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Diffstat (limited to 'indra/newview/llviewerinput.cpp')
-rw-r--r-- | indra/newview/llviewerinput.cpp | 1528 |
1 files changed, 0 insertions, 1528 deletions
diff --git a/indra/newview/llviewerinput.cpp b/indra/newview/llviewerinput.cpp deleted file mode 100644 index ad4b9d4215..0000000000 --- a/indra/newview/llviewerinput.cpp +++ /dev/null @@ -1,1528 +0,0 @@ -/** - * @file llviewerinput.cpp - * @brief LLViewerInput class implementation - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llviewerinput.h" - -#include "llappviewer.h" -#include "llfloaterreg.h" -#include "llmath.h" -#include "llagent.h" -#include "llagentcamera.h" -#include "llfloaterimnearbychat.h" -#include "llfocusmgr.h" -#include "llkeybind.h" // LLKeyData -#include "llmorphview.h" -#include "llmoveview.h" -#include "lltoolfocus.h" -#include "lltoolpie.h" -#include "llviewercontrol.h" -#include "llviewerwindow.h" -#include "llvoavatarself.h" -#include "llfloatercamera.h" -#include "llinitparam.h" -#include "llselectmgr.h" - -// -// Constants -// - -const F32 FLY_TIME = 0.5f; -const F32 FLY_FRAMES = 4; - -const F32 NUDGE_TIME = 0.25f; // in seconds -const S32 NUDGE_FRAMES = 2; -const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed - -const LLKeyData agent_control_lbutton(CLICK_LEFT, KEY_NONE, MASK_NONE, true); - -struct LLKeyboardActionRegistry -: public LLRegistrySingleton<std::string, boost::function<bool (EKeystate keystate)>, LLKeyboardActionRegistry> -{ - LLSINGLETON_EMPTY_CTOR(LLKeyboardActionRegistry); -}; - -LLViewerInput gViewerInput; - -bool agent_jump( EKeystate s ) -{ - static BOOL first_fly_attempt(TRUE); - if (KEYSTATE_UP == s) - { - first_fly_attempt = TRUE; - return true; - } - F32 time = gKeyboard->getCurKeyElapsedTime(); - S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); - - if( time < FLY_TIME - || frame_count <= FLY_FRAMES - || gAgent.upGrabbed() - || !gSavedSettings.getBOOL("AutomaticFly")) - { - gAgent.moveUp(1); - } - else - { - gAgent.setFlying(TRUE, first_fly_attempt); - first_fly_attempt = FALSE; - gAgent.moveUp(1); - } - return true; -} - -bool agent_push_down( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgent.moveUp(-1); - return true; -} - -static void agent_check_temporary_run(LLAgent::EDoubleTapRunMode mode) -{ - if (gAgent.mDoubleTapRunMode == mode && - gAgent.getRunning() && - !gAgent.getAlwaysRun()) - { - // Turn off temporary running. - gAgent.clearRunning(); - gAgent.sendWalkRun(gAgent.getRunning()); - } -} - -static void agent_handle_doubletap_run(EKeystate s, LLAgent::EDoubleTapRunMode mode) -{ - if (KEYSTATE_UP == s) - { - // Note: in case shift is already released, slide left/right run - // will be released in agent_turn_left()/agent_turn_right() - agent_check_temporary_run(mode); - } - else if (gSavedSettings.getBOOL("AllowTapTapHoldRun") && - KEYSTATE_DOWN == s && - !gAgent.getRunning()) - { - if (gAgent.mDoubleTapRunMode == mode && - gAgent.mDoubleTapRunTimer.getElapsedTimeF32() < NUDGE_TIME) - { - // Same walk-key was pushed again quickly; this is a - // double-tap so engage temporary running. - gAgent.setRunning(); - gAgent.sendWalkRun(gAgent.getRunning()); - } - - // Pressing any walk-key resets the double-tap timer - gAgent.mDoubleTapRunTimer.reset(); - gAgent.mDoubleTapRunMode = mode; - } -} - -static void agent_push_forwardbackward( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode ) -{ - agent_handle_doubletap_run(s, mode); - if (KEYSTATE_UP == s) return; - - F32 time = gKeyboard->getCurKeyElapsedTime(); - S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); - - if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES) - { - gAgent.moveAtNudge(direction); - } - else - { - gAgent.moveAt(direction); - } -} - -bool camera_move_forward( EKeystate s ); - -bool agent_push_forward( EKeystate s ) -{ - if(gAgent.isMovementLocked()) return true; - - //in free camera control mode we need to intercept keyboard events for avatar movements - if (LLFloaterCamera::inFreeCameraMode()) - { - camera_move_forward(s); - } - else - { - agent_push_forwardbackward(s, 1, LLAgent::DOUBLETAP_FORWARD); - } - return true; -} - -bool camera_move_backward( EKeystate s ); - -bool agent_push_backward( EKeystate s ) -{ - if(gAgent.isMovementLocked()) return true; - - //in free camera control mode we need to intercept keyboard events for avatar movements - if (LLFloaterCamera::inFreeCameraMode()) - { - camera_move_backward(s); - } - else if (!gAgent.backwardGrabbed() && gAgentAvatarp->isSitting() && gSavedSettings.getBOOL("LeaveMouselook")) - { - gAgentCamera.changeCameraToThirdPerson(); - } - else - { - agent_push_forwardbackward(s, -1, LLAgent::DOUBLETAP_BACKWARD); - } - return true; -} - -static void agent_slide_leftright( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode ) -{ - agent_handle_doubletap_run(s, mode); - if( KEYSTATE_UP == s ) return; - F32 time = gKeyboard->getCurKeyElapsedTime(); - S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); - - if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES) - { - gAgent.moveLeftNudge(direction); - } - else - { - gAgent.moveLeft(direction); - } -} - - -bool agent_slide_left( EKeystate s ) -{ - if(gAgent.isMovementLocked()) return true; - agent_slide_leftright(s, 1, LLAgent::DOUBLETAP_SLIDELEFT); - return true; -} - - -bool agent_slide_right( EKeystate s ) -{ - if(gAgent.isMovementLocked()) return true; - agent_slide_leftright(s, -1, LLAgent::DOUBLETAP_SLIDERIGHT); - return true; -} - -bool camera_spin_around_cw( EKeystate s ); - -bool agent_turn_left(EKeystate s) -{ - //in free camera control mode we need to intercept keyboard events for avatar movements - if (LLFloaterCamera::inFreeCameraMode()) - { - camera_spin_around_cw(s); - return true; - } - - if(gAgent.isMovementLocked()) return false; - - if (LLToolCamera::getInstance()->mouseSteerMode()) - { - agent_slide_left(s); - } - else - { - if (KEYSTATE_UP == s) - { - // Check temporary running. In case user released 'left' key with shift already released. - agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDELEFT); - return true; - } - F32 time = gKeyboard->getCurKeyElapsedTime(); - gAgent.moveYaw( LLFloaterMove::getYawRate( time ) ); - } - return true; -} - -bool camera_spin_around_ccw( EKeystate s ); - -bool agent_turn_right( EKeystate s ) -{ - //in free camera control mode we need to intercept keyboard events for avatar movements - if (LLFloaterCamera::inFreeCameraMode()) - { - camera_spin_around_ccw(s); - return true; - } - - if(gAgent.isMovementLocked()) return false; - - if (LLToolCamera::getInstance()->mouseSteerMode()) - { - agent_slide_right(s); - } - else - { - if (KEYSTATE_UP == s) - { - // Check temporary running. In case user released 'right' key with shift already released. - agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDERIGHT); - return true; - } - F32 time = gKeyboard->getCurKeyElapsedTime(); - gAgent.moveYaw( -LLFloaterMove::getYawRate( time ) ); - } - return true; -} - -bool agent_look_up( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgent.movePitch(-1); - //gAgent.rotate(-2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() ); - return true; -} - - -bool agent_look_down( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgent.movePitch(1); - //gAgent.rotate(2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() ); - return true; -} - -bool agent_toggle_fly( EKeystate s ) -{ - // Only catch the edge - if (KEYSTATE_DOWN == s ) - { - LLAgent::toggleFlying(); - } - return true; -} - -F32 get_orbit_rate() -{ - F32 time = gKeyboard->getCurKeyElapsedTime(); - if( time < NUDGE_TIME ) - { - F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME; - //LL_INFOS() << rate << LL_ENDL; - return rate; - } - else - { - return 1; - } -} - -bool camera_spin_around_ccw( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); - return true; -} - - -bool camera_spin_around_cw( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitRightKey( get_orbit_rate() ); - return true; -} - -bool camera_spin_around_ccw_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT ) return true; - if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning()) - { - //send keystrokes, but do not change camera - agent_turn_right(s); - } - else - { - //change camera but do not send keystrokes - gAgentCamera.unlockView(); - gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); - } - return true; -} - - -bool camera_spin_around_cw_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT ) return