diff options
Diffstat (limited to 'indra/newview/llviewerjoint.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llviewerjoint.cpp | 507 |
1 files changed, 29 insertions, 478 deletions
diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp index c2591ac8d7..e46299f9d2 100644..100755 --- a/indra/newview/llviewerjoint.cpp +++ b/indra/newview/llviewerjoint.cpp @@ -2,31 +2,25 @@ * @file llviewerjoint.cpp * @brief Implementation of LLViewerJoint class * - * $LicenseInfo:firstyear=2001&license=viewergpl$ - * - * Copyright (c) 2001-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -41,46 +35,26 @@ #include "llrender.h" #include "llmath.h" #include "llglheaders.h" -#include "llrendersphere.h" #include "llvoavatar.h" #include "pipeline.h" -#define DEFAULT_LOD 0.0f - -const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64; - -//----------------------------------------------------------------------------- -// Static Data -//----------------------------------------------------------------------------- -BOOL LLViewerJoint::sDisableLOD = FALSE; +static const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64; //----------------------------------------------------------------------------- // LLViewerJoint() -// Class Constructor +// Class Constructors //----------------------------------------------------------------------------- -LLViewerJoint::LLViewerJoint() -{ - mUpdateXform = TRUE; - mValid = FALSE; - mComponents = SC_JOINT | SC_BONE | SC_AXES; - mMinPixelArea = DEFAULT_LOD; - mPickName = PN_DEFAULT; - mVisible = TRUE; -} +LLViewerJoint::LLViewerJoint() : + LLAvatarJoint() +{ } - -//----------------------------------------------------------------------------- -// LLViewerJoint() -// Class Constructor -//----------------------------------------------------------------------------- LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent) : - LLJoint(name, parent) -{ - mValid = FALSE; - mComponents = SC_JOINT | SC_BONE | SC_AXES; - mMinPixelArea = DEFAULT_LOD; - mPickName = PN_DEFAULT; -} + LLAvatarJoint(name, parent) +{ } + +LLViewerJoint::LLViewerJoint(S32 joint_num) : + LLAvatarJoint(joint_num) +{ } //----------------------------------------------------------------------------- @@ -91,154 +65,6 @@ LLViewerJoint::~LLViewerJoint() { } - -//-------------------------------------------------------------------- -// setValid() -//-------------------------------------------------------------------- -void LLViewerJoint::setValid( BOOL valid, BOOL recursive ) -{ - //---------------------------------------------------------------- - // set visibility for this joint - //---------------------------------------------------------------- - mValid = valid; - - //---------------------------------------------------------------- - // set visibility for children - //---------------------------------------------------------------- - if (recursive) - { - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->setValid(valid, TRUE); - } - } - -} - -//-------------------------------------------------------------------- -// renderSkeleton() -// DEBUG (UNUSED) -//-------------------------------------------------------------------- -// void LLViewerJoint::renderSkeleton(BOOL recursive) -// { -// F32 nc = 0.57735f; - -// //---------------------------------------------------------------- -// // push matrix stack -// //---------------------------------------------------------------- -// glPushMatrix(); - -// //---------------------------------------------------------------- -// // render the bone to my parent -// //---------------------------------------------------------------- -// if (mComponents & SC_BONE) -// { -// drawBone(); -// } - -// //---------------------------------------------------------------- -// // offset to joint position and -// // rotate to our orientation -// //---------------------------------------------------------------- -// glLoadIdentity(); -// glMultMatrixf( &getWorldMatrix().mMatrix[0][0] ); - -// //---------------------------------------------------------------- -// // render joint axes -// //---------------------------------------------------------------- -// if (mComponents & SC_AXES) -// { -// gGL.begin(LLRender::LINES); -// gGL.color3f( 1.0f, 0.0f, 0.0f ); -// gGL.vertex3f( 0.0f, 0.0f, 0.0f ); -// gGL.vertex3f( 0.1f, 0.0f, 0.0f ); - -// gGL.color3f( 0.0f, 1.0f, 0.0f ); -// gGL.vertex3f( 0.0f, 0.0f, 0.0f ); -// gGL.vertex3f( 0.0f, 0.1f, 0.0f ); - -// gGL.color3f( 