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path: root/indra/newview/llviewermenu.cpp
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-rw-r--r--indra/newview/llviewermenu.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 40bf62acc9..2a72e255d0 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -6074,7 +6074,7 @@ static bool onEnableAttachmentLabel(LLUICtrl* ctrl, const LLSD& data)
const LLViewerObject* attached_object = (*attachment_iter);
if (attached_object)
{
- LLViewerInventoryItem* itemp = gInventory.getItem(attached_object->getItemID());
+ LLViewerInventoryItem* itemp = gInventory.getItem(attached_object->getAttachmentItemID());
if (itemp)
{
label += std::string(" (") + itemp->getName() + std::string(")");
@@ -6193,14 +6193,14 @@ class LLAttachmentEnableDrop : public view_listener_t
{
// make sure item is in your inventory (it could be a delayed attach message being sent from the sim)
// so check to see if the item is in the inventory already
- item = gInventory.getItem((*attachment_iter)->getItemID());
+ item = gInventory.getItem((*attachment_iter)->getAttachmentItemID());
if (!item)
{
// Item does not exist, make an observer to enable the pie menu
// when the item finishes fetching worst case scenario
// if a fetch is already out there (being sent from a slow sim)
// we refetch and there are 2 fetches
- LLWornItemFetchedObserver* worn_item_fetched = new LLWornItemFetchedObserver((*attachment_iter)->getItemID());
+ LLWornItemFetchedObserver* worn_item_fetched = new LLWornItemFetchedObserver((*attachment_iter)->getAttachmentItemID());
worn_item_fetched->startFetch();
gInventory.addObserver(worn_item_fetched);
}
@@ -6547,7 +6547,7 @@ void handle_dump_attachments(void*)
!attached_object->mDrawable->isRenderType(0));
LLVector3 pos;
if (visible) pos = attached_object->mDrawable->getPosition();
- llinfos << "ATTACHMENT " << key << ": item_id=" << attached_object->getItemID()
+ llinfos << "ATTACHMENT " << key << ": item_id=" << attached_object->getAttachmentItemID()
<< (attached_object ? " present " : " absent ")
<< (visible ? "visible " : "invisible ")
<< " at " << pos