diff options
Diffstat (limited to 'indra/newview/llviewerjointmesh.h')
-rwxr-xr-x | indra/newview/llviewerjointmesh.h | 96 |
1 files changed, 4 insertions, 92 deletions
diff --git a/indra/newview/llviewerjointmesh.h b/indra/newview/llviewerjointmesh.h index 630981b4a0..ac5aab4ef2 100755 --- a/indra/newview/llviewerjointmesh.h +++ b/indra/newview/llviewerjointmesh.h @@ -1,6 +1,6 @@ /** * @file llviewerjointmesh.h - * @brief Implementation of LLViewerJointMesh class + * @brief Declaration of LLViewerJointMesh class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code @@ -29,64 +29,20 @@ #include "llviewerjoint.h" #include "llviewertexture.h" +#include "llavatarjointmesh.h" #include "llpolymesh.h" #include "v4color.h" class LLDrawable; class LLFace; class LLCharacter; -class LLTexLayerSet; - -typedef enum e_avatar_render_pass -{ - AVATAR_RENDER_PASS_SINGLE, - AVATAR_RENDER_PASS_CLOTHING_INNER, - AVATAR_RENDER_PASS_CLOTHING_OUTER -} EAvatarRenderPass; - -class LLSkinJoint -{ -public: - LLSkinJoint(); - ~LLSkinJoint(); - BOOL setupSkinJoint( LLViewerJoint *joint); - - LLViewerJoint *mJoint; - LLVector3 mRootToJointSkinOffset; - LLVector3 mRootToParentJointSkinOffset; -}; +class LLViewerTexLayerSet; //----------------------------------------------------------------------------- // class LLViewerJointMesh //----------------------------------------------------------------------------- -class LLViewerJointMesh : public LLViewerJoint +class LLViewerJointMesh : public LLAvatarJointMesh, public LLViewerJoint { - friend class LLVOAvatar; -protected: - LLColor4 mColor; // color value -// LLColor4 mSpecular; // specular color (always white for now) - F32 mShiny; // shiny value - LLPointer<LLViewerTexture> mTexture; // ptr to a global texture - LLTexLayerSet* mLayerSet; // ptr to a layer set owned by the avatar - U32 mTestImageName; // handle to a temporary texture for previewing uploads - LLPolyMesh* mMesh; // ptr to a global polymesh - BOOL mCullBackFaces; // true by default - LLFace* mFace; // ptr to a face w/ AGP copy of mesh - - U32 mFaceIndexCount; - BOOL mIsTransparent; - - U32 mNumSkinJoints; - LLSkinJoint* mSkinJoints; - S32 mMeshID; - -public: - static BOOL sPipelineRender; - //RN: this is here for testing purposes - static U32 sClothingMaskImageName; - static EAvatarRenderPass sRenderPass; - static LLColor4 sClothingInnerColor; - public: // Constructor LLViewerJointMesh(); @@ -94,45 +50,10 @@ public: // Destructor virtual ~LLViewerJointMesh(); - // Gets the shape color - void getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha ); - - // Sets the shape color - void setColor( F32 red, F32 green, F32 blue, F32 alpha ); - void setColor( const LLColor4& color ); - - // Sets the shininess - void setSpecular( const LLColor4& color, F32 shiny ) { /*mSpecular = color;*/ mShiny = shiny; }; - - // Sets the shape texture - void setTexture( LLViewerTexture *texture ); - - void setTestTexture( U32 name ) { mTestImageName = name; } - - // Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture) - void setLayerSet( LLTexLayerSet* layer_set ); - - // Gets the poly mesh - LLPolyMesh *getMesh(); - - // Sets the poly mesh - void setMesh( LLPolyMesh *mesh ); - - // Sets up joint matrix data for rendering - void setupJoint(LLViewerJoint* current_joint); - // Render time method to upload batches of joint matrices void uploadJointMatrices(); - // Sets ID for picking - void setMeshID( S32 id ) {mMeshID = id;} - - // Gets ID for picking - S32 getMeshID() { return mMeshID; } - // overloaded from base class - /*virtual*/ void drawBone(); - /*virtual*/ BOOL isTransparent(); /*virtual*/ U32 drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy ); /*virtual*/ void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area); @@ -141,21 +62,12 @@ public: /*virtual*/ void updateJointGeometry(); /*virtual*/ void dump(); - void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; } - /*virtual*/ BOOL isAnimatable() const { return FALSE; } private: //copy mesh into given face's vertex buffer, applying current animation pose static void updateGeometry(LLFace* face, LLPolyMesh* mesh); - -private: - // Allocate skin data - BOOL allocateSkinData( U32 numSkinJoints ); - - // Free skin data - void freeSkinData(); }; #endif // LL_LLVIEWERJOINTMESH_H |