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path: root/indra/newview/llviewerjointmesh.cpp
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-rw-r--r--indra/newview/llviewerjointmesh.cpp169
1 files changed, 61 insertions, 108 deletions
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 236ad98d68..91605005e3 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -655,6 +655,9 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
//-----------------------------------------------------------------------------
void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
{
+ //bump num_vertices to next multiple of 4
+ num_vertices = (num_vertices + 0x3) & ~0x3;
+
// Do a pre-alloc pass to determine sizes of data.
if (mMesh && mValid)
{
@@ -677,6 +680,8 @@ static LLFastTimer::DeclareTimer FTM_AVATAR_FACE("Avatar Face");
void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update)
{
+ //IF THIS FUNCTION BREAKS, SEE LLPOLYMESH CONSTRUCTOR AND CHECK ALIGNMENT OF INPUT ARRAYS
+
mFace = face;
if (mFace->mVertexBuffer.isNull())
@@ -684,6 +689,16 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
return;
}
+ LLDrawPool *poolp = mFace->getPool();
+ BOOL hardware_skinning = (poolp && poolp->getVertexShaderLevel() > 0) ? TRUE : FALSE;
+
+ if (!hardware_skinning && terse_update)
+ { //no need to do terse updates if we're doing software vertex skinning
+ // since mMesh is being copied into mVertexBuffer every frame
+ return;
+ }
+
+
LLFastTimer t(FTM_AVATAR_FACE);
LLStrider<LLVector3> verticesp;
@@ -696,108 +711,52 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
// Copy data into the faces from the polymesh data.
if (mMesh && mValid)
{
- if (mMesh->getNumVertices())
+ const U32 num_verts = mMesh->getNumVertices();
+
+ if (num_verts)
{
- stop_glerror();
face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp);
- stop_glerror();
face->mVertexBuffer->getIndexStrider(indicesp);
- stop_glerror();
verticesp += mMesh->mFaceVertexOffset;
- tex_coordsp += mMesh->mFaceVertexOffset;
normalsp += mMesh->mFaceVertexOffset;
- vertex_weightsp += mMesh->mFaceVertexOffset;
- clothing_weightsp += mMesh->mFaceVertexOffset;
-
- const U32* __restrict coords = (U32*) mMesh->getCoords();
- const U32* __restrict tex_coords = (U32*) mMesh->getTexCoords();
- const U32* __restrict normals = (U32*) mMesh->getNormals();
- const U32* __restrict weights = (U32*) mMesh->getWeights();
- const U32* __restrict cloth_weights = (U32*) mMesh->getClothingWeights();
-
- const U32 num_verts = mMesh->getNumVertices();
-
- U32 i = 0;
-
- const U32 skip = verticesp.getSkip()/sizeof(U32);
+
+ F32* v = (F32*) verticesp.get();
+ F32* n = (F32*) normalsp.get();
+
+ U32 words = num_verts*4;
- U32* __restrict v = (U32*) verticesp.get();
- U32* __restrict n = (U32*) normalsp.get();
+ LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words);
+ LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words);
+
- if (terse_update)
+ if (!terse_update)
{
- for (S32 i = num_verts; i > 0; --i)
- {
- //morph target application only, only update positions and normals
- v[0] = coords[0];
- v[1] = coords[1];
- v[2] = coords[2];
- coords += 4;
- v += skip;
- }
+ vertex_weightsp += mMesh->mFaceVertexOffset;
+ clothing_weightsp += mMesh->mFaceVertexOffset;
+ tex_coordsp += mMesh->mFaceVertexOffset;
+
+ F32* tc = (F32*) tex_coordsp.get();
+ F32* vw = (F32*) vertex_weightsp.get();
+ F32* cw = (F32*) clothing_weightsp.get();
- for (S32 i = num_verts; i > 0; --i)
- {
- n[0] = normals[0];
- n[1] = normals[1];
