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-rw-r--r--indra/newview/llviewermediafocus.cpp870
1 files changed, 435 insertions, 435 deletions
diff --git a/indra/newview/llviewermediafocus.cpp b/indra/newview/llviewermediafocus.cpp
index e914e2121c..978a9bc6de 100644
--- a/indra/newview/llviewermediafocus.cpp
+++ b/indra/newview/llviewermediafocus.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llviewermediafocus.cpp
* @brief Governs focus on Media prims
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -54,228 +54,228 @@
//
LLViewerMediaFocus::LLViewerMediaFocus()
-: mFocusedObjectFace(0),
- mHoverObjectFace(0)
+: mFocusedObjectFace(0),
+ mHoverObjectFace(0)
{
}
LLViewerMediaFocus::~LLViewerMediaFocus()
{
- // The destructor for LLSingletons happens at atexit() time, which is too late to do much.
- // Clean up in cleanupClass() instead.
+ // The destructor for LLSingletons happens at atexit() time, which is too late to do much.
+ // Clean up in cleanupClass() instead.
gFocusMgr.removeKeyboardFocusWithoutCallback(this);
}
void LLViewerMediaFocus::setFocusFace(LLPointer<LLViewerObject> objectp, S32 face, viewer_media_t media_impl, LLVector3 pick_normal)
-{
- LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
-
- LLViewerMediaImpl *old_media_impl = getFocusedMediaImpl();
- if(old_media_impl)
- {
- old_media_impl->focus(false);
- }
-
- // Always clear the current selection. If we're setting focus on a face, we'll reselect the correct object below.
- LLSelectMgr::getInstance()->deselectAll();
- mSelection = NULL;
-
- if (media_impl.notNull() && objectp.notNull())
- {
- bool face_auto_zoom = false;
- mPrevFocusedImplID = LLUUID::null;
- mFocusedImplID = media_impl->getMediaTextureID();
- mFocusedObjectID = objectp->getID();
- mFocusedObjectFace = face;
- mFocusedObjectNormal = pick_normal;
-
- // Set the selection in the selection manager so we can draw the focus ring.
- mSelection = LLSelectMgr::getInstance()->selectObjectOnly(objectp, face);
-
- // Focusing on a media face clears its disable flag.
- media_impl->setDisabled(false);
-
- LLTextureEntry* tep = objectp->getTE(face);
- if(tep->hasMedia())
- {
- LLMediaEntry* mep = tep->getMediaData();
- face_auto_zoom = mep->getAutoZoom();
- if(!media_impl->hasMedia())
- {
- std::string url = mep->getCurrentURL().empty() ? mep->getHomeURL() : mep->getCurrentURL();
- media_impl->navigateTo(url, "", true);
- }
- }
- else
- {
- // This should never happen.
- LL_WARNS() << "Can't find media entry for focused face" << LL_ENDL;
- }
-
- media_impl->focus(true);
- gFocusMgr.setKeyboardFocus(this);
- LLViewerMediaImpl* impl = getFocusedMediaImpl();
- if (impl)
- {
- LLEditMenuHandler::gEditMenuHandler = impl;
- }
-
- // We must do this before processing the media HUD zoom, or it may zoom to the wrong face.
- update();
-
- if(mMediaControls.get())
- {
- if(face_auto_zoom && ! parcel->getMediaPreventCameraZoom())
- {
- // Zoom in on this face
- mMediaControls.get()->resetZoomLevel(false);
- mMediaControls.get()->nextZoomLevel();
- }
- else
- {
- // Reset the controls' zoom level without moving the camera.
- // This fixes the case where clicking focus between two non-autozoom faces doesn't change the zoom-out button back to a zoom-in button.
- mMediaControls.get()->resetZoomLevel(false);
- }
- }
- }
- else
- {
- if(hasFocus())
- {
- gFocusMgr.setKeyboardFocus(NULL);
- }
-
- LLViewerMediaImpl* impl = getFocusedMediaImpl();
- if (LLEditMenuHandler::gEditMenuHandler == impl)
- {
- LLEditMenuHandler::gEditMenuHandler = NULL;
- }
-
-
- mFocusedImplID = LLUUID::null;
- if (objectp.notNull())
- {
- // Still record the focused object...it may mean we need to load media data.
- // This will aid us in determining this object is "important enough"
- mFocusedObjectID = objectp->getID();
- mFocusedObjectFace = face;
- }
- else {
- mFocusedObjectID = LLUUID::null;
- mFocusedObjectFace = 0;
- }
- }
+{
+ LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
+
+ LLViewerMediaImpl *old_media_impl = getFocusedMediaImpl();
+ if(old_media_impl)
+ {
+ old_media_impl->focus(false);
+ }
+
+ // Always clear the current selection. If we're setting focus on a face, we'll reselect the correct object below.
