diff options
Diffstat (limited to 'indra/newview/llviewerjointmesh.cpp')
-rw-r--r-- | indra/newview/llviewerjointmesh.cpp | 736 |
1 files changed, 368 insertions, 368 deletions
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 5d46c695b7..fa3bfe6e2a 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -1,25 +1,25 @@ - /** + /** * @file llviewerjointmesh.cpp * @brief Implementation of LLViewerJointMesh class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -54,7 +54,7 @@ #include "m3math.h" #include "m4math.h" #include "llmatrix4a.h" -#include "llperfstats.h" +#include "llperfstats.h" #if !LL_DARWIN && !LL_LINUX extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB; @@ -73,8 +73,8 @@ extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB; // LLViewerJointMesh() //----------------------------------------------------------------------------- LLViewerJointMesh::LLViewerJointMesh() - : - LLAvatarJointMesh() + : + LLAvatarJointMesh() { } @@ -95,104 +95,104 @@ const S32 NUM_AXES = 3; // rotation Z 0-n // pivot parent 0-n -- child = n+1 -static LLMatrix4 gJointMatUnaligned[32]; -static LLMatrix4a gJointMatAligned[32]; -static LLMatrix3 gJointRotUnaligned[32]; -static LLVector4 gJointPivot[32]; +static LLMatrix4 gJointMatUnaligned[32]; +static LLMatrix4a gJointMatAligned[32]; +static LLMatrix3 gJointRotUnaligned[32]; +static LLVector4 gJointPivot[32]; //----------------------------------------------------------------------------- // uploadJointMatrices() //----------------------------------------------------------------------------- void LLViewerJointMesh::uploadJointMatrices() { - S32 joint_num; - LLPolyMesh *reference_mesh = mMesh->getReferenceMesh(); - LLDrawPool *poolp = mFace ? mFace->getPool() : NULL; - BOOL hardware_skinning = (poolp && poolp->getShaderLevel() > 0) ? TRUE : FALSE; - - //calculate joint matrices - for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++) - { - LLMatrix4 joint_mat = *reference_mesh->mJointRenderData[joint_num]->mWorldMatrix; - - if (hardware_skinning) - { - joint_mat *= LLDrawPoolAvatar::getModelView(); - } - gJointMatUnaligned[joint_num] = joint_mat; - gJointRotUnaligned[joint_num] = joint_mat.getMat3(); - } - - BOOL last_pivot_uploaded = FALSE; - S32 j = 0; - - //upload joint pivots - for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++) - { - LLSkinJoint *sj = reference_mesh->mJointRenderData[joint_num]->mSkinJoint; - if (sj) - { - if (!last_pivot_uploaded) - { - LLVector4 parent_pivot(sj->mRootToParentJointSkinOffset); - parent_pivot.mV[VW] = 0.f; - gJointPivot[j++] = parent_pivot; - } - - LLVector4 child_pivot(sj->mRootToJointSkinOffset); - child_pivot.mV[VW] = 0.f; - - gJointPivot[j++] = child_pivot; - - last_pivot_uploaded = TRUE; - } - else - { - last_pivot_uploaded = FALSE; - } - } - - //add pivot point into transform - for (S32 i = 0; i < j; i++) - { - LLVector3 pivot; - pivot = LLVector3(gJointPivot[i]); - pivot = pivot * gJointRotUnaligned[i]; - gJointMatUnaligned[i].translate(pivot); - } - - // upload matrices - if (hardware_skinning) - { - GLfloat mat[45*4]; - memset(mat, 0, sizeof(GLfloat)*45*4); - - for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++) - { - gJointMatUnaligned[joint_num].transpose(); - - for (S32 axis = 0; axis < NUM_AXES; axis++) - { - F32* vector = gJointMatUnaligned[joint_num].mMatrix[axis]; - U32 offset = LL_CHARACTER_MAX_JOINTS_PER_MESH*axis+joint_num; - memcpy(mat+offset*4, vector, sizeof(GLfloat)*4); - } - } - stop_glerror(); - if (LLGLSLShader::sCurBoundShaderPtr) - { - LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLViewerShaderMgr::AVATAR_MATRIX, 45, mat); - } - stop_glerror(); - } - else - { - //load gJointMatUnaligned into gJointMatAligned - for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); ++joint_num) - { - gJointMatAligned[joint_num].loadu(gJointMatUnaligned[joint_num]); - } - } + S32 joint_num; + LLPolyMesh *reference_mesh = mMesh->getReferenceMesh(); + LLDrawPool *poolp = mFace ? mFace->getPool() : NULL; + BOOL hardware_skinning = (poolp && poolp->getShaderLevel() > 0) ? TRUE : FALSE; + + //calculate joint matrices + for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++) + { + LLMatrix4 joint_mat = *reference_mesh->mJointRenderData[joint_num]->mWorldMatrix; + + if (hardware_skinning) + { + joint_mat *= LLDrawPoolAvatar::getModelView(); + } + gJointMatUnaligned[joint_num] = joint_mat; + gJointRotUnaligned[joint_num] = joint_mat.getMat3(); + } + + BOOL last_pivot_uploaded = FALSE; + S32 j = 0; + + //upload joint pivots + for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++) + { + LLSkinJoint *sj = reference_mesh->mJointRenderData[joint_num]->mSkinJoint; + if (sj) + { + if (!last_pivot_uploaded) + { + LLVector4 parent_pivot(sj->mRootToParentJointSkinOffset); + parent_pivot.mV[VW] = 0.f; + gJointPivot[j++] = parent_pivot; + } + + LLVector4 child_pivot(sj->mRootToJointSkinOffset); + child_pivot.mV[VW] = 0.f; + + gJointPivot[j++] = child_pivot; + + last_pivot_uploaded = TRUE; + } + else + { + last_pivot_uploaded = FALSE; + } + } + + //add pivot point into transform + for (S32 i = 0; i < j; i++) + { + LLVector3 pivot; + pivot = LLVector3(gJointPivot[i]); + pivot = pivot * gJointRotUnaligned[i]; + gJointMatUnaligned[i].translate(pivot); + } + + // upload matrices + if (hardware_skinning) + { + GLfloat mat[45*4]; + memset(mat, 0, sizeof(GLfloat)*45*4); + + for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++) + { + gJointMatUnaligned[joint_num].transpose(); + + for (S32 axis = 0; axis < NUM_AXES; axis++) + { + F32* vector = gJointMatUnaligned[joint_num].mMatrix[axis]; + U32 offset = LL_CHARACTER_MAX_JOINTS_PER_MESH*axis+joint_num; + memcpy(mat+offset*4, vector, sizeof(GLfloat)*4); + } + } + stop_glerror(); + if (LLGLSLShader::sCurBoundShaderPtr) + { + LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLViewerShaderMgr::AVATAR_MATRIX, 45, mat); + } + stop_glerror(); + } + else + { + //load gJointMatUnaligned into gJointMatAligned + for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); ++joint_num) + { + gJointMatAligned[joint_num].loadu(gJointMatUnaligned[joint_num]); + } + } } //-------------------------------------------------------------------- @@ -202,15 +202,15 @@ void LLViewerJointMesh::uploadJointMatrices() // compare_int is used by the qsort function to sort the index array int compare_int(const void *a, const void *b) { - if (*(U32*)a < *(U32*)b) - { - return -1; - } - else if (*(U32*)a > *(U32*)b) - { - return 1; - } - else return 0; + if (*(U32*)a < *(U32*)b) + { + return -1; + } + else if (*(U32*)a > *(U32*)b) + { + return 1; + } + else return 0; } //-------------------------------------------------------------------- @@ -218,105 +218,105 @@ int compare_int(const void *a, const void *b) //-------------------------------------------------------------------- U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) { - if (!mValid || !mMesh || !mFace || !mVisible || - !mFace->getVertexBuffer() || - mMesh->getNumFaces() == 0 || - LLGLSLShader::sCurBoundShaderPtr == NULL) - { - return 0; - } - - U32 triangle_count = 0; - - S32 diffuse_channel = LLDrawPoolAvatar::sDiffuseChannel; - - stop_glerror(); - - //---------------------------------------------------------------- - // setup current color - //---------------------------------------------------------------- - if (is_dummy) - gGL.diffuseColor4fv(LLVOAvatar::getDummyColor().mV); - else - gGL.diffuseColor4fv(mColor.mV); - - stop_glerror(); - - LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), 0.f); - - //---------------------------------------------------------------- - // setup current texture - //---------------------------------------------------------------- - llassert( !