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Diffstat (limited to 'indra/newview/llviewerkeyboard.cpp')
-rw-r--r-- | indra/newview/llviewerkeyboard.cpp | 1039 |
1 files changed, 0 insertions, 1039 deletions
diff --git a/indra/newview/llviewerkeyboard.cpp b/indra/newview/llviewerkeyboard.cpp deleted file mode 100644 index 6914e0fc2b..0000000000 --- a/indra/newview/llviewerkeyboard.cpp +++ /dev/null @@ -1,1039 +0,0 @@ -/** - * @file llviewerkeyboard.cpp - * @brief LLViewerKeyboard class implementation - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llappviewer.h" -#include "llfloaterreg.h" -#include "llviewerkeyboard.h" -#include "llmath.h" -#include "llagent.h" -#include "llagentcamera.h" -#include "llfloaterimnearbychat.h" -#include "llviewercontrol.h" -#include "llfocusmgr.h" -#include "llmorphview.h" -#include "llmoveview.h" -#include "lltoolfocus.h" -#include "llviewerwindow.h" -#include "llvoavatarself.h" -#include "llfloatercamera.h" -#include "llinitparam.h" - -// -// Constants -// - -const F32 FLY_TIME = 0.5f; -const F32 FLY_FRAMES = 4; - -const F32 NUDGE_TIME = 0.25f; // in seconds -const S32 NUDGE_FRAMES = 2; -const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed - -struct LLKeyboardActionRegistry -: public LLRegistrySingleton<std::string, boost::function<void (EKeystate keystate)>, LLKeyboardActionRegistry> -{ - LLSINGLETON_EMPTY_CTOR(LLKeyboardActionRegistry); -}; - -LLViewerKeyboard gViewerKeyboard; - -void agent_jump( EKeystate s ) -{ - static BOOL first_fly_attempt(TRUE); - if (KEYSTATE_UP == s) - { - first_fly_attempt = TRUE; - return; - } - F32 time = gKeyboard->getCurKeyElapsedTime(); - S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); - - if( time < FLY_TIME - || frame_count <= FLY_FRAMES - || gAgent.upGrabbed() - || !gSavedSettings.getBOOL("AutomaticFly")) - { - gAgent.moveUp(1); - } - else - { - gAgent.setFlying(TRUE, first_fly_attempt); - first_fly_attempt = FALSE; - gAgent.moveUp(1); - } -} - -void agent_push_down( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgent.moveUp(-1); -} - -static void agent_check_temporary_run(LLAgent::EDoubleTapRunMode mode) -{ - if (gAgent.mDoubleTapRunMode == mode && - gAgent.getRunning() && - !gAgent.getAlwaysRun()) - { - // Turn off temporary running. - gAgent.clearRunning(); - gAgent.sendWalkRun(gAgent.getRunning()); - } -} - -static void agent_handle_doubletap_run(EKeystate s, LLAgent::EDoubleTapRunMode mode) -{ - if (KEYSTATE_UP == s) - { - // Note: in case shift is already released, slide left/right run - // will be released in agent_turn_left()/agent_turn_right() - agent_check_temporary_run(mode); - } - else if (gSavedSettings.getBOOL("AllowTapTapHoldRun") && - KEYSTATE_DOWN == s && - !gAgent.getRunning()) - { - if (gAgent.mDoubleTapRunMode == mode && - gAgent.mDoubleTapRunTimer.getElapsedTimeF32() < NUDGE_TIME) - { - // Same walk-key was pushed again quickly; this is a - // double-tap so engage temporary running. - gAgent.setRunning(); - gAgent.sendWalkRun(gAgent.getRunning()); - } - - // Pressing any walk-key resets the double-tap timer - gAgent.mDoubleTapRunTimer.reset(); - gAgent.mDoubleTapRunMode = mode; - } -} - -static void agent_push_forwardbackward( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode ) -{ - agent_handle_doubletap_run(s, mode); - if (KEYSTATE_UP == s) return; - - F32 time = gKeyboard->getCurKeyElapsedTime(); - S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); - - if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES) - { - gAgent.moveAtNudge(direction); - } - else - { - gAgent.moveAt(direction); - } -} - -void camera_move_forward( EKeystate s ); - -void