+ LLSelectMgr::getInstance()->deselectAll();
+ mSelection = NULL;
+
+ if (media_impl.notNull() && objectp.notNull())
+ {
+ bool face_auto_zoom = false;
+ mPrevFocusedImplID = LLUUID::null;
+ mFocusedImplID = media_impl->getMediaTextureID();
+ mFocusedObjectID = objectp->getID();
+ mFocusedObjectFace = face;
+ mFocusedObjectNormal = pick_normal;
+
+ // Set the selection in the selection manager so we can draw the focus ring.
+ mSelection = LLSelectMgr::getInstance()->selectObjectOnly(objectp, face);
+
+ // Focusing on a media face clears its disable flag.
+ media_impl->setDisabled(false);
+
+ LLTextureEntry* tep = objectp->getTE(face);
+ if(tep->hasMedia())
+ {
+ LLMediaEntry* mep = tep->getMediaData();
+ face_auto_zoom = mep->getAutoZoom();
+ if(!media_impl->hasMedia())
+ {
+ std::string url = mep->getCurrentURL().empty() ? mep->getHomeURL() : mep->getCurrentURL();
+ media_impl->navigateTo(url, "", true);
+ }
+ }
+ else
+ {
+ // This should never happen.
+ LL_WARNS() << "Can't find media entry for focused face" << LL_ENDL;
+ }
+
+ media_impl->focus(true);
+ gFocusMgr.setKeyboardFocus(this);
+ LLViewerMediaImpl* impl = getFocusedMediaImpl();
+ if (impl)
+ {
+ LLEditMenuHandler::gEditMenuHandler = impl;
+ }
+
+ // We must do this before processing the media HUD zoom, or it may zoom to the wrong face.
+ update();
+
+ if(mMediaControls.get())
+ {
+ if(face_auto_zoom && ! parcel->getMediaPreventCameraZoom())
+ {
+ // Zoom in on this face
+ mMediaControls.get()->resetZoomLevel(false);
+ mMediaControls.get()->nextZoomLevel();
+ }
+ else
+ {
+ // Reset the controls' zoom level without moving the camera.
+ // This fixes the case where clicking focus between two non-autozoom faces doesn't change the zoom-out button back to a zoom-in button.
+ mMediaControls.get()->resetZoomLevel(false);
+ }
+ }
+ }
+ else
+ {
+ if(hasFocus())
+ {
+ gFocusMgr.setKeyboardFocus(NULL);
+ }
+
+ LLViewerMediaImpl* impl = getFocusedMediaImpl();
+ if (LLEditMenuHandler::gEditMenuHandler == impl)
+ {
+ LLEditMenuHandler::gEditMenuHandler = NULL;
+ }
+
+
+ mFocusedImplID = LLUUID::null;
+ if (objectp.notNull())
+ {
+ // Still record the focused object...it may mean we need to load media data.
+ // This will aid us in determining this object is "important enough"
+ mFocusedObjectID = objectp->getID();
+ mFocusedObjectFace = face;
+ }
+ else {
+ mFocusedObjectID = LLUUID::null;
+ mFocusedObjectFace = 0;
+ }
+ }
}
void LLViewerMediaFocus::clearFocus()
{
- setFocusFace(NULL, 0, NULL);
+ setFocusFace(NULL, 0, NULL);
}
void LLViewerMediaFocus::setHoverFace(LLPointer<LLViewerObject> objectp, S32 face, viewer_media_t media_impl, LLVector3 pick_normal)
{
- if (media_impl.notNull())
- {
- mHoverImplID = media_impl->getMediaTextureID();
- mHoverObjectID = objectp->getID();
- mHoverObjectFace = face;
- mHoverObjectNormal = pick_normal;
- }
- else
- {
- mHoverObjectID = LLUUID::null;
- mHoverObjectFace = 0;
- mHoverImplID = LLUUID::null;
- }
+ if (media_impl.notNull())
+ {
+ mHoverImplID = media_impl->getMediaTextureID();
+ mHoverObjectID = objectp->getID();
+ mHoverObjectFace = face;
+ mHoverObjectNormal = pick_normal;
+ }
+ else
+ {
+ mHoverObjectID = LLUUID::null;
+ mHoverObjectFace = 0;
+ mHoverImplID = LLUUID::null;
+ }
}
void LLViewerMediaFocus::clearHover()
{
- setHoverFace(NULL, 0, NULL);
+ setHoverFace(NULL, 0, NULL);
}
bool LLViewerMediaFocus::getFocus()
{
- if (gFocusMgr.getKeyboardFocus() == this)
- {
- return true;
- }
- return false;
+ if (gFocusMgr.getKeyboardFocus() == this)
+ {
+ return true;
+ }
+ return false;
}
// This function selects an ideal viewing distance based on the focused object, pick normal, and padding value
LLVector3d LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor, bool zoom_in_only)
{
- LLVector3d camera_pos;
- if (object)
- {
- gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
-
- LLBBox bbox = object->getBoundingBoxAgent();
- LLVector3d center = gAgent.getPosGlobalFromAgent(bbox.getCenterAgent());
- F32 height;
- F32 width;
- F32 depth;
- F32 angle_of_view;
- F32 distance;
-
- // We need the aspect ratio, and the 3 components of the bbox as height, width, and depth.
