in the
+// prim's scale. Should revisit at some point.
+F32 LLViewerObject::recursiveGetScaledSurfaceArea() const
+{
+ F32 area = 0.f;
+ const LLDrawable* drawable = mDrawable;
+ if (drawable)
+ {
+ const LLVOVolume* volume = drawable->getVOVolume();
+ if (volume)
+ {
+ if (volume->getVolume())
+ {
+ const LLVector3& scale = volume->getScale();
+ area += volume->getVolume()->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]);
+ }
+ LLViewerObject::const_child_list_t children = volume->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator child_iter = children.begin();
+ child_iter != children.end();
+ ++child_iter)
+ {
+ LLViewerObject* child_obj = *child_iter;
+ LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj );
+ if (child && child->getVolume())
+ {
+ const LLVector3& scale = child->getScale();
+ area += child->getVolume()->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]);
+ }
+ }
+ }
+ }
+ return area;
+}
+
void LLViewerObject::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
{
LLVector4a center;
@@ -3649,7 +3931,6 @@ void LLViewerObject::boostTexturePriority(BOOL boost_children /* = TRUE */)
}
}
-
void LLViewerObject::setLineWidthForWindowSize(S32 window_width)
{
if (window_width < 700)
@@ -3876,8 +4157,20 @@ const LLVector3 LLViewerObject::getRenderPosition() const
{
if (mDrawable.notNull() && mDrawable->isState(LLDrawable::RIGGED))
{
+ LLControlAvatar *cav = getControlAvatar();
+ if (isRoot() && cav)
+ {
+ F32 fixup;
+ if ( cav->hasPelvisFixup( fixup) )
+ {
+ //Apply a pelvis fixup (as defined by the avs skin)
+ LLVector3 pos = mDrawable->getPositionAgent();
+ pos[VZ] += fixup;
+ return pos;
+ }
+ }
LLVOAvatar* avatar = getAvatar();
- if (avatar)
+ if ((avatar) && !getControlAvatar())
{
return avatar->getPositionAgent();
}
@@ -3901,7 +4194,7 @@ const LLVector3 LLViewerObject::getPivotPositionAgent() const
const LLQuaternion LLViewerObject::getRenderRotation() const
{
LLQuaternion ret;
- if (mDrawable.notNull() && mDrawable->isState(LLDrawable::RIGGED))
+ if (mDrawable.notNull() && mDrawable->isState(LLDrawable::RIGGED) && !isAnimatedObject())
{
return ret;
}
@@ -5242,7 +5535,13 @@ LLVOAvatar* LLViewerObject::asAvatar()
return NULL;
}
-// If this object is directly or indirectly parented by an avatar, return it.
+// If this object is directly or indirectly parented by an avatar,
+// return it. Normally getAvatar() is the correct function to call;
+// it will give the avatar used for skinning. The exception is with
+// animated objects that are also attachments; in that case,
+// getAvatar() will return the control avatar, used for skinning, and
+// getAvatarAncestor will return the avatar to which the object is
+// attached.
LLVOAvatar* LLViewerObject::getAvatarAncestor()
{
LLViewerObject *pobj = (LLViewerObject*) getParent();
@@ -5581,6 +5880,11 @@ LLViewerObject::ExtraParameter* LLViewerObject::createNewParameterEntry(U16 para
new_block = new LLLightImageParams();
break;
}
+ case LLNetworkData::PARAMS_EXTENDED_MESH:
+ {
+ new_block = new LLExtendedMeshParams();
+ break;
+ }
default:
{
LL_INFOS() << "Unknown param type." << LL_ENDL;
@@ -5980,6 +6284,17 @@ void LLViewerObject::updateVolume(const LLVolumeParams& volume_params)
}
}
+void LLViewerObject::recursiveMarkForUpdate(BOOL priority)
+{
+ for (LLViewerObject::child_list_t::iterator iter = mChildList.begin();
+ iter != mChildList.end(); iter++)
+ {
+ LLViewerObject* child = *iter;
+ child->markForUpdate(priority);
+ }
+ markForUpdate(priority);
+}
+
void LLViewerObject::markForUpdate(BOOL priority)
{
if (mDrawable.notNull())
@@ -6039,6 +6354,11 @@ void LLViewerObject::setRegion(LLViewerRegion *regionp)
child->setRegion(regionp);
}
+ if (mControlAvatar)
+ {
+ mControlAvatar->setRegion(regionp);
+ }
+
setChanged(MOVED | SILHOUETTE);
updateDrawable(FALSE);
}
@@ -6487,6 +6807,10 @@ const std::string& LLViewerObject::getAttachmentItemName() const
//virtual
LLVOAvatar* LLViewerObject::getAvatar() const
{
+ if (getControlAvatar())
+ {
+ return getControlAvatar();
+ }
if (isAttachment())
{
LLViewerObject* vobj = (LLViewerObject*) getParent();