agent_push_forward( EKeystate s ) -{ - if(gAgent.isMovementLocked()) return; - - //in free camera control mode we need to intercept keyboard events for avatar movements - if (LLFloaterCamera::inFreeCameraMode()) - { - camera_move_forward(s); - } - else - { - agent_push_forwardbackward(s, 1, LLAgent::DOUBLETAP_FORWARD); - } -} - -void camera_move_backward( EKeystate s ); - -void agent_push_backward( EKeystate s ) -{ - if(gAgent.isMovementLocked()) return; - - //in free camera control mode we need to intercept keyboard events for avatar movements - if (LLFloaterCamera::inFreeCameraMode()) - { - camera_move_backward(s); - } - else if (!gAgent.backwardGrabbed() && gAgentAvatarp->isSitting() && gSavedSettings.getBOOL("LeaveMouselook")) - { - gAgentCamera.changeCameraToThirdPerson(); - } - else - { - agent_push_forwardbackward(s, -1, LLAgent::DOUBLETAP_BACKWARD); - } -} - -static void agent_slide_leftright( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode ) -{ - agent_handle_doubletap_run(s, mode); - if( KEYSTATE_UP == s ) return; - F32 time = gKeyboard->getCurKeyElapsedTime(); - S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); - - if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES) - { - gAgent.moveLeftNudge(direction); - } - else - { - gAgent.moveLeft(direction); - } -} - - -void agent_slide_left( EKeystate s ) -{ - if(gAgent.isMovementLocked()) return; - agent_slide_leftright(s, 1, LLAgent::DOUBLETAP_SLIDELEFT); -} - - -void agent_slide_right( EKeystate s ) -{ - if(gAgent.isMovementLocked()) return; - agent_slide_leftright(s, -1, LLAgent::DOUBLETAP_SLIDERIGHT); -} - -void camera_spin_around_cw( EKeystate s ); - -void agent_turn_left( EKeystate s ) -{ - //in free camera control mode we need to intercept keyboard events for avatar movements - if (LLFloaterCamera::inFreeCameraMode()) - { - camera_spin_around_cw(s); - return; - } - - if(gAgent.isMovementLocked()) return; - - if (LLToolCamera::getInstance()->mouseSteerMode()) - { - agent_slide_left(s); - } - else - { - if (KEYSTATE_UP == s) - { - // Check temporary running. In case user released 'left' key with shift already released. - agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDELEFT); - return; - } - F32 time = gKeyboard->getCurKeyElapsedTime(); - gAgent.moveYaw( LLFloaterMove::getYawRate( time ) ); - } -} - -void camera_spin_around_ccw( EKeystate s ); - -void agent_turn_right( EKeystate s ) -{ - //in free camera control mode we need to intercept keyboard events for avatar movements - if (LLFloaterCamera::inFreeCameraMode()) - { - camera_spin_around_ccw(s); - return; - } - - if(gAgent.isMovementLocked()) return; - - if (LLToolCamera::getInstance()->mouseSteerMode()) - { - agent_slide_right(s); - } - else - { - if (KEYSTATE_UP == s) - { - // Check temporary running. In case user released 'right' key with shift already released. - agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDERIGHT); - return; - } - F32 time = gKeyboard->getCurKeyElapsedTime(); - gAgent.moveYaw( -LLFloaterMove::getYawRate( time ) ); - } -} - -void agent_look_up( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgent.movePitch(-1); - //gAgent.rotate(-2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() ); -} - - -void agent_look_down( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgent.movePitch(1); - //gAgent.rotate(2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() ); -} - -void agent_toggle_fly( EKeystate s ) -{ - // Only catch the edge - if (KEYSTATE_DOWN == s ) - { - LLAgent::toggleFlying(); - } -} - -F32 get_orbit_rate() -{ - F32 time = gKeyboard->getCurKeyElapsedTime(); - if( time < NUDGE_TIME ) - { - F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME; - //LL_INFOS() << rate << LL_ENDL; - return rate; - } - else - { - return 1; - } -} - -void camera_spin_around_ccw( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); -} - - -void camera_spin_around_cw( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitRightKey( get_orbit_rate() ); -} - -void camera_spin_around_ccw_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT ) return; - if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning()) - { - //send keystrokes, but do not change camera - agent_turn_right(s); - } - else - { - //change camera but do not send keystrokes - gAgentCamera.unlockView(); - gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); - } -} - - -void camera_spin_around_cw_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT ) return; - if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning()) - { - //send keystrokes, but do not change camera - agent_turn_left(s); - } - else - { - //change camera but do not send keystrokes - gAgentCamera.unlockView(); - gAgentCamera.setOrbitRightKey( get_orbit_rate() ); - } -} - - -void camera_spin_over( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitUpKey( get_orbit_rate() ); -} - - -void camera_spin_under( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitDownKey( get_orbit_rate() ); -} - -void camera_spin_over_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - if (gAgent.upGrabbed() || gAgentCamera.sitCameraEnabled()) - { - //send keystrokes, but do not change camera - agent_jump(s); - } - else - { - //change camera but do not send keystrokes - gAgentCamera.setOrbitUpKey( get_orbit_rate() ); - } -} - - -void camera_spin_under_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - if (gAgent.downGrabbed() || gAgentCamera.sitCameraEnabled()) - { - //send keystrokes, but do not change camera - agent_push_down(s); - } - else - { - //change camera but do not send keystrokes - gAgentCamera.setOrbitDownKey( get_orbit_rate() ); - } -} - -void camera_move_forward( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitInKey( get_orbit_rate() ); -} - - -void camera_move_backward( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitOutKey( get_orbit_rate() ); -} - -void camera_move_forward_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD ) return; - if (gAgent.forwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun())) - { - agent_push_forward(s); - } - else - { - gAgentCamera.setOrbitInKey( get_orbit_rate() ); - } -} - - -void camera_move_backward_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD ) return; - - if (gAgent.backwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun())) - { - agent_push_backward(s); - } - else - { - gAgentCamera.setOrbitOutKey( get_orbit_rate() ); - } -} - -void camera_pan_up( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgentCamera.unlockView(); - gAgentCamera.setPanUpKey( get_orbit_rate() ); -} - -void camera_pan_down( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgentCamera.unlockView(); - gAgentCamera.setPanDownKey( get_orbit_rate() ); -} - -void camera_pan_left( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgentCamera.unlockView(); - gAgentCamera.setPanLeftKey( get_orbit_rate() ); -} - -void camera_pan_right( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgentCamera.unlockView(); - gAgentCamera.setPanRightKey( get_orbit_rate() ); -} - -void camera_pan_in( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgentCamera.unlockView(); - gAgentCamera.setPanInKey( get_orbit_rate() ); -} - -void camera_pan_out( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgentCamera.unlockView(); - gAgentCamera.setPanOutKey( get_orbit_rate() ); -} - -void