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-rwxr-xr-x[-rw-r--r--]indra/newview/llviewermediafocus.cpp317
1 files changed, 238 insertions, 79 deletions
diff --git a/indra/newview/llviewermediafocus.cpp b/indra/newview/llviewermediafocus.cpp
index cad8b5f0ce..aa019dfdd8 100644..100755
--- a/indra/newview/llviewermediafocus.cpp
+++ b/indra/newview/llviewermediafocus.cpp
@@ -2,30 +2,25 @@
* @file llviewermediafocus.cpp
* @brief Governs focus on Media prims
*
- * $LicenseInfo:firstyear=2003&license=viewergpl$
- *
- * Copyright (c) 2003-2007, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlife.com/developers/opensource/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at http://secondlife.com/developers/opensource/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,9 +30,10 @@
//LLViewerMediaFocus
#include "llviewerobjectlist.h"
-#include "llpanelmediahud.h"
+#include "llpanelprimmediacontrols.h"
#include "llpluginclassmedia.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "lltoolpie.h"
#include "llviewercamera.h"
#include "llviewermedia.h"
@@ -48,6 +44,11 @@
#include "llviewerparcelmgr.h"
#include "llweb.h"
#include "llmediaentry.h"
+#include "llkeyboard.h"
+#include "lltoolmgr.h"
+#include "llvovolume.h"
+#include "llhelp.h"
+
//
// LLViewerMediaFocus
//
@@ -73,16 +74,25 @@ void LLViewerMediaFocus::setFocusFace(LLPointer<LLViewerObject> objectp, S32 fac
{
old_media_impl->focus(false);
}
+
+ // Always clear the current selection. If we're setting focus on a face, we'll reselect the correct object below.
+ LLSelectMgr::getInstance()->deselectAll();
+ mSelection = NULL;
if (media_impl.notNull() && objectp.notNull())
{
bool face_auto_zoom = false;
- media_impl->focus(true);
mFocusedImplID = media_impl->getMediaTextureID();
mFocusedObjectID = objectp->getID();
mFocusedObjectFace = face;
mFocusedObjectNormal = pick_normal;
+
+ // Set the selection in the selection manager so we can draw the focus ring.
+ mSelection = LLSelectMgr::getInstance()->selectObjectOnly(objectp, face);
+
+ // Focusing on a media face clears its disable flag.
+ media_impl->setDisabled(false);
LLTextureEntry* tep = objectp->getTE(face);
if(tep->hasMedia())
@@ -98,35 +108,62 @@ void LLViewerMediaFocus::setFocusFace(LLPointer<LLViewerObject> objectp, S32 fac
else
{
// This should never happen.
- llwarns << "Can't find media entry for focused face" << llendl;
+ LL_WARNS() << "Can't find media entry for focused face" << LL_ENDL;
}
+ media_impl->focus(true);
gFocusMgr.setKeyboardFocus(this);
+ LLViewerMediaImpl* impl = getFocusedMediaImpl();
+ if (impl)
+ {
+ LLEditMenuHandler::gEditMenuHandler = impl;
+ }
// We must do this before processing the media HUD zoom, or it may zoom to the wrong face.
update();
- if(mMediaHUD.get() && face_auto_zoom && ! parcel->getMediaPreventCameraZoom())
+ if(mMediaControls.get())
{
- mMediaHUD.get()->resetZoomLevel();
- mMediaHUD.get()->nextZoomLevel();
+ if(face_auto_zoom && ! parcel->getMediaPreventCameraZoom())
+ {
+ // Zoom in on this face
+ mMediaControls.get()->resetZoomLevel(false);
+ mMediaControls.get()->nextZoomLevel();
+ }
+ else
+ {
+ // Reset the controls' zoom level without moving the camera.
+ // This fixes the case where clicking focus between two non-autozoom faces doesn't change the zoom-out button back to a zoom-in button.
+ mMediaControls.get()->resetZoomLevel(false);
+ }
}
}
else
{
if(hasFocus())
{
- if(mMediaHUD.get())
- {
- mMediaHUD.get()->resetZoomLevel();
- }
-
gFocusMgr.setKeyboardFocus(NULL);
}
+
+ LLViewerMediaImpl* impl = getFocusedMediaImpl();
+ if (LLEditMenuHandler::gEditMenuHandler == impl)
+ {
+ LLEditMenuHandler::gEditMenuHandler = NULL;
+ }
+
mFocusedImplID = LLUUID::null;
- mFocusedObjectID = LLUUID::null;
- mFocusedObjectFace = 0;
+ if (objectp.notNull())
+ {
+ // Still record the focused object...it may mean we need to load media data.
