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-rw-r--r--indra/newview/llviewerjointmesh.cpp165
1 files changed, 118 insertions, 47 deletions
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index b6f0dafae6..ae2aa41b3a 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -2,31 +2,25 @@
* @file llviewerjointmesh.cpp
* @brief Implementation of LLViewerJointMesh class
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -39,7 +33,6 @@
#include "llfasttimer.h"
#include "llrender.h"
-#include "llagent.h"
#include "llapr.h"
#include "llbox.h"
#include "lldrawable.h"
@@ -52,7 +45,7 @@
#include "lltexlayer.h"
#include "llviewercamera.h"
#include "llviewercontrol.h"
-#include "llviewerimagelist.h"
+#include "llviewertexturelist.h"
#include "llviewerjointmesh.h"
#include "llvoavatar.h"
#include "llsky.h"
@@ -148,6 +141,7 @@ LLViewerJointMesh::LLViewerJointMesh()
mTexture( NULL ),
mLayerSet( NULL ),
mTestImageName( 0 ),
+ mFaceIndexCount(0),
mIsTransparent(FALSE)
{
@@ -230,7 +224,7 @@ void LLViewerJointMesh::setColor( F32 red, F32 green, F32 blue, F32 alpha )
//--------------------------------------------------------------------
// LLViewerJointMesh::getTexture()
//--------------------------------------------------------------------
-//LLViewerImage *LLViewerJointMesh::getTexture()
+//LLViewerTexture *LLViewerJointMesh::getTexture()
//{
// return mTexture;
//}
@@ -238,7 +232,7 @@ void LLViewerJointMesh::setColor( F32 red, F32 green, F32 blue, F32 alpha )
//--------------------------------------------------------------------
// LLViewerJointMesh::setTexture()
//--------------------------------------------------------------------
-void LLViewerJointMesh::setTexture( LLViewerImage *texture )
+void LLViewerJointMesh::setTexture( LLViewerTexture *texture )
{
mTexture = texture;
@@ -557,7 +551,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
{
if( mLayerSet->hasComposite() )
{
- gGL.getTexUnit(0)->bind(mLayerSet->getComposite()->getTexture());
+ gGL.getTexUnit(0)->bind(mLayerSet->getComposite());
}
else
{
@@ -565,21 +559,25 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
// Ignore the warning if that's the case.
if (!gSavedSettings.getBOOL("RenderUnloadedAvatar"))
{
- llwarns << "Layerset without composite" << llendl;
+ //llwarns << "Layerset without composite" << llendl;
}
- gGL.getTexUnit(0)->bind(gImageList.getImage(IMG_DEFAULT));
+ gGL.getTexUnit(0)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
}
}
else
if ( !is_dummy && mTexture.notNull() )
{
- old_mode = mTexture->getAddressMode();
+ if(mTexture->hasGLTexture())
+ {
+ old_mode = mTexture->getAddressMode();
+ }
gGL.getTexUnit(0)->bind(mTexture.get());
+ gGL.getTexUnit(0)->bind(mTexture);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
else
{
- gGL.getTexUnit(0)->bind(gImageList.getImage(IMG_DEFAULT_AVATAR));
+ gGL.getTexUnit(0)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
}
if (gRenderForSelect)
@@ -622,7 +620,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
mFace->mVertexBuffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
glPopMatrix();
}
- gPipeline.addTrianglesDrawn(count/3);
+ gPipeline.addTrianglesDrawn(count);
triangle_count += count;
@@ -633,7 +631,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
if (mTexture.notNull() && !is_dummy)
{
- gGL.getTexUnit(0)->bind(mTexture.get());
+ gGL.getTexUnit(0)->bind(mTexture);
gGL.getTexUnit(0)->setTextureAddressMode(old_mode);
}
@@ -663,7 +661,9 @@ void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32
