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-rw-r--r--indra/newview/llviewerjointmesh.cpp734
1 files changed, 367 insertions, 367 deletions
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index ec530412f6..fa1f3c3ab0 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -1,25 +1,25 @@
- /**
+ /**
* @file llviewerjointmesh.cpp
* @brief Implementation of LLViewerJointMesh class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -54,7 +54,7 @@
#include "m3math.h"
#include "m4math.h"
#include "llmatrix4a.h"
-#include "llperfstats.h"
+#include "llperfstats.h"
#if !LL_DARWIN && !LL_LINUX && !LL_FREEBSD
extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB;
@@ -73,8 +73,8 @@ extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB;
// LLViewerJointMesh()
//-----------------------------------------------------------------------------
LLViewerJointMesh::LLViewerJointMesh()
- :
- LLAvatarJointMesh()
+ :
+ LLAvatarJointMesh()
{
}
@@ -95,104 +95,104 @@ const S32 NUM_AXES = 3;
// rotation Z 0-n
// pivot parent 0-n -- child = n+1
-static LLMatrix4 gJointMatUnaligned[32];
-static LLMatrix4a gJointMatAligned[32];
-static LLMatrix3 gJointRotUnaligned[32];
-static LLVector4 gJointPivot[32];
+static LLMatrix4 gJointMatUnaligned[32];
+static LLMatrix4a gJointMatAligned[32];
+static LLMatrix3 gJointRotUnaligned[32];
+static LLVector4 gJointPivot[32];
//-----------------------------------------------------------------------------
// uploadJointMatrices()
//-----------------------------------------------------------------------------
void LLViewerJointMesh::uploadJointMatrices()
{
- S32 joint_num;
- LLPolyMesh *reference_mesh = mMesh->getReferenceMesh();
- LLDrawPool *poolp = mFace ? mFace->getPool() : NULL;
- BOOL hardware_skinning = (poolp && poolp->getShaderLevel() > 0) ? TRUE : FALSE;
-
- //calculate joint matrices
- for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
- {
- LLMatrix4 joint_mat = *reference_mesh->mJointRenderData[joint_num]->mWorldMatrix;
-
- if (hardware_skinning)
- {
- joint_mat *= LLDrawPoolAvatar::getModelView();
- }
- gJointMatUnaligned[joint_num] = joint_mat;
- gJointRotUnaligned[joint_num] = joint_mat.getMat3();
- }
-
- BOOL last_pivot_uploaded = FALSE;
- S32 j = 0;
-
- //upload joint pivots
- for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
- {
- LLSkinJoint *sj = reference_mesh->mJointRenderData[joint_num]->mSkinJoint;
- if (sj)
- {
- if (!last_pivot_uploaded)
- {
- LLVector4 parent_pivot(sj->mRootToParentJointSkinOffset);
- parent_pivot.mV[VW] = 0.f;
- gJointPivot[j++] = parent_pivot;
- }
-
- LLVector4 child_pivot(sj->mRootToJointSkinOffset);
- child_pivot.mV[VW] = 0.f;
-
- gJointPivot[j++] = child_pivot;
-
- last_pivot_uploaded = TRUE;
- }
- else
- {
- last_pivot_uploaded = FALSE;
- }
- }
-
- //add pivot point into transform
- for (S32 i = 0; i < j; i++)
- {
- LLVector3 pivot;
- pivot = LLVector3(gJointPivot[i]);
- pivot = pivot * gJointRotUnaligned[i];
- gJointMatUnaligned[i].translate(pivot);
- }
-
- // upload matrices
- if (hardware_skinning)
- {
- GLfloat mat[45*4];
- memset(mat, 0, sizeof(GLfloat)*45*4);
-
- for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
- {
- gJointMatUnaligned[joint_num].transpose();
-
- for (S32 axis = 0; axis < NUM_AXES; axis++)
- {
- F32* vector = gJointMatUnaligned[joint_num].mMatrix[axis];
- U32 offset = LL_CHARACTER_MAX_JOINTS_PER_MESH*axis+joint_num;
- memcpy(mat+offset*4, vector, sizeof(GLfloat)*4);
- }
- }
- stop_glerror();
- if (LLGLSLShader::sCurBoundShaderPtr)
- {
- LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLViewerShaderMgr::AVATAR_MATRIX, 45, mat);
- }
- stop_glerror();
- }
- else
- {
- //load gJointMatUnaligned into gJointMatAligned
- for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); ++joint_num)
- {
- gJointMatAligned[joint_num].loadu(gJointMatUnaligned[joint_num]);
- }
- }
+ S32 joint_num;
+ LLPolyMesh *reference_mesh = mMesh->getReferenceMesh();
+ LLDrawPool *poolp = mFace ? mFace->getPool() : NULL;
+ BOOL hardware_skinning = (poolp && poolp->getShaderLevel() > 0) ? TRUE : FALSE;