+ // This will aid us in determining this object is "important enough"
+ mFocusedObjectID = objectp->getID();
+ mFocusedObjectFace = face;
+ }
+ else {
+ mFocusedObjectID = LLUUID::null;
+ mFocusedObjectFace = 0;
+ }
}
}
@@ -168,11 +205,11 @@ bool LLViewerMediaFocus::getFocus()
}
// This function selects an ideal viewing distance based on the focused object, pick normal, and padding value
-void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor)
+void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor, bool zoom_in_only)
{
if (object)
{
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
LLBBox bbox = object->getBoundingBoxAgent();
LLVector3d center = gAgent.getPosGlobalFromAgent(bbox.getCenterAgent());
@@ -185,6 +222,8 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
// We need the aspect ratio, and the 3 components of the bbox as height, width, and depth.
F32 aspect_ratio = getBBoxAspectRatio(bbox, normal, &height, &width, &depth);
F32 camera_aspect = LLViewerCamera::getInstance()->getAspect();
+
+ LL_DEBUGS() << "normal = " << normal << ", aspect_ratio = " << aspect_ratio << ", camera_aspect = " << camera_aspect << LL_ENDL;
// We will normally use the side of the volume aligned with the short side of the screen (i.e. the height for
// a screen in a landscape aspect ratio), however there is an edge case where the aspect ratio of the object is
@@ -201,11 +240,15 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
{
angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect());
distance = width * 0.5 * padding_factor / tan(angle_of_view * 0.5f );
+
+ LL_DEBUGS() << "using width (" << width << "), angle_of_view = " << angle_of_view << ", distance = " << distance << LL_ENDL;
}
else
{
angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView());
distance = height * 0.5 * padding_factor / tan(angle_of_view * 0.5f );
+
+ LL_DEBUGS() << "using height (" << height << "), angle_of_view = " << angle_of_view << ", distance = " << distance << LL_ENDL;
}
distance += depth * 0.5;
@@ -231,7 +274,7 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
// orientation with respect to the face. In other words, if before zoom
// the media appears "upside down" from the camera, after zooming it will
// still be upside down, but at least it will not flip.
- LLVector3d cur_camera_pos = LLVector3d(gAgent.getCameraPositionGlobal());
+ LLVector3d cur_camera_pos = LLVector3d(gAgentCamera.getCameraPositionGlobal());
LLVector3d delta = (cur_camera_pos - camera_pos);
F64 len = delta.length();
delta.normalize();
@@ -239,30 +282,37 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
camera_pos += 0.01 * len * delta;
}
- gAgent.setCameraPosAndFocusGlobal(camera_pos, target_pos, object->getID() );
+ // If we are not allowing zooming out and the old camera position is closer to
+ // the center then the new intended camera position, don't move camera and return
+ if (zoom_in_only &&
+ (dist_vec_squared(gAgentCamera.getCameraPositionGlobal(), target_pos) < dist_vec_squared(camera_pos, target_pos)))
+ {
+ return;
+ }
+
+ gAgentCamera.setCameraPosAndFocusGlobal(camera_pos, target_pos, object->getID() );
+
}
else
{
// If we have no object, focus back on the avatar.
- gAgent.setFocusOnAvatar(TRUE, ANIMATE);
+ gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE);
}
}
void LLViewerMediaFocus::onFocusReceived()
{
- // Don't do this here -- this doesn't change "inworld media focus", it just changes whether the viewer's input is focused on the media.
-// LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
-// if(media_impl.notNull())
-// media_impl->focus(true);
+ LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
+ if(media_impl)
+ media_impl->focus(true);
LLFocusableElement::onFocusReceived();
}
void LLViewerMediaFocus::onFocusLost()
{
- // Don't do this here -- this doesn't change "inworld media focus", it just changes whether the viewer's input is focused on the media.
-// LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
-// if(media_impl.notNull())
-// media_impl->focus(false);
+ LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
+ if(media_impl)
+ media_impl->focus(false);
gViewerWindow->focusClient();
LLFocusableElement::onFocusLost();
@@ -275,10 +325,28 @@ BOOL LLViewerMediaFocus::handleKey(KEY key, MASK mask, BOOL called_from_parent)
{
media_impl->handleKeyHere(key, mask);
- if (key == KEY_ESCAPE)
+ if (KEY_ESCAPE == key)
{
+ // Reset camera zoom in this case.
