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Diffstat (limited to 'indra/newview/llviewermediafocus.cpp')
-rw-r--r-- | indra/newview/llviewermediafocus.cpp | 595 |
1 files changed, 595 insertions, 0 deletions
diff --git a/indra/newview/llviewermediafocus.cpp b/indra/newview/llviewermediafocus.cpp new file mode 100644 index 0000000000..de52aa17d1 --- /dev/null +++ b/indra/newview/llviewermediafocus.cpp @@ -0,0 +1,595 @@ +/** + * @file llviewermediafocus.cpp + * @brief Governs focus on Media prims + * + * $LicenseInfo:firstyear=2003&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llviewermediafocus.h" + +//LLViewerMediaFocus +#include "llviewerobjectlist.h" +#include "llpanelprimmediacontrols.h" +#include "llpluginclassmedia.h" +#include "llagent.h" +#include "llagentcamera.h" +#include "lltoolpie.h" +#include "llviewercamera.h" +#include "llviewermedia.h" +#include "llhudview.h" +#include "lluictrlfactory.h" +#include "lldrawable.h" +#include "llparcel.h" +#include "llviewerparcelmgr.h" +#include "llweb.h" +#include "llmediaentry.h" +#include "llkeyboard.h" +#include "lltoolmgr.h" +#include "llvovolume.h" +#include "llhelp.h" + +// +// LLViewerMediaFocus +// + +LLViewerMediaFocus::LLViewerMediaFocus() +: mFocusedObjectFace(0), + mHoverObjectFace(0) +{ +} + +LLViewerMediaFocus::~LLViewerMediaFocus() +{ + // The destructor for LLSingletons happens at atexit() time, which is too late to do much. + // Clean up in cleanupClass() instead. +} + +void LLViewerMediaFocus::setFocusFace(LLPointer<LLViewerObject> objectp, S32 face, viewer_media_t media_impl, LLVector3 pick_normal) +{ + LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); + + LLViewerMediaImpl *old_media_impl = getFocusedMediaImpl(); + if(old_media_impl) + { + old_media_impl->focus(false); + } + + // Always clear the current selection. If we're setting focus on a face, we'll reselect the correct object below. + LLSelectMgr::getInstance()->deselectAll(); + mSelection = NULL; + + if (media_impl.notNull() && objectp.notNull()) + { + bool face_auto_zoom = false; + + mFocusedImplID = media_impl->getMediaTextureID(); + mFocusedObjectID = objectp->getID(); + mFocusedObjectFace = face; + mFocusedObjectNormal = pick_normal; + + // Set the selection in the selection manager so we can draw the focus ring. + mSelection = LLSelectMgr::getInstance()->selectObjectOnly(objectp, face); + + // Focusing on a media face clears its disable flag. + media_impl->setDisabled(false); + + LLTextureEntry* tep = objectp->getTE(face); + if(tep->hasMedia()) + { + LLMediaEntry* mep = tep->getMediaData(); + face_auto_zoom = mep->getAutoZoom(); + if(!media_impl->hasMedia()) + { + std::string url = mep->getCurrentURL().empty() ? mep->getHomeURL() : mep->getCurrentURL(); + media_impl->navigateTo(url, "", true); + } + } + else + { + // This should never happen. + llwarns << "Can't find media entry for focused face" << llendl; + } + + media_impl->focus(true); + gFocusMgr.setKeyboardFocus(this); + + // We must do this before processing the media HUD zoom, or it may zoom to the wrong face. + update(); + + if(mMediaControls.get()) + { + if(face_auto_zoom && ! parcel->getMediaPreventCameraZoom()) + { + // Zoom in on this face + mMediaControls.get()->resetZoomLevel(false); + mMediaControls.get()->nextZoomLevel(); + } + else + { + // Reset the controls' zoom level without moving the camera. + // This fixes the case where clicking focus between two non-autozoom faces doesn't change the zoom-out button back to a zoom-in