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-rw-r--r--indra/newview/llviewerinventory.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp
index 55ac817479..b4feafb7ff 100644
--- a/indra/newview/llviewerinventory.cpp
+++ b/indra/newview/llviewerinventory.cpp
@@ -147,6 +147,7 @@ LLLocalizedInventoryItemsDictionary::LLLocalizedInventoryItemsDictionary()
mInventoryItemsDict["Invalid Wearable"] = LLTrans::getString("Invalid Wearable");
mInventoryItemsDict["New Gesture"] = LLTrans::getString("New Gesture");
+ mInventoryItemsDict["New Material"] = LLTrans::getString("New Material");
mInventoryItemsDict["New Script"] = LLTrans::getString("New Script");
mInventoryItemsDict["New Folder"] = LLTrans::getString("New Folder");
mInventoryItemsDict["New Note"] = LLTrans::getString("New Note");
@@ -998,6 +999,21 @@ void create_notecard_cb(const LLUUID& inv_item)
}
}
+void create_gltf_material_cb(const LLUUID& inv_item)
+{
+ if (!inv_item.isNull())
+ {
+ LLViewerInventoryItem* item = gInventory.getItem(inv_item);
+ if (item)
+ {
+ set_default_permissions(item, "Materials");
+
+ gInventory.updateItem(item);
+ gInventory.notifyObservers();
+ }
+ }
+}
+
LLInventoryCallbackManager gInventoryCallbacks;
void create_inventory_item(const LLUUID& agent_id, const LLUUID& session_id,
@@ -1622,6 +1638,13 @@ void create_new_item(const std::string& name,
next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Notecards");
break;
}
+
+ case LLInventoryType::IT_MATERIAL:
+ {
+ cb = new LLBoostFuncInventoryCallback(create_gltf_material_cb);
+ next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Materials");
+ break;
+ }
default:
break;
}
@@ -1672,6 +1695,7 @@ void remove_folder_contents(const LLUUID& category, bool keep_outfit_links,
const std::string NEW_LSL_NAME = "New Script"; // *TODO:Translate? (probably not)
const std::string NEW_NOTECARD_NAME = "New Note"; // *TODO:Translate? (probably not)
const std::string NEW_GESTURE_NAME = "New Gesture"; // *TODO:Translate? (probably not)
+const std::string NEW_MATERIAL_NAME = "New Material"; // *TODO:Translate? (probably not)
// ! REFACTOR ! Really need to refactor this so that it's not a bunch of if-then statements...
void menu_create_inventory_item(LLInventoryPanel* panel, LLFolderBridge *bridge, const LLSD& userdata, const LLUUID& default_parent_uuid)
@@ -1727,6 +1751,15 @@ void menu_create_inventory_item(LLInventoryPanel* panel, LLFolderBridge *bridge,
LLInventoryType::IT_GESTURE,
PERM_ALL); // overridden in create_new_item
}
+ else if ("material" == type_name)
+ {
+ const LLUUID parent_id = bridge ? bridge->getUUID() : gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL);
+ create_new_item(NEW_MATERIAL_NAME,
+ parent_id,
+ LLAssetType::AT_MATERIAL,
+ LLInventoryType::IT_MATERIAL,
+ PERM_ALL); // overridden in create_new_item
+ }
else if (("sky" == type_name) || ("water" == type_name) || ("daycycle" == type_name))
{
LLSettingsType::type_e stype(LLSettingsType::ST_NONE);