+
+ //calculate joint matrices
+ for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
+ {
+ LLMatrix4 joint_mat = *reference_mesh->mJointRenderData[joint_num]->mWorldMatrix;
+
+ if (hardware_skinning)
+ {
+ joint_mat *= LLDrawPoolAvatar::getModelView();
+ }
+ gJointMatUnaligned[joint_num] = joint_mat;
+ gJointRotUnaligned[joint_num] = joint_mat.getMat3();
+ }
+
+ BOOL last_pivot_uploaded = FALSE;
+ S32 j = 0;
+
+ //upload joint pivots
+ for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
+ {
+ LLSkinJoint *sj = reference_mesh->mJointRenderData[joint_num]->mSkinJoint;
+ if (sj)
+ {
+ if (!last_pivot_uploaded)
+ {
+ LLVector4 parent_pivot(sj->mRootToParentJointSkinOffset);
+ parent_pivot.mV[VW] = 0.f;
+ gJointPivot[j++] = parent_pivot;
+ }
+
+ LLVector4 child_pivot(sj->mRootToJointSkinOffset);
+ child_pivot.mV[VW] = 0.f;
+
+ gJointPivot[j++] = child_pivot;
+
+ last_pivot_uploaded = TRUE;
+ }
+ else
+ {
+ last_pivot_uploaded = FALSE;
+ }
+ }
+
+ //add pivot point into transform
+ for (S32 i = 0; i < j; i++)
+ {
+ LLVector3 pivot;
+ pivot = LLVector3(gJointPivot[i]);
+ pivot = pivot * gJointRotUnaligned[i];
+ gJointMatUnaligned[i].translate(pivot);
+ }
+
+ // upload matrices
+ if (hardware_skinning)
+ {
+ GLfloat mat[45*4];
+ memset(mat, 0, sizeof(GLfloat)*45*4);
+
+ for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
+ {
+ gJointMatUnaligned[joint_num].transpose();
+
+ for (S32 axis = 0; axis < NUM_AXES; axis++)
+ {
+ F32* vector = gJointMatUnaligned[joint_num].mMatrix[axis];
+ U32 offset = LL_CHARACTER_MAX_JOINTS_PER_MESH*axis+joint_num;
+ memcpy(mat+offset*4, vector, sizeof(GLfloat)*4);
+ }
+ }
+ stop_glerror();
+ if (LLGLSLShader::sCurBoundShaderPtr)
+ {
+ LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLViewerShaderMgr::AVATAR_MATRIX, 45, mat);
+ }
+ stop_glerror();
+ }
+ else
+ {
+ //load gJointMatUnaligned into gJointMatAligned
+ for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); ++joint_num)
+ {
+ gJointMatAligned[joint_num].loadu(gJointMatUnaligned[joint_num]);
+ }
+ }
}
//--------------------------------------------------------------------
@@ -202,15 +202,15 @@ void LLViewerJointMesh::uploadJointMatrices()
// compare_int is used by the qsort function to sort the index array
int compare_int(const void *a, const void *b)
{
- if (*(U32*)a < *(U32*)b)
- {
- return -1;
- }
- else if (*(U32*)a > *(U32*)b)
- {
- return 1;
- }
- else return 0;
+ if (*(U32*)a < *(U32*)b)
+ {
+ return -1;
+ }
+ else if (*(U32*)a > *(U32*)b)
+ {
+ return 1;
+ }
+ else return 0;
}
//--------------------------------------------------------------------
@@ -218,107 +218,107 @@ int compare_int(const void *a, const void *b)
//--------------------------------------------------------------------
U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
{
- if (!mValid || !mMesh || !mFace || !mVisible ||
- !mFace->getVertexBuffer() ||
- mMesh->getNumFaces() == 0 ||
- LLGLSLShader::sCurBoundShaderPtr == NULL)
- {
- return 0;
- }
-
- U32 triangle_count = 0;
-
- S32 diffuse_channel = LLDrawPoolAvatar::sDiffuseChannel;
-
- stop_glerror();
-
- //----------------------------------------------------------------
- // setup current color
- //----------------------------------------------------------------
- if (is_dummy)
- gGL.diffuseColor4fv(LLVOAvatar::getDummyColor().mV);
- else
- gGL.diffuseColor4fv(mColor.mV);
-
- stop_glerror();
-
+ if (!mValid || !mMesh || !mFace || !mVisible ||
+ !mFace->getVertexBuffer() ||
+ mMesh->getNumFaces() == 0 ||
+ LLGLSLShader::sCurBoundShaderPtr == NULL)
+ {
+ return 0;
+ }
+
+ U32 triangle_count = 0;
+
+ S32 diffuse_channel = LLDrawPoolAvatar::sDiffuseChannel;
+
+ stop_glerror();
+
+ //----------------------------------------------------------------
+ // setup current color
+ //----------------------------------------------------------------
+ if (is_dummy)
+ gGL.diffuseColor4fv(LLVOAvatar::getDummyColor().mV);
+ else
+ gGL.diffuseColor4fv(mColor.mV);
+
+ stop_glerror();
+
#if GL_VERSION_1_1
- LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), 0.f);
+ LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), 0.f);
#endif
- //----------------------------------------------------------------
- // setup current texture
- //----------------------------------------------------------------
- llassert( !(mTexture.notNull() && mLayerSet) ); // mutually exclusive
-
- LLViewerTexLayerSet *layerset = dynamic_cast<LLViewerTexLayerSet*>(mLayerSet);
- if (mTestImageName)
- {
- gGL.getTexUnit(diffuse_channel)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName);
-
- if (mIsTransparent)
- {
- gGL.diffuseColor4f(1.f, 1.f, 1.f, 1.f);
- }
- else
- {
- gGL.diffuseColor4f(0.7f, 0.6f, 0.3f, 1.f);
- }
- }
- else if( !is_dummy && layerset )
- {
- if( layerset->hasComposite() )
- {
- gGL.getTexUnit(diffuse_channel)->bind(layerset->getViewerComposite());
- }
- else
- {
- gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
- }
- }
- else if ( !is_dummy && mTexture.notNull() )
- {
- gGL.getTexUnit(diffuse_channel)->bind(mTexture);
- }
- else
- {
- gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
- }
-
- U32 start = mMesh->mFaceVertexOffset;
- U32 end = start + mMesh->mFaceVertexCount - 1;
- U32 count = mMesh->mFaceIndexCount;
- U32 offset = mMesh->mFaceIndexOffset;
-
- LLVertexBuffer* buff = mFace->getVertexBuffer();
-
- if (mMesh->hasWeights())
- {
- if ((mFace->getPool()->getShaderLevel() > 0))
- {
- if (first_pass)
- {
- uploadJointMatrices();
- }
- }
-
- buff->setBuffer();
- buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
- }
- else
- {
- gGL.pushMatrix();
- LLMatrix4 jointToWorld = getWorldMatrix();
- gGL.multMatrix((GLfloat*)jointToWorld.mMatrix);
- buff->setBuffer();
- buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
- gGL.popMatrix();
- }
- gPipeline.addTrianglesDrawn(count);
-
- triangle_count += count;
-
- return triangle_count;
+ //----------------------------------------------------------------
+ // setup current texture
+ //----------------------------------------------------------------
+ llassert( !(mTexture.notNull() && mLayerSet) ); // mutually exclusive
+
+ LLViewerTexLayerSet *layerset = dynamic_cast<LLViewerTexLayerSet*>(mLayerSet);
+ if (mTestImageName)
+ {
+ gGL.getTexUnit(diffuse_channel)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName);
+
+ if (mIsTransparent)
+ {
+ gGL.diffuseColor4f(1.f, 1.f, 1.f, 1.f);
+ }
+ else
+ {
+ gGL.diffuseColor4f(0.7f, 0.6f, 0.3f, 1.f);
+ }
+ }
+ else if( !is_dummy && layerset )
+ {
+ if( layerset->hasComposite() )
+ {
+ gGL.getTexUnit(diffuse_channel)->bind(layerset->getViewerComposite());
+ }
+ else
+ {
+ gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
+ }
+ }
+ else if ( !is_dummy && mTexture.notNull() )
+ {
+ gGL.getTexUnit(diffuse_channel)->bind(mTexture);
+ }
+ else
+ {
+ gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
+ }
+
+ U32 start = mMesh->mFaceVertexOffset;
+ U32 end = start + mMesh->mFaceVertexCount - 1;
+ U32 count = mMesh->mFaceIndexCount;
+ U32 offset = mMesh->mFaceIndexOffset;
+
+ LLVertexBuffer* buff = mFace->getVertexBuffer();
+
+ if (mMesh->hasWeights())
+ {
+ if ((mFace->getPool()->getShaderLevel() > 0))
+ {
+ if (first_pass)
+ {
+ uploadJointMatrices();
+ }
+ }
+
+ buff->setBuffer();
+ buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ }
+ else
+ {
+ gGL.pushMatrix();
+ LLMatrix4 jointToWorld = getWorldMatrix();
+ gGL.multMatrix((GLfloat*)jointToWorld.mMatrix);
+ buff->setBuffer();
+ buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ gGL.popMatrix();
+ }
+ gPipeline.addTrianglesDrawn(count);
+
+ triangle_count += count;
+
+ return triangle_count;
}
//-----------------------------------------------------------------------------
@@ -326,22 +326,22 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
//-----------------------------------------------------------------------------
void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
{
- //bump num_vertices to next multiple of 4
- num_vertices = (num_vertices + 0x3) & ~0x3;
-
- // Do a pre-alloc pass to determine sizes of data.
