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-rw-r--r--indra/newview/llviewermediafocus.cpp125
1 files changed, 77 insertions, 48 deletions
diff --git a/indra/newview/llviewermediafocus.cpp b/indra/newview/llviewermediafocus.cpp
index a0ac9c2091..de52aa17d1 100644
--- a/indra/newview/llviewermediafocus.cpp
+++ b/indra/newview/llviewermediafocus.cpp
@@ -2,30 +2,25 @@
* @file llviewermediafocus.cpp
* @brief Governs focus on Media prims
*
- * $LicenseInfo:firstyear=2003&license=viewergpl$
- *
- * Copyright (c) 2003-2007, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlife.com/developers/opensource/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at http://secondlife.com/developers/opensource/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -38,6 +33,7 @@
#include "llpanelprimmediacontrols.h"
#include "llpluginclassmedia.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "lltoolpie.h"
#include "llviewercamera.h"
#include "llviewermedia.h"
@@ -126,7 +122,7 @@ void LLViewerMediaFocus::setFocusFace(LLPointer<LLViewerObject> objectp, S32 fac
if(face_auto_zoom && ! parcel->getMediaPreventCameraZoom())
{
// Zoom in on this face
- mMediaControls.get()->resetZoomLevel();
+ mMediaControls.get()->resetZoomLevel(false);
mMediaControls.get()->nextZoomLevel();
}
else
@@ -157,7 +153,6 @@ void LLViewerMediaFocus::setFocusFace(LLPointer<LLViewerObject> objectp, S32 fac
mFocusedObjectFace = 0;
}
}
-
}
void LLViewerMediaFocus::clearFocus()
@@ -198,11 +193,11 @@ bool LLViewerMediaFocus::getFocus()
}
// This function selects an ideal viewing distance based on the focused object, pick normal, and padding value
-void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor)
+void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor, bool zoom_in_only)
{
if (object)
{
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
LLBBox bbox = object->getBoundingBoxAgent();
LLVector3d center = gAgent.getPosGlobalFromAgent(bbox.getCenterAgent());
@@ -215,6 +210,8 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
// We need the aspect ratio, and the 3 components of the bbox as height, width, and depth.
F32 aspect_ratio = getBBoxAspectRatio(bbox, normal, &height, &width, &depth);
F32 camera_aspect = LLViewerCamera::getInstance()->getAspect();
+
+ lldebugs << "normal = " << normal << ", aspect_ratio = " << aspect_ratio << ", camera_aspect = " << camera_aspect << llendl;
// We will normally use the side of the volume aligned with the short side of the screen (i.e. the height for
// a screen in a landscape aspect ratio), however there is an edge case where the aspect ratio of the object is
@@ -231,11 +228,15 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
{
angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect());
distance = width * 0.5 * padding_factor / tan(angle_of_view * 0.5f );
+
+ lldebugs << "using width (" << width << "), angle_of_view = " << angle_of_view << ", distance = " << distance << llendl;
}
else
{
angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView());
distance = height * 0.5 * padding_factor / tan(angle_of_view * 0.5f );
+
+ lldebugs << "using height (" << height << "), angle_of_view = " << angle_of_view << ", distance = " << distance << llendl;
}
distance += depth * 0.5;
@@ -261,7 +262,7 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
// orientation with respect to the face. In other words, if before zoom
// the media appears "upside down" from the camera, after zooming it will
// still be upside down, but at least it will not flip.
- LLVector3d cur_camera_pos = LLVector3d(gAgent.getCameraPositionGlobal());
+ LLVector3d cur_camera_pos = LLVector3d(gAgentCamera.getCameraPositionGlobal());
LLVector3d delta = (cur_camera_pos - camera_pos);
F64 len = delta.length();
delta.normalize();
@@ -269,12 +270,21 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
camera_pos += 0.01 * len * delta;
}
- gAgent.setCameraPosAndFocusGlobal(camera_pos, target_pos, object->getID() );
+ // If we are not allowing zooming out and the old camera position is closer to
+ // the center then the new intended camera position, don't move camera and return
+ if (zoom_in_only &&
+ (dist_vec_squared(gAgentCamera.getCameraPositionGlobal(), target_pos) < dist_vec_squared(camera_pos, target_pos)))
+ {
+ return;
+ }
+
+ gAgentCamera.setCameraPosAndFocusGlobal(camera_pos, target_pos, object->getID() );
+
}
else
{
// If we have no object, focus back on the avatar.
