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-rw-r--r--indra/newview/llviewermedia.cpp41
1 files changed, 24 insertions, 17 deletions
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index 63f57e81cc..ba9bbcc57e 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -635,6 +635,7 @@ static bool proximity_comparitor(const LLViewerMediaImpl* i1, const LLViewerMedi
static LLTrace::BlockTimerStatHandle FTM_MEDIA_UPDATE("Update Media");
static LLTrace::BlockTimerStatHandle FTM_MEDIA_SPARE_IDLE("Spare Idle");
static LLTrace::BlockTimerStatHandle FTM_MEDIA_UPDATE_INTEREST("Update/Interest");
+static LLTrace::BlockTimerStatHandle FTM_MEDIA_UPDATE_VOLUME("Update/Volume");
static LLTrace::BlockTimerStatHandle FTM_MEDIA_SORT("Media Sort");
static LLTrace::BlockTimerStatHandle FTM_MEDIA_SORT2("Media Sort 2");
static LLTrace::BlockTimerStatHandle FTM_MEDIA_MISC("Misc");
@@ -2087,6 +2088,7 @@ void LLViewerMediaImpl::setMute(bool mute)
//////////////////////////////////////////////////////////////////////////////////////////
void LLViewerMediaImpl::updateVolume()
{
+ LL_RECORD_BLOCK_TIME(FTM_MEDIA_UPDATE_VOLUME);
if(mMediaSource)
{
// always scale the volume by the global media volume
@@ -2943,7 +2945,7 @@ LLViewerMediaTexture* LLViewerMediaImpl::updatePlaceholderImage()
}
LLViewerMediaTexture* placeholder_image = LLViewerTextureManager::getMediaTexture( mTextureId );
-
+
if (mNeedsNewTexture
|| placeholder_image->getUseMipMaps()
|| (placeholder_image->getWidth() != mMediaSource->getTextureWidth())
@@ -2960,25 +2962,30 @@ LLViewerMediaTexture* LLViewerMediaImpl::updatePlaceholderImage()
int texture_depth = mMediaSource->getTextureDepth();
// MEDIAOPT: check to see if size actually changed before doing work
- placeholder_image->destroyGLTexture();
+ placeholder_image->destroyGLTexture();
// MEDIAOPT: apparently just calling setUseMipMaps(FALSE) doesn't work?
placeholder_image->reinit(FALSE); // probably not needed
- // MEDIAOPT: seems insane that we actually have to make an imageraw then
- // immediately discard it
- LLPointer<LLImageRaw> raw = new LLImageRaw(texture_width, texture_height, texture_depth);
- // Clear the texture to the background color, ignoring alpha.
- // convert background color channels from [0.0, 1.0] to [0, 255];
- raw->clear(int(mBackgroundColor.mV[VX] * 255.0f), int(mBackgroundColor.mV[VY] * 255.0f), int(mBackgroundColor.mV[VZ] * 255.0f), 0xff);
- int discard_level = 0;
-
- // ask media source for correct GL image format constants
- placeholder_image->setExplicitFormat(mMediaSource->getTextureFormatInternal(),
- mMediaSource->getTextureFormatPrimary(),
- mMediaSource->getTextureFormatType(),
- mMediaSource->getTextureFormatSwapBytes());
-
- placeholder_image->createGLTexture(discard_level, raw);
+ // MEDIAOPT: seems insane that we actually have to make an imageraw then
+ // immediately discard it
+ LLPointer<LLImageRaw> raw = new LLImageRaw(texture_width, texture_height, texture_depth);
+ // Clear the texture to the background color, ignoring alpha.
+ // convert background color channels from [0.0, 1.0] to [0, 255];
+ {LL_PROFILE_ZONE_NAMED("djh clear raw");
+ raw->clear(int(mBackgroundColor.mV[VX] * 255.0f), int(mBackgroundColor.mV[VY] * 255.0f), int(mBackgroundColor.mV[VZ] * 255.0f), 0xff);
+ }
+ // ask media source for correct GL image format constants
+ {LL_PROFILE_ZONE_NAMED("djh setformat raw");
+ placeholder_image->setExplicitFormat(mMediaSource->getTextureFormatInternal(),
+ mMediaSource->getTextureFormatPrimary(),
+ mMediaSource->getTextureFormatType(),
+ mMediaSource->getTextureFormatSwapBytes());
+ }
+ {
+ LL_PROFILE_ZONE_NAMED("djh create ph");
+ int discard_level = 0;
+ placeholder_image->createGLTexture(discard_level, raw);
+ }
// MEDIAOPT: set this dynamically on play/stop
// FIXME