- if (mMesh && mValid)
- {
- mMesh->mFaceVertexOffset = num_vertices;
- mMesh->mFaceVertexCount = mMesh->getNumVertices();
- mMesh->mFaceIndexOffset = num_indices;
- mMesh->mFaceIndexCount = mMesh->getSharedData()->mNumTriangleIndices;
-
- mMesh->getReferenceMesh()->mCurVertexCount = mMesh->mFaceVertexCount;
-
- num_vertices += mMesh->getNumVertices();
- num_indices += mMesh->mFaceIndexCount;
- }
+ //bump num_vertices to next multiple of 4
+ num_vertices = (num_vertices + 0x3) & ~0x3;
+
+ // Do a pre-alloc pass to determine sizes of data.
+ if (mMesh && mValid)
+ {
+ mMesh->mFaceVertexOffset = num_vertices;
+ mMesh->mFaceVertexCount = mMesh->getNumVertices();
+ mMesh->mFaceIndexOffset = num_indices;
+ mMesh->mFaceIndexCount = mMesh->getSharedData()->mNumTriangleIndices;
+
+ mMesh->getReferenceMesh()->mCurVertexCount = mMesh->mFaceVertexCount;
+
+ num_vertices += mMesh->getNumVertices();
+ num_indices += mMesh->mFaceIndexCount;
+ }
}
//-----------------------------------------------------------------------------
@@ -350,87 +350,87 @@ void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32
void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update)
{
- //IF THIS FUNCTION BREAKS, SEE LLPOLYMESH CONSTRUCTOR AND CHECK ALIGNMENT OF INPUT ARRAYS
+ //IF THIS FUNCTION BREAKS, SEE LLPOLYMESH CONSTRUCTOR AND CHECK ALIGNMENT OF INPUT ARRAYS
- mFace = face;
+ mFace = face;
- if (!mFace->getVertexBuffer())
- {
- return;
- }
+ if (!mFace->getVertexBuffer())
+ {
+ return;
+ }
- LLDrawPool *poolp = mFace->getPool();
- BOOL hardware_skinning = (poolp && poolp->getShaderLevel() > 0) ? TRUE : FALSE;
+ LLDrawPool *poolp = mFace->getPool();
+ BOOL hardware_skinning = (poolp && poolp->getShaderLevel() > 0) ? TRUE : FALSE;
+
+ if (!hardware_skinning && terse_update)
+ { //no need to do terse updates if we're doing software vertex skinning
+ // since mMesh is being copied into mVertexBuffer every frame
+ return;
+ }
- if (!hardware_skinning && terse_update)
- { //no need to do terse updates if we're doing software vertex skinning
- // since mMesh is being copied into mVertexBuffer every frame
- return;
- }
-
LL_PROFILE_ZONE_SCOPED;
- LLStrider<LLVector3> verticesp;
- LLStrider<LLVector3> normalsp;
- LLStrider<LLVector2> tex_coordsp;
- LLStrider<F32> vertex_weightsp;
- LLStrider<LLVector4> clothing_weightsp;
- LLStrider<U16> indicesp;
-
- // Copy data into the faces from the polymesh data.