- gAgent.setFocusOnAvatar(TRUE, ANIMATE);
+ gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE);
}
}
void LLViewerMediaFocus::onFocusReceived()
@@ -431,40 +441,38 @@ F32 LLViewerMediaFocus::getBBoxAspectRatio(const LLBBox& bbox, const LLVector3&
LLVector3 bbox_max = bbox.getExtentLocal();
F32 dot1 = 0.f;
F32 dot2 = 0.f;
+
+ lldebugs << "bounding box local size = " << bbox_max << ", local_normal = " << local_normal << llendl;
// The largest component of the localized normal vector is the depth component
// meaning that the other two are the legs of the rectangle.
local_normal.abs();
- if(local_normal.mV[VX] > local_normal.mV[VY])
+
+ // Using temporary variables for these makes the logic a bit more readable.
+ bool XgtY = (local_normal.mV[VX] > local_normal.mV[VY]);
+ bool XgtZ = (local_normal.mV[VX] > local_normal.mV[VZ]);
+ bool YgtZ = (local_normal.mV[VY] > local_normal.mV[VZ]);
+
+ if(XgtY && XgtZ)
{
- if(local_normal.mV[VX] > local_normal.mV[VZ])
- {
- // Use the y and z comps
- comp1.mV[VY] = bbox_max.mV[VY];
- comp2.mV[VZ] = bbox_max.mV[VZ];
- *depth = bbox_max.mV[VX];
- }
- else
- {
- // Use the x and y comps
- comp1.mV[VY] = bbox_max.mV[VY];
- comp2.mV[VZ] = bbox_max.mV[VZ];
- *depth = bbox_max.mV[VZ];
- }
+ lldebugs << "x component of normal is longest, using y and z" << llendl;
+ comp1.mV[VY] = bbox_max.mV[VY];
+ comp2.mV[VZ] = bbox_max.mV[VZ];
+ *depth = bbox_max.mV[VX];
}
- else if(local_normal.mV[VY] > local_normal.mV[VZ])
+ else if(!XgtY && YgtZ)
{
- // Use the x and z comps
+ lldebugs << "y component of normal is longest, using x and z" << llendl;
comp1.mV[VX] = bbox_max.mV[VX];
comp2.mV[VZ] = bbox_max.mV[VZ];
*depth = bbox_max.mV[VY];
}
else
{
- // Use the x and y comps
- comp1.mV[VY] = bbox_max.mV[VY];
- comp2.mV[VZ] = bbox_max.mV[VZ];
- *depth = bbox_max.mV[VX];
+ lldebugs << "z component of normal is longest, using x and y" << llendl;
+ comp1.mV[VX] = bbox_max.mV[VX];
+ comp2.mV[VY] = bbox_max.mV[VY];
+ *depth = bbox_max.mV[VZ];
}
// The height is the vector closest to vertical in the bbox coordinate space (highest dot product value)
@@ -474,12 +482,20 @@ F32 LLViewerMediaFocus::getBBoxAspectRatio(const LLBBox& bbox, const LLVector3&
{
*height = comp1.length();
*width = comp2.length();
+
+ lldebugs << "comp1 = " << comp1 << ", height = " << *height << llendl;
+ lldebugs << "comp2 = " << comp2 << ", width = " << *width << llendl;
}
else
{
*height = comp2.length();
*width = comp1.length();
+
+ lldebugs << "comp2 = " << comp2 << ", height = " << *height << llendl;
+ lldebugs << "comp1 = " << comp1 << ", width = " << *width << llendl;
}
+
+ lldebugs << "returning " << (*width / *height) << llendl;
// Return the aspect ratio.
return *width / *height;
@@ -551,6 +567,19 @@ void LLViewerMediaFocus::focusZoomOnMedia(LLUUID media_id)
}
}
+void LLViewerMediaFocus::unZoom()
+{
+ if(mMediaControls.get())
+ {
+ mMediaControls.get()->resetZoomLevel();
+ }
+}
+
+bool LLViewerMediaFocus::isZoomed() const
+{
+ return (mMediaControls.get() && mMediaControls.get()->getZoomLevel() != LLPanelPrimMediaControls::ZOOM_NONE);
+}
+
LLUUID LLViewerMediaFocus::getControlsMediaID()
{
if(getFocusedMediaImpl())