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path: root/indra/newview/llviewermessage.cpp
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-rw-r--r--indra/newview/llviewermessage.cpp23
1 files changed, 17 insertions, 6 deletions
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 57dd0d9581..02171acaac 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -3384,6 +3384,17 @@ void send_agent_update(bool force_send, bool send_reliable)
msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis());
static F32 last_draw_disatance_step = 1024;
+ F32 memory_limited_draw_distance = gAgentCamera.mDrawDistance;
+
+ if (LLViewerTexture::sDesiredDiscardBias > 2.f && LLViewerTexture::isSystemMemoryLow())
+ {
+ // If we are low on memory, reduce requested draw distance
+ // Discard's bias is clamped to 4 so we need to check 2 to 4 range
+ // Factor is intended to go from 1.0 to 2.0
+ F32 factor = 1.f + (LLViewerTexture::sDesiredDiscardBias - 2.f) / 2.f;
+ memory_limited_draw_distance = llmax(gAgentCamera.mDrawDistance / factor, gAgentCamera.mDrawDistance / 2.f);
+ }
+
if (tp_state == LLAgent::TELEPORT_ARRIVING || LLStartUp::getStartupState() < STATE_MISC)
{
// Inform interest list, prioritize closer area.
@@ -3392,25 +3403,25 @@ void send_agent_update(bool force_send, bool send_reliable)
// closer ones.
// Todo: revise and remove once server gets distance sorting.
last_draw_disatance_step = llmax((F32)(gAgentCamera.mDrawDistance / 2.f), 50.f);
+ last_draw_disatance_step = llmin(last_draw_disatance_step, memory_limited_draw_distance);
msg->addF32Fast(_PREHASH_Far, last_draw_disatance_step);
}
- else if (last_draw_disatance_step < gAgentCamera.mDrawDistance)
+ else if (last_draw_disatance_step < memory_limited_draw_distance)
{
static LLFrameTimer last_step_time;
if (last_step_time.getElapsedTimeF32() > 1.f)
{
// gradually increase draw distance
- // Idealy this should be not per second, but based on how loaded
- // mesh thread is, but hopefully this is temporary.
last_step_time.reset();
- F32 step = gAgentCamera.mDrawDistance * 0.1f;
- last_draw_disatance_step = llmin(last_draw_disatance_step + step, gAgentCamera.mDrawDistance);
+ F32 step = memory_limited_draw_distance * 0.1f;
+ last_draw_disatance_step = llmin(last_draw_disatance_step + step, memory_limited_draw_distance);
}
msg->addF32Fast(_PREHASH_Far, last_draw_disatance_step);
}
else
{
- msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance);
+ last_draw_disatance_step = memory_limited_draw_distance;
+ msg->addF32Fast(_PREHASH_Far, memory_limited_draw_distance);
}
msg->addU32Fast(_PREHASH_ControlFlags, control_flags);