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-rw-r--r--indra/newview/llviewerinput.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/indra/newview/llviewerinput.cpp b/indra/newview/llviewerinput.cpp
index 1ca7d8024a..15cf0b05db 100644
--- a/indra/newview/llviewerinput.cpp
+++ b/indra/newview/llviewerinput.cpp
@@ -1550,11 +1550,16 @@ bool LLViewerInput::scanMouse(EMouseClickType click, EMouseState state) const
MASK mask = gKeyboard->currentMask(TRUE);
res = scanMouse(mMouseBindings[mode], mMouseBindings[mode].size(), click, mask, state);
- // no user defined actions found or those actions can't handle the key/button, handle control if nessesary
- // This will pass AGENT_CONTROL_LBUTTON_DOWN to server, no idea why it doesn't do mouselook variant _ML_
- // but it was set this way forever (moved as is from LLTool::handleMouseDown) so lots of scripts probably
- // rely on this.
- if (!res && mLMouseDefaultHandling[mode] && agent_control_lbutton.canHandle(click, KEY_NONE, mask))
+ // No user defined actions found or those actions can't handle the key/button, handle control if nessesary
+ //
+ // Default handling for MODE_FIRST_PERSON is in LLToolCompGun::handleMouseDown, but only if
+ // leftButtonGrabbed()
+ //
+ // If not grabbed or not in mouse look, should pass AGENT_CONTROL_LBUTTON_DOWN to server
+ if (!res
+ && (mode != MODE_FIRST_PERSON || !gAgent.leftButtonGrabbed())
+ && mLMouseDefaultHandling[mode]
+ && agent_control_lbutton.canHandle(click, KEY_NONE, mask))
{
switch (state)
{