camera_move_forward_fast( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitInKey(2.5f); -} - -void camera_move_backward_fast( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitOutKey(2.5f); -} - - -void edit_avatar_spin_ccw( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gMorphView->setCameraDrivenByKeys( TRUE ); - gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); - //gMorphView->orbitLeft( get_orbit_rate() ); -} - - -void edit_avatar_spin_cw( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gMorphView->setCameraDrivenByKeys( TRUE ); - gAgentCamera.setOrbitRightKey( get_orbit_rate() ); - //gMorphView->orbitRight( get_orbit_rate() ); -} - -void edit_avatar_spin_over( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gMorphView->setCameraDrivenByKeys( TRUE ); - gAgentCamera.setOrbitUpKey( get_orbit_rate() ); - //gMorphView->orbitUp( get_orbit_rate() ); -} - - -void edit_avatar_spin_under( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gMorphView->setCameraDrivenByKeys( TRUE ); - gAgentCamera.setOrbitDownKey( get_orbit_rate() ); - //gMorphView->orbitDown( get_orbit_rate() ); -} - -void edit_avatar_move_forward( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gMorphView->setCameraDrivenByKeys( TRUE ); - gAgentCamera.setOrbitInKey( get_orbit_rate() ); - //gMorphView->orbitIn(); -} - - -void edit_avatar_move_backward( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - gMorphView->setCameraDrivenByKeys( TRUE ); - gAgentCamera.setOrbitOutKey( get_orbit_rate() ); - //gMorphView->orbitOut(); -} - -void stop_moving( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return; - // stop agent - gAgent.setControlFlags(AGENT_CONTROL_STOP); - - // cancel autopilot - gAgent.stopAutoPilot(); -} - -void start_chat( EKeystate s ) -{ - if (LLAppViewer::instance()->quitRequested()) - { - return; // can't talk, gotta go, kthxbye! - } - - // start chat - LLFloaterIMNearbyChat::startChat(NULL); -} - -void start_gesture( EKeystate s ) -{ - LLUICtrl* focus_ctrlp = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus()); - if (KEYSTATE_UP == s && - ! (focus_ctrlp && focus_ctrlp->acceptsTextInput())) - { - if ((LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->getCurrentChat().empty()) - { - // No existing chat in chat editor, insert '/' - LLFloaterIMNearbyChat::startChat("/"); - } - else - { - // Don't overwrite existing text in chat editor - LLFloaterIMNearbyChat::startChat(NULL); - } - } -} - -#define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, ACTION); -REGISTER_KEYBOARD_ACTION("jump", agent_jump); -REGISTER_KEYBOARD_ACTION("push_down", agent_push_down); -REGISTER_KEYBOARD_ACTION("push_forward", agent_push_forward); -REGISTER_KEYBOARD_ACTION("push_backward", agent_push_backward); -REGISTER_KEYBOARD_ACTION("look_up", agent_look_up); -REGISTER_KEYBOARD_ACTION("look_down", agent_look_down); -REGISTER_KEYBOARD_ACTION("toggle_fly", agent_toggle_fly); -REGISTER_KEYBOARD_ACTION("turn_left", agent_turn_left); -REGISTER_KEYBOARD_ACTION("turn_right", agent_turn_right); -REGISTER_KEYBOARD_ACTION("slide_left", agent_slide_left); -REGISTER_KEYBOARD_ACTION("slide_right", agent_slide_right); -REGISTER_KEYBOARD_ACTION("spin_around_ccw", camera_spin_around_ccw); -REGISTER_KEYBOARD_ACTION("spin_around_cw", camera_spin_around_cw); -REGISTER_KEYBOARD_ACTION("spin_around_ccw_sitting", camera_spin_around_ccw_sitting); -REGISTER_KEYBOARD_ACTION("spin_around_cw_sitting", camera_spin_around_cw_sitting); -REGISTER_KEYBOARD_ACTION("spin_over", camera_spin_over); -REGISTER_KEYBOARD_ACTION("spin_under", camera_spin_under); -REGISTER_KEYBOARD_ACTION("spin_over_sitting", camera_spin_over_sitting); -REGISTER_KEYBOARD_ACTION("spin_under_sitting", camera_spin_under_sitting); -REGISTER_KEYBOARD_ACTION("move_forward", camera_move_forward); -REGISTER_KEYBOARD_ACTION("move_backward", camera_move_backward); -REGISTER_KEYBOARD_ACTION("move_forward_sitting", camera_move_forward_sitting); -REGISTER_KEYBOARD_ACTION("move_backward_sitting", camera_move_backward_sitting); -REGISTER_KEYBOARD_ACTION("pan_up", camera_pan_up); -REGISTER_KEYBOARD_ACTION("pan_down", camera_pan_down); -REGISTER_KEYBOARD_ACTION("pan_left", camera_pan_left); -REGISTER_KEYBOARD_ACTION("pan_right", camera_pan_right); -REGISTER_KEYBOARD_ACTION("pan_in", camera_pan_in); -REGISTER_KEYBOARD_ACTION("pan_out", camera_pan_out); -REGISTER_KEYBOARD_ACTION("move_forward_fast", camera_move_forward_fast); -REGISTER_KEYBOARD_ACTION("move_backward_fast", camera_move_backward_fast); -REGISTER_KEYBOARD_ACTION("edit_avatar_spin_ccw", edit_avatar_spin_ccw); -REGISTER_KEYBOARD_ACTION("edit_avatar_spin_cw", edit_avatar_spin_cw); -REGISTER_KEYBOARD_ACTION("edit_avatar_spin_over", edit_avatar_spin_over); -REGISTER_KEYBOARD_ACTION("edit_avatar_spin_under", edit_avatar_spin_under); -REGISTER_KEYBOARD_ACTION("edit_avatar_move_forward", edit_avatar_move_forward); -REGISTER_KEYBOARD_ACTION("edit_avatar_move_backward", edit_avatar_move_backward); -REGISTER_KEYBOARD_ACTION("stop_moving", stop_moving); -REGISTER_KEYBOARD_ACTION("start_chat", start_chat); -REGISTER_KEYBOARD_ACTION("start_gesture", start_gesture); -#undef REGISTER_KEYBOARD_ACTION - -LLViewerKeyboard::LLViewerKeyboard() -{ - for (S32 i = 0; i < MODE_COUNT; i++) - { - mBindingCount[i] = 0; - } - - for (S32 i = 0; i < KEY_COUNT; i++) - { - mKeyHandledByUI[i] = FALSE; - } - // we want the UI to never see these keys so that they can always control the avatar/camera - for(KEY k = KEY_PAD_UP; k <= KEY_PAD_DIVIDE; k++) - { - mKeysSkippedByUI.insert(k); - } -} - -BOOL LLViewerKeyboard::modeFromString(const std::string& string, S32 *mode) -{ - if (string == "FIRST_PERSON") - { - *mode = MODE_FIRST_PERSON; - return TRUE; - } - else if (string == "THIRD_PERSON") - { - *mode = MODE_THIRD_PERSON; - return TRUE; - } - else if (string == "EDIT") - { - *mode = MODE_EDIT; - return TRUE; - } - else if (string == "EDIT_AVATAR") - { - *mode = MODE_EDIT_AVATAR; - return TRUE; - } - else if (string == "SITTING") - { - *mode = MODE_SITTING; - return TRUE; - } - else - { - *mode = MODE_THIRD_PERSON; - return FALSE; - } -} - -BOOL LLViewerKeyboard::handleKey(KEY translated_key, MASK translated_mask, BOOL repeated) -{ - // check for re-map - EKeyboardMode mode = gViewerKeyboard.getMode(); - U32 keyidx = (translated_mask<<16) | translated_key; - key_remap_t::iterator iter = mRemapKeys[mode].find(keyidx); - if (iter != mRemapKeys[mode].end()) - { - translated_key = (iter->second) & 0xff; - translated_mask = (iter->second)>>16; - } - - // No repeats of F-keys - BOOL repeatable_key = (translated_key < KEY_F1 || translated_key > KEY_F12); - if (!repeatable_key && repeated) - { - return FALSE; - } - - LL_DEBUGS("UserInput") << "keydown -" << translated_key << "-" << LL_ENDL; - // skip skipped keys - if(mKeysSkippedByUI.find(translated_key) != mKeysSkippedByUI.end()) - { - mKeyHandledByUI[translated_key] = FALSE; - LL_INFOS("KeyboardHandling") << "Key wasn't handled by UI!" << LL_ENDL; - } - else - { - // it is sufficient to set this value once per call to handlekey - // without clearing it, as it is only used in the subsequent call to scanKey - mKeyHandledByUI[translated_key] = gViewerWindow->handleKey(translated_key, translated_mask); - // mKeyHandledByUI