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-rw-r--r--indra/newview/llviewerinput.h396
1 files changed, 198 insertions, 198 deletions
diff --git a/indra/newview/llviewerinput.h b/indra/newview/llviewerinput.h
index abd50fdbc6..50b2c4ab9f 100644
--- a/indra/newview/llviewerinput.h
+++ b/indra/newview/llviewerinput.h
@@ -1,198 +1,198 @@
-/**
- * @file llviewerinput.h
- * @brief LLViewerInput class header file
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLVIEWERINPUT_H
-#define LL_LLVIEWERINPUT_H
-
-#include "llkeyboard.h" // For EKeystate
-
-const S32 MAX_KEY_BINDINGS = 128; // was 60
-const S32 keybindings_xml_version = 1;
-const std::string script_mouse_handler_name = "script_trigger_lbutton";
-
-class LLWindow;
-
-class LLNamedFunction
-{
-public:
- LLNamedFunction() : mFunction(NULL) { };
- ~LLNamedFunction() { };
-
- std::string mName;
- LLKeyFunc mFunction;
-};
-
-class LLKeyboardBinding
-{
-public:
- KEY mKey;
- MASK mMask;
-
- LLKeyFunc mFunction;
- std::string mFunctionName;
-};
-
-class LLMouseBinding
-{
-public:
- EMouseClickType mMouse;
- MASK mMask;
-
- LLKeyFunc mFunction;
- std::string mFunctionName;
-};
-
-
-typedef enum e_keyboard_mode
-{
- MODE_FIRST_PERSON,
- MODE_THIRD_PERSON,
- MODE_EDIT_AVATAR,
- MODE_SITTING,
- MODE_COUNT
-} EKeyboardMode;
-
-class LLViewerInput : public LLKeyBindingToStringHandler
-{
-public:
- struct KeyBinding : public LLInitParam::Block<KeyBinding>
- {
- Mandatory<std::string> key,
- mask,
- command;
- Optional<std::string> mouse; // Note, not mandatory for the sake of backward campatibility with keys.xml
-
- KeyBinding();
- };
-
- struct KeyMode : public LLInitParam::Block<KeyMode>
- {
- Multiple<KeyBinding> bindings;
-
- KeyMode();
- };
-
- struct Keys : public LLInitParam::Block<Keys>
- {
- Optional<KeyMode> first_person,
- third_person,
- sitting,
- edit_avatar;
- Optional<S32> xml_version; // 'xml', because 'version' appears to be reserved
- Keys();
- };
-
- LLViewerInput();
- virtual ~LLViewerInput();
-
- bool handleKey(KEY key, MASK mask, bool repeated);
- bool handleKeyUp(KEY key, MASK mask);
-
- // Handle 'global' keybindings that do not consume event,
- // yet need to be processed early
- // Example: we want voice to toggle even if some floater is focused
- bool handleGlobalBindsKeyDown(KEY key, MASK mask);
- bool handleGlobalBindsKeyUp(KEY key, MASK mask);
- bool handleGlobalBindsMouse(EMouseClickType clicktype, MASK mask, bool down);
-
- S32 loadBindingsXML(const std::string& filename); // returns number bound, 0 on error
- EKeyboardMode getMode() const;
-
- static bool modeFromString(const std::string& string, S32 *mode); // False on failure
- static bool mouseFromString(const std::string& string, EMouseClickType *mode);// False on failure
-
- bool scanKey(KEY key,
- bool key_down,
- bool key_up,
- bool key_level) const;
-
- // handleMouse() records state, scanMouse() goes through states, scanMouse(click) processes individual saved states after UI is done with them
- bool handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down);
- void scanMouse();
-
- bool isMouseBindUsed(const EMouseClickType mouse, const MASK mask, const S32 mode) const;
- bool isLMouseHandlingDefault(const S32 mode) const { return mLMouseDefaultHandling[mode]; }
-
- // inherited from LLKeyBindingToStringHandler
- virtual std::string getKeyBindingAsString(const std::string& mode, const std::string& control) const override;
-
-private:
- bool scanKey(const std::vector<LLKeyboardBinding> &binding,
- S32 binding_count,
- KEY key,
- MASK mask,
- bool key_down,
- bool key_up,
- bool key_level,
- bool repeat) const;
-
- enum EMouseState
- {
- MOUSE_STATE_DOWN, // key down this frame