0.0f, 0.0f, 1.0f ); -// gGL.vertex3f( 0.0f, 0.0f, 0.0f ); -// gGL.vertex3f( 0.0f, 0.0f, 0.1f ); -// gGL.end(); -// } - -// //---------------------------------------------------------------- -// // render the joint graphic -// //---------------------------------------------------------------- -// if (mComponents & SC_JOINT) -// { -// gGL.color3f( 1.0f, 1.0f, 0.0f ); - -// gGL.begin(LLRender::TRIANGLES); - -// // joint top half -// glNormal3f(nc, nc, nc); -// gGL.vertex3f(0.0f, 0.0f, 0.05f); -// gGL.vertex3f(0.05f, 0.0f, 0.0f); -// gGL.vertex3f(0.0f, 0.05f, 0.0f); - -// glNormal3f(-nc, nc, nc); -// gGL.vertex3f(0.0f, 0.0f, 0.05f); -// gGL.vertex3f(0.0f, 0.05f, 0.0f); -// gGL.vertex3f(-0.05f, 0.0f, 0.0f); - -// glNormal3f(-nc, -nc, nc); -// gGL.vertex3f(0.0f, 0.0f, 0.05f); -// gGL.vertex3f(-0.05f, 0.0f, 0.0f); -// gGL.vertex3f(0.0f, -0.05f, 0.0f); - -// glNormal3f(nc, -nc, nc); -// gGL.vertex3f(0.0f, 0.0f, 0.05f); -// gGL.vertex3f(0.0f, -0.05f, 0.0f); -// gGL.vertex3f(0.05f, 0.0f, 0.0f); - -// // joint bottom half -// glNormal3f(nc, nc, -nc); -// gGL.vertex3f(0.0f, 0.0f, -0.05f); -// gGL.vertex3f(0.0f, 0.05f, 0.0f); -// gGL.vertex3f(0.05f, 0.0f, 0.0f); - -// glNormal3f(-nc, nc, -nc); -// gGL.vertex3f(0.0f, 0.0f, -0.05f); -// gGL.vertex3f(-0.05f, 0.0f, 0.0f); -// gGL.vertex3f(0.0f, 0.05f, 0.0f); - -// glNormal3f(-nc, -nc, -nc); -// gGL.vertex3f(0.0f, 0.0f, -0.05f); -// gGL.vertex3f(0.0f, -0.05f, 0.0f); -// gGL.vertex3f(-0.05f, 0.0f, 0.0f); - -// glNormal3f(nc, -nc, -nc); -// gGL.vertex3f(0.0f, 0.0f, -0.05f); -// gGL.vertex3f(0.05f, 0.0f, 0.0f); -// gGL.vertex3f(0.0f, -0.05f, 0.0f); - -// gGL.end(); -// } - -// //---------------------------------------------------------------- -// // render children -// //---------------------------------------------------------------- -// if (recursive) -// { -// for (child_list_t::iterator iter = mChildren.begin(); -// iter != mChildren.end(); ++iter) -// { -// LLViewerJoint* joint = (LLViewerJoint*)(*iter); -// joint->renderSkeleton(); -// } -// } - -// //---------------------------------------------------------------- -// // pop matrix stack -// //---------------------------------------------------------------- -// glPopMatrix(); -// } - - //-------------------------------------------------------------------- // render() //-------------------------------------------------------------------- @@ -259,7 +85,7 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) // if object is transparent, defer it, otherwise // give the joint subclass a chance to draw itself //---------------------------------------------------------------- - if ( gRenderForSelect || is_dummy ) + if ( is_dummy ) { triangle_count += drawShape( pixelArea, first_pass, is_dummy ); } @@ -319,13 +145,13 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); F32 jointLOD = joint->getLOD(); if (pixelArea >= jointLOD || sDisableLOD) { triangle_count += joint->render( pixelArea, TRUE, is_dummy ); - if (jointLOD != DEFAULT_LOD) + if (jointLOD != DEFAULT_AVATAR_JOINT_LOD) { break; } @@ -335,72 +161,6 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) return triangle_count; } - -//-------------------------------------------------------------------- -// drawBone() -// DEBUG (UNUSED) -//-------------------------------------------------------------------- -// void LLViewerJoint::drawBone() -// { -// if ( mParent == NULL ) -// return; - -// F32 boneSize = 0.02f; - -// // rotate to point to child (bone direction) -// glPushMatrix(); - -// LLVector3 boneX = getPosition(); -// F32 length = boneX.normVec(); - -// LLVector3 boneZ(1.0f, 0.0f, 1.0f); - -// LLVector3 boneY = boneZ % boneX; -// boneY.normVec(); - -// boneZ = boneX % boneY; - -// LLMatrix4 rotateMat; -// rotateMat.setFwdRow( boneX ); -// rotateMat.setLeftRow( boneY ); -// rotateMat.setUpRow( boneZ ); -// glMultMatrixf( &rotateMat.mMatrix[0][0] ); - -// // render the bone -// gGL.color3f( 0.5f, 0.5f, 0.0f ); - -// gGL.begin(LLRender::TRIANGLES); - -// gGL.vertex3f( length, 0.0f, 0.0f); -// gGL.vertex3f( 0.0f, boneSize, 0.0f); -// gGL.vertex3f( 0.0f, 0.0f, boneSize); - -// gGL.vertex3f( length, 0.0f, 0.0f); -// gGL.vertex3f( 0.0f, 0.0f, -boneSize); -// gGL.vertex3f( 0.0f, boneSize, 0.0f); - -// gGL.vertex3f( length, 0.0f, 0.0f); -// gGL.vertex3f( 0.0f, -boneSize, 0.0f); -// gGL.vertex3f( 0.0f, 0.0f, -boneSize); - -// gGL.vertex3f( length, 0.0f, 0.0f); -// gGL.vertex3f( 0.0f, 0.0f, boneSize); -// gGL.vertex3f( 0.0f, -boneSize, 