- if (mMesh && mValid)
- {
- const U32 num_verts = mMesh->getNumVertices();
-
- if (num_verts)
- {
- face->getVertexBuffer()->getIndexStrider(indicesp);
- face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp);
-
- verticesp += mMesh->mFaceVertexOffset;
- normalsp += mMesh->mFaceVertexOffset;
-
- F32* v = (F32*) verticesp.get();
- F32* n = (F32*) normalsp.get();
-
- U32 words = num_verts*4;
-
- LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words*sizeof(F32));
- LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words*sizeof(F32));
-
-
- if (!terse_update)
- {
- vertex_weightsp += mMesh->mFaceVertexOffset;
- clothing_weightsp += mMesh->mFaceVertexOffset;
- tex_coordsp += mMesh->mFaceVertexOffset;
-
- F32* tc = (F32*) tex_coordsp.get();
- F32* vw = (F32*) vertex_weightsp.get();
- F32* cw = (F32*) clothing_weightsp.get();
-
- S32 tc_size = (num_verts*2*sizeof(F32)+0xF) & ~0xF;
- LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), tc_size);
- S32 vw_size = (num_verts*sizeof(F32)+0xF) & ~0xF;
- LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), vw_size);
- LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4*sizeof(F32));
- }
-
- const U32 idx_count = mMesh->getNumFaces()*3;
-
- indicesp += mMesh->mFaceIndexOffset;
-
- U16* __restrict idx = indicesp.get();
- S32* __restrict src_idx = (S32*) mMesh->getFaces();
-
- const S32 offset = (S32) mMesh->mFaceVertexOffset;
-
- for (S32 i = 0; i < idx_count; ++i)
- {
- *(idx++) = *(src_idx++)+offset;
- }
- }
- }
+ LLStrider<LLVector3> verticesp;
+ LLStrider<LLVector3> normalsp;
+ LLStrider<LLVector2> tex_coordsp;
+ LLStrider<F32> vertex_weightsp;
+ LLStrider<LLVector4> clothing_weightsp;
+ LLStrider<U16> indicesp;
+
+ // Copy data into the faces from the polymesh data.
+ if (mMesh && mValid)
+ {
+ const U32 num_verts = mMesh->getNumVertices();
+
+ if (num_verts)
+ {
+ face->getVertexBuffer()->getIndexStrider(indicesp);
+ face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp);
+
+ verticesp += mMesh->mFaceVertexOffset;
+ normalsp += mMesh->mFaceVertexOffset;
+
+ F32* v = (F32*) verticesp.get();
+ F32* n = (F32*) normalsp.get();
+
+ U32 words = num_verts*4;
+
+ LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words*sizeof(F32));
+ LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words*sizeof(F32));
+
+
+ if (!terse_update)
+ {
+ vertex_weightsp += mMesh->mFaceVertexOffset;
+ clothing_weightsp += mMesh->mFaceVertexOffset;
+ tex_coordsp += mMesh->mFaceVertexOffset;
+
+ F32* tc = (F32*) tex_coordsp.get();
+ F32* vw = (F32*) vertex_weightsp.get();
+ F32* cw = (F32*) clothing_weightsp.get();
+
+ S32 tc_size = (num_verts*2*sizeof(F32)+0xF) & ~0xF;
+ LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), tc_size);
+ S32 vw_size = (num_verts*sizeof(F32)+0xF) & ~0xF;
+ LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), vw_size);
+ LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4*sizeof(F32));
+ }
+
+ const U32 idx_count = mMesh->getNumFaces()*3;
+
+ indicesp += mMesh->mFaceIndexOffset;
+
+ U16* __restrict idx = indicesp.get();
+ S32* __restrict src_idx = (S32*) mMesh->getFaces();
+
+ const S32 offset = (S32) mMesh->mFaceVertexOffset;
+
+ for (S32 i = 0; i < idx_count; ++i)
+ {
+ *(idx++) = *(src_idx++)+offset;
+ }
+ }
+ }
}
@@ -440,88 +440,88 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
//-----------------------------------------------------------------------------
BOOL LLViewerJointMesh::updateLOD(F32 pixel_area, BOOL activate)
{
- BOOL valid = mValid;
- setValid(activate, TRUE);
- return (valid != activate);
+ BOOL valid = mValid;
+ setValid(activate, TRUE);
+ return (valid != activate);
}
// static
void LLViewerJointMesh::updateGeometry(LLFace *mFace, LLPolyMesh *mMesh)
{
- LLStrider<LLVector3> o_vertices;
- LLStrider<LLVector3> o_normals;
-
- //get vertex and normal striders
- LLVertexBuffer* buffer = mFace->getVertexBuffer();
- buffer->getVertexStrider(o_vertices, 0);
- buffer->getNormalStrider(o_normals, 0);
-
- F32* __restrict vert = o_vertices[0].mV;
- F32* __restrict norm = o_normals[0].mV;
-
- const F32* __restrict weights = mMesh->getWeights();
- const LLVector4a* __restrict coords = (LLVector4a*) mMesh->getCoords();
- const LLVector4a* __restrict normals = (LLVector4a*) mMesh->getNormals();
-
- U32 offset = mMesh->mFaceVertexOffset*4;
- vert += offset;
- norm += offset;
-
- for (U32 index = 0; index < mMesh->getNumVertices(); index++)
- {
- // equivalent to joint = floorf(weights[index]);
- S32 joint = _mm_cvtt_ss2si(_mm_load_ss(weights+index));
- F32 w = weights[index] - joint;
-
- LLMatrix4a gBlendMat;
-
- if (w != 0.f)
- {
- // blend between matrices and apply
- gBlendMat.setLerp(gJointMatAligned[joint+0],
- gJointMatAligned[joint+1], w);
-
- LLVector4a res;
- gBlendMat.affineTransform(coords[index], res);
- res.store4a(vert+index*4);
- gBlendMat.rotate(normals[index], res);
- res.store4a(norm+index*4);
- }
- else
- { // No lerp required in this case.