+ if(mFocusedImplID.notNull())
+ {
+ if(mMediaControls.get())
+ {
+ mMediaControls.get()->resetZoomLevel(true);
+ }
+ }
+
clearFocus();
}
+
+ if ( KEY_F1 == key && LLUI::sHelpImpl && mMediaControls.get())
+ {
+ std::string help_topic;
+ if (mMediaControls.get()->findHelpTopic(help_topic))
+ {
+ LLUI::sHelpImpl->showTopic(help_topic);
+ }
+ }
}
return true;
@@ -300,8 +368,9 @@ BOOL LLViewerMediaFocus::handleScrollWheel(S32 x, S32 y, S32 clicks)
// the scrollEvent() API's x and y are not the same as handleScrollWheel's x and y.
// The latter is the position of the mouse at the time of the event
// The former is the 'scroll amount' in x and y, respectively.
- // All we have for 'scroll amount' here is 'clicks', and no mask.
- media_impl->getMediaPlugin()->scrollEvent(0, clicks, /*mask*/0);
+ // All we have for 'scroll amount' here is 'clicks'.
+ // We're also not passed the keyboard modifier mask, but we can get that from gKeyboard.
+ media_impl->getMediaPlugin()->scrollEvent(0, clicks, gKeyboard->currentMask(TRUE));
retval = TRUE;
}
return retval;
@@ -309,15 +378,37 @@ BOOL LLViewerMediaFocus::handleScrollWheel(S32 x, S32 y, S32 clicks)
void LLViewerMediaFocus::update()
{
+ if(mFocusedImplID.notNull())
+ {
+ // We have a focused impl/face.
+ if(!getFocus())
+ {
+ // We've lost keyboard focus -- check to see whether the media controls have it
+ if(mMediaControls.get() && mMediaControls.get()->hasFocus())
+ {
+ // the media controls have focus -- don't clear.
+ }
+ else
+ {
+ // Someone else has focus -- back off.
+ clearFocus();
+ }
+ }
+ else if(LLToolMgr::getInstance()->inBuildMode())
+ {
+ // Build tools are selected -- clear focus.
+ clearFocus();
+ }
+ }
+
+
LLViewerMediaImpl *media_impl = getFocusedMediaImpl();
LLViewerObject *viewer_object = getFocusedObject();
S32 face = mFocusedObjectFace;
LLVector3 normal = mFocusedObjectNormal;
- bool focus = true;
if(!media_impl || !viewer_object)
{
- focus = false;
media_impl = getHoverMediaImpl();
viewer_object = getHoverObject();
face = mHoverObjectFace;
@@ -329,20 +420,20 @@ void LLViewerMediaFocus::update()
// We have an object and impl to point at.
// Make sure the media HUD object exists.
- if(! mMediaHUD.get())
+ if(! mMediaControls.get())
{
- LLPanelMediaHUD* media_hud = new LLPanelMediaHUD();
- mMediaHUD = media_hud->getHandle();
- gHUDView->addChild(media_hud);
+ LLPanelPrimMediaControls* media_controls = new LLPanelPrimMediaControls();
+ mMediaControls = media_controls->getHandle();
+ gHUDView->addChild(media_controls);
}
- mMediaHUD.get()->setMediaFace(viewer_object, face, media_impl, normal);
+ mMediaControls.get()->setMediaFace(viewer_object, face, media_impl, normal);
}
else
{
// The media HUD is no longer needed.
- if(mMediaHUD.get())
+ if(mMediaControls.get())
{
- mMediaHUD.get()->setMediaFace(NULL, 0, NULL);
+ mMediaControls.get()->setMediaFace(NULL, 0, NULL);
}
}
}
@@ -360,40 +451,38 @@ F32 LLViewerMediaFocus::getBBoxAspectRatio(const LLBBox& bbox, const LLVector3&
LLVector3 bbox_max = bbox.getExtentLocal();
F32 dot1 = 0.f;
F32 dot2 = 0.f;
+
+ LL_DEBUGS() << "bounding box local size = " << bbox_max << ", local_normal = " << local_normal << LL_ENDL;
// The largest component of the localized normal vector is the depth component
// meaning that the other two are the legs of the rectangle.
local_normal.abs();
- if(local_normal.mV[VX] > local_normal.mV[VY])
+
+ // Using temporary variables for these makes the logic a bit more readable.
