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-rw-r--r--indra/newview/llviewermenu.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index d5e4de03a9..c50ae2e153 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -7890,6 +7890,19 @@ class LLAdvancedClickRenderBenchmark: public view_listener_t
}
};
+void hdri_preview();
+
+class LLAdvancedClickHDRIPreview: public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ // open personal lighting floater when previewing an HDRI (keeps HDRI from implicitly unloading when opening build tools)
+ LLFloaterReg::showInstance("env_adjust_snapshot");
+ hdri_preview();
+ return true;
+ }
+};
+
// these are used in the gl menus to set control values that require shader recompilation
class LLToggleShaderControl : public view_listener_t
{
@@ -9529,6 +9542,7 @@ void initialize_menus()
view_listener_t::addMenu(new LLAdvancedClickRenderShadowOption(), "Advanced.ClickRenderShadowOption");
view_listener_t::addMenu(new LLAdvancedClickRenderProfile(), "Advanced.ClickRenderProfile");
view_listener_t::addMenu(new LLAdvancedClickRenderBenchmark(), "Advanced.ClickRenderBenchmark");
+ view_listener_t::addMenu(new LLAdvancedClickHDRIPreview(), "Advanced.ClickHDRIPreview");
view_listener_t::addMenu(new LLAdvancedPurgeShaderCache(), "Advanced.ClearShaderCache");
view_listener_t::addMenu(new LLAdvancedRebuildTerrain(), "Advanced.RebuildTerrain");