diff options
Diffstat (limited to 'indra/newview/llviewermediafocus.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llviewermediafocus.cpp | 317 |
1 files changed, 238 insertions, 79 deletions
diff --git a/indra/newview/llviewermediafocus.cpp b/indra/newview/llviewermediafocus.cpp index cad8b5f0ce..aa019dfdd8 100644..100755 --- a/indra/newview/llviewermediafocus.cpp +++ b/indra/newview/llviewermediafocus.cpp @@ -2,30 +2,25 @@ * @file llviewermediafocus.cpp * @brief Governs focus on Media prims * - * $LicenseInfo:firstyear=2003&license=viewergpl$ - * - * Copyright (c) 2003-2007, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlife.com/developers/opensource/gplv2 + * Copyright (C) 2010, Linden Research, Inc. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at http://secondlife.com/developers/opensource/flossexception + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -35,9 +30,10 @@ //LLViewerMediaFocus #include "llviewerobjectlist.h" -#include "llpanelmediahud.h" +#include "llpanelprimmediacontrols.h" #include "llpluginclassmedia.h" #include "llagent.h" +#include "llagentcamera.h" #include "lltoolpie.h" #include "llviewercamera.h" #include "llviewermedia.h" @@ -48,6 +44,11 @@ #include "llviewerparcelmgr.h" #include "llweb.h" #include "llmediaentry.h" +#include "llkeyboard.h" +#include "lltoolmgr.h" +#include "llvovolume.h" +#include "llhelp.h" + // // LLViewerMediaFocus // @@ -73,16 +74,25 @@ void LLViewerMediaFocus::setFocusFace(LLPointer<LLViewerObject> objectp, S32 fac { old_media_impl->focus(false); } + + // Always clear the current selection. If we're setting focus on a face, we'll reselect the correct object below. + LLSelectMgr::getInstance()->deselectAll(); + mSelection = NULL; if (media_impl.notNull() && objectp.notNull()) { bool face_auto_zoom = false; - media_impl->focus(true); mFocusedImplID = media_impl->getMediaTextureID(); mFocusedObjectID = objectp->getID(); mFocusedObjectFace = face; mFocusedObjectNormal = pick_normal; + + // Set the selection in the selection manager so we can draw the focus ring. + mSelection = LLSelectMgr::getInstance()->selectObjectOnly(objectp, face); + + // Focusing on a media face clears its disable flag. + media_impl->setDisabled(false); LLTextureEntry* tep = objectp->getTE(face); if(tep->hasMedia()) @@ -98,35 +108,62 @@ void LLViewerMediaFocus::setFocusFace(LLPointer<LLViewerObject> objectp, S32 fac else { // This should never happen. - llwarns << "Can't find media entry for focused face" << llendl; + LL_WARNS() << "Can't find media entry for focused face" << LL_ENDL; } + media_impl->focus(true); gFocusMgr.setKeyboardFocus(this); + LLViewerMediaImpl* impl = getFocusedMediaImpl(); + if (impl) + { + LLEditMenuHandler::gEditMenuHandler = impl; + } // We must do this before processing the media HUD zoom, or it may zoom to the wrong face. update(); - if(mMediaHUD.get() && face_auto_zoom && ! parcel->getMediaPreventCameraZoom()) + if(mMediaControls.get()) { - mMediaHUD.get()->resetZoomLevel(); - mMediaHUD.get()->nextZoomLevel(); + if(face_auto_zoom && ! parcel->getMediaPreventCameraZoom()) + { + // Zoom in on this face + mMediaControls.get()->resetZoomLevel(false); + mMediaControls.get()->nextZoomLevel(); + } + else + { + // Reset the controls' zoom level without moving the camera. + // This fixes the case where clicking focus between two non-autozoom faces doesn't change the zoom-out button back to a zoom-in button. + mMediaControls.get()->resetZoomLevel(false); + } } } else { if(hasFocus()) { - if(mMediaHUD.get()) - { - mMediaHUD.get()->resetZoomLevel(); - } - gFocusMgr.setKeyboardFocus(NULL); } + + LLViewerMediaImpl* impl = getFocusedMediaImpl(); + if (LLEditMenuHandler::gEditMenuHandler == impl) + { + LLEditMenuHandler::gEditMenuHandler = NULL; + } + mFocusedImplID = LLUUID::null; - mFocusedObjectID = LLUUID::null; - mFocusedObjectFace = 0; + if (objectp.notNull()) + { + // Still record the focused