- MOUSE_STATE_CLICK, // key went up and down in scope of same frame
- MOUSE_STATE_LEVEL, // clicked again fast, or never released
- MOUSE_STATE_UP, // went up this frame
- MOUSE_STATE_SILENT // notified about 'up', do not notify again
- };
- bool scanMouse(EMouseClickType click, EMouseState state) const;
- bool scanMouse(const std::vector<LLMouseBinding> &binding,
- S32 binding_count,
- EMouseClickType mouse,
- MASK mask,
- EMouseState state,
- bool ignore_additional_masks) const;
-
- S32 loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode);
- bool bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name);
- bool bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const std::string& function_name);
- void resetBindings();
-
- // Hold all the ugly stuff torn out to make LLKeyboard non-viewer-specific here
-
- // TODO: at some point it is better to remake this, especially keyaboard part
- // would be much better to send to functions actual state of the button than
- // to send what we think function wants based on collection of bools (mKeyRepeated, mKeyLevel, mKeyDown)
- std::vector<LLKeyboardBinding> mKeyBindings[MODE_COUNT];
- std::vector<LLMouseBinding> mMouseBindings[MODE_COUNT];
- bool mLMouseDefaultHandling[MODE_COUNT]; // Due to having special priority
-
- // keybindings that do not consume event and are handled earlier, before floaters
- std::vector<LLKeyboardBinding> mGlobalKeyBindings[MODE_COUNT];
- std::vector<LLMouseBinding> mGlobalMouseBindings[MODE_COUNT];
-
- typedef std::map<U32, U32> key_remap_t;
- key_remap_t mRemapKeys[MODE_COUNT];
- std::set<KEY> mKeysSkippedByUI;
- bool mKeyHandledByUI[KEY_COUNT]; // key processed successfully by UI
-
- // This is indentical to what llkeyboard does (mKeyRepeated, mKeyLevel, mKeyDown e t c),
- // just instead of remembering individually as bools, we record state as enum
- EMouseState mMouseLevel[CLICK_COUNT]; // records of key state
-};
-
-extern LLViewerInput gViewerInput;
-
-#endif // LL_LLVIEWERINPUT_H
+/**
+ * @file llviewerinput.h
+ * @brief LLViewerInput class header file
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVIEWERINPUT_H
+#define LL_LLVIEWERINPUT_H
+
+#include "llkeyboard.h" // For EKeystate
+
+const S32 MAX_KEY_BINDINGS = 128; // was 60
+const S32 keybindings_xml_version = 1;
+const std::string script_mouse_handler_name = "script_trigger_lbutton";
+
+class LLWindow;
+
+class LLNamedFunction
+{
+public:
+ LLNamedFunction() : mFunction(NULL) { };
+ ~LLNamedFunction() { };
+
+ std::string mName;
+ LLKeyFunc mFunction;
+};
+
+class LLKeyboardBinding
+{
+public:
+ KEY mKey;
+ MASK mMask;
+
+ LLKeyFunc mFunction;
+ std::string mFunctionName;
+};
+
+class LLMouseBinding
+{
+public:
+ EMouseClickType mMouse;
+ MASK mMask;
+
+ LLKeyFunc mFunction;
+ std::string mFunctionName;
+};
+
+
+typedef enum e_keyboard_mode
+{
+ MODE_FIRST_PERSON,
+ MODE_THIRD_PERSON,
+ MODE_EDIT_AVATAR,
+ MODE_SITTING,
+ MODE_COUNT
+} EKeyboardMode;
+
+class LLViewerInput : public LLKeyBindingToStringHandler
+{
+public:
+ struct KeyBinding : public LLInitParam::Block<KeyBinding>
+ {
+ Mandatory<std::string> key,
+ mask,
+ command;
+ Optional<std::string> mouse; // Note, not mandatory for the sake of backward campatibility with keys.xml
+
+ KeyBinding();
+ };
+
+ struct KeyMode : public LLInitParam::Block<KeyMode>
+ {
+ Multiple<KeyBinding> bindings;
+
+ KeyMode();
+ };
+
+ struct Keys : public LLInitParam::Block<Keys>
+ {
+ Optional<KeyMode> first_person,
+ third_person,
+ sitting,
+ edit_avatar;
+ Optional<S32> xml_version; // 'xml', because 'version' appears to be reserved
+ Keys();
+ };
+
+ LLViewerInput();
+ virtual ~LLViewerInput();
+