- F32 aspect_ratio = getBBoxAspectRatio(bbox, normal, &height, &width, &depth);
- F32 camera_aspect = LLViewerCamera::getInstance()->getAspect();
-
- LL_DEBUGS() << "normal = " << normal << ", aspect_ratio = " << aspect_ratio << ", camera_aspect = " << camera_aspect << LL_ENDL;
-
- // We will normally use the side of the volume aligned with the short side of the screen (i.e. the height for
- // a screen in a landscape aspect ratio), however there is an edge case where the aspect ratio of the object is
- // more extreme than the screen. In this case we invert the logic, using the longer component of both the object
- // and the screen.
- bool invert = (camera_aspect > 1.0f && aspect_ratio > camera_aspect) ||
- (camera_aspect < 1.0f && aspect_ratio < camera_aspect);
-
- // To calculate the optimum viewing distance we will need the angle of the shorter side of the view rectangle.
- // In portrait mode this is the width, and in landscape it is the height.
- // We then calculate the distance based on the corresponding side of the object bbox (width for portrait, height for landscape)
- // We will add half the depth of the bounding box, as the distance projection uses the center point of the bbox.
- if(camera_aspect < 1.0f || invert)
- {
- angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect());
- distance = width * 0.5 * padding_factor / tan(angle_of_view * 0.5f );
-
- LL_DEBUGS() << "using width (" << width << "), angle_of_view = " << angle_of_view << ", distance = " << distance << LL_ENDL;
- }
- else
- {
- angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView());
- distance = height * 0.5 * padding_factor / tan(angle_of_view * 0.5f );
-
- LL_DEBUGS() << "using height (" << height << "), angle_of_view = " << angle_of_view << ", distance = " << distance << LL_ENDL;
- }
-
- distance += depth * 0.5;
-
- // Finally animate the camera to this new position and focal point
- LLVector3d target_pos;
- // The target lookat position is the center of the selection (in global coords)
- target_pos = center;
- // Target look-from (camera) position is "distance" away from the target along the normal
- LLVector3d pickNormal = LLVector3d(normal);
- pickNormal.normalize();
+ LLVector3d camera_pos;
+ if (object)
+ {
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
+
+ LLBBox bbox = object->getBoundingBoxAgent();
+ LLVector3d center = gAgent.getPosGlobalFromAgent(bbox.getCenterAgent());
+ F32 height;
+ F32 width;
+ F32 depth;
+ F32 angle_of_view;
+ F32 distance;
+
+ // We need the aspect ratio, and the 3 components of the bbox as height, width, and depth.
+ F32 aspect_ratio = getBBoxAspectRatio(bbox, normal, &height, &width, &depth);
+ F32 camera_aspect = LLViewerCamera::getInstance()->getAspect();
+
+ LL_DEBUGS() << "normal = " << normal << ", aspect_ratio = " << aspect_ratio << ", camera_aspect = " << camera_aspect << LL_ENDL;
+
+ // We will normally use the side of the volume aligned with the short side of the screen (i.e. the height for
+ // a screen in a landscape aspect ratio), however there is an edge case where the aspect ratio of the object is
+ // more extreme than the screen. In this case we invert the logic, using the longer component of both the object
+ // and the screen.
+ bool invert = (camera_aspect > 1.0f && aspect_ratio > camera_aspect) ||
+ (camera_aspect < 1.0f && aspect_ratio < camera_aspect);
+
+ // To calculate the optimum viewing distance we will need the angle of the shorter side of the view rectangle.
+ // In portrait mode this is the width, and in landscape it is the height.
+ // We then calculate the distance based on the corresponding side of the object bbox (width for portrait, height for landscape)
+ // We will add half the depth of the bounding box, as the distance projection uses the center point of the bbox.