true; - if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning()) - { - //send keystrokes, but do not change camera - agent_turn_left(s); - } - else - { - //change camera but do not send keystrokes - gAgentCamera.unlockView(); - gAgentCamera.setOrbitRightKey( get_orbit_rate() ); - } - return true; -} - - -bool camera_spin_over( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitUpKey( get_orbit_rate() ); - return true; -} - - -bool camera_spin_under( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitDownKey( get_orbit_rate() ); - return true; -} - -bool camera_spin_over_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - if (gAgent.upGrabbed() || gAgentCamera.sitCameraEnabled()) - { - //send keystrokes, but do not change camera - agent_jump(s); - } - else - { - //change camera but do not send keystrokes - gAgentCamera.setOrbitUpKey( get_orbit_rate() ); - } - return true; -} - - -bool camera_spin_under_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - if (gAgent.downGrabbed() || gAgentCamera.sitCameraEnabled()) - { - //send keystrokes, but do not change camera - agent_push_down(s); - } - else - { - //change camera but do not send keystrokes - gAgentCamera.setOrbitDownKey( get_orbit_rate() ); - } - return true; -} - -bool camera_move_forward( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitInKey( get_orbit_rate() ); - return true; -} - - -bool camera_move_backward( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitOutKey( get_orbit_rate() ); - return true; -} - -bool camera_move_forward_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD ) return true; - if (gAgent.forwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun())) - { - agent_push_forward(s); - } - else - { - gAgentCamera.setOrbitInKey( get_orbit_rate() ); - } - return true; -} - -bool camera_move_backward_sitting( EKeystate s ) -{ - if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD ) return true; - - if (gAgent.backwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun())) - { - agent_push_backward(s); - } - else - { - gAgentCamera.setOrbitOutKey( get_orbit_rate() ); - } - return true; -} - -bool camera_pan_up( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setPanUpKey( get_orbit_rate() ); - return true; -} - -bool camera_pan_down( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setPanDownKey( get_orbit_rate() ); - return true; -} - -bool camera_pan_left( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setPanLeftKey( get_orbit_rate() ); - return true; -} - -bool camera_pan_right( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setPanRightKey( get_orbit_rate() ); - return true; -} - -bool camera_pan_in( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setPanInKey( get_orbit_rate() ); - return true; -} - -bool camera_pan_out( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setPanOutKey( get_orbit_rate() ); - return true; -} - -bool camera_move_forward_fast( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitInKey(2.5f); - return true; -} - -bool camera_move_backward_fast( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gAgentCamera.unlockView(); - gAgentCamera.setOrbitOutKey(2.5f); - return true; -} - - -bool edit_avatar_spin_ccw( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( TRUE ); - gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); - //gMorphView->orbitLeft( get_orbit_rate() ); - return true; -} - - -bool edit_avatar_spin_cw( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( TRUE ); - gAgentCamera.setOrbitRightKey( get_orbit_rate() ); - //gMorphView->orbitRight( get_orbit_rate() ); - return true; -} - -bool edit_avatar_spin_over( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( TRUE ); - gAgentCamera.setOrbitUpKey( get_orbit_rate() ); - //gMorphView->orbitUp( get_orbit_rate() ); - return true; -} - - -bool edit_avatar_spin_under( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( TRUE ); - gAgentCamera.setOrbitDownKey( get_orbit_rate() ); - //gMorphView->orbitDown( get_orbit_rate() ); - return true; -} - -bool edit_avatar_move_forward( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( TRUE ); - gAgentCamera.setOrbitInKey( get_orbit_rate() ); - //gMorphView->orbitIn(); - return true; -} - - -bool edit_avatar_move_backward( EKeystate s ) -{ - if( KEYSTATE_UP == s ) return true; - gMorphView->setCameraDrivenByKeys( TRUE ); - gAgentCamera.setOrbitOutKey( get_orbit_rate() ); - //gMorphView->orbitOut(); - return true; -} - -bool stop_moving( EKeystate s ) -{ - if( KEYSTATE_DOWN != s ) return true; - // stop agent - gAgent.setControlFlags(AGENT_CONTROL_STOP); - - // cancel autopilot - gAgent.stopAutoPilot(); - return true; -} - -bool start_chat( EKeystate s ) -{ - if (LLAppViewer::instance()->quitRequested()) - { - return true; // can't talk, gotta go, kthxbye! - } - if (KEYSTATE_DOWN != s) return true; - - // start chat - LLFloaterIMNearbyChat::startChat(NULL); - return true; -} - -bool start_gesture( EKeystate s ) -{ - LLUICtrl* focus_ctrlp = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus()); - if (KEYSTATE_UP == s && - ! (focus_ctrlp && focus_ctrlp->acceptsTextInput())) - { - if ((LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->getCurrentChat().empty()) - { - // No existing chat in chat editor, insert '/' - LLFloaterIMNearbyChat::startChat("/"); - } - else - { - // Don't overwrite existing text in chat editor - LLFloaterIMNearbyChat::startChat(NULL); - } - } - return true; -} - -bool run_forward(EKeystate s) -{ - if (KEYSTATE_UP != s) - { - if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD) - { - gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_FORWARD; - } - if (!gAgent.getRunning()) - { - gAgent.setRunning(); - gAgent.sendWalkRun(true); - } - } - else if(KEYSTATE_UP == s) - { - if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_FORWARD) - gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE; - gAgent.clearRunning(); - gAgent.sendWalkRun(false); - } - agent_push_forward(s); - return true; -} - -bool run_backward(EKeystate s) -{ - if (KEYSTATE_UP != s) - { - if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD) - { - gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_BACKWARD; - } - if (!gAgent.getRunning()) - { - gAgent.setRunning(); - gAgent.sendWalkRun(true); - } - } - else if (KEYSTATE_UP == s) - { - if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_BACKWARD) - gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE; - gAgent.clearRunning(); - gAgent.sendWalkRun(false); - } - agent_push_backward(s); - return true; -} - -bool run_left(EKeystate s) -{ - if (KEYSTATE_UP != s) - { - if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT) - { - gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_SLIDELEFT; - } - if (!gAgent.getRunning()) - { - gAgent.setRunning(); - gAgent.sendWalkRun(true); - } - } - else if (KEYSTATE_UP == s) - { - if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_SLIDELEFT) - gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE; - gAgent.clearRunning(); - gAgent.sendWalkRun(false); - } - agent_slide_left(s); - return true; -} - -bool run_right(EKeystate s) -{ - if (KEYSTATE_UP != s) - { - if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT) - { - gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_SLIDERIGHT; - } - if (!gAgent.getRunning()) - { - gAgent.setRunning(); - gAgent.sendWalkRun(true); - } - } - else if (KEYSTATE_UP == s) - { - if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_SLIDERIGHT) - gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE; - gAgent.clearRunning(); - gAgent.sendWalkRun(false); - } - agent_slide_right(s); - return true; -} - -bool toggle_run(EKeystate s) -{ - if (KEYSTATE_DOWN != s) return true; - bool run = gAgent.getAlwaysRun(); - if (run) - { - gAgent.clearAlwaysRun(); - gAgent.clearRunning(); - } - else - { - gAgent.setAlwaysRun(); - gAgent.setRunning(); - } - gAgent.sendWalkRun(!run); - return true; -} - -bool toggle_sit(EKeystate s) -{ - if (KEYSTATE_DOWN != s) return true; - if (gAgent.isSitting()) - { - gAgent.standUp(); - } - else - { - gAgent.sitDown(); - } - return true; -} - -bool toggle_pause_media(EKeystate s) // analogue of play/pause button in top bar -{ - if (KEYSTATE_DOWN != s) return true; - bool pause = LLViewerMedia::getInstance()->isAnyMediaPlaying(); - LLViewerMedia::getInstance()->setAllMediaPaused(pause); - return true; -} - -bool toggle_enable_media(EKeystate s) -{ - if (KEYSTATE_DOWN != s) return true; - bool pause = LLViewerMedia::getInstance()->isAnyMediaPlaying() || LLViewerMedia::getInstance()->isAnyMediaShowing(); - LLViewerMedia::getInstance()->setAllMediaEnabled(!pause); - return true; -} - -bool walk_to(EKeystate s) -{ - if (KEYSTATE_DOWN != s) return true; - return LLToolPie::getInstance()->walkToClickedLocation(); -} - -bool teleport_to(EKeystate s) -{ - if (KEYSTATE_DOWN != s) return true; - return LLToolPie::getInstance()->teleportToClickedLocation(); -} - -bool toggle_voice(EKeystate s) -{ - if (KEYSTATE_DOWN != s) return true; - if (!LLAgent::isActionAllowed("speak")) return false; - LLVoiceClient::getInstance()->toggleUserPTTState(); - return true; -} - -bool voice_follow_key(EKeystate s) -{ - if (KEYSTATE_DOWN == s) - { - if (!LLAgent::isActionAllowed("speak")) return false; - LLVoiceClient::getInstance()->setUserPTTState(true); - return true; - } - else if (KEYSTATE_UP == s && LLVoiceClient::getInstance()->getUserPTTState()) - { - LLVoiceClient::getInstance()->setUserPTTState(false); - return true; - } - return false; -} - -bool agen_control_lbutton_handle(EKeystate s) -{ - switch (s) - { - case KEYSTATE_DOWN: - gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN); - break; - case KEYSTATE_UP: - gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP); - break; - default: - break; - } - return true; -} - -#define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, ACTION); -REGISTER_KEYBOARD_ACTION("jump", agent_jump); -REGISTER_KEYBOARD_ACTION("push_down", agent_push_down); -REGISTER_KEYBOARD_ACTION("push_forward", agent_push_forward); -REGISTER_KEYBOARD_ACTION("push_backward", agent_push_backward); -REGISTER_KEYBOARD_ACTION("look_up", agent_look_up); -REGISTER_KEYBOARD_ACTION("look_down", agent_look_down); -REGISTER_KEYBOARD_ACTION("toggle_fly", agent_toggle_fly); -REGISTER_KEYBOARD_ACTION("turn_left", agent_turn_left); -REGISTER_KEYBOARD_ACTION("turn_right", agent_turn_right); -REGISTER_KEYBOARD_ACTION("slide_left", agent_slide_left); -REGISTER_KEYBOARD_ACTION("slide_right", agent_slide_right); -REGISTER_KEYBOARD_ACTION("spin_around_ccw", camera_spin_around_ccw); -REGISTER_KEYBOARD_ACTION("spin_around_cw", camera_spin_around_cw); -REGISTER_KEYBOARD_ACTION("spin_around_ccw_sitting", camera_spin_around_ccw_sitting); -REGISTER_KEYBOARD_ACTION("spin_around_cw_sitting", camera_spin_around_cw_sitting); -REGISTER_KEYBOARD_ACTION("spin_over", camera_spin_over); -REGISTER_KEYBOARD_ACTION("spin_under", camera_spin_under); -REGISTER_KEYBOARD_ACTION("spin_over_sitting", camera_spin_over_sitting); -REGISTER_KEYBOARD_ACTION("spin_under_sitting", camera_spin_under_sitting); -REGISTER_KEYBOARD_ACTION("move_forward", camera_move_forward); -REGISTER_KEYBOARD_ACTION("move_backward", camera_move_backward); -REGISTER_KEYBOARD_ACTION("move_forward_sitting", camera_move_forward_sitting); -REGISTER_KEYBOARD_ACTION("move_backward_sitting", camera_move_backward_sitting); -REGISTER_KEYBOARD_ACTION("pan_up", camera_pan_up); -REGISTER_KEYBOARD_ACTION("pan_down", camera_pan_down); -REGISTER_KEYBOARD_ACTION("pan_left", camera_pan_left); -REGISTER_KEYBOARD_ACTION("pan_right", camera_pan_right); -REGISTER_KEYBOARD_ACTION("pan_in", camera_pan_in); -REGISTER_KEYBOARD_ACTION("pan_out", camera_pan_out); -REGISTER_KEYBOARD_ACTION("move_forward_fast", camera_move_forward_fast); -REGISTER_KEYBOARD_ACTION("move_backward_fast", camera_move_backward_fast); -REGISTER_KEYBOARD_ACTION("edit_avatar_spin_ccw", edit_avatar_spin_ccw); -REGISTER_KEYBOARD_ACTION("edit_avatar_spin_cw", edit_avatar_spin_cw); -REGISTER_KEYBOARD_ACTION("edit_avatar_spin_over", edit_avatar_spin_over); -REGISTER_KEYBOARD_ACTION("edit_avatar_spin_under", edit_avatar_spin_under); -REGISTER_KEYBOARD_ACTION("edit_avatar_move_forward", edit_avatar_move_forward); -REGISTER_KEYBOARD_ACTION("edit_avatar_move_backward", edit_avatar_move_backward); -REGISTER_KEYBOARD_ACTION("stop_moving", stop_moving); -REGISTER_KEYBOARD_ACTION("start_chat", start_chat); -REGISTER_KEYBOARD_ACTION("start_gesture", start_gesture); -REGISTER_KEYBOARD_ACTION("run_forward", run_forward); -REGISTER_KEYBOARD_ACTION("run_backward", run_backward); -REGISTER_KEYBOARD_ACTION("run_left", run_left); -REGISTER_KEYBOARD_ACTION("run_right", run_right); -REGISTER_KEYBOARD_ACTION("toggle_run", toggle_run); -REGISTER_KEYBOARD_ACTION("toggle_sit", toggle_sit); -REGISTER_KEYBOARD_ACTION("toggle_pause_media", toggle_pause_media); -REGISTER_KEYBOARD_ACTION("toggle_enable_media", toggle_enable_media); -REGISTER_KEYBOARD_ACTION("teleport_to", teleport_to); -REGISTER_KEYBOARD_ACTION("walk_to", walk_to); -REGISTER_KEYBOARD_ACTION("toggle_voice", toggle_voice); -REGISTER_KEYBOARD_ACTION("voice_follow_key", voice_follow_key); -#undef