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-rw-r--r--indra/newview/llviewermessage.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 9de8c81c2b..0b2931886a 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -5114,6 +5114,9 @@ void process_object_animation(LLMessageSystem *mesgsys, void **user_data)
LL_DEBUGS("AXON") << "processing object animation requests, num_blocks " << num_blocks << LL_ENDL;
#if 1
+ // Here we go into skinned mode once, the first time we get an
+ // animation request, and then stay there. This is probably the
+ // normally desired behavior.
if (!avatarp->mPlaying)
{
avatarp->mPlaying = true;
@@ -5121,6 +5124,9 @@ void process_object_animation(LLMessageSystem *mesgsys, void **user_data)
avatarp->mRootVolp->recursiveMarkForUpdate(TRUE);
}
#else
+ // AXON
+ // In this block we switch back into static mode when no animations are
+ // playing. This is mostly useful for debugging.
if (num_blocks > 0 && !avatarp->mPlaying)
{
avatarp->mPlaying = true;
@@ -5133,9 +5139,6 @@ void process_object_animation(LLMessageSystem *mesgsys, void **user_data)
}
else if (num_blocks == 0 && avatarp->mPlaying)
{
- // AXON this will cause meshes to go back to static when no
- // animations are signalled. Probably don't want to leave this
- // way but helpful for testing.
avatarp->mPlaying = false;
// AXON need to update all objects in the linkset, not just the one where animation is playing
if (!avatarp->mRootVolp->isAnySelected())