0.0f); - -// gGL.end(); - -// // restore matrix -// glPopMatrix(); -// } - -//-------------------------------------------------------------------- -// isTransparent() -//-------------------------------------------------------------------- -BOOL LLViewerJoint::isTransparent() -{ - return FALSE; -} - //-------------------------------------------------------------------- // drawShape() //-------------------------------------------------------------------- @@ -409,213 +169,4 @@ U32 LLViewerJoint::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) return 0; } -//-------------------------------------------------------------------- -// setSkeletonComponents() -//-------------------------------------------------------------------- -void LLViewerJoint::setSkeletonComponents( U32 comp, BOOL recursive ) -{ - mComponents = comp; - if (recursive) - { - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->setSkeletonComponents(comp, recursive); - } - } -} - -void LLViewerJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area) -{ - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->updateFaceSizes(num_vertices, num_indices, pixel_area); - } -} - -void LLViewerJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind) -{ - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->updateFaceData(face, pixel_area, damp_wind); - } -} - -void LLViewerJoint::updateJointGeometry() -{ - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->updateJointGeometry(); - } -} - - -BOOL LLViewerJoint::updateLOD(F32 pixel_area, BOOL activate) -{ - BOOL lod_changed = FALSE; - BOOL found_lod = FALSE; - - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - F32 jointLOD = joint->getLOD(); - - if (found_lod || jointLOD == DEFAULT_LOD) - { - // we've already found a joint to enable, so enable the rest as alternatives - lod_changed |= joint->updateLOD(pixel_area, TRUE); - } - else - { - if (pixel_area >= jointLOD || sDisableLOD) - { - lod_changed |= joint->updateLOD(pixel_area, TRUE); - found_lod = TRUE; - } - else - { - lod_changed |= joint->updateLOD(pixel_area, FALSE); - } - } - } - return lod_changed; -} - -void LLViewerJoint::dump() -{ - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->dump(); - } -} - -void LLViewerJoint::setVisible(BOOL visible, BOOL recursive) -{ - mVisible = visible; - - if (recursive) - { - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->setVisible(visible, recursive); - } - } -} - - -void LLViewerJoint::setMeshesToChildren() -{ - removeAllChildren(); - for (std::vector<LLViewerJointMesh*>::iterator iter = mMeshParts.begin(); - iter != mMeshParts.end(); iter++) - { - addChild((LLViewerJointMesh *) *iter); - } -} -//----------------------------------------------------------------------------- -// LLViewerJointCollisionVolume() -//----------------------------------------------------------------------------- - -LLViewerJointCollisionVolume::LLViewerJointCollisionVolume() -{ - mUpdateXform = FALSE; -} - -LLViewerJointCollisionVolume::LLViewerJointCollisionVolume(const std::string &name, LLJoint *parent) : LLViewerJoint(name, parent) -{ - -} - -void LLViewerJointCollisionVolume::renderCollision() -{ - updateWorldMatrix(); - - gGL.pushMatrix(); - glMultMatrixf( &mXform.getWorldMatrix().mMatrix[0][0] ); - - gGL.color3f( 0.f, 0.f, 1.f ); - - gGL.begin(LLRender::LINES); - - LLVector3 v[] = - { - LLVector3(1,0,0), - LLVector3(-1,0,0), - LLVector3(0,1,0), - LLVector3(0,-1,0), - - LLVector3(0,0,-1), - LLVector3(0,0,1), - }; - - //sides - gGL.vertex3fv(v[0].mV); - gGL.vertex3fv(v[2].mV); - - gGL.vertex3fv(v[0].mV); - gGL.vertex3fv(v[3].mV); - - gGL.vertex3fv(v[1].mV); - gGL.vertex3fv(v[2].mV); - - gGL.vertex3fv(v[1].mV); - gGL.vertex3fv(v[3].mV); - - - //top - gGL.vertex3fv(v[0].mV); - gGL.vertex3fv(v[4].mV); - - gGL.vertex3fv(v[1].mV); - gGL.vertex3fv(v[4].mV); - - gGL.vertex3fv(v[2].mV); - gGL.vertex3fv(v[4].mV); - - gGL.vertex3fv(v[3].mV); - gGL.vertex3fv(v[4].mV); - - - //bottom - gGL.vertex3fv(v[0].mV); - gGL.vertex3fv(v[5].mV); - - gGL.vertex3fv(v[1].mV); - gGL.vertex3fv(v[5].mV); - - gGL.vertex3fv(v[2].mV); - gGL.vertex3fv(v[5].mV); - - gGL.vertex3fv(v[3].mV); - gGL.vertex3fv(v[5].mV); - - gGL.end(); - - gGL.popMatrix(); -} - -LLVector3 LLViewerJointCollisionVolume::getVolumePos(LLVector3 &offset) -{ - mUpdateXform = TRUE; - - LLVector3 result = offset; - result.scaleVec(getScale()); - result.rotVec(getWorldRotation()); - result += getWorldPosition(); - - return result; -} - // End |