+ bool XgtY = (local_normal.mV[VX] > local_normal.mV[VY]);
+ bool XgtZ = (local_normal.mV[VX] > local_normal.mV[VZ]);
+ bool YgtZ = (local_normal.mV[VY] > local_normal.mV[VZ]);
+
+ if(XgtY && XgtZ)
{
- if(local_normal.mV[VX] > local_normal.mV[VZ])
- {
- // Use the y and z comps
- comp1.mV[VY] = bbox_max.mV[VY];
- comp2.mV[VZ] = bbox_max.mV[VZ];
- *depth = bbox_max.mV[VX];
- }
- else
- {
- // Use the x and y comps
- comp1.mV[VY] = bbox_max.mV[VY];
- comp2.mV[VZ] = bbox_max.mV[VZ];
- *depth = bbox_max.mV[VZ];
- }
+ LL_DEBUGS() << "x component of normal is longest, using y and z" << LL_ENDL;
+ comp1.mV[VY] = bbox_max.mV[VY];
+ comp2.mV[VZ] = bbox_max.mV[VZ];
+ *depth = bbox_max.mV[VX];
}
- else if(local_normal.mV[VY] > local_normal.mV[VZ])
+ else if(!XgtY && YgtZ)
{
- // Use the x and z comps
+ LL_DEBUGS() << "y component of normal is longest, using x and z" << LL_ENDL;
comp1.mV[VX] = bbox_max.mV[VX];
comp2.mV[VZ] = bbox_max.mV[VZ];
*depth = bbox_max.mV[VY];
}
else
{
- // Use the x and y comps
- comp1.mV[VY] = bbox_max.mV[VY];
- comp2.mV[VZ] = bbox_max.mV[VZ];
- *depth = bbox_max.mV[VX];
+ LL_DEBUGS() << "z component of normal is longest, using x and y" << LL_ENDL;
+ comp1.mV[VX] = bbox_max.mV[VX];
+ comp2.mV[VY] = bbox_max.mV[VY];
+ *depth = bbox_max.mV[VZ];
}
// The height is the vector closest to vertical in the bbox coordinate space (highest dot product value)
@@ -403,12 +492,20 @@ F32 LLViewerMediaFocus::getBBoxAspectRatio(const LLBBox& bbox, const LLVector3&
{
*height = comp1.length();
*width = comp2.length();
+
+ LL_DEBUGS() << "comp1 = " << comp1 << ", height = " << *height << LL_ENDL;
+ LL_DEBUGS() << "comp2 = " << comp2 << ", width = " << *width << LL_ENDL;
}
else
{
*height = comp2.length();
*width = comp1.length();
+
+ LL_DEBUGS() << "comp2 = " << comp2 << ", height = " << *height << LL_ENDL;
+ LL_DEBUGS() << "comp1 = " << comp1 << ", width = " << *width << LL_ENDL;
}
+
+ LL_DEBUGS() << "returning " << (*width / *height) << LL_ENDL;
// Return the aspect ratio.
return *width / *height;
@@ -444,3 +541,65 @@ LLViewerObject* LLViewerMediaFocus::getHoverObject()
{
return gObjectList.findObject(mHoverObjectID);
}
+
+void LLViewerMediaFocus::focusZoomOnMedia(LLUUID media_id)
+{
+ LLViewerMediaImpl* impl = LLViewerMedia::getMediaImplFromTextureID(media_id);
+
+ if(impl)
+ {
+ // Get the first object from the media impl's object list. This is completely arbitrary, but should suffice.
+ LLVOVolume *obj = impl->getSomeObject();
+ if(obj)
+ {
+ // This media is attached to at least one object. Figure out which face it's on.
+ S32 face = obj->getFaceIndexWithMediaImpl(impl, -1);
+
+ // We don't have a proper pick normal here, and finding a face's real normal is... complicated.
+ LLVector3 normal = obj->getApproximateFaceNormal(face);
+ if(normal.isNull())
+ {
+ // If that didn't work, use the inverse of the camera "look at" axis, which should keep the camera pointed in the same direction.
+// LL_INFOS() << "approximate face normal invalid, using camera direction." << LL_ENDL;
+ normal = LLViewerCamera::getInstance()->getAtAxis();
+ normal *= (F32)-1.0f;
+ }
+
+ // Attempt to focus/zoom on that face.
+ setFocusFace(obj, face, impl, normal);
+
+ if(mMediaControls.get())
+ {
+ mMediaControls.get()->resetZoomLevel();
+ mMediaControls.get()->nextZoomLevel();
+ }
+ }
+ }
+}
+
+void LLViewerMediaFocus::unZoom()
+{
+ if(mMediaControls.get())
+ {
+ mMediaControls.get()->resetZoomLevel();
+ }
+}
+
+bool LLViewerMediaFocus::isZoomed() const
+{
+ return (mMediaControls.get() && mMediaControls.get()->getZoomLevel() != LLPanelPrimMediaControls::ZOOM_NONE);
+}
+
+LLUUID LLViewerMediaFocus::getControlsMediaID()
+{
+ if(getFocusedMediaImpl())
+ {
+ return mFocusedImplID;
+ }
+ else if(getHoverMediaImpl())
+ {
+ return mHoverImplID;
+ }
+
+ return LLUUID::null;
+}