//-----------------------------------------------------------------------------
// updateFaceData()
//-----------------------------------------------------------------------------
-void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind)
+static LLFastTimer::DeclareTimer FTM_AVATAR_FACE("Avatar Face");
+
+void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update)
{
mFace = face;
@@ -672,6 +672,8 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
return;
}
+ LLFastTimer t(FTM_AVATAR_FACE);
+
LLStrider<LLVector3> verticesp;
LLStrider<LLVector3> normalsp;
LLStrider<LLVector2> tex_coordsp;
@@ -690,29 +692,98 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
face->mVertexBuffer->getIndexStrider(indicesp);
stop_glerror();
- for (U16 i = 0; i < mMesh->getNumVertices(); i++)
+ verticesp += mMesh->mFaceVertexOffset;
+ tex_coordsp += mMesh->mFaceVertexOffset;
+ normalsp += mMesh->mFaceVertexOffset;
+ vertex_weightsp += mMesh->mFaceVertexOffset;
+ clothing_weightsp += mMesh->mFaceVertexOffset;
+
+ const U32* __restrict coords = (U32*) mMesh->getCoords();
+ const U32* __restrict tex_coords = (U32*) mMesh->getTexCoords();
+ const U32* __restrict normals = (U32*) mMesh->getNormals();
+ const U32* __restrict weights = (U32*) mMesh->getWeights();
+ const U32* __restrict cloth_weights = (U32*) mMesh->getClothingWeights();
+
+ const U32 num_verts = mMesh->getNumVertices();
+
+ U32 i = 0;
+
+ const U32 skip = verticesp.getSkip()/sizeof(U32);
+
+ U32* __restrict v = (U32*) verticesp.get();
+ U32* __restrict n = (U32*) normalsp.get();
+
+ if (terse_update)
{
- verticesp[mMesh->mFaceVertexOffset + i] = *(mMesh->getCoords() + i);
- tex_coordsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getTexCoords() + i);
- normalsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getNormals() + i);
- vertex_weightsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getWeights() + i);
- if (damp_wind)
+ for (S32 i = num_verts; i > 0; --i)
{
- clothing_weightsp[mMesh->mFaceVertexOffset + i] = LLVector4(0,0,0,0);
+ //morph target application only, only update positions and normals
+ v[0] = coords[0];
+ v[1] = coords[1];
+ v[2] = coords[2];
+ coords += 3;
+ v += skip;
}
- else
+
+ for (S32 i = num_verts; i > 0; --i)
{
- clothing_weightsp[mMesh->mFaceVertexOffset + i] = (*(mMesh->getClothingWeights() + i));
+ n[0] = normals[0];
+ n[1] = normals[1];
+ n[2] = normals[2];
+ normals += 3;
+ n += skip;
}
}
+ else
+ {
- for (S32 i = 0; i < mMesh->getNumFaces(); i++)
- {
- for (U32 j = 0; j < 3; j++)
+ U32* __restrict tc = (U32*) tex_coordsp.get();
+ U32* __restrict vw = (U32*) vertex_weightsp.get();
+ U32* __restrict cw = (U32*) clothing_weightsp.get();
+
+ do
+ {
+ v[0] = *(coords++);
+ v[1] = *(coords++);
+ v[2] = *(coords++);
+ v += skip;
+
+ tc[0] = *(tex_coords++);
+ tc[1] = *(tex_coords++);
+ tc += skip;
+
+ n[0] = *(normals++);
+ n[1] = *(normals++);
+ n[2] = *(normals++);
+ n += skip;
+
+ vw[0] = *(weights++);
+ vw += skip;
+
+ cw[0] = *(cloth_weights++);
+ cw[1] = *(cloth_weights++);
+ cw[2] = *(cloth_weights++);
+ cw[3] = *(cloth_weights++);
+ cw += skip;
+ }
+ while (++i < num_verts);
+
+ const U32 idx_count = mMesh->getNumFaces()*3;
+
+ indicesp += mMesh->mFaceIndexOffset;
+
+ U16* __restrict idx = indicesp.get();
+ S32* __restrict src_idx = (S32*) mMesh->getFaces();
+
+ i = 0;
+
+ const S32 offset = (S32) mMesh->mFaceVertexOffset;
+
+ do
{
- U32 k = i*3+j+mMesh->mFaceIndexOffset;
- indicesp[k] = mMesh->getFaces()[i][j] + mMesh->mFaceVertexOffset;
+ *(idx++) = *(src_idx++)+offset;
}
+ while (++i < idx_count);
}
}
}