(mTexture.notNull() && mLayerSet) ); // mutually exclusive - - LLViewerTexLayerSet *layerset = dynamic_cast<LLViewerTexLayerSet*>(mLayerSet); - if (mTestImageName) - { - gGL.getTexUnit(diffuse_channel)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName); - - if (mIsTransparent) - { - gGL.diffuseColor4f(1.f, 1.f, 1.f, 1.f); - } - else - { - gGL.diffuseColor4f(0.7f, 0.6f, 0.3f, 1.f); - } - } - else if( !is_dummy && layerset ) - { - if( layerset->hasComposite() ) - { - gGL.getTexUnit(diffuse_channel)->bind(layerset->getViewerComposite()); - } - else - { - gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); - } - } - else if ( !is_dummy && mTexture.notNull() ) - { - gGL.getTexUnit(diffuse_channel)->bind(mTexture); - } - else - { - gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); - } - - U32 start = mMesh->mFaceVertexOffset; - U32 end = start + mMesh->mFaceVertexCount - 1; - U32 count = mMesh->mFaceIndexCount; - U32 offset = mMesh->mFaceIndexOffset; - - LLVertexBuffer* buff = mFace->getVertexBuffer(); - - if (mMesh->hasWeights()) - { - if ((mFace->getPool()->getShaderLevel() > 0)) - { - if (first_pass) - { - uploadJointMatrices(); - } - } - - buff->setBuffer(); - buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); - } - else - { - gGL.pushMatrix(); - LLMatrix4 jointToWorld = getWorldMatrix(); - gGL.multMatrix((GLfloat*)jointToWorld.mMatrix); - buff->setBuffer(); - buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); - gGL.popMatrix(); - } - gPipeline.addTrianglesDrawn(count); - - triangle_count += count; - - return triangle_count; + if (!mValid || !mMesh || !mFace || !mVisible || + !mFace->getVertexBuffer() || + mMesh->getNumFaces() == 0 || + LLGLSLShader::sCurBoundShaderPtr == NULL) + { + return 0; + } + + U32 triangle_count = 0; + + S32 diffuse_channel = LLDrawPoolAvatar::sDiffuseChannel; + + stop_glerror(); + + //---------------------------------------------------------------- + // setup current color + //---------------------------------------------------------------- + if (is_dummy) + gGL.diffuseColor4fv(LLVOAvatar::getDummyColor().mV); + else + gGL.diffuseColor4fv(mColor.mV); + + stop_glerror(); + + LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), 0.f); + + //---------------------------------------------------------------- + // setup current texture + //---------------------------------------------------------------- + llassert( !(mTexture.notNull() && mLayerSet) ); // mutually exclusive + + LLViewerTexLayerSet *layerset = dynamic_cast<LLViewerTexLayerSet*>(mLayerSet); + if (mTestImageName) + { + gGL.getTexUnit(diffuse_channel)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName); + + if (mIsTransparent) + { + gGL.diffuseColor4f(1.f, 1.f, 1.f, 1.f); + } + else + { + gGL.diffuseColor4f(0.7f, 0.6f, 0.3f, 1.f); + } + } + else if( !is_dummy && layerset ) + { + if( layerset->hasComposite() ) + { + gGL.getTexUnit(diffuse_channel)->bind(layerset->getViewerComposite()); + } + else + { + gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); + } + } + else if ( !is_dummy && mTexture.notNull() ) + { + gGL.getTexUnit(diffuse_channel)->bind(mTexture); + } + else + { + gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); + } + + U32 