diff options
Diffstat (limited to 'indra/newview/llviewerinventory.cpp')
-rw-r--r-- | indra/newview/llviewerinventory.cpp | 83 |
1 files changed, 78 insertions, 5 deletions
diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp index 839e035272..4482683400 100644 --- a/indra/newview/llviewerinventory.cpp +++ b/indra/newview/llviewerinventory.cpp @@ -510,11 +510,13 @@ bool LLViewerInventoryCategory::fetchDescendents() // This comes from LLInventoryFilter from llfolderview.h U32 sort_order = gSavedSettings.getU32("InventorySortOrder") & 0x1; - // *NOTE - // Temporary workaround for bug EXT-2879, see ticket for details. - // Commented gAgent.getRegion()->getCapability in order to use the old system. - std::string url;//= gAgent.getRegion()->getCapability("WebFetchInventoryDescendents"); - + // *NOTE: For bug EXT-2879, originally commented out + // gAgent.getRegion()->getCapability in order to use the old + // message-based system. This has been uncommented now that + // AIS folks are aware of the issue and have a fix in process. + // see ticket for details. + + std::string url = gAgent.getRegion()->getCapability("WebFetchInventoryDescendents"); if (!url.empty()) //Capability found. Build up LLSD and use it. { LLInventoryModel::startBackgroundFetch(mUUID); @@ -1436,3 +1438,74 @@ void LLViewerInventoryItem::onCallingCardNameLookup(const LLUUID& id, const std: gInventory.notifyObservers(); } +class LLRegenerateLinkCollector : public LLInventoryCollectFunctor +{ +public: + LLRegenerateLinkCollector(const LLViewerInventoryItem *target_item) : mTargetItem(target_item) {} + virtual ~LLRegenerateLinkCollector() {} + virtual bool operator()(LLInventoryCategory* cat, + LLInventoryItem* item) + { + if (item) + { + if ((item->getName() == mTargetItem->getName()) && + (item->getInventoryType() == mTargetItem->getInventoryType()) && + (!item->getIsLinkType())) + { + return true; + } + } + return false; + } +protected: + const LLViewerInventoryItem* mTargetItem; +}; + +LLUUID find_possible_item_for_regeneration(const LLViewerInventoryItem *target_item) +{ + LLViewerInventoryCategory::cat_array_t cats; + LLViewerInventoryItem::item_array_t items; + + LLRegenerateLinkCollector candidate_matches(target_item); + gInventory.collectDescendentsIf(gInventory.getRootFolderID(), + cats, + items, + LLInventoryModel::EXCLUDE_TRASH, + candidate_matches); + for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items.begin(); + item_iter != items.end(); + ++item_iter) + { + const LLViewerInventoryItem *item = (*item_iter); + if (true) return item->getUUID(); + } + return LLUUID::null; +} + +// This currently dosen't work, because the sim does not allow us +// to change an item's assetID. +BOOL LLViewerInventoryItem::regenerateLink() +{ + const LLUUID target_item_id = find_possible_item_for_regeneration(this); + if (target_item_id.isNull()) + return FALSE; + LLViewerInventoryCategory::cat_array_t cats; + LLViewerInventoryItem::item_array_t items; + LLAssetIDMatches asset_id_matches(getAssetUUID()); + gInventory.collectDescendentsIf(gInventory.getRootFolderID(), + cats, + items, + LLInventoryModel::EXCLUDE_TRASH, + asset_id_matches); + for (LLViewerInventoryItem::item_array_t::iterator item_iter = items.begin(); + item_iter != items.end(); + item_iter++) + { + LLViewerInventoryItem *item = (*item_iter); + item->setAssetUUID(target_item_id); + item->updateServer(FALSE); + gInventory.addChangedMask(LLInventoryObserver::REBUILD, item->getUUID()); + } + gInventory.notifyObservers(); + return TRUE; +} |