+ if(camera_aspect < 1.0f || invert)
+ {
+ angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect());
+ distance = width * 0.5 * padding_factor / tan(angle_of_view * 0.5f );
+
+ LL_DEBUGS() << "using width (" << width << "), angle_of_view = " << angle_of_view << ", distance = " << distance << LL_ENDL;
+ }
+ else
+ {
+ angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView());
+ distance = height * 0.5 * padding_factor / tan(angle_of_view * 0.5f );
+
+ LL_DEBUGS() << "using height (" << height << "), angle_of_view = " << angle_of_view << ", distance = " << distance << LL_ENDL;
+ }
+
+ distance += depth * 0.5;
+
+ // Finally animate the camera to this new position and focal point
+ LLVector3d target_pos;
+ // The target lookat position is the center of the selection (in global coords)
+ target_pos = center;
+ // Target look-from (camera) position is "distance" away from the target along the normal
+ LLVector3d pickNormal = LLVector3d(normal);
+ pickNormal.normalize();
camera_pos = target_pos + pickNormal * distance;
if (pickNormal == LLVector3d::z_axis || pickNormal == LLVector3d::z_axis_neg)
{
- // If the normal points directly up, the camera will "flip" around.
- // We try to avoid this by adjusting the target camera position a
- // smidge towards current camera position
- // *NOTE: this solution is not perfect. All it attempts to solve is the
- // "looking down" problem where the camera flips around when it animates
- // to that position. You still are not guaranteed to be looking at the
- // media in the correct orientation. What this solution does is it will
- // put the camera into position keeping as best it can the current
- // orientation with respect to the face. In other words, if before zoom
- // the media appears "upside down" from the camera, after zooming it will
- // still be upside down, but at least it will not flip.
+ // If the normal points directly up, the camera will "flip" around.
+ // We try to avoid this by adjusting the target camera position a
+ // smidge towards current camera position
+ // *NOTE: this solution is not perfect. All it attempts to solve is the
+ // "looking down" problem where the camera flips around when it animates
+ // to that position. You still are not guaranteed to be looking at the
+ // media in the correct orientation. What this solution does is it will
+ // put the camera into position keeping as best it can the current
+ // orientation with respect to the face. In other words, if before zoom
+ // the media appears "upside down" from the camera, after zooming it will
+ // still be upside down, but at least it will not flip.
LLVector3d cur_camera_pos = LLVector3d(gAgentCamera.getCameraPositionGlobal());
LLVector3d delta = (cur_camera_pos - camera_pos);
F64 len = delta.length();
@@ -284,66 +284,66 @@ LLVector3d LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 n
camera_pos += 0.01 * len * delta;
}
- // If we are not allowing zooming out and the old camera position is closer to
- // the center then the new intended camera position, don't move camera and return
- if (zoom_in_only &&
- (dist_vec_squared(gAgentCamera.getCameraPositionGlobal(), target_pos) < dist_vec_squared(camera_pos, target_pos)))
- {
- return camera_pos;
- }
-
- gAgentCamera.setCameraPosAndFocusGlobal(camera_pos, target_pos, object->getID() );
-
- }
- else
- {
- // If we have no object, focus back on the avatar.
- gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE);
- }
- return camera_pos;
+ // If we are not allowing zooming out and the old camera position is closer to
+ // the center then the new intended camera position, don't move camera and return
+ if (zoom_in_only &&
+ (dist_vec_squared(gAgentCamera.getCameraPositionGlobal(), target_pos) < dist_vec_squared(camera_pos, target_pos)))
+ {
+ return camera_pos;
+ }
+
+ gAgentCamera.setCameraPosAndFocusGlobal(camera_pos, target_pos, object->getID() );
+
+ }
+ else
+ {
+ // If we have no object, focus back on the avatar.
+ gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE);
+ }
+ return camera_pos;
}
void LLViewerMediaFocus::onFocusReceived()
{
- LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
- if(media_impl)
- media_impl->focus(true);
+ LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
+ if(media_impl)
+ media_impl->focus(true);
- LLFocusableElement::onFocusReceived();
+ LLFocusableElement::onFocusReceived();
}
void LLViewerMediaFocus::onFocusLost()
{
- LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
- if(media_impl)
- media_impl->focus(false);
+ LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
+ if(media_impl)
+ media_impl->focus(false);
- gViewerWindow->focusClient();
- LLFocusableElement::onFocusLost();
+ gViewerWindow->focusClient();
+ LLFocusableElement::onFocusLost();
}
BOOL LLViewerMediaFocus::handleKey(KEY key, MASK mask, BOOL called_from_parent)
{
- LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
- if(media_impl)
- {
- media_impl->handleKeyHere(key, mask);
-
- if (KEY_ESCAPE == key)
- {
- // Reset camera zoom in this case.