button. + mMediaControls.get()->resetZoomLevel(false); + } + } + } + else + { + if(hasFocus()) + { + gFocusMgr.setKeyboardFocus(NULL); + } + + mFocusedImplID = LLUUID::null; + if (objectp.notNull()) + { + // Still record the focused object...it may mean we need to load media data. + // This will aid us in determining this object is "important enough" + mFocusedObjectID = objectp->getID(); + mFocusedObjectFace = face; + } + else { + mFocusedObjectID = LLUUID::null; + mFocusedObjectFace = 0; + } + } +} + +void LLViewerMediaFocus::clearFocus() +{ + setFocusFace(NULL, 0, NULL); +} + +void LLViewerMediaFocus::setHoverFace(LLPointer<LLViewerObject> objectp, S32 face, viewer_media_t media_impl, LLVector3 pick_normal) +{ + if (media_impl.notNull()) + { + mHoverImplID = media_impl->getMediaTextureID(); + mHoverObjectID = objectp->getID(); + mHoverObjectFace = face; + mHoverObjectNormal = pick_normal; + } + else + { + mHoverObjectID = LLUUID::null; + mHoverObjectFace = 0; + mHoverImplID = LLUUID::null; + } +} + +void LLViewerMediaFocus::clearHover() +{ + setHoverFace(NULL, 0, NULL); +} + + +bool LLViewerMediaFocus::getFocus() +{ + if (gFocusMgr.getKeyboardFocus() == this) + { + return true; + } + return false; +} + +// This function selects an ideal viewing distance based on the focused object, pick normal, and padding value +void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor, bool zoom_in_only) +{ + if (object) + { + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + + LLBBox bbox = object->getBoundingBoxAgent(); + LLVector3d center = gAgent.getPosGlobalFromAgent(bbox.getCenterAgent()); + F32 height; + F32 width; + F32 depth; + F32 angle_of_view; + F32 distance; + + // We need the aspect ratio, and the 3 components of the bbox as height, width, and depth. + F32 aspect_ratio = getBBoxAspectRatio(bbox, normal, &height, &width, &depth); + F32 camera_aspect = LLViewerCamera::getInstance()->getAspect(); + + lldebugs << "normal = " << normal << ", aspect_ratio = " << aspect_ratio << ", camera_aspect = " << camera_aspect << llendl; + + // We will normally use the side of the volume aligned with the short side of the screen (i.e. the height for + // a screen in a landscape aspect ratio), however there is an edge case where the aspect ratio of the object is + // more extreme than the screen. In this case we invert the logic, using the longer component of both the object + // and the screen. + bool invert = (camera_aspect > 1.0f && aspect_ratio > camera_aspect) || + (camera_aspect < 1.0f && aspect_ratio < camera_aspect); + + // To calculate the optimum viewing distance we will need the angle of the shorter side of the view rectangle. + // In portrait mode this is the width, and in landscape it is the height. + // We then calculate the distance based on the corresponding side of the object bbox (width for portrait, height for landscape) + // We will add half the depth of the bounding box, as the distance projection uses the center point of the bbox. + if(camera_aspect < 1.0f || invert) + { + angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect()); + distance = width * 0.5 * padding_factor / tan(angle_of_view * 0.5f ); + + lldebugs << "using width (" << width << "), angle_of_view = " << angle_of_view << ", distance = " << distance << llendl; + } + else + { + angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView()); + distance = height * 0.5 * padding_factor / tan(angle_of_view * 0.5f ); + + lldebugs << "using height (" << height << "), angle_of_view = " << angle_of_view << ", distance = " << distance << llendl; + } + + distance += depth * 0.5; + + // Finally animate the camera to this new position and focal point + LLVector3d camera_pos, target_pos; + // The target lookat position is the center of the selection (in global coords) + target_pos = center; + // Target look-from (camera) position is "distance" away from the target along the normal + LLVector3d pickNormal = LLVector3d(normal); + pickNormal.normalize(); + camera_pos = target_pos + pickNormal * distance; + if (pickNormal == LLVector3d::z_axis || pickNormal == LLVector3d::z_axis_neg) + { + // If the normal points directly up, the camera will "flip" around. + // We try to avoid this by adjusting the target camera position a + // smidge towards current camera position + // *NOTE: this solution is not perfect. All it attempts to solve is the + // "looking down" problem where the camera flips around when it animates + // to that position. You still are not guaranteed to be looking at the + // media in the correct orientation. What this solution does is it will + // put the camera into position keeping as best it can the current + // orientation with respect to the face. In other words, if before zoom + // the media appears "upside down" from the camera, after zooming it will + // still be upside down, but at least it will not flip. + LLVector3d cur_camera_pos = LLVector3d(gAgentCamera.getCameraPositionGlobal()); + LLVector3d delta = (cur_camera_pos - camera_pos); + F64 len = delta.length(); + delta.normalize(); + // Move 1% of the distance towards original camera location + camera_pos += 0.01 * len * delta; + } + + // If we are not allowing zooming out and the old camera position is closer to + // the center then the new intended camera position, don't move camera and return + if (zoom_in_only && + (dist_vec_squared(gAgentCamera.getCameraPositionGlobal(), target_pos) < dist_vec_squared(camera_pos, target_pos))) + { + return; + } + + gAgentCamera.setCameraPosAndFocusGlobal(camera_pos, target_pos, object->getID() ); + + } + else + { + // If we have no object, focus back on the avatar. + gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE); + } +} +void LLViewerMediaFocus::onFocusReceived() +{ + LLViewerMediaImpl* media_impl = getFocusedMediaImpl(); + if(media_impl) + media_impl->focus(true); + + LLFocusableElement::onFocusReceived(); +} + +void LLViewerMediaFocus::onFocusLost() +{ + LLViewerMediaImpl* media_impl = getFocusedMediaImpl(); + if(media_impl) + media_impl->focus(false); + + gViewerWindow->focusClient(); + LLFocusableElement::onFocusLost(); +} + +BOOL LLViewerMediaFocus::handleKey(KEY key, MASK mask, BOOL called_from_parent) +{ + LLViewerMediaImpl* media_impl = getFocusedMediaImpl(); + if(media_impl) + { + media_impl->handleKeyHere(key, mask); + + if (KEY_ESCAPE == key) + { + // Reset camera zoom in this case. + if(mFocusedImplID.notNull()) + { + if(mMediaControls.get()) + { + mMediaControls.get()->resetZoomLevel(true); + } + } + + clearFocus(); + } + + if ( KEY_F1 == key && LLUI::sHelpImpl && mMediaControls.get()) + { + std::string help_topic; + if (mMediaControls.get()->findHelpTopic(help_topic)) + { + LLUI::sHelpImpl->showTopic(help_topic); + } + } + } + + return true; +} + +BOOL LLViewerMediaFocus::handleUnicodeChar(llwchar uni_char, BOOL called_from_parent) +{ + LLViewerMediaImpl* media_impl = getFocusedMediaImpl(); + if(media_impl) + media_impl->handleUnicodeCharHere(uni_char); + return true; +} +BOOL LLViewerMediaFocus::handleScrollWheel(S32 x, S32 y, S32 clicks) +{ + BOOL retval = FALSE; + LLViewerMediaImpl* media_impl = getFocusedMediaImpl(); + if(media_impl && media_impl->hasMedia()) + { + // the scrollEvent() API's x and y are not the same as handleScrollWheel's x and y. + // The latter is the position of the mouse at the time of the event + // The former is the 'scroll amount' in x and y, respectively. + // All we have for 'scroll amount' here is 'clicks'. + // We're also not passed the keyboard modifier mask, but we can get that from gKeyboard. + media_impl->getMediaPlugin()->scrollEvent(0, clicks, gKeyboard->currentMask(TRUE)); + retval = TRUE; + } + return retval; +} + +void LLViewerMediaFocus::update() +{ + if(mFocusedImplID.notNull()) + { + // We have a focused impl/face. + if(!getFocus()) + { + // We've lost keyboard focus -- check to see whether the media controls have it + if(mMediaControls.get() && mMediaControls.get()->hasFocus()) + { + // the media controls have focus -- don't clear. + } + else + { + // Someone else has focus -- back off. + clearFocus(); + } + } + else if(LLToolMgr::getInstance()->inBuildMode()) + { + // Build tools are selected -- clear focus. + clearFocus(); + } + } + + + LLViewerMediaImpl *media_impl = getFocusedMediaImpl(); + LLViewerObject *viewer_object = getFocusedObject(); + S32 face = mFocusedObjectFace; + LLVector3 normal = mFocusedObjectNormal; + bool focus = true; + + if(!media_impl || !viewer_object) + { + focus = false; + media_impl = getHoverMediaImpl(); + viewer_object = getHoverObject(); + face = mHoverObjectFace; + normal = mHoverObjectNormal; + } + + if(media_impl && viewer_object) + { + // We have an object and impl to point at. + + // Make sure the media HUD object exists. + if(! mMediaControls.get()) + { + LLPanelPrimMediaControls* media_controls = new LLPanelPrimMediaControls(); + mMediaControls = media_controls->getHandle(); + gHUDView->addChild(media_controls); + } + mMediaControls.get()->setMediaFace(viewer_object, face, media_impl, normal); + } + else + { + // The media HUD is no longer needed. + if(mMediaControls.get()) + { + mMediaControls.get()->setMediaFace(NULL, 0, NULL); + } + } +} + + +// This function calculates the aspect ratio and the world aligned components of a selection bounding box. +F32 LLViewerMediaFocus::getBBoxAspectRatio(const LLBBox& bbox, const LLVector3& normal, F32* height, F32* width, F32* depth) +{ + // Convert the selection normal and an up vector to local coordinate space of the bbox + LLVector3 local_normal = bbox.agentToLocalBasis(normal); + LLVector3 z_vec = bbox.agentToLocalBasis(LLVector3(0.0f, 0.0f, 1.0f)); + + LLVector3 comp1(0.f,0.f,0.f); + LLVector3 comp2(0.f,0.f,0.f); + LLVector3 bbox_max = bbox.getExtentLocal(); + F32 dot1 = 0.f; + F32 dot2 = 0.f; + + lldebugs << "bounding box local size = " << bbox_max << ", local_normal = " << local_normal << llendl; + + // The largest component of the localized normal vector is the depth component + // meaning that the other two are the legs of the rectangle. + local_normal.abs(); + + // Using temporary variables for these makes the logic a bit more readable. + bool XgtY = (local_normal.mV[VX] > local_normal.mV[VY]); + bool XgtZ = (local_normal.mV[VX] > local_normal.mV[VZ]); + bool YgtZ = (local_normal.mV[VY] > local_normal.mV[VZ]); + + if(XgtY && XgtZ) + { + lldebugs << "x component of normal is longest, using y and z" << llendl; + comp1.mV[VY] = bbox_max.mV[VY]; + comp2.mV[VZ] = bbox_max.mV[VZ]; + *depth = bbox_max.mV[VX]; + } + else if(!XgtY && YgtZ) + { + lldebugs << "y component of normal is longest, using x and