+ bool handleKey(KEY key, MASK mask, bool repeated);
+ bool handleKeyUp(KEY key, MASK mask);
+
+ // Handle 'global' keybindings that do not consume event,
+ // yet need to be processed early
+ // Example: we want voice to toggle even if some floater is focused
+ bool handleGlobalBindsKeyDown(KEY key, MASK mask);
+ bool handleGlobalBindsKeyUp(KEY key, MASK mask);
+ bool handleGlobalBindsMouse(EMouseClickType clicktype, MASK mask, bool down);
+
+ S32 loadBindingsXML(const std::string& filename); // returns number bound, 0 on error
+ EKeyboardMode getMode() const;
+
+ static bool modeFromString(const std::string& string, S32 *mode); // False on failure
+ static bool mouseFromString(const std::string& string, EMouseClickType *mode);// False on failure
+
+ bool scanKey(KEY key,
+ bool key_down,
+ bool key_up,
+ bool key_level) const;
+
+ // handleMouse() records state, scanMouse() goes through states, scanMouse(click) processes individual saved states after UI is done with them
+ bool handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down);
+ void scanMouse();
+
+ bool isMouseBindUsed(const EMouseClickType mouse, const MASK mask, const S32 mode) const;
+ bool isLMouseHandlingDefault(const S32 mode) const { return mLMouseDefaultHandling[mode]; }
+
+ // inherited from LLKeyBindingToStringHandler
+ virtual std::string getKeyBindingAsString(const std::string& mode, const std::string& control) const override;
+
+private:
+ bool scanKey(const std::vector<LLKeyboardBinding> &binding,
+ S32 binding_count,
+ KEY key,
+ MASK mask,
+ bool key_down,
+ bool key_up,
+ bool key_level,
+ bool repeat) const;
+
+ enum EMouseState
+ {
+ MOUSE_STATE_DOWN, // key down this frame
+ MOUSE_STATE_CLICK, // key went up and down in scope of same frame
+ MOUSE_STATE_LEVEL, // clicked again fast, or never released
+ MOUSE_STATE_UP, // went up this frame
+ MOUSE_STATE_SILENT // notified about 'up', do not notify again
+ };
+ bool scanMouse(EMouseClickType click, EMouseState state) const;
+ bool scanMouse(const std::vector<LLMouseBinding> &binding,
+ S32 binding_count,
+ EMouseClickType mouse,
+ MASK mask,
+ EMouseState state,
+ bool ignore_additional_masks) const;
+
+ S32 loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode);
+ bool bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name);
+ bool bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const std::string& function_name);
+ void resetBindings();
+
+ // Hold all the ugly stuff torn out to make LLKeyboard non-viewer-specific here
+
+ // TODO: at some point it is better to remake this, especially keyaboard part
+ // would be much better to send to functions actual state of the button than
+ // to send what we think function wants based on collection of bools (mKeyRepeated, mKeyLevel, mKeyDown)
+ std::vector<LLKeyboardBinding> mKeyBindings[MODE_COUNT];
+ std::vector<LLMouseBinding> mMouseBindings[MODE_COUNT];
+ bool mLMouseDefaultHandling[MODE_COUNT]; // Due to having special priority
+
+ // keybindings that do not consume event and are handled earlier, before floaters
+ std::vector<LLKeyboardBinding> mGlobalKeyBindings[MODE_COUNT];
+ std::vector<LLMouseBinding> mGlobalMouseBindings[MODE_COUNT];
+
+ typedef std::map<U32, U32> key_remap_t;
+ key_remap_t mRemapKeys[MODE_COUNT];
+ std::set<KEY> mKeysSkippedByUI;
+ bool mKeyHandledByUI[KEY_COUNT]; // key processed successfully by UI
+
+ // This is indentical to what llkeyboard does (mKeyRepeated, mKeyLevel, mKeyDown e t c),
+ // just instead of remembering individually as bools, we record state as enum
+ EMouseState mMouseLevel[CLICK_COUNT]; // records of key state
+};
+
+extern LLViewerInput gViewerInput;
+
+#endif // LL_LLVIEWERINPUT_H