- n[2] = normals[2];
- normals += 4;
- n += skip;
- }
+ LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), num_verts*2);
+ LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), num_verts);
+ LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4);
}
- else
- {
-
- U32* __restrict tc = (U32*) tex_coordsp.get();
- U32* __restrict vw = (U32*) vertex_weightsp.get();
- U32* __restrict cw = (U32*) clothing_weightsp.get();
-
- do
- {
- v[0] = coords[0];
- v[1] = coords[1];
- v[2] = coords[2];
- coords += 4;
- v += skip;
-
- tc[0] = *(tex_coords++);
- tc[1] = *(tex_coords++);
- tc += skip;
-
- n[0] = normals[0];
- n[1] = normals[1];
- n[2] = normals[2];
- normals += 4;
- n += skip;
-
- vw[0] = *(weights++);
- vw += skip;
-
- cw[0] = *(cloth_weights++);
- cw[1] = *(cloth_weights++);
- cw[2] = *(cloth_weights++);
- cw[3] = *(cloth_weights++);
- cw += skip;
- }
- while (++i < num_verts);
-
- const U32 idx_count = mMesh->getNumFaces()*3;
- indicesp += mMesh->mFaceIndexOffset;
+ const U32 idx_count = mMesh->getNumFaces()*3;
- U16* __restrict idx = indicesp.get();
- S32* __restrict src_idx = (S32*) mMesh->getFaces();
+ indicesp += mMesh->mFaceIndexOffset;
- i = 0;
+ U16* __restrict idx = indicesp.get();
+ S32* __restrict src_idx = (S32*) mMesh->getFaces();
- const S32 offset = (S32) mMesh->mFaceVertexOffset;
+ const S32 offset = (S32) mMesh->mFaceVertexOffset;
- do
- {
- *(idx++) = *(src_idx++)+offset;
- }
- while (++i < idx_count);
+ for (S32 i = 0; i < idx_count; ++i)
+ {
+ *(idx++) = *(src_idx++)+offset;
}
}
}
@@ -824,50 +783,44 @@ void LLViewerJointMesh::updateGeometryOriginal(LLFace *mFace, LLPolyMesh *mMesh)
buffer->getVertexStrider(o_vertices, 0);
buffer->getNormalStrider(o_normals, 0);
- //F32 last_weight = F32_MAX;
- LLMatrix4a gBlendMat;
+ F32* __restrict vert = o_vertices[0].mV;
+ F32* __restrict norm = o_normals[0].mV;
const F32* __restrict weights = mMesh->getWeights();
const LLVector4a* __restrict coords = (LLVector4a*) mMesh->getCoords();
const LLVector4a* __restrict normals = (LLVector4a*) mMesh->getNormals();
+ U32 offset = mMesh->mFaceVertexOffset*4;
+ vert += offset;
+ norm += offset;
+
for (U32 index = 0; index < mMesh->getNumVertices(); index++)
{
- U32 bidx = index + mMesh->mFaceVertexOffset;
-
- // blend by first matrix
- F32 w = weights[index];
-
- //LLVector4a coord;
- //coord.load4a(coords[index].mV);
+ // equivalent to joint = floorf(weights[index]);
+ S32 joint = _mm_cvtt_ss2si(_mm_load_ss(weights+index));
+ F32 w = weights[index] - joint;
- //LLVector4a norm;
- //norm.load4a(normals[index].mV);
+ LLMatrix4a gBlendMat;
- S32 joint = llfloor(w);
- w -= joint;
-
- if (w > 0.f)
+ if (w != 0.f)
{
- // Try to keep all the accesses to the matrix data as close
- // together as possible. This function is a hot spot on the
- // Mac. JC
+ // blend between matrices and apply
gBlendMat.setLerp(gJointMatAligned[joint+0],
gJointMatAligned[joint+1], w);
LLVector4a res;
gBlendMat.affineTransform(coords[index], res);
- o_vertices[bidx].setVec(res[0], res[1], res[2]);
+ res.store4a(vert+index*4);
gBlendMat.rotate(normals[index], res);
- o_normals[bidx].setVec(res[0], res[1], res[2]);
+ res.store4a(norm+index*4);
}
else
{ // No lerp required in this case.
LLVector4a res;
gJointMatAligned[joint].affineTransform(coords[index], res);
- o_vertices[bidx].setVec(res[0], res[1], res[2]);
+ res.store4a(vert+index*4);
gJointMatAligned[joint].rotate(normals[index], res);
- o_normals[bidx].setVec(res[0], res[1], res[2]);
+ res.store4a(norm+index*4);
}
}