summaryrefslogtreecommitdiff
path: root/indra/newview/llviewermenu.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llviewermenu.cpp')
-rw-r--r--indra/newview/llviewermenu.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index dc291d6c34..e4643a15b5 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -4190,12 +4190,10 @@ void handle_take_copy()
{
if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) return;
- LLUUID category_id =
- gInventory.findCategoryUUIDForType(LLAssetType::AT_OBJECT);
+ const LLUUID category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
derez_objects(DRD_ACQUIRE_TO_AGENT_INVENTORY, category_id);
}
-
// You can return an object to its owner if it is on your land.
class LLObjectReturn : public view_listener_t
{
@@ -4276,7 +4274,7 @@ class LLObjectEnableReturn : public view_listener_t
void force_take_copy(void*)
{
if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) return;
- const LLUUID& category_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_OBJECT);
+ const LLUUID category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
derez_objects(DRD_FORCE_TO_GOD_INVENTORY, category_id);
}
@@ -4337,8 +4335,7 @@ void handle_take()
if(category_id.notNull())
{
// check trash
- LLUUID trash;
- trash = gInventory.findCategoryUUIDForType(LLAssetType::AT_TRASH);
+ const LLUUID trash = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
if(category_id == trash || gInventory.isObjectDescendentOf(category_id, trash))
{
category_id.setNull();
@@ -4354,7 +4351,7 @@ void handle_take()
}
if(category_id.isNull())
{
- category_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_OBJECT);
+ category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
}
LLSD payload;
payload["folder_id"] = category_id;
@@ -6933,7 +6930,7 @@ void handle_grab_texture(void* data)
LL_INFOS("texture") << "Adding baked texture " << asset_id << " to inventory." << llendl;
LLAssetType::EType asset_type = LLAssetType::AT_TEXTURE;
LLInventoryType::EType inv_type = LLInventoryType::IT_TEXTURE;
- LLUUID folder_id(gInventory.findCategoryUUIDForType(asset_type));
+ const LLUUID folder_id = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(asset_type));
if(folder_id.notNull())
{
std::string name = "Unknown";