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path: root/indra/newview/llviewerjointmesh.cpp
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Diffstat (limited to 'indra/newview/llviewerjointmesh.cpp')
-rw-r--r--indra/newview/llviewerjointmesh.cpp16
1 files changed, 4 insertions, 12 deletions
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 63ad708e59..f3b0e82b3a 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -225,7 +225,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
if (!mValid || !mMesh || !mFace || !mVisible ||
!mFace->getVertexBuffer() ||
mMesh->getNumFaces() == 0 ||
- (LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShaderPtr == NULL))
+ LLGLSLShader::sCurBoundShaderPtr == NULL)
{
return 0;
}
@@ -246,7 +246,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
stop_glerror();
- LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), (mFace->getPool()->getShaderLevel() > 0 || LLGLSLShader::sNoFixedFunction) ? 0.f : mShiny);
+ LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), 0.f);
//----------------------------------------------------------------
// setup current texture
@@ -265,7 +265,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
else
{
gGL.diffuseColor4f(0.7f, 0.6f, 0.3f, 1.f);
- gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
}
}
else if( !is_dummy && layerset )
@@ -328,11 +327,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
triangle_count += count;
- if (mTestImageName)
- {
- gGL.getTexUnit(diffuse_channel)->setTextureBlendType(LLTexUnit::TB_MULT);
- }
-
return triangle_count;
}
@@ -362,7 +356,6 @@ void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32
//-----------------------------------------------------------------------------
// updateFaceData()
//-----------------------------------------------------------------------------
-static LLTrace::BlockTimerStatHandle FTM_AVATAR_FACE("Avatar Face");
void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update)
{
@@ -383,9 +376,8 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
// since mMesh is being copied into mVertexBuffer every frame
return;
}
-
-
- LL_RECORD_BLOCK_TIME(FTM_AVATAR_FACE);
+
+ LL_PROFILE_ZONE_SCOPED;
LLStrider<LLVector3> verticesp;
LLStrider<LLVector3> normalsp;