is not what you think ... this indicates whether the UI has handled this keypress yet (any keypress) - // NOT whether some UI shortcut wishes to handle the keypress - - } - return mKeyHandledByUI[translated_key]; -} - -BOOL LLViewerKeyboard::handleKeyUp(KEY translated_key, MASK translated_mask) -{ - return gViewerWindow->handleKeyUp(translated_key, translated_mask); -} - -BOOL LLViewerKeyboard::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name) -{ - S32 index; - typedef boost::function<void(EKeystate)> function_t; - function_t function = NULL; - std::string name; - - // Allow remapping of F2-F12 - if (function_name[0] == 'F') - { - int c1 = function_name[1] - '0'; - int c2 = function_name[2] ? function_name[2] - '0' : -1; - if (c1 >= 0 && c1 <= 9 && c2 >= -1 && c2 <= 9) - { - int idx = c1; - if (c2 >= 0) - idx = idx*10 + c2; - if (idx >=2 && idx <= 12) - { - U32 keyidx = ((mask<<16)|key); - (mRemapKeys[mode])[keyidx] = ((0<<16)|(KEY_F1+(idx-1))); - return TRUE; - } - } - } - - // Not remapped, look for a function - - function_t* result = LLKeyboardActionRegistry::getValue(function_name); - if (result) - { - function = *result; - } - - if (!function) - { - LL_ERRS() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL; - return FALSE; - } - - // check for duplicate first and overwrite - for (index = 0; index < mBindingCount[mode]; index++) - { - if (key == mBindings[mode][index].mKey && mask == mBindings[mode][index].mMask) - break; - } - - if (index >= MAX_KEY_BINDINGS) - { - LL_ERRS() << "LLKeyboard::bindKey() - too many keys for mode " << mode << LL_ENDL; - return FALSE; - } - - if (mode >= MODE_COUNT) - { - LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL; - return FALSE; - } - - mBindings[mode][index].mKey = key; - mBindings[mode][index].mMask = mask; - mBindings[mode][index].mFunction = function; - - if (index == mBindingCount[mode]) - mBindingCount[mode]++; - - return TRUE; -} - -LLViewerKeyboard::KeyBinding::KeyBinding() -: key("key"), - mask("mask"), - command("command") -{} - -LLViewerKeyboard::KeyMode::KeyMode(EKeyboardMode _mode) -: bindings("binding"), - mode(_mode) -{} - -LLViewerKeyboard::Keys::Keys() -: first_person("first_person", KeyMode(MODE_FIRST_PERSON)), - third_person("third_person", KeyMode(MODE_THIRD_PERSON)), - edit("edit", KeyMode(MODE_EDIT)), - sitting("sitting", KeyMode(MODE_SITTING)), - edit_avatar("edit_avatar", KeyMode(MODE_EDIT_AVATAR)) -{} - -S32 LLViewerKeyboard::loadBindingsXML(const std::string& filename) -{ - S32 binding_count = 0; - Keys keys; - LLSimpleXUIParser parser; - - if (parser.readXUI(filename, keys) - && keys.validateBlock()) - { - binding_count += loadBindingMode(keys.first_person); - binding_count += loadBindingMode(keys.third_person); - binding_count += loadBindingMode(keys.edit); - binding_count += loadBindingMode(keys.sitting); - binding_count += loadBindingMode(keys.edit_avatar); - } - return binding_count; -} - -S32 LLViewerKeyboard::loadBindingMode(const LLViewerKeyboard::KeyMode& keymode) -{ - S32 binding_count = 0; - for (LLInitParam::ParamIterator<KeyBinding>::const_iterator it = keymode.bindings.begin(), - end_it = keymode.bindings.end(); - it != end_it; - ++it) - { - KEY key; - MASK mask; - LLKeyboard::keyFromString(it->key, &key); - LLKeyboard::maskFromString(it->mask, &mask); - bindKey(keymode.mode, key, mask, it->command); - binding_count++; - } - - return binding_count; -} - -S32 LLViewerKeyboard::loadBindings(const std::string& filename) -{ - LLFILE *fp; - const S32 BUFFER_SIZE = 2048; - char buffer[BUFFER_SIZE]; /* Flawfinder: ignore */ - // *NOTE: This buffer