- LLVector4a res;
- gJointMatAligned[joint].affineTransform(coords[index], res);
- res.store4a(vert+index*4);
- gJointMatAligned[joint].rotate(normals[index], res);
- res.store4a(norm+index*4);
- }
- }
-
- buffer->unmapBuffer();
+ LLStrider<LLVector3> o_vertices;
+ LLStrider<LLVector3> o_normals;
+
+ //get vertex and normal striders
+ LLVertexBuffer* buffer = mFace->getVertexBuffer();
+ buffer->getVertexStrider(o_vertices, 0);
+ buffer->getNormalStrider(o_normals, 0);
+
+ F32* __restrict vert = o_vertices[0].mV;
+ F32* __restrict norm = o_normals[0].mV;
+
+ const F32* __restrict weights = mMesh->getWeights();
+ const LLVector4a* __restrict coords = (LLVector4a*) mMesh->getCoords();
+ const LLVector4a* __restrict normals = (LLVector4a*) mMesh->getNormals();
+
+ U32 offset = mMesh->mFaceVertexOffset*4;
+ vert += offset;
+ norm += offset;
+
+ for (U32 index = 0; index < mMesh->getNumVertices(); index++)
+ {
+ // equivalent to joint = floorf(weights[index]);
+ S32 joint = _mm_cvtt_ss2si(_mm_load_ss(weights+index));
+ F32 w = weights[index] - joint;
+
+ LLMatrix4a gBlendMat;
+
+ if (w != 0.f)
+ {
+ // blend between matrices and apply
+ gBlendMat.setLerp(gJointMatAligned[joint+0],
+ gJointMatAligned[joint+1], w);
+
+ LLVector4a res;
+ gBlendMat.affineTransform(coords[index], res);
+ res.store4a(vert+index*4);
+ gBlendMat.rotate(normals[index], res);
+ res.store4a(norm+index*4);
+ }
+ else
+ { // No lerp required in this case.
+ LLVector4a res;
+ gJointMatAligned[joint].affineTransform(coords[index], res);
+ res.store4a(vert+index*4);
+ gJointMatAligned[joint].rotate(normals[index], res);
+ res.store4a(norm+index*4);
+ }
+ }
+
+ buffer->unmapBuffer();
}
void LLViewerJointMesh::updateJointGeometry()
{
- if (!(mValid
- && mMesh
- && mFace
- && mMesh->hasWeights()
- && mFace->getVertexBuffer()
- && LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) == 0))
- {
- return;
- }
-
- uploadJointMatrices();
- updateGeometry(mFace, mMesh);
+ if (!(mValid
+ && mMesh
+ && mFace
+ && mMesh->hasWeights()
+ && mFace->getVertexBuffer()
+ && LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) == 0))
+ {
+ return;
+ }
+
+ uploadJointMatrices();
+ updateGeometry(mFace, mMesh);
}
void LLViewerJointMesh::dump()
{
- if (mValid)
- {
- LL_INFOS() << "Usable LOD " << mName << LL_ENDL;
- }
+ if (mValid)
+ {
+ LL_INFOS() << "Usable LOD " << mName << LL_ENDL;
+ }
}
// End