object...it may mean we need to load media data. + // This will aid us in determining this object is "important enough" + mFocusedObjectID = objectp->getID(); + mFocusedObjectFace = face; + } + else { + mFocusedObjectID = LLUUID::null; + mFocusedObjectFace = 0; + } } } @@ -168,11 +205,11 @@ bool LLViewerMediaFocus::getFocus() } // This function selects an ideal viewing distance based on the focused object, pick normal, and padding value -void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor) +void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor, bool zoom_in_only) { if (object) { - gAgent.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); LLBBox bbox = object->getBoundingBoxAgent(); LLVector3d center = gAgent.getPosGlobalFromAgent(bbox.getCenterAgent()); @@ -185,6 +222,8 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, // We need the aspect ratio, and the 3 components of the bbox as height, width, and depth. F32 aspect_ratio = getBBoxAspectRatio(bbox, normal, &height, &width, &depth); F32 camera_aspect = LLViewerCamera::getInstance()->getAspect(); + + LL_DEBUGS() << "normal = " << normal << ", aspect_ratio = " << aspect_ratio << ", camera_aspect = " << camera_aspect << LL_ENDL; // We will normally use the side of the volume aligned with the short side of the screen (i.e. the height for // a screen in a landscape aspect ratio), however there is an edge case where the aspect ratio of the object is @@ -201,11 +240,15 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, { angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect()); distance = width * 0.5 * padding_factor / tan(angle_of_view * 0.5f ); + + LL_DEBUGS() << "using width (" << width << "), angle_of_view = " << angle_of_view << ", distance = " << distance << LL_ENDL; } else { angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView()); distance = height * 0.5 * padding_factor / tan(angle_of_view * 0.5f ); + + LL_DEBUGS() << "using height (" << height << "), angle_of_view = " << angle_of_view << ", distance = " << distance << LL_ENDL; } distance += depth * 0.5; @@ -231,7 +274,7 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, // orientation with respect to the face. In other words, if before zoom // the media appears "upside down" from the camera, after zooming it will // still be upside down, but at least it will not flip. - LLVector3d cur_camera_pos = LLVector3d(gAgent.getCameraPositionGlobal()); + LLVector3d cur_camera_pos = LLVector3d(gAgentCamera.getCameraPositionGlobal()); LLVector3d delta = (cur_camera_pos - camera_pos); F64 len = delta.length(); delta.normalize(); @@ -239,30 +282,37 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, camera_pos += 0.01 * len * delta; } - gAgent.setCameraPosAndFocusGlobal(camera_pos, target_pos, object->getID() ); + // If we are not allowing zooming out and the old camera position is closer to + // the center then the new intended camera position, don't move camera and return + if (zoom_in_only && + (dist_vec_squared(gAgentCamera.getCameraPositionGlobal(), target_pos) < dist_vec_squared(camera_pos, target_pos))) + { + return; + } + + gAgentCamera.setCameraPosAndFocusGlobal(camera_pos, target_pos, object->getID() ); + } else { // If we have no object, focus back on the avatar. - gAgent.setFocusOnAvatar(TRUE, ANIMATE); + gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE); } } void LLViewerMediaFocus::onFocusReceived() { - // Don't do this here -- this doesn't change "inworld media focus", it just changes whether the viewer's input is focused on the media. -// LLViewerMediaImpl* media_impl = getFocusedMediaImpl(); -// if(media_impl.notNull()) -// media_impl->focus(true); + LLViewerMediaImpl* media_impl = getFocusedMediaImpl(); + if(media_impl) + media_impl->focus(true); LLFocusableElement::onFocusReceived(); } void LLViewerMediaFocus::onFocusLost() { - // Don't do this here -- this doesn't change "inworld media focus", it