z" << llendl; + comp1.mV[VX] = bbox_max.mV[VX]; + comp2.mV[VZ] = bbox_max.mV[VZ]; + *depth = bbox_max.mV[VY]; + } + else + { + lldebugs << "z component of normal is longest, using x and y" << llendl; + comp1.mV[VX] = bbox_max.mV[VX]; + comp2.mV[VY] = bbox_max.mV[VY]; + *depth = bbox_max.mV[VZ]; + } + + // The height is the vector closest to vertical in the bbox coordinate space (highest dot product value) + dot1 = comp1 * z_vec; + dot2 = comp2 * z_vec; + if(fabs(dot1) > fabs(dot2)) + { + *height = comp1.length(); + *width = comp2.length(); + + lldebugs << "comp1 = " << comp1 << ", height = " << *height << llendl; + lldebugs << "comp2 = " << comp2 << ", width = " << *width << llendl; + } + else + { + *height = comp2.length(); + *width = comp1.length(); + + lldebugs << "comp2 = " << comp2 << ", height = " << *height << llendl; + lldebugs << "comp1 = " << comp1 << ", width = " << *width << llendl; + } + + lldebugs << "returning " << (*width / *height) << llendl; + + // Return the aspect ratio. + return *width / *height; +} + +bool LLViewerMediaFocus::isFocusedOnFace(LLPointer<LLViewerObject> objectp, S32 face) +{ + return objectp->getID() == mFocusedObjectID && face == mFocusedObjectFace; +} + +bool LLViewerMediaFocus::isHoveringOverFace(LLPointer<LLViewerObject> objectp, S32 face) +{ + return objectp->getID() == mHoverObjectID && face == mHoverObjectFace; +} + + +LLViewerMediaImpl* LLViewerMediaFocus::getFocusedMediaImpl() +{ + return LLViewerMedia::getMediaImplFromTextureID(mFocusedImplID); +} + +LLViewerObject* LLViewerMediaFocus::getFocusedObject() +{ + return gObjectList.findObject(mFocusedObjectID); +} + +LLViewerMediaImpl* LLViewerMediaFocus::getHoverMediaImpl() +{ + return LLViewerMedia::getMediaImplFromTextureID(mHoverImplID); +} + +LLViewerObject* LLViewerMediaFocus::getHoverObject() +{ + return gObjectList.findObject(mHoverObjectID); +} + +void LLViewerMediaFocus::focusZoomOnMedia(LLUUID media_id) +{ + LLViewerMediaImpl* impl = LLViewerMedia::getMediaImplFromTextureID(media_id); + + if(impl) + { + // Get the first object from the media impl's object list. This is completely arbitrary, but should suffice. + LLVOVolume *obj = impl->getSomeObject(); + if(obj) + { + // This media is attached to at least one object. Figure out which face it's on. + S32 face = obj->getFaceIndexWithMediaImpl(impl, -1); + + // We don't have a proper pick normal here, and finding a face's real normal is... complicated. + LLVector3 normal = obj->getApproximateFaceNormal(face); + if(normal.isNull()) + { + // If that didn't work, use the inverse of the camera "look at" axis, which should keep the camera pointed in the same direction. +// llinfos << "approximate face normal invalid, using camera direction." << llendl; + normal = LLViewerCamera::getInstance()->getAtAxis(); + normal *= (F32)-1.0f; + } + + // Attempt to focus/zoom on that face. + setFocusFace(obj, face, impl, normal); + + if(mMediaControls.get()) + { + mMediaControls.get()->resetZoomLevel(); + mMediaControls.get()->nextZoomLevel(); + } + } + } +} + +void LLViewerMediaFocus::unZoom() +{ + if(mMediaControls.get()) + { + mMediaControls.get()->resetZoomLevel(); + } +} + +bool LLViewerMediaFocus::isZoomed() const +{ + return (mMediaControls.get() && mMediaControls.get()->getZoomLevel() != LLPanelPrimMediaControls::ZOOM_NONE); +} + +LLUUID LLViewerMediaFocus::getControlsMediaID() +{ + if(getFocusedMediaImpl()) + { + return mFocusedImplID; + } + else if(getHoverMediaImpl()) + { + return mHoverImplID; + } + + return LLUUID::null; +} |