- if(mFocusedImplID.notNull())
- {
- if(mMediaControls.get())
- {
- mMediaControls.get()->resetZoomLevel(true);
- }
- }
-
- clearFocus();
- }
- }
-
- return true;
+ LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
+ if(media_impl)
+ {
+ media_impl->handleKeyHere(key, mask);
+
+ if (KEY_ESCAPE == key)
+ {
+ // Reset camera zoom in this case.
+ if(mFocusedImplID.notNull())
+ {
+ if(mMediaControls.get())
+ {
+ mMediaControls.get()->resetZoomLevel(true);
+ }
+ }
+
+ clearFocus();
+ }
+ }
+
+ return true;
}
BOOL LLViewerMediaFocus::handleKeyUp(KEY key, MASK mask, BOOL called_from_parent)
@@ -360,10 +360,10 @@ BOOL LLViewerMediaFocus::handleKeyUp(KEY key, MASK mask, BOOL called_from_parent
BOOL LLViewerMediaFocus::handleUnicodeChar(llwchar uni_char, BOOL called_from_parent)
{
- LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
- if(media_impl)
- media_impl->handleUnicodeCharHere(uni_char);
- return true;
+ LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
+ if(media_impl)
+ media_impl->handleUnicodeCharHere(uni_char);
+ return true;
}
BOOL LLViewerMediaFocus::handleScrollWheel(const LLVector2& texture_coords, S32 clicks_x, S32 clicks_y)
@@ -380,252 +380,252 @@ BOOL LLViewerMediaFocus::handleScrollWheel(const LLVector2& texture_coords, S32
BOOL LLViewerMediaFocus::handleScrollWheel(S32 x, S32 y, S32 clicks_x, S32 clicks_y)
{
- BOOL retval = FALSE;
- LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
- if(media_impl && media_impl->hasMedia())
- {
- media_impl->scrollWheel(x, y, clicks_x, clicks_y, gKeyboard->currentMask(TRUE));
- retval = TRUE;
- }
- return retval;
+ BOOL retval = FALSE;
+ LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
+ if(media_impl && media_impl->hasMedia())
+ {
+ media_impl->scrollWheel(x, y, clicks_x, clicks_y, gKeyboard->currentMask(TRUE));
+ retval = TRUE;
+ }
+ return retval;
}
void LLViewerMediaFocus::update()
{
- if(mFocusedImplID.notNull())
- {
- // We have a focused impl/face.
- if(!getFocus())
- {
- // We've lost keyboard focus -- check to see whether the media controls have it
- if(mMediaControls.get() && mMediaControls.get()->hasFocus())
- {
- // the media controls have focus -- don't clear.
- }
- else
- {
- // Someone else has focus -- back off.
- mPrevFocusedImplID = mFocusedImplID;
- clearFocus();
- }
- }
- else if(LLToolMgr::getInstance()->inBuildMode())
- {
- // Build tools are selected -- clear focus.
- clearFocus();
- }
- }
-
-
- LLViewerMediaImpl *media_impl = getFocusedMediaImpl();
- LLViewerObject *viewer_object = getFocusedObject();
- S32 face = mFocusedObjectFace;
- LLVector3 normal = mFocusedObjectNormal;
-
- if(!media_impl || !viewer_object)
- {
- media_impl = getHoverMediaImpl();
- viewer_object = getHoverObject();
- face = mHoverObjectFace;
- normal = mHoverObjectNormal;
- }
-
- if(media_impl && viewer_object)
- {
- // We have an object and impl to point at.
-
- // Make sure the media HUD object exists.
- if(! mMediaControls.get())
- {
- LLPanelPrimMediaControls* media_controls = new LLPanelPrimMediaControls();
- mMediaControls = media_controls->getHandle();
- gHUDView->addChild(media_controls);
- }
- mMediaControls.get()->setMediaFace(viewer_object, face, media_impl, normal);
- }
- else
- {
- // The media HUD is no longer needed.
- if(mMediaControls.get())
- {
- mMediaControls.get()->setMediaFace(NULL, 0, NULL);
- }
- }
+ if(mFocusedImplID.notNull())
+ {
+ // We have a focused impl/face.
+ if(!getFocus())
+ {
+ // We've lost keyboard focus -- check to see whether the media controls have it
+ if(mMediaControls.get() && mMediaControls.get()->hasFocus())
+ {
+ // the media controls have focus -- don't clear.
