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-rw-r--r--indra/newview/llviewerinventory.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp
index c0a74e828e..5ee613d49d 100644
--- a/indra/newview/llviewerinventory.cpp
+++ b/indra/newview/llviewerinventory.cpp
@@ -147,6 +147,7 @@ LLLocalizedInventoryItemsDictionary::LLLocalizedInventoryItemsDictionary()
mInventoryItemsDict["Invalid Wearable"] = LLTrans::getString("Invalid Wearable");
mInventoryItemsDict["New Gesture"] = LLTrans::getString("New Gesture");
+ mInventoryItemsDict["New Material"] = LLTrans::getString("New Material");
mInventoryItemsDict["New Script"] = LLTrans::getString("New Script");
mInventoryItemsDict["New Folder"] = LLTrans::getString("New Folder");
mInventoryItemsDict["New Note"] = LLTrans::getString("New Note");
@@ -1034,6 +1035,21 @@ void create_notecard_cb(const LLUUID& inv_item)
}
}
+void create_gltf_material_cb(const LLUUID& inv_item)
+{
+ if (!inv_item.isNull())
+ {
+ LLViewerInventoryItem* item = gInventory.getItem(inv_item);
+ if (item)
+ {
+ set_default_permissions(item, "Materials");
+
+ gInventory.updateItem(item);
+ gInventory.notifyObservers();
+ }
+ }
+}
+
LLInventoryCallbackManager gInventoryCallbacks;
void create_inventory_item(
@@ -1642,6 +1658,67 @@ void copy_inventory_from_notecard(const LLUUID& destination_id,
}
}
+void move_or_copy_inventory_from_object(const LLUUID& destination_id,
+ const LLUUID& object_id,
+ const LLUUID& item_id,
+ LLPointer<LLInventoryCallback> cb)
+{
+ LLViewerObject* object = gObjectList.findObject(object_id);
+ if (!object)
+ {
+ return;
+ }
+ const LLInventoryItem* item = object->getInventoryItem(item_id);
+ if (!item)
+ {
+ return;
+ }
+
+ class LLItemAddedObserver : public LLInventoryObserver
+ {
+ public:
+ LLItemAddedObserver(const LLUUID& copied_asset_id, LLPointer<LLInventoryCallback> cb)
+ : LLInventoryObserver(),
+ mAssetId(copied_asset_id),
+ mCallback(cb)
+ {
+ }
+
+ void changed(U32 mask) override
+ {
+ if((mask & (LLInventoryObserver::ADD)) == 0)
+ {
+ return;
+ }
+ for (const LLUUID& changed_id : gInventory.getChangedIDs())
+ {
+ LLViewerInventoryItem* changed_item = gInventory.getItem(changed_id);
+ if (changed_item->getAssetUUID() == mAssetId)
+ {
+ changeComplete(changed_item->getUUID());
+ return;
+ }
+ }
+ }
+
+ private:
+ void changeComplete(const LLUUID& item_id)
+ {
+ mCallback->fire(item_id);
+ gInventory.removeObserver(this);
+ delete this;
+ }
+
+ LLUUID mAssetId;
+ LLPointer<LLInventoryCallback> mCallback;
+ };
+
+ const LLUUID& asset_id = item->getAssetUUID();
+ LLItemAddedObserver* observer = new LLItemAddedObserver(asset_id, cb);
+ gInventory.addObserver(observer);
+ object->moveInventory(destination_id, item_id);
+}
+
void create_new_item(const std::string& name,
const LLUUID& parent_id,
LLAssetType::EType asset_type,
@@ -1678,6 +1755,12 @@ void create_new_item(const std::string& name,
break;
}
+ case LLInventoryType::IT_MATERIAL:
+ {
+ cb = new LLBoostFuncInventoryCallback(create_gltf_material_cb);
+ next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Materials");
+ break;
+ }
default:
{
cb = new LLBoostFuncInventoryCallback();
@@ -1735,6 +1818,7 @@ void remove_folder_contents(const LLUUID& category, bool keep_outfit_links,
const std::string NEW_LSL_NAME = "New Script"; // *TODO:Translate? (probably not)
const std::string NEW_NOTECARD_NAME = "New Note"; // *TODO:Translate? (probably not)
const std::string NEW_GESTURE_NAME = "New Gesture"; // *TODO:Translate? (probably not)
+const std::string NEW_MATERIAL_NAME = "New Material"; // *TODO:Translate? (probably not)
// ! REFACTOR ! Really need to refactor this so that it's not a bunch of if-then statements...
void menu_create_inventory_item(LLInventoryPanel* panel, LLFolderBridge *bridge, const LLSD& userdata, const LLUUID& default_parent_uuid)
@@ -1819,6 +1903,16 @@ void menu_create_inventory_item(LLInventoryPanel* panel, LLUUID dest_id, const L
PERM_ALL,
created_cb); // overridden in create_new_item
}
+ else if ("material" == type_name)
+ {
+ const LLUUID parent_id = dest_id.notNull() ? dest_id : gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL);
+ create_new_item(NEW_MATERIAL_NAME,
+ parent_id,
+ LLAssetType::AT_MATERIAL,
+ LLInventoryType::IT_MATERIAL,
+ PERM_ALL,
+ created_cb); // overridden in create_new_item
+ }
else if (("sky" == type_name) || ("water" == type_name) || ("daycycle" == type_name))
{
LLSettingsType::type_e stype(LLSettingsType::ST_NONE);