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path: root/indra/newview/llviewerjointmesh.cpp
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Diffstat (limited to 'indra/newview/llviewerjointmesh.cpp')
-rwxr-xr-xindra/newview/llviewerjointmesh.cpp283
1 files changed, 5 insertions, 278 deletions
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 3532fac1bc..8d479ab0bf 100755
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -67,101 +67,20 @@ static const U32 sRenderMask = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0;
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-// LLViewerJointMesh::LLSkinJoint
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-
-//-----------------------------------------------------------------------------
-// LLSkinJoint
-//-----------------------------------------------------------------------------
-LLSkinJoint::LLSkinJoint()
-{
- mJoint = NULL;
-}
-
-//-----------------------------------------------------------------------------
-// ~LLSkinJoint
-//-----------------------------------------------------------------------------
-LLSkinJoint::~LLSkinJoint()
-{
- mJoint = NULL;
-}
-
-
-//-----------------------------------------------------------------------------
-// LLSkinJoint::setupSkinJoint()
-//-----------------------------------------------------------------------------
-BOOL LLSkinJoint::setupSkinJoint( LLViewerJoint *joint)
-{
- // find the named joint
- mJoint = joint;
- if ( !mJoint )
- {
- llinfos << "Can't find joint" << llendl;
- }
-
- // compute the inverse root skin matrix
- mRootToJointSkinOffset.clearVec();
-
- LLVector3 rootSkinOffset;
- while (joint)
- {
- rootSkinOffset += joint->getSkinOffset();
- joint = (LLViewerJoint*)joint->getParent();
- }
-
- mRootToJointSkinOffset = -rootSkinOffset;
- mRootToParentJointSkinOffset = mRootToJointSkinOffset;
- mRootToParentJointSkinOffset += mJoint->getSkinOffset();
-
- return TRUE;
-}
-
-
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLViewerJointMesh
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
-BOOL LLViewerJointMesh::sPipelineRender = FALSE;
-EAvatarRenderPass LLViewerJointMesh::sRenderPass = AVATAR_RENDER_PASS_SINGLE;
-U32 LLViewerJointMesh::sClothingMaskImageName = 0;
-LLColor4 LLViewerJointMesh::sClothingInnerColor;
//-----------------------------------------------------------------------------
// LLViewerJointMesh()
//-----------------------------------------------------------------------------
LLViewerJointMesh::LLViewerJointMesh()
:
- mTexture( NULL ),
- mLayerSet( NULL ),
- mTestImageName( 0 ),
- mFaceIndexCount(0),
- mIsTransparent(FALSE)
+ LLAvatarJointMesh()
{
-
- mColor[0] = 1.0f;
- mColor[1] = 1.0f;
- mColor[2] = 1.0f;
- mColor[3] = 1.0f;
- mShiny = 0.0f;
- mCullBackFaces = TRUE;
-
- mMesh = NULL;
-
- mNumSkinJoints = 0;
- mSkinJoints = NULL;
-
- mFace = NULL;
-
- mMeshID = 0;
- mUpdateXform = FALSE;
-
- mValid = FALSE;
}
@@ -171,199 +90,6 @@ LLViewerJointMesh::LLViewerJointMesh()
//-----------------------------------------------------------------------------
LLViewerJointMesh::~LLViewerJointMesh()
{
- mMesh = NULL;
- mTexture = NULL;
- freeSkinData();
-}
-
-
-//-----------------------------------------------------------------------------
-// LLViewerJointMesh::allocateSkinData()
-//-----------------------------------------------------------------------------
-BOOL LLViewerJointMesh::allocateSkinData( U32 numSkinJoints )
-{
- mSkinJoints = new LLSkinJoint[ numSkinJoints ];
- mNumSkinJoints = numSkinJoints;
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// LLViewerJointMesh::freeSkinData()
-//-----------------------------------------------------------------------------
-void LLViewerJointMesh::freeSkinData()
-{
- mNumSkinJoints = 0;
- delete [] mSkinJoints;
- mSkinJoints = NULL;
-}
-
-//--------------------------------------------------------------------
-// LLViewerJointMesh::getColor()
-//--------------------------------------------------------------------
-void LLViewerJointMesh::getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha )
-{
- *red = mColor[0];
- *green = mColor[1];
- *blue = mColor[2];
- *alpha = mColor[3];
-}
-
-//--------------------------------------------------------------------
-// LLViewerJointMesh::setColor()
-//--------------------------------------------------------------------
-void LLViewerJointMesh::setColor( F32 red, F32 green, F32 blue, F32 alpha )
-{
- mColor[0] = red;
- mColor[1] = green;
- mColor[2] = blue;
- mColor[3] = alpha;
-}
-
-
-//--------------------------------------------------------------------
-// LLViewerJointMesh::getTexture()
-//--------------------------------------------------------------------
-//LLViewerTexture *LLViewerJointMesh::getTexture()
-//{
-// return mTexture;
-//}
-
-//--------------------------------------------------------------------
