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-rw-r--r--indra/newview/llviewermenu.cpp91
1 files changed, 74 insertions, 17 deletions
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index d613ac9651..93e4f4428a 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -1639,6 +1639,54 @@ class LLAdvancedForceParamsToDefault : public view_listener_t
};
+//////////////////////////
+// ANIMATION SPEED //
+//////////////////////////
+
+// Utility function to set all AV time factors to the same global value
+static void set_all_animation_time_factors(F32 time_factor)
+{
+ LLMotionController::setCurrentTimeFactor(time_factor);
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ (*iter)->setAnimTimeFactor(time_factor);
+ }
+}
+
+class LLAdvancedAnimTenFaster : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ //llinfos << "LLAdvancedAnimTenFaster" << llendl;
+ F32 time_factor = LLMotionController::getCurrentTimeFactor();
+ time_factor = llmin(time_factor + 0.1f, 2.f); // Upper limit is 200% speed
+ set_all_animation_time_factors(time_factor);
+ return true;
+ }
+};
+
+class LLAdvancedAnimTenSlower : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ //llinfos << "LLAdvancedAnimTenSlower" << llendl;
+ F32 time_factor = LLMotionController::getCurrentTimeFactor();
+ time_factor = llmax(time_factor - 0.1f, 0.1f); // Lower limit is at 10% of normal speed
+ set_all_animation_time_factors(time_factor);
+ return true;
+ }
+};
+
+class LLAdvancedAnimResetAll : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ set_all_animation_time_factors(1.f);
+ return true;
+ }
+};
+
//////////////////////////
// RELOAD VERTEX SHADER //
@@ -3909,25 +3957,27 @@ class LLViewToggleUI : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLNotification::Params params("ConfirmHideUI");
- params.functor.function(boost::bind(&LLViewToggleUI::confirm, this, _1, _2));
- LLSD substitutions;
+ if(gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK)
+ {
+ LLNotification::Params params("ConfirmHideUI");
+ params.functor.function(boost::bind(&LLViewToggleUI::confirm, this, _1, _2));
+ LLSD substitutions;
#if LL_DARWIN
- substitutions["SHORTCUT"] = "Cmd+Shift+U";
+ substitutions["SHORTCUT"] = "Cmd+Shift+U";
#else
- substitutions["SHORTCUT"] = "Ctrl+Shift+U";
+ substitutions["SHORTCUT"] = "Ctrl+Shift+U";
#endif
- params.substitutions = substitutions;
- if (gViewerWindow->getUIVisibility())
- {
- // hiding, so show notification
- LLNotifications::instance().add(params);
- }
- else
- {
- LLNotifications::instance().forceResponse(params, 0);
+ params.substitutions = substitutions;
+ if (!gSavedSettings.getBOOL("HideUIControls"))
+ {
+ // hiding, so show notification
+ LLNotifications::instance().add(params);
+ }
+ else
+ {
+ LLNotifications::instance().forceResponse(params, 0);
+ }
}
-
return true;
}
@@ -3937,8 +3987,9 @@ class LLViewToggleUI : public view_listener_t
if (option == 0) // OK
{
- gViewerWindow->setUIVisibility(!gViewerWindow->getUIVisibility());
- LLPanelStandStopFlying::getInstance()->setVisible(gViewerWindow->getUIVisibility());
+ gViewerWindow->setUIVisibility(gSavedSettings.getBOOL("HideUIControls"));
+ LLPanelStandStopFlying::getInstance()->setVisible(gSavedSettings.getBOOL("HideUIControls"));
+ gSavedSettings.setBOOL("HideUIControls",!gSavedSettings.getBOOL("HideUIControls"));
}
}
};
@@ -7506,6 +7557,7 @@ class LLToolsUseSelectionForGrid : public view_listener_t
} func;
LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func);
LLSelectMgr::getInstance()->setGridMode(GRID_MODE_REF_OBJECT);
+ LLFloaterTools::setGridMode((S32)GRID_MODE_REF_OBJECT);
return true;
}
};
@@ -8437,6 +8489,11 @@ void initialize_menus()
view_listener_t::addMenu(new LLAdvancedTestMale(), "Advanced.TestMale");
view_listener_t::addMenu(new LLAdvancedTestFemale(), "Advanced.TestFemale");
+ // Advanced > Character > Animation Speed
+ view_listener_t::addMenu(new LLAdvancedAnimTenFaster(), "Advanced.AnimTenFaster");
+ view_listener_t::addMenu(new LLAdvancedAnimTenSlower(), "Advanced.AnimTenSlower");
+ view_listener_t::addMenu(new LLAdvancedAnimResetAll(), "Advanced.AnimResetAll");
+
// Advanced > Character (toplevel)
view_listener_t::addMenu(new LLAdvancedForceParamsToDefault(), "Advanced.ForceParamsToDefault");
view_listener_t::addMenu(new LLAdvancedReloadVertexShader(), "Advanced.ReloadVertexShader");