diff options
Diffstat (limited to 'indra/newview/llviewermessage.cpp')
-rw-r--r-- | indra/newview/llviewermessage.cpp | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index c8cc813576..f32f102a06 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -51,6 +51,7 @@ #include "mean_collision_data.h" #include "llagent.h" +#include "llagentcamera.h" #include "llcallingcard.h" //#include "llfirstuse.h" #include "llfloaterbuycurrency.h" @@ -2990,10 +2991,10 @@ void process_teleport_finish(LLMessageSystem* msg, void**) /* // send camera update to new region - gAgent.updateCamera(); + gAgentCamera.updateCamera(); // likewise make sure the camera is behind the avatar - gAgent.resetView(TRUE); + gAgentCamera.resetView(TRUE); LLVector3 shift_vector = regionp->getPosRegionFromGlobal(gAgent.getRegion()->getOriginGlobal()); gAgent.setRegion(regionp); gObjectList.shiftObjects(shift_vector); @@ -3001,7 +3002,7 @@ void process_teleport_finish(LLMessageSystem* msg, void**) if (gAgent.getAvatarObject()) { gAgent.getAvatarObject()->clearChatText(); - gAgent.slamLookAt(look_at); + gAgentCamera.slamLookAt(look_at); } gAgent.setPositionAgent(pos); gAssetStorage->setUpstream(sim); @@ -3080,7 +3081,7 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**) std::string version_channel; msg->getString("SimData", "ChannelVersion", version_channel); - LLVOAvatar* avatarp = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); if (!avatarp) { // Could happen if you were immediately god-teleported away on login, @@ -3125,9 +3126,9 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**) if( is_teleport ) { // Force the camera back onto the agent, don't animate. - gAgent.setFocusOnAvatar(TRUE, FALSE); - gAgent.slamLookAt(look_at); - gAgent.updateCamera(); + gAgentCamera.setFocusOnAvatar(TRUE, FALSE); + gAgentCamera.slamLookAt(look_at); + gAgentCamera.updateCamera(); gAgent.setTeleportState( LLAgent::TELEPORT_START_ARRIVAL ); @@ -3176,7 +3177,7 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**) global_agent_pos[1] += y; look_at = (LLVector3)beacon_pos - global_agent_pos; look_at.normVec(); - gAgent.slamLookAt(look_at); + gAgentCamera.slamLookAt(look_at); } } @@ -3353,7 +3354,7 @@ void send_agent_update(BOOL force_send, BOOL send_reliable) LLQuaternion body_rotation = gAgent.getFrameAgent().getQuaternion(); LLQuaternion head_rotation = gAgent.getHeadRotation(); - camera_pos_agent = gAgent.getCameraPositionAgent(); + camera_pos_agent = gAgentCamera.getCameraPositionAgent(); render_state = gAgent.getRenderState(); @@ -3476,7 +3477,7 @@ void send_agent_update(BOOL force_send, BOOL send_reliable) msg->addVector3Fast(_PREHASH_CameraAtAxis, LLViewerCamera::getInstance()->getAtAxis()); msg->addVector3Fast(_PREHASH_CameraLeftAxis, LLViewerCamera::getInstance()->getLeftAxis()); msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis()); - msg->addF32Fast(_PREHASH_Far, gAgent.mDrawDistance); + msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance); msg->addU32Fast(_PREHASH_ControlFlags, control_flags); @@ -4128,7 +4129,7 @@ void process_camera_constraint(LLMessageSystem *mesgsys, void **user_data) LLVector4 cameraCollidePlane; mesgsys->getVector4Fast(_PREHASH_CameraCollidePlane, _PREHASH_Plane, cameraCollidePlane); - gAgent.setCameraCollidePlane(cameraCollidePlane); + gAgentCamera.setCameraCollidePlane(cameraCollidePlane); } void near_sit_object(BOOL success, void *data) @@ -4165,10 +4166,10 @@ void process_avatar_sit_response(LLMessageSystem *mesgsys, void **user_data) if (avatar && dist_vec_squared(camera_eye, camera_at) > 0.0001f) { - gAgent.setSitCamera(sitObjectID, camera_eye, camera_at); + gAgentCamera.setSitCamera(sitObjectID, camera_eye, camera_at); } - gAgent.setForceMouselook(force_mouselook); + gAgentCamera.setForceMouselook(force_mouselook); LLViewerObject* object = gObjectList.findObject(sitObjectID); if (object) @@ -5219,9 +5220,9 @@ void container_inventory_arrived(LLViewerObject* object, void* data) { LL_DEBUGS("Messaging") << "container_inventory_arrived()" << LL_ENDL; - if( gAgent.cameraMouselook() ) + if( gAgentCamera.cameraMouselook() ) { - gAgent.changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); } LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(); @@ -5446,13 +5447,13 @@ void process_teleport_local(LLMessageSystem *msg,void**) } gAgent.setPositionAgent(pos); - gAgent.slamLookAt(look_at); + gAgentCamera.slamLookAt(look_at); // likewise make sure the camera is behind the avatar - gAgent.resetView(TRUE, TRUE); + gAgentCamera.resetView(TRUE, TRUE); // send camera update to new region - gAgent.updateCamera(); + gAgentCamera.updateCamera(); send_agent_update(TRUE, TRUE); |