start = mMesh->mFaceVertexOffset; + U32 end = start + mMesh->mFaceVertexCount - 1; + U32 count = mMesh->mFaceIndexCount; + U32 offset = mMesh->mFaceIndexOffset; + + LLVertexBuffer* buff = mFace->getVertexBuffer(); + + if (mMesh->hasWeights()) + { + if ((mFace->getPool()->getShaderLevel() > 0)) + { + if (first_pass) + { + uploadJointMatrices(); + } + } + + buff->setBuffer(); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); + } + else + { + gGL.pushMatrix(); + LLMatrix4 jointToWorld = getWorldMatrix(); + gGL.multMatrix((GLfloat*)jointToWorld.mMatrix); + buff->setBuffer(); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); + gGL.popMatrix(); + } + gPipeline.addTrianglesDrawn(count); + + triangle_count += count; + + return triangle_count; } //----------------------------------------------------------------------------- @@ -324,22 +324,22 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) //----------------------------------------------------------------------------- void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area) { - //bump num_vertices to next multiple of 4 - num_vertices = (num_vertices + 0x3) & ~0x3; - - // Do a pre-alloc pass to determine sizes of data. - if (mMesh && mValid) - { - mMesh->mFaceVertexOffset = num_vertices; - mMesh->mFaceVertexCount = mMesh->getNumVertices(); - mMesh->mFaceIndexOffset = num_indices; - mMesh->mFaceIndexCount = mMesh->getSharedData()->mNumTriangleIndices; - - mMesh->getReferenceMesh()->mCurVertexCount = mMesh->mFaceVertexCount; - - num_vertices += mMesh->getNumVertices(); - num_indices += mMesh->mFaceIndexCount; - } + //bump num_vertices to next multiple of 4 + num_vertices = (num_vertices + 0x3) & ~0x3; + + // Do a pre-alloc pass to determine sizes of data. + if (mMesh && mValid) + { + mMesh->mFaceVertexOffset = num_vertices; + mMesh->mFaceVertexCount = mMesh->getNumVertices(); + mMesh->mFaceIndexOffset = num_indices; + mMesh->mFaceIndexCount = mMesh->getSharedData()->mNumTriangleIndices; + + mMesh->getReferenceMesh()->mCurVertexCount = mMesh->mFaceVertexCount; + + num_vertices += mMesh->getNumVertices(); + num_indices += mMesh->mFaceIndexCount; + } } //----------------------------------------------------------------------------- @@ -348,87 +348,87 @@ void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update) { - //IF THIS FUNCTION BREAKS, SEE LLPOLYMESH CONSTRUCTOR AND CHECK ALIGNMENT OF INPUT ARRAYS + //IF THIS FUNCTION BREAKS, SEE LLPOLYMESH CONSTRUCTOR AND CHECK ALIGNMENT OF INPUT ARRAYS + + mFace = face; - mFace = face; + if (!mFace->getVertexBuffer()) + { + return; + } - if (!mFace->getVertexBuffer()) - { - return; - } + LLDrawPool *poolp = mFace->getPool(); + BOOL hardware_skinning = (poolp && poolp->getShaderLevel() > 0) ? TRUE : FALSE; - LLDrawPool *poolp = mFace->getPool(); - BOOL hardware_skinning = (poolp && poolp->getShaderLevel() > 0) ? TRUE : FALSE; + if (!hardware_skinning && terse_update) + { //no need to do terse updates if we're doing software vertex skinning + // since mMesh is being copied into mVertexBuffer every frame + return; + } - if (!hardware_skinning && terse_update) - { //no need to do terse updates if we're doing software vertex skinning - // since mMesh is being copied into mVertexBuffer every frame - return; - } - LL_PROFILE_ZONE_SCOPED; - LLStrider<LLVector3> verticesp; - LLStrider<LLVector3> normalsp; - LLStrider<LLVector2> tex_coordsp; - LLStrider<F32> vertex_weightsp; - LLStrider<LLVector4> clothing_weightsp; - LLStrider<U16> indicesp; - - // Copy data into the faces from the polymesh data. - if (mMesh && mValid) - { - const U32 num_verts = mMesh->getNumVertices(); - - if (num_verts) - { - face->getVertexBuffer()->getIndexStrider(indicesp); - face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp); - - verticesp += mMesh->mFaceVertexOffset; - normalsp += mMesh->mFaceVertexOffset; - - F32* v = (F32*) verticesp.get(); - F32* n = (F32*) normalsp.get(); - - U32 words = num_verts*4; - - LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words*sizeof(F32)); - LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words*sizeof(F32)); - - - if (!terse_update) - { - vertex_weightsp += mMesh->mFaceVertexOffset; - clothing_weightsp += mMesh->mFaceVertexOffset; - tex_coordsp += mMesh->mFaceVertexOffset; - - F32* tc = (F32*) tex_coordsp.get(); - F32* vw = (F32*) vertex_weightsp.get(); - F32* cw = (F32*) clothing_weightsp.get(); - - S32 tc_size = (num_verts*2*sizeof(F32)+0xF) & ~0xF; - LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), tc_size); - S32 vw_size = (num_verts*sizeof(F32)+0xF) & ~0xF; - LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), vw_size); - LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4*sizeof(F32)); - } - - const U32 idx_count = mMesh->getNumFaces()*3; - - indicesp += mMesh->mFaceIndexOffset; - - U16* __restrict idx = indicesp.get(); - S32* __restrict src_idx = (S32*) mMesh->getFaces(); - - const S32 offset = (S32) mMesh->mFaceVertexOffset; - - for (S32 i = 0; i < idx_count; ++i) - { - *(idx++) = *(src_idx++)+offset; - } - } - } + LLStrider<LLVector3> verticesp; + LLStrider<LLVector3> normalsp; + LLStrider<LLVector2> tex_coordsp; + LLStrider<F32> vertex_weightsp; + LLStrider<LLVector4> clothing_weightsp; + LLStrider<U16> indicesp; + + // Copy data into the faces from the polymesh data. + if (mMesh && mValid) + { + const U32 num_verts = mMesh->getNumVertices(); + + if (num_verts) + { + face->getVertexBuffer()->getIndexStrider(indicesp); + face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp); + + verticesp += mMesh->mFaceVertexOffset; + normalsp += mMesh->mFaceVertexOffset; + + F32* v = (F32*) verticesp.get(); + F32* n = (F32*) normalsp.get(); + + U32 words = num_verts*4; + + LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words*sizeof(F32)); + LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words*sizeof(F32)); + + + if (!terse_update) + { + vertex_weightsp += mMesh->mFaceVertexOffset; + clothing_weightsp += mMesh->mFaceVertexOffset; + tex_coordsp += mMesh->mFaceVertexOffset; + + F32* tc = (F32*) tex_coordsp.get(); + F32* vw = (F32*) vertex_weightsp.get(); + F32* cw = (F32*) clothing_weightsp.get(); + + S32 tc_size = (num_verts*2*sizeof(F32)+0xF) & ~0xF; + LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), tc_size); + S32 vw_size = (num_verts*sizeof(F32)+0xF) & ~0xF; + LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), vw_size); + LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4*sizeof(F32)); + } + + const U32 idx_count = mMesh->getNumFaces()*3; + + indicesp += mMesh->mFaceIndexOffset; + + U16* __restrict idx = indicesp.get(); + S32* __restrict src_idx = (S32*) mMesh->getFaces(); + + const S32 offset = (S32) mMesh->mFaceVertexOffset; + + for (S32 i = 0; i < idx_count; ++i) + { + *(idx++) = *(src_idx++)+offset; + } + } + } } @@ -438,88 +438,88 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w //----------------------------------------------------------------------------- BOOL LLViewerJointMesh::updateLOD(F32 pixel_area, BOOL activate) { - BOOL valid = mValid; - setValid(activate, TRUE); - return (valid != activate); + BOOL valid = mValid; + setValid(activate, TRUE); + return (valid != activate); } // static void LLViewerJointMesh::updateGeometry(LLFace *mFace, LLPolyMesh *mMesh) { - LLStrider<LLVector3> o_vertices; - LLStrider<LLVector3> o_normals; - - //get vertex and normal striders - LLVertexBuffer* buffer = mFace->getVertexBuffer(); - buffer->getVertexStrider(o_vertices, 0); - buffer->getNormalStrider(o_normals, 0); - - F32* __restrict vert = o_vertices[0].mV; - F32* __restrict norm = o_normals[0].mV; - - const F32* __restrict weights = mMesh->getWeights(); - const LLVector4a* __restrict coords = (LLVector4a*) mMesh->getCoords(); - const LLVector4a* __restrict normals = (LLVector4a*) mMesh->getNormals(); - - U32 offset = mMesh->mFaceVertexOffset*4; - vert += offset; - norm += offset; - - for (U32 index = 0; index < mMesh->getNumVertices(); index++) - { - // equivalent to joint = floorf(weights[index]); - S32 joint = _mm_cvtt_ss2si(_mm_load_ss(weights+index)); - F32 w = weights[index] - joint; - - LLMatrix4a gBlendMat; - - if (w != 0.f) - { - // blend between matrices and apply - gBlendMat.setLerp(gJointMatAligned[joint+0], - gJointMatAligned[joint+1], w); - - LLVector4a res; - gBlendMat.affineTransform(coords[index], res); - res.store4a(vert+index*4); - gBlendMat.rotate(normals[index], res); - res.store4a(norm+index*4); - } - else - { // No lerp required in this case. - LLVector4a res; - gJointMatAligned[joint].affineTransform(coords[index], res); - res.store4a(vert+index*4); - gJointMatAligned[joint].rotate(normals[index], res); - res.store4a(norm+index*4); - } - } - - buffer->unmapBuffer(); + LLStrider<LLVector3> o_vertices; + LLStrider<LLVector3> o_normals; + + //get vertex and normal striders + LLVertexBuffer* buffer = mFace->getVertexBuffer(); + buffer->getVertexStrider(o_vertices, 0); + buffer->getNormalStrider(o_normals, 0); + + F32* __restrict vert = o_vertices[0].mV; + F32* __restrict norm = o_normals[0].mV; + + const F32* __restrict weights = mMesh->getWeights(); + const LLVector4a* __restrict coords = (LLVector4a*) mMesh->getCoords(); + const LLVector4a* __restrict normals = (LLVector4a*) mMesh->getNormals(); + + U32 offset = mMesh->mFaceVertexOffset*4; + vert += offset; + norm += offset; + + for (U32 index = 0; index < mMesh->getNumVertices(); index++) + { + // equivalent to joint = floorf(weights[index]); + S32 joint = _mm_cvtt_ss2si(_mm_load_ss(weights+index)); + F32 w = weights[index] - joint; + + LLMatrix4a gBlendMat; + + if (w != 0.f) + { + // blend between matrices and apply + gBlendMat.setLerp(gJointMatAligned[joint+0], + gJointMatAligned[joint+1], w); + + LLVector4a res; + gBlendMat.affineTransform(coords[index], res); + res.store4a(vert+index*4); + gBlendMat.rotate(normals[index], res); + res.store4a(norm+index*4); + } + else + { // No lerp required in this case. + LLVector4a res; + gJointMatAligned[joint].affineTransform(coords[index], res); + res.store4a(vert+index*4); + gJointMatAligned[joint].rotate(normals[index], res); + res.store4a(norm+index*4); + } + } + + buffer->unmapBuffer(); } void LLViewerJointMesh::updateJointGeometry() { - if (!(mValid - && mMesh - && mFace - && mMesh->hasWeights() - && mFace->getVertexBuffer() - && LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) == 0)) - { - return; - } - - uploadJointMatrices(); - updateGeometry(mFace, mMesh); + if (!(mValid + && mMesh + && mFace + && mMesh->hasWeights() + && mFace->getVertexBuffer() + && LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) == 0)) + { + return; + } + + uploadJointMatrices(); + updateGeometry(mFace, mMesh); } void LLViewerJointMesh::dump() { - if (mValid) - { - LL_INFOS() << "Usable LOD " << mName << LL_ENDL; - } + if (mValid) + { + LL_INFOS() << "Usable LOD " << mName << LL_ENDL; + } } // End |