just changes whether the viewer's input is focused on the media. -// LLViewerMediaImpl* media_impl = getFocusedMediaImpl(); -// if(media_impl.notNull()) -// media_impl->focus(false); + LLViewerMediaImpl* media_impl = getFocusedMediaImpl(); + if(media_impl) + media_impl->focus(false); gViewerWindow->focusClient(); LLFocusableElement::onFocusLost(); @@ -275,10 +325,28 @@ BOOL LLViewerMediaFocus::handleKey(KEY key, MASK mask, BOOL called_from_parent) { media_impl->handleKeyHere(key, mask); - if (key == KEY_ESCAPE) + if (KEY_ESCAPE == key) { + // Reset camera zoom in this case. + if(mFocusedImplID.notNull()) + { + if(mMediaControls.get()) + { + mMediaControls.get()->resetZoomLevel(true); + } + } + clearFocus(); } + + if ( KEY_F1 == key && LLUI::sHelpImpl && mMediaControls.get()) + { + std::string help_topic; + if (mMediaControls.get()->findHelpTopic(help_topic)) + { + LLUI::sHelpImpl->showTopic(help_topic); + } + } } return true; @@ -300,8 +368,9 @@ BOOL LLViewerMediaFocus::handleScrollWheel(S32 x, S32 y, S32 clicks) // the scrollEvent() API's x and y are not the same as handleScrollWheel's x and y. // The latter is the position of the mouse at the time of the event // The former is the 'scroll amount' in x and y, respectively. - // All we have for 'scroll amount' here is 'clicks', and no mask. - media_impl->getMediaPlugin()->scrollEvent(0, clicks, /*mask*/0); + // All we have for 'scroll amount' here is 'clicks'. + // We're also not passed the keyboard modifier mask, but we can get that from gKeyboard. + media_impl->getMediaPlugin()->scrollEvent(0, clicks, gKeyboard->currentMask(TRUE)); retval = TRUE; } return retval; @@ -309,15 +378,37 @@ BOOL LLViewerMediaFocus::handleScrollWheel(S32 x, S32 y, S32 clicks) void LLViewerMediaFocus::update() { + if(mFocusedImplID.notNull()) + { + // We have a focused impl/face. + if(!getFocus()) + { + // We've lost keyboard focus -- check to see whether the media controls have it + if(mMediaControls.get() && mMediaControls.get()->hasFocus()) + { + // the media controls have focus -- don't clear. + } + else + { + // Someone else has focus -- back off. + clearFocus(); + } + } + else if(LLToolMgr::getInstance()->inBuildMode()) + { + // Build tools are selected -- clear focus. + clearFocus(); + } + } + + LLViewerMediaImpl *media_impl = getFocusedMediaImpl(); LLViewerObject *viewer_object = getFocusedObject(); S32 face = mFocusedObjectFace; LLVector3 normal = mFocusedObjectNormal; - bool focus = true; if(!media_impl || !viewer_object) { - focus = false; media_impl = getHoverMediaImpl(); viewer_object = getHoverObject(); face = mHoverObjectFace; @@ -329,20 +420,20 @@ void LLViewerMediaFocus::update() // We have an object and impl to point at. // Make sure the media HUD object exists. - if(! mMediaHUD.get()) + if(! mMediaControls.get()) { - LLPanelMediaHUD* media_hud = new LLPanelMediaHUD(); - mMediaHUD = media_hud->getHandle(); - gHUDView->addChild(media_hud); + LLPanelPrimMediaControls* media_controls = new LLPanelPrimMediaControls(); + mMediaControls = media_controls->getHandle(); + gHUDView->addChild(media_controls); } - mMediaHUD.get()->setMediaFace(viewer_object, face, media_impl, normal); + mMediaControls.get()->setMediaFace(viewer_object, face, media_impl, normal); } else { // The media HUD is no longer needed. - if(mMediaHUD.get()) + if(mMediaControls.get()) { - mMediaHUD.get()->setMediaFace(NULL, 0, NULL); + mMediaControls.get()->setMediaFace(NULL, 0, NULL); } } } @@ -360,40 +451,38 @@ F32 LLViewerMediaFocus::getBBoxAspectRatio(const LLBBox& bbox, const LLVector3& LLVector3 bbox_max = bbox.getExtentLocal(); F32 dot1 = 0.f; F32 dot2 = 0.f; + + LL_DEBUGS() << "bounding box local size = " << bbox_max << ", local_normal = " << local_normal << LL_ENDL; // The largest component of the localized normal vector is the depth component // meaning that the other two are the legs of the