size is hard coded into scanf() below. - char mode_string[MAX_STRING] = ""; /* Flawfinder: ignore */ - char key_string[MAX_STRING] = ""; /* Flawfinder: ignore */ - char mask_string[MAX_STRING] = ""; /* Flawfinder: ignore */ - char function_string[MAX_STRING] = ""; /* Flawfinder: ignore */ - S32 mode = MODE_THIRD_PERSON; - KEY key = 0; - MASK mask = 0; - S32 tokens_read; - S32 binding_count = 0; - S32 line_count = 0; - - if(filename.empty()) - { - LL_ERRS() << " No filename specified" << LL_ENDL; - return 0; - } - - fp = LLFile::fopen(filename, "r"); - - if (!fp) - { - return 0; - } - - - while (!feof(fp)) - { - line_count++; - if (!fgets(buffer, BUFFER_SIZE, fp)) - break; - - // skip over comments, blank lines - if (buffer[0] == '#' || buffer[0] == '\n') continue; - - // grab the binding strings - tokens_read = sscanf( /* Flawfinder: ignore */ - buffer, - "%254s %254s %254s %254s", - mode_string, - key_string, - mask_string, - function_string); - - if (tokens_read == EOF) - { - LL_INFOS() << "Unexpected end-of-file at line " << line_count << " of key binding file " << filename << LL_ENDL; - fclose(fp); - return 0; - } - else if (tokens_read < 4) - { - LL_INFOS() << "Can't read line " << line_count << " of key binding file " << filename << LL_ENDL; - continue; - } - - // convert mode - if (!modeFromString(mode_string, &mode)) - { - LL_INFOS() << "Unknown mode on line " << line_count << " of key binding file " << filename << LL_ENDL; - LL_INFOS() << "Mode must be one of FIRST_PERSON, THIRD_PERSON, EDIT, EDIT_AVATAR" << LL_ENDL; - continue; - } - - // convert key - if (!LLKeyboard::keyFromString(key_string, &key)) - { - LL_INFOS() << "Can't interpret key on line " << line_count << " of key binding file " << filename << LL_ENDL; - continue; - } - - // convert mask - if (!LLKeyboard::maskFromString(mask_string, &mask)) - { - LL_INFOS() << "Can't interpret mask on line " << line_count << " of key binding file " << filename << LL_ENDL; - continue; - } - - // bind key - if (bindKey(mode, key, mask, function_string)) - { - binding_count++; - } - } - - fclose(fp); - - return binding_count; -} - - -EKeyboardMode LLViewerKeyboard::getMode() -{ - if ( gAgentCamera.cameraMouselook() ) - { - return MODE_FIRST_PERSON; - } - else if ( gMorphView && gMorphView->getVisible()) - { - return MODE_EDIT_AVATAR; - } - else if (isAgentAvatarValid() && gAgentAvatarp->isSitting()) - { - return MODE_SITTING; - } - else - { - return MODE_THIRD_PERSON; - } -} - - -// Called from scanKeyboard. -void LLViewerKeyboard::scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) -{ - if (LLApp::isExiting()) - { - return; - } - - S32 mode = getMode(); - // Consider keyboard scanning as NOT mouse event. JC - MASK mask = gKeyboard->currentMask(FALSE); - - LLKeyBinding* binding = mBindings[mode]; - S32 binding_count = mBindingCount[mode]; - - - if (mKeyHandledByUI[key]) - { - return; - } - - // don't process key down on repeated keys - BOOL repeat = gKeyboard->getKeyRepeated(key); - - for (S32 i = 0; i < binding_count; i++) - { - //for (S32 key = 0; key < KEY_COUNT; key++) - if (binding[i].mKey == key) - { - //if (binding[i].mKey == key && binding[i].mMask == mask) - if (binding[i].mMask == mask) - { - if (key_down && !repeat) - { - // ...key went down this frame, call function - binding[i].mFunction( KEYSTATE_DOWN ); - } - else if (key_up) - { - // ...key went down this frame, call function - binding[i].mFunction( KEYSTATE_UP ); - } - else if (key_level) - { - // ...key held down from previous frame - // Not windows, just call the function. - binding[i].mFunction( KEYSTATE_LEVEL ); - }//if - }//if - }//for - }//for -} |