+ }
+ else
+ {
+ // Someone else has focus -- back off.
+ mPrevFocusedImplID = mFocusedImplID;
+ clearFocus();
+ }
+ }
+ else if(LLToolMgr::getInstance()->inBuildMode())
+ {
+ // Build tools are selected -- clear focus.
+ clearFocus();
+ }
+ }
+
+
+ LLViewerMediaImpl *media_impl = getFocusedMediaImpl();
+ LLViewerObject *viewer_object = getFocusedObject();
+ S32 face = mFocusedObjectFace;
+ LLVector3 normal = mFocusedObjectNormal;
+
+ if(!media_impl || !viewer_object)
+ {
+ media_impl = getHoverMediaImpl();
+ viewer_object = getHoverObject();
+ face = mHoverObjectFace;
+ normal = mHoverObjectNormal;
+ }
+
+ if(media_impl && viewer_object)
+ {
+ // We have an object and impl to point at.
+
+ // Make sure the media HUD object exists.
+ if(! mMediaControls.get())
+ {
+ LLPanelPrimMediaControls* media_controls = new LLPanelPrimMediaControls();
+ mMediaControls = media_controls->getHandle();
+ gHUDView->addChild(media_controls);
+ }
+ mMediaControls.get()->setMediaFace(viewer_object, face, media_impl, normal);
+ }
+ else
+ {
+ // The media HUD is no longer needed.
+ if(mMediaControls.get())
+ {
+ mMediaControls.get()->setMediaFace(NULL, 0, NULL);
+ }
+ }
}
// This function calculates the aspect ratio and the world aligned components of a selection bounding box.
F32 LLViewerMediaFocus::getBBoxAspectRatio(const LLBBox& bbox, const LLVector3& normal, F32* height, F32* width, F32* depth)
{
- // Convert the selection normal and an up vector to local coordinate space of the bbox
- LLVector3 local_normal = bbox.agentToLocalBasis(normal);
- LLVector3 z_vec = bbox.agentToLocalBasis(LLVector3(0.0f, 0.0f, 1.0f));
-
- LLVector3 comp1(0.f,0.f,0.f);
- LLVector3 comp2(0.f,0.f,0.f);
- LLVector3 bbox_max = bbox.getExtentLocal();
- F32 dot1 = 0.f;
- F32 dot2 = 0.f;
-
- LL_DEBUGS() << "bounding box local size = " << bbox_max << ", local_normal = " << local_normal << LL_ENDL;
-
- // The largest component of the localized normal vector is the depth component
- // meaning that the other two are the legs of the rectangle.
- local_normal.abs();
-
- // Using temporary variables for these makes the logic a bit more readable.
- bool XgtY = (local_normal.mV[VX] > local_normal.mV[VY]);
- bool XgtZ = (local_normal.mV[VX] > local_normal.mV[VZ]);
- bool YgtZ = (local_normal.mV[VY] > local_normal.mV[VZ]);
-
- if(XgtY && XgtZ)
- {
- LL_DEBUGS() << "x component of normal is longest, using y and z" << LL_ENDL;
- comp1.mV[VY] = bbox_max.mV[VY];
- comp2.mV[VZ] = bbox_max.mV[VZ];
- *depth = bbox_max.mV[VX];
- }
- else if(!XgtY && YgtZ)
- {
- LL_DEBUGS() << "y component of normal is longest, using x and z" << LL_ENDL;
- comp1.mV[VX] = bbox_max.mV[VX];
- comp2.mV[VZ] = bbox_max.mV[VZ];
- *depth = bbox_max.mV[VY];
- }
- else
- {
- LL_DEBUGS() << "z component of normal is longest, using x and y" << LL_ENDL;
- comp1.mV[VX] = bbox_max.mV[VX];
- comp2.mV[VY] = bbox_max.mV[VY];
- *depth = bbox_max.mV[VZ];
- }
-
- // The height is the vector closest to vertical in the bbox coordinate space (highest dot product value)
- dot1 = comp1 * z_vec;
- dot2 = comp2 * z_vec;
- if(fabs(dot1) > fabs(dot2))
- {
- *height = comp1.length();
- *width = comp2.length();
-
- LL_DEBUGS() << "comp1 = " << comp1 << ", height = " << *height << LL_ENDL;
- LL_DEBUGS() << "comp2 = " << comp2 << ", width = " << *width << LL_ENDL;
- }
- else
- {
- *height = comp2.length();
- *width = comp1.length();
-
- LL_DEBUGS() << "comp2 = " << comp2 << ", height = " << *height << LL_ENDL;
- LL_DEBUGS() << "comp1 = " << comp1 << ", width = " << *width << LL_ENDL;
- }
-
- LL_DEBUGS() << "returning " << (*width / *height) << LL_ENDL;
-
- // Return the aspect ratio.