-// LLViewerJointMesh::setTexture()
-//--------------------------------------------------------------------
-void LLViewerJointMesh::setTexture( LLViewerTexture *texture )
-{
- mTexture = texture;
-
- // texture and dynamic_texture are mutually exclusive
- if( texture )
- {
- mLayerSet = NULL;
- //texture->bindTexture(0);
- //texture->setClamp(TRUE, TRUE);
- }
-}
-
-//--------------------------------------------------------------------
-// LLViewerJointMesh::setLayerSet()
-// Sets the shape texture (takes precedence over normal texture)
-//--------------------------------------------------------------------
-void LLViewerJointMesh::setLayerSet( LLViewerTexLayerSet* layer_set )
-{
- mLayerSet = layer_set;
-
- // texture and dynamic_texture are mutually exclusive
- if( layer_set )
- {
- mTexture = NULL;
- }
-}
-
-
-
-//--------------------------------------------------------------------
-// LLViewerJointMesh::getMesh()
-//--------------------------------------------------------------------
-LLPolyMesh *LLViewerJointMesh::getMesh()
-{
- return mMesh;
-}
-
-//-----------------------------------------------------------------------------
-// LLViewerJointMesh::setMesh()
-//-----------------------------------------------------------------------------
-void LLViewerJointMesh::setMesh( LLPolyMesh *mesh )
-{
- // set the mesh pointer
- mMesh = mesh;
-
- // release any existing skin joints
- freeSkinData();
-
- if ( mMesh == NULL )
- {
- return;
- }
-
- // acquire the transform from the mesh object
- setPosition( mMesh->getPosition() );
- setRotation( mMesh->getRotation() );
- setScale( mMesh->getScale() );
-
- // create skin joints if necessary
- if ( mMesh->hasWeights() && !mMesh->isLOD())
- {
- U32 numJointNames = mMesh->getNumJointNames();
-
- allocateSkinData( numJointNames );
- std::string *jointNames = mMesh->getJointNames();
-
- U32 jn;
- for (jn = 0; jn < numJointNames; jn++)
- {
- //llinfos << "Setting up joint " << jointNames[jn] << llendl;
- LLViewerJoint* joint = (LLViewerJoint*)(getRoot()->findJoint(jointNames[jn]) );
- mSkinJoints[jn].setupSkinJoint( joint );
- }
- }
-
- // setup joint array
- if (!mMesh->isLOD())
- {
- setupJoint((LLViewerJoint*)getRoot());
- }
-
-// llinfos << "joint render entries: " << mMesh->mJointRenderData.count() << llendl;
-}
-
-//-----------------------------------------------------------------------------
-// setupJoint()
-//-----------------------------------------------------------------------------
-void LLViewerJointMesh::setupJoint(LLViewerJoint* current_joint)
-{
-// llinfos << "Mesh: " << getName() << llendl;
-
-// S32 joint_count = 0;
- U32 sj;
- for (sj=0; sj<mNumSkinJoints; sj++)
- {
- LLSkinJoint &js = mSkinJoints[sj];
-
- if (js.mJoint != current_joint)
- {
- continue;
- }
-
- // we've found a skinjoint for this joint..
-
- // is the last joint in the array our parent?
- if(mMesh->mJointRenderData.count() && mMesh->mJointRenderData[mMesh->mJointRenderData.count() - 1]->mWorldMatrix == &current_joint->getParent()->getWorldMatrix())
- {
- // ...then just add ourselves
- LLViewerJoint* jointp = js.mJoint;
- mMesh->mJointRenderData.put(new LLJointRenderData(&jointp->getWorldMatrix(), &js));
-// llinfos << "joint " << joint_count << js.mJoint->getName() << llendl;
-// joint_count++;
- }
- // otherwise add our parent and ourselves
- else
- {
- mMesh->mJointRenderData.put(new LLJointRenderData(&current_joint->getParent()->getWorldMatrix(), NULL));
-// llinfos << "joint " << joint_count << current_joint->getParent()->getName() << llendl;
-// joint_count++;
- mMesh->mJointRenderData.put(new LLJointRenderData(&current_joint->getWorldMatrix(), &js));
-// llinfos << "joint " << joint_count << current_joint->getName() << llendl;
-// joint_count++;
- }
- }
-
- // depth-first traversal
- for (LLJoint::child_list_t::iterator iter = current_joint->mChildren.begin();
- iter != current_joint->mChildren.end(); ++iter)
- {
- LLViewerJoint* child_joint = (LLViewerJoint*)(*iter);
- setupJoint(child_joint);
- }
}
const S32 NUM_AXES = 3;
@@ -544,6 +270,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
llassert( !(mTexture.notNull() && mLayerSet) ); // mutually exclusive
LLTexUnit::eTextureAddressMode old_mode = LLTexUnit::TAM_WRAP;
+ LLViewerTexLayerSet *layerset = dynamic_cast<LLViewerTexLayerSet*>(mLayerSet);
if (mTestImageName)
{
gGL.getTexUnit(diffuse_channel)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName);
@@ -558,11 +285,11 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
}
}
- else if( !is_dummy && mLayerSet )
+ else if( !is_dummy && layerset )
{
- if( mLayerSet->hasComposite() )
+ if( layerset->hasComposite() )
{
- gGL.getTexUnit(diffuse_channel)->bind(mLayerSet->getViewerComposite());
+ gGL.getTexUnit(diffuse_channel)->bind(layerset->getViewerComposite());
}
else
{