rectangle. local_normal.abs(); - if(local_normal.mV[VX] > local_normal.mV[VY]) + + // Using temporary variables for these makes the logic a bit more readable. + bool XgtY = (local_normal.mV[VX] > local_normal.mV[VY]); + bool XgtZ = (local_normal.mV[VX] > local_normal.mV[VZ]); + bool YgtZ = (local_normal.mV[VY] > local_normal.mV[VZ]); + + if(XgtY && XgtZ) { - if(local_normal.mV[VX] > local_normal.mV[VZ]) - { - // Use the y and z comps - comp1.mV[VY] = bbox_max.mV[VY]; - comp2.mV[VZ] = bbox_max.mV[VZ]; - *depth = bbox_max.mV[VX]; - } - else - { - // Use the x and y comps - comp1.mV[VY] = bbox_max.mV[VY]; - comp2.mV[VZ] = bbox_max.mV[VZ]; - *depth = bbox_max.mV[VZ]; - } + LL_DEBUGS() << "x component of normal is longest, using y and z" << LL_ENDL; + comp1.mV[VY] = bbox_max.mV[VY]; + comp2.mV[VZ] = bbox_max.mV[VZ]; + *depth = bbox_max.mV[VX]; } - else if(local_normal.mV[VY] > local_normal.mV[VZ]) + else if(!XgtY && YgtZ) { - // Use the x and z comps + LL_DEBUGS() << "y component of normal is longest, using x and z" << LL_ENDL; comp1.mV[VX] = bbox_max.mV[VX]; comp2.mV[VZ] = bbox_max.mV[VZ]; *depth = bbox_max.mV[VY]; } else { - // Use the x and y comps - comp1.mV[VY] = bbox_max.mV[VY]; - comp2.mV[VZ] = bbox_max.mV[VZ]; - *depth = bbox_max.mV[VX]; + LL_DEBUGS() << "z component of normal is longest, using x and y" << LL_ENDL; + comp1.mV[VX] = bbox_max.mV[VX]; + comp2.mV[VY] = bbox_max.mV[VY]; + *depth = bbox_max.mV[VZ]; } // The height is the vector closest to vertical in the bbox coordinate space (highest dot product value) @@ -403,12 +492,20 @@ F32 LLViewerMediaFocus::getBBoxAspectRatio(const LLBBox& bbox, const LLVector3& { *height = comp1.length(); *width = comp2.length(); + + LL_DEBUGS() << "comp1 = " << comp1 << ", height = " << *height << LL_ENDL; + LL_DEBUGS() << "comp2 = " << comp2 << ", width = " << *width << LL_ENDL; } else { *height = comp2.length(); *width = comp1.length(); + + LL_DEBUGS() << "comp2 = " << comp2 << ", height = " << *height << LL_ENDL; + LL_DEBUGS() << "comp1 = " << comp1 << ", width = " << *width << LL_ENDL; } + + LL_DEBUGS() << "returning " << (*width / *height) << LL_ENDL; // Return the aspect ratio. return *width / *height; @@ -444,3 +541,65 @@ LLViewerObject* LLViewerMediaFocus::getHoverObject() { return gObjectList.findObject(mHoverObjectID); } + +void LLViewerMediaFocus::focusZoomOnMedia(LLUUID media_id) +{ + LLViewerMediaImpl* impl = LLViewerMedia::getMediaImplFromTextureID(media_id); + + if(impl) + { + // Get the first object from the media impl's object list. This is completely arbitrary, but should suffice. + LLVOVolume *obj = impl->getSomeObject(); + if(obj) + { + // This media is attached to at least one object. Figure out which face it's on. + S32 face = obj->getFaceIndexWithMediaImpl(impl, -1); + + // We don't have a proper pick normal here, and finding a face's real normal is... complicated. + LLVector3 normal = obj->getApproximateFaceNormal(face); + if(normal.isNull()) + { + // If that didn't work, use the inverse of the camera "look at" axis, which should keep the camera pointed in the same direction. +// LL_INFOS() << "approximate face normal invalid, using camera direction." << LL_ENDL; + normal = LLViewerCamera::getInstance()->getAtAxis(); + normal *= (F32)-1.0f; + } + + // Attempt to focus/zoom on that face. + setFocusFace(obj, face, impl, normal); + + if(mMediaControls.get()) + { + mMediaControls.get()->resetZoomLevel(); + mMediaControls.get()->nextZoomLevel(); + } + } + } +} + +void LLViewerMediaFocus::unZoom() +{ + if(mMediaControls.get()) + { + mMediaControls.get()->resetZoomLevel(); + } +} + +bool LLViewerMediaFocus::isZoomed() const +{ + return (mMediaControls.get() && mMediaControls.get()->getZoomLevel() != LLPanelPrimMediaControls::ZOOM_NONE); +} + +LLUUID LLViewerMediaFocus::getControlsMediaID() +{ + if(getFocusedMediaImpl()) + { + return mFocusedImplID; + } + else if(getHoverMediaImpl()) + { + return mHoverImplID; + } + + return LLUUID::null; +} |