- return *width / *height;
+ // Convert the selection normal and an up vector to local coordinate space of the bbox
+ LLVector3 local_normal = bbox.agentToLocalBasis(normal);
+ LLVector3 z_vec = bbox.agentToLocalBasis(LLVector3(0.0f, 0.0f, 1.0f));
+
+ LLVector3 comp1(0.f,0.f,0.f);
+ LLVector3 comp2(0.f,0.f,0.f);
+ LLVector3 bbox_max = bbox.getExtentLocal();
+ F32 dot1 = 0.f;
+ F32 dot2 = 0.f;
+
+ LL_DEBUGS() << "bounding box local size = " << bbox_max << ", local_normal = " << local_normal << LL_ENDL;
+
+ // The largest component of the localized normal vector is the depth component
+ // meaning that the other two are the legs of the rectangle.
+ local_normal.abs();
+
+ // Using temporary variables for these makes the logic a bit more readable.
+ bool XgtY = (local_normal.mV[VX] > local_normal.mV[VY]);
+ bool XgtZ = (local_normal.mV[VX] > local_normal.mV[VZ]);
+ bool YgtZ = (local_normal.mV[VY] > local_normal.mV[VZ]);
+
+ if(XgtY && XgtZ)
+ {
+ LL_DEBUGS() << "x component of normal is longest, using y and z" << LL_ENDL;
+ comp1.mV[VY] = bbox_max.mV[VY];
+ comp2.mV[VZ] = bbox_max.mV[VZ];
+ *depth = bbox_max.mV[VX];
+ }
+ else if(!XgtY && YgtZ)
+ {
+ LL_DEBUGS() << "y component of normal is longest, using x and z" << LL_ENDL;
+ comp1.mV[VX] = bbox_max.mV[VX];
+ comp2.mV[VZ] = bbox_max.mV[VZ];
+ *depth = bbox_max.mV[VY];
+ }
+ else
+ {
+ LL_DEBUGS() << "z component of normal is longest, using x and y" << LL_ENDL;
+ comp1.mV[VX] = bbox_max.mV[VX];
+ comp2.mV[VY] = bbox_max.mV[VY];
+ *depth = bbox_max.mV[VZ];
+ }
+
+ // The height is the vector closest to vertical in the bbox coordinate space (highest dot product value)
+ dot1 = comp1 * z_vec;
+ dot2 = comp2 * z_vec;
+ if(fabs(dot1) > fabs(dot2))
+ {
+ *height = comp1.length();
+ *width = comp2.length();
+
+ LL_DEBUGS() << "comp1 = " << comp1 << ", height = " << *height << LL_ENDL;
+ LL_DEBUGS() << "comp2 = " << comp2 << ", width = " << *width << LL_ENDL;
+ }
+ else
+ {
+ *height = comp2.length();
+ *width = comp1.length();
+
+ LL_DEBUGS() << "comp2 = " << comp2 << ", height = " << *height << LL_ENDL;
+ LL_DEBUGS() << "comp1 = " << comp1 << ", width = " << *width << LL_ENDL;
+ }
+
+ LL_DEBUGS() << "returning " << (*width / *height) << LL_ENDL;
+
+ // Return the aspect ratio.
+ return *width / *height;
}
bool LLViewerMediaFocus::isFocusedOnFace(LLPointer<LLViewerObject> objectp, S32 face)
{
- return objectp->getID() == mFocusedObjectID && face == mFocusedObjectFace;
+ return objectp->getID() == mFocusedObjectID && face == mFocusedObjectFace;
}
bool LLViewerMediaFocus::isHoveringOverFace(LLPointer<LLViewerObject> objectp, S32 face)
{
- return objectp->getID() == mHoverObjectID && face == mHoverObjectFace;
+ return objectp->getID() == mHoverObjectID && face == mHoverObjectFace;
}
LLViewerMediaImpl* LLViewerMediaFocus::getFocusedMediaImpl()
{
- return LLViewerMedia::getInstance()->getMediaImplFromTextureID(mFocusedImplID);
+ return LLViewerMedia::getInstance()->getMediaImplFromTextureID(mFocusedImplID);
}
LLViewerObject* LLViewerMediaFocus::getFocusedObject()
{
- return gObjectList.findObject(mFocusedObjectID);
+ return gObjectList.findObject(mFocusedObjectID);
}
LLViewerMediaImpl* LLViewerMediaFocus::getHoverMediaImpl()
{
- return LLViewerMedia::getInstance()->getMediaImplFromTextureID(mHoverImplID);
+ return LLViewerMedia::getInstance()->getMediaImplFromTextureID(mHoverImplID);
}
LLViewerObject* LLViewerMediaFocus::getHoverObject()
{
- return gObjectList.findObject(mHoverObjectID);
+ return gObjectList.findObject(mHoverObjectID);
}
void LLViewerMediaFocus::focusZoomOnMedia(LLUUID media_id)
{
- LLViewerMediaImpl* impl = LLViewerMedia::getInstance()->getMediaImplFromTextureID(media_id);
-
- if(impl)
- {
- // Get the first object from the media impl's object list. This is completely arbitrary, but should suffice.
