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-rw-r--r--indra/newview/llviewerjoint.h108
1 files changed, 5 insertions, 103 deletions
diff --git a/indra/newview/llviewerjoint.h b/indra/newview/llviewerjoint.h
index 76e3833acb..fd262b6e80 100644
--- a/indra/newview/llviewerjoint.h
+++ b/indra/newview/llviewerjoint.h
@@ -30,7 +30,8 @@
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
-#include "lljoint.h"
+#include "llavatarjoint.h"
+#include "lljointpickname.h"
class LLFace;
class LLViewerJointMesh;
@@ -39,124 +40,25 @@ class LLViewerJointMesh;
// class LLViewerJoint
//-----------------------------------------------------------------------------
class LLViewerJoint :
- public LLJoint
+ public virtual LLAvatarJoint
{
public:
LLViewerJoint();
+ LLViewerJoint(S32 joint_num);
+ // *TODO: Only used for LLVOAvatarSelf::mScreenp. *DOES NOT INITIALIZE mResetAfterRestoreOldXform*
LLViewerJoint(const std::string &name, LLJoint *parent = NULL);
virtual ~LLViewerJoint();
- // Gets the validity of this joint
- BOOL getValid() { return mValid; }
-
- // Sets the validity of this joint
- virtual void setValid( BOOL valid, BOOL recursive=FALSE );
-
- // Primarily for debugging and character setup
- // Derived classes may add text/graphic output.
- // Draw skeleton graphic for debugging and character setup
- void renderSkeleton(BOOL recursive=TRUE); // debug only (unused)
-
- // Draws a bone graphic to the parent joint.
- // Derived classes may add text/graphic output.
- // Called by renderSkeleton().
- void drawBone(); // debug only (unused)
-
// Render character hierarchy.
// Traverses the entire joint hierarchy, setting up
// transforms and calling the drawShape().
// Derived classes may add text/graphic output.
virtual U32 render( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE ); // Returns triangle count
- // Returns true if this object is transparent.
- // This is used to determine in which order to draw objects.
- virtual BOOL isTransparent();
-
- // Returns true if this object should inherit scale modifiers from its immediate parent
- virtual BOOL inheritScale() { return FALSE; }
-
// Draws the shape attached to a joint.
// Called by render().
virtual U32 drawShape( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE );
virtual void drawNormals() {}
-
- enum Components
- {
- SC_BONE = 1,
- SC_JOINT = 2,
- SC_AXES = 4
- };
-
- // Selects which skeleton components to draw
- void setSkeletonComponents( U32 comp, BOOL recursive = TRUE );
-
- // Returns which skeleton components are enables for drawing
- U32 getSkeletonComponents() { return mComponents; }
-
- // Sets the level of detail for this node as a minimum
- // pixel area threshold. If the current pixel area for this
- // object is less than the specified threshold, the node is
- // not traversed. In addition, if a value is specified (not
- // default of 0.0), and the pixel area is larger than the
- // specified minimum, the node is rendered, but no other siblings
- // of this node under the same parent will be.
- F32 getLOD() { return mMinPixelArea; }
- void setLOD( F32 pixelArea ) { mMinPixelArea = pixelArea; }
-
- // Sets the OpenGL selection stack name that is pushed and popped
- // with this joint state. The default value indicates that no name
- // should be pushed/popped.
- enum PickName
- {
- PN_DEFAULT = -1,
- PN_0 = 0,
- PN_1 = 1,
- PN_2 = 2,
- PN_3 = 3,
- PN_4 = 4,
- PN_5 = 5
- };
- void setPickName(PickName name) { mPickName = name; }
- PickName getPickName() { return mPickName; }
-
- virtual void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area);
- virtual void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false);
- virtual BOOL updateLOD(F32 pixel_area, BOOL activate);
- virtual void updateJointGeometry();
- virtual void dump();
-
- void setVisible( BOOL visible, BOOL recursive );
-
- // Takes meshes in mMeshParts and sets each one as a child joint
- void setMeshesToChildren();
-
-public:
- static BOOL sDisableLOD;
- std::vector<LLViewerJointMesh*> mMeshParts;
- void setMeshID( S32 id ) {mMeshID = id;}
-
-protected:
- void init();
-
- BOOL mValid;
- U32 mComponents;
- F32 mMinPixelArea;
- PickName mPickName;
- BOOL mVisible;
- S32 mMeshID;
-};
-
-class LLViewerJointCollisionVolume : public LLViewerJoint
-{
-public:
- LLViewerJointCollisionVolume();
- LLViewerJointCollisionVolume(const std::string &name, LLJoint *parent = NULL);
- virtual ~LLViewerJointCollisionVolume() {};
-
- virtual BOOL inheritScale() { return TRUE; }
-
- void renderCollision();
- LLVector3 getVolumePos(LLVector3 &offset);
};
#endif // LL_LLVIEWERJOINT_H