REGISTER_KEYBOARD_ACTION - -LLViewerInput::LLViewerInput() -{ - resetBindings(); - - for (S32 i = 0; i < KEY_COUNT; i++) - { - mKeyHandledByUI[i] = FALSE; - } - for (S32 i = 0; i < CLICK_COUNT; i++) - { - mMouseLevel[i] = MOUSE_STATE_SILENT; - } - // we want the UI to never see these keys so that they can always control the avatar/camera - for(KEY k = KEY_PAD_UP; k <= KEY_PAD_DIVIDE; k++) - { - mKeysSkippedByUI.insert(k); - } -} - -// static -BOOL LLViewerInput::modeFromString(const std::string& string, S32 *mode) -{ - if (string == "FIRST_PERSON") - { - *mode = MODE_FIRST_PERSON; - return TRUE; - } - else if (string == "THIRD_PERSON") - { - *mode = MODE_THIRD_PERSON; - return TRUE; - } - else if (string == "EDIT_AVATAR") - { - *mode = MODE_EDIT_AVATAR; - return TRUE; - } - else if (string == "SITTING") - { - *mode = MODE_SITTING; - return TRUE; - } - else - { - *mode = MODE_THIRD_PERSON; - return FALSE; - } -} - -// static -BOOL LLViewerInput::mouseFromString(const std::string& string, EMouseClickType *mode) -{ - if (string == "LMB") - { - *mode = CLICK_LEFT; - return TRUE; - } - else if (string == "Double LMB") - { - *mode = CLICK_DOUBLELEFT; - return TRUE; - } - else if (string == "MMB") - { - *mode = CLICK_MIDDLE; - return TRUE; - } - else if (string == "MB4") - { - *mode = CLICK_BUTTON4; - return TRUE; - } - else if (string == "MB5") - { - *mode = CLICK_BUTTON5; - return TRUE; - } - else - { - *mode = CLICK_NONE; - return FALSE; - } -} - -BOOL LLViewerInput::handleKey(KEY translated_key, MASK translated_mask, BOOL repeated) -{ - // check for re-map - EKeyboardMode mode = gViewerInput.getMode(); - U32 keyidx = (translated_mask<<16) | translated_key; - key_remap_t::iterator iter = mRemapKeys[mode].find(keyidx); - if (iter != mRemapKeys[mode].end()) - { - translated_key = (iter->second) & 0xff; - translated_mask = (iter->second)>>16; - } - - // No repeats of F-keys - BOOL repeatable_key = (translated_key < KEY_F1 || translated_key > KEY_F12); - if (!repeatable_key && repeated) - { - return FALSE; - } - - LL_DEBUGS("UserInput") << "keydown -" << translated_key << "-" << LL_ENDL; - // skip skipped keys - if(mKeysSkippedByUI.find(translated_key) != mKeysSkippedByUI.end()) - { - mKeyHandledByUI[translated_key] = FALSE; - LL_INFOS("KeyboardHandling") << "Key wasn't handled by UI!" << LL_ENDL; - } - else - { - // it is sufficient to set this value once per call to handlekey - // without clearing it, as it is only used in the subsequent call to scanKey - mKeyHandledByUI[translated_key] = gViewerWindow->handleKey(translated_key, translated_mask); - // mKeyHandledByUI is not what you think ... this indicates whether the UI has handled this keypress yet (any keypress) - // NOT whether some UI shortcut wishes to handle the keypress - - } - return mKeyHandledByUI[translated_key]; -} - -BOOL LLViewerInput::handleKeyUp(KEY translated_key, MASK translated_mask) -{ - return gViewerWindow->handleKeyUp(translated_key, translated_mask); -} - -BOOL LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name) -{ - S32 index; - typedef boost::function<bool(EKeystate)> function_t; - function_t function = NULL; - std::string name; - - // Allow remapping of F2-F12 - if (function_name[0] == 'F') - { - int c1 = function_name[1] - '0'; - int c2 = function_name[2] ? function_name[2] - '0' : -1; - if (c1 >= 0 && c1 <= 9 && c2 >= -1 && c2 <= 9) - { - int idx = c1; - if (c2 >= 0) - idx = idx*10 + c2; - if (idx >=2 && idx <= 12) - { - U32 keyidx = ((mask<<16)|key); - (mRemapKeys[mode])[keyidx] = ((0<<16)|(KEY_F1+(idx-1))); - return TRUE; - } - } - } - - // Not remapped, look for a function - - function_t* result = LLKeyboardActionRegistry::getValue(function_name); - if (result) - { - function = *result; - } - - if (!function) - { - LL_ERRS() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL; - return FALSE; - } - - // check for duplicate first and overwrite - S32 size = mKeyBindings[mode].size(); - for (index = 0; index < size; index++) - { - if (key == mKeyBindings[mode][index].mKey && mask == mKeyBindings[mode][index].mMask) - break; - } - - if (mode >= MODE_COUNT) - { - LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL; - return FALSE; - } - - LLKeyboardBinding bind; - bind.mKey = key; - bind.mMask = mask; - bind.mFunction = function; - - mKeyBindings[mode].push_back(bind); - - return TRUE; -} - -BOOL LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const std::string& function_name) -{ - S32 index; - typedef boost::function<bool(EKeystate)> function_t; - function_t function = NULL; - - function_t* result = LLKeyboardActionRegistry::getValue(function_name); - if (result) - { - function = *result; - } - - if (!function) - { - LL_ERRS() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL; - return FALSE; - } - - // check for duplicate first and overwrite - S32 size = mMouseBindings[mode].size(); - for (index = 0; index < size; index++) - { - if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask) - break; - } - - if (mode >= MODE_COUNT) - { - LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL; - return FALSE; - } - - LLMouseBinding bind; - bind.mMouse = mouse; - bind.mMask = mask; - bind.mFunction = function; - - mMouseBindings[mode].push_back(bind); - - return TRUE; -} - -LLViewerInput::KeyBinding::KeyBinding() -: key("key"), - mouse("mouse"), - mask("mask"), - command("command") -{} - -LLViewerInput::KeyMode::KeyMode() -: bindings("binding") -{} - -LLViewerInput::Keys::Keys() -: first_person("first_person"), - third_person("third_person"), - sitting("sitting"), - edit_avatar("edit_avatar") -{} - -void LLViewerInput::resetBindings() -{ - for (S32 i = 0; i < MODE_COUNT; i++) - { - mKeyBindings[i].clear(); - mMouseBindings[i].clear(); - } -} - -S32 LLViewerInput::loadBindingsXML(const std::string& filename) -{ - resetBindings(); - - S32 binding_count = 0; - Keys keys; - LLSimpleXUIParser parser; - - if (parser.readXUI(filename, keys) - && keys.validateBlock()) - { - binding_count += loadBindingMode(keys.first_person, MODE_FIRST_PERSON); - binding_count += loadBindingMode(keys.third_person, MODE_THIRD_PERSON); - binding_count += loadBindingMode(keys.sitting, MODE_SITTING); - binding_count += loadBindingMode(keys.edit_avatar, MODE_EDIT_AVATAR); - } - return binding_count; -} - -S32 count_masks(const MASK &mask) -{ - S32 res = 0; - if (mask & MASK_CONTROL) - { - res++; - } - if (mask & MASK_SHIFT) - { - res++; - } - if (mask & MASK_ALT) - { - res++; - } - return res; -} - -bool compare_key_by_mask(LLKeyboardBinding i1, LLKeyboardBinding i2) -{ - return (count_masks(i1.mMask) > count_masks(i2.mMask)); -} - -bool compare_mouse_by_mask(LLMouseBinding i1, LLMouseBinding i2) -{ - return (count_masks(i1.mMask) > count_masks(i2.mMask)); -} - -S32 LLViewerInput::loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode) -{ - S32 binding_count = 0; - for (LLInitParam::ParamIterator<KeyBinding>::const_iterator it = keymode.bindings.begin(), - end_it = keymode.bindings.end(); - it != end_it; - ++it) - { - bool processed = false; - std::string key_str = it->key.getValue(); - if (!key_str.empty() && key_str != "NONE") - { - KEY key; - LLKeyboard::keyFromString(key_str, &key); - if (key != KEY_NONE) - { - MASK mask; - LLKeyboard::maskFromString(it->mask, &mask); - bindKey(mode, key, mask, it->command); - processed = true; - } - else - { - LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL; - } - } - if (!processed && it->mouse.isProvided() && !it->mouse.getValue().empty()) - { - EMouseClickType mouse; - mouseFromString(it->mouse.getValue(), &mouse); - if (mouse != CLICK_NONE) - { - MASK mask; - LLKeyboard::maskFromString(it->mask, &mask); - bindMouse(mode, mouse, mask, it->command); - processed = true; - } - else - { - LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL; - } - } - if (processed) - { - // total - binding_count++; - } - } - - // sort lists by mask (so that Shift+W is executed before W, if both are assigned, but if Shift+W is not assigned W should be executed) - std::sort(mKeyBindings[mode].begin(), mKeyBindings[mode].end(), compare_key_by_mask); - std::sort(mMouseBindings[mode].begin(), mMouseBindings[mode].end(), compare_mouse_by_mask); - - return binding_count; -} - -EKeyboardMode LLViewerInput::getMode() const -{ - if ( gAgentCamera.cameraMouselook() ) - { - return MODE_FIRST_PERSON; - } - else if ( gMorphView && gMorphView->getVisible()) - { - return MODE_EDIT_AVATAR; - } - else if (isAgentAvatarValid() && gAgentAvatarp->isSitting()) - { - return MODE_SITTING; - } - else - { - return MODE_THIRD_PERSON; - } -} - -bool LLViewerInput::scanKey(const std::vector<LLKeyboardBinding> &binding, - S32 binding_count, - KEY key, - MASK mask, - BOOL key_down, - BOOL key_up, - BOOL key_level, - bool repeat) const -{ - for (S32 i = 0; i < binding_count; i++) - { - if (binding[i].mKey == key) - { - if ((binding[i].mMask & mask) == binding[i].mMask) - { - bool res = false; - if (key_down && !repeat) - { - // ...key went down this frame, call function - res = binding[i].mFunction( KEYSTATE_DOWN ); - return true; - } - else if (key_up) - { - // ...key went down this frame, call function - res = binding[i].mFunction( KEYSTATE_UP ); - } - else if (key_level) - { - // ...key held down from previous frame - // Not windows, just call the function. - res = binding[i].mFunction( KEYSTATE_LEVEL ); - }//if - // Key+Mask combinations are supposed to be unique, so we won't find anything else - return res; - }//if - }//if - }//for - return false; -} - -// Called from scanKeyboard. -bool LLViewerInput::scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) const -{ - if (LLApp::isExiting()) - { - return false; - } - - S32 mode = getMode(); - // Consider keyboard scanning as NOT mouse event. JC - MASK mask = gKeyboard->currentMask(FALSE); - - if (mKeyHandledByUI[key]) - { - return false; - } - - // don't process key down on repeated keys - BOOL repeat = gKeyboard->getKeyRepeated(key); - - bool res = scanKey(mKeyBindings[mode], mKeyBindings[mode].size(), key, mask, key_down, key_up, key_level, repeat); - - if (!res && agent_control_lbutton.canHandle(CLICK_NONE, key, mask)) - { - if (key_down && !repeat) - { - res = agen_control_lbutton_handle(KEYSTATE_DOWN); - } - if (key_up) - { - res = agen_control_lbutton_handle(KEYSTATE_UP); - } - } - return res; -} - -BOOL LLViewerInput::handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, BOOL down) -{ - BOOL handled = gViewerWindow->handleAnyMouseClick(window_impl, pos, mask, clicktype, down); - - if (clicktype != CLICK_NONE) - { - // Special case - // If UI doesn't handle double click, LMB click is issued, so supres LMB 'down' when doubleclick is set - // handle !down as if we are handling doubleclick - - bool double_click_sp = (clicktype == CLICK_LEFT - && (mMouseLevel[CLICK_DOUBLELEFT] != MOUSE_STATE_SILENT) - && mMouseLevel[CLICK_LEFT] == MOUSE_STATE_SILENT); - if (double_click_sp && !down) - { - // Process doubleclick instead - clicktype = CLICK_DOUBLELEFT; - } - - - if (double_click_sp && down) - { - // Consume click. - // Due to handling, double click that is not handled will be immediately followed by LMB click - } - // If UI handled 'down', it should handle 'up' as well - // If we handle 'down' not by UI, then we should handle 'up'/'level' regardless of UI - else if (handled) - { - // UI handled new 'down' so iterupt whatever state we were in. - if (mMouseLevel[clicktype] != MOUSE_STATE_SILENT) - { - if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN) - { - mMouseLevel[clicktype] = MOUSE_STATE_CLICK; - } - else - { - mMouseLevel[clicktype] = MOUSE_STATE_UP; - } - } - } - else if (down) - { - if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN) - { - // this is repeated hit (mouse does not repeat event until release) - // for now treat rapid clicking like mouse being held - mMouseLevel[clicktype] = MOUSE_STATE_LEVEL; - } - else - { - mMouseLevel[clicktype] = MOUSE_STATE_DOWN; - } - } - else if (mMouseLevel[clicktype] != MOUSE_STATE_SILENT) - { - // Released mouse key - if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN) - { - mMouseLevel[clicktype] = MOUSE_STATE_CLICK; - } - else - { - mMouseLevel[clicktype] = MOUSE_STATE_UP; - } - } - } - - return handled; -} - -bool LLViewerInput::scanMouse(const std::vector<LLMouseBinding> &binding, S32 binding_count, EMouseClickType mouse, MASK mask, EMouseState state) const -{ - for (S32 i = 0; i < binding_count; i++) - { - if (binding[