- LLVOVolume *obj = impl->getSomeObject();
- if(obj)
- {
- // This media is attached to at least one object. Figure out which face it's on.
- S32 face = obj->getFaceIndexWithMediaImpl(impl, -1);
-
- // We don't have a proper pick normal here, and finding a face's real normal is... complicated.
- LLVector3 normal = obj->getApproximateFaceNormal(face);
- if(normal.isNull())
- {
- // If that didn't work, use the inverse of the camera "look at" axis, which should keep the camera pointed in the same direction.
-// LL_INFOS() << "approximate face normal invalid, using camera direction." << LL_ENDL;
- normal = LLViewerCamera::getInstance()->getAtAxis();
- normal *= (F32)-1.0f;
- }
-
- // Attempt to focus/zoom on that face.
- setFocusFace(obj, face, impl, normal);
-
- if(mMediaControls.get())
- {
- mMediaControls.get()->resetZoomLevel();
- mMediaControls.get()->nextZoomLevel();
- }
- }
- }
+ LLViewerMediaImpl* impl = LLViewerMedia::getInstance()->getMediaImplFromTextureID(media_id);
+
+ if(impl)
+ {
+ // Get the first object from the media impl's object list. This is completely arbitrary, but should suffice.
+ LLVOVolume *obj = impl->getSomeObject();
+ if(obj)
+ {
+ // This media is attached to at least one object. Figure out which face it's on.
+ S32 face = obj->getFaceIndexWithMediaImpl(impl, -1);
+
+ // We don't have a proper pick normal here, and finding a face's real normal is... complicated.
+ LLVector3 normal = obj->getApproximateFaceNormal(face);
+ if(normal.isNull())
+ {
+ // If that didn't work, use the inverse of the camera "look at" axis, which should keep the camera pointed in the same direction.
+// LL_INFOS() << "approximate face normal invalid, using camera direction." << LL_ENDL;
+ normal = LLViewerCamera::getInstance()->getAtAxis();
+ normal *= (F32)-1.0f;
+ }
+
+ // Attempt to focus/zoom on that face.
+ setFocusFace(obj, face, impl, normal);
+
+ if(mMediaControls.get())
+ {
+ mMediaControls.get()->resetZoomLevel();
+ mMediaControls.get()->nextZoomLevel();
+ }
+ }
+ }
}
void LLViewerMediaFocus::unZoom()
{
- if(mMediaControls.get())
- {
- mMediaControls.get()->resetZoomLevel();
- }
+ if(mMediaControls.get())
+ {
+ mMediaControls.get()->resetZoomLevel();
+ }
}
bool LLViewerMediaFocus::isZoomed() const
{
- return (mMediaControls.get() && mMediaControls.get()->getZoomLevel() != LLPanelPrimMediaControls::ZOOM_NONE);
+ return (mMediaControls.get() && mMediaControls.get()->getZoomLevel() != LLPanelPrimMediaControls::ZOOM_NONE);
}
bool LLViewerMediaFocus::isZoomedOnMedia(LLUUID media_id)
{
- if (isZoomed())
- {
- return (mFocusedImplID == media_id) || (mPrevFocusedImplID == media_id);
- }
- return false;
+ if (isZoomed())
+ {
+ return (mFocusedImplID == media_id) || (mPrevFocusedImplID == media_id);
+ }
+ return false;
}
LLUUID LLViewerMediaFocus::getControlsMediaID()
{
- if(getFocusedMediaImpl())
- {
- return mFocusedImplID;
- }
- else if(getHoverMediaImpl())
- {
- return mHoverImplID;
- }
-
- return LLUUID::null;
+ if(getFocusedMediaImpl())
+ {
+ return mFocusedImplID;
+ }
+ else if(getHoverMediaImpl())
+ {
+ return mHoverImplID;
+ }
+
+ return LLUUID::null;
}
bool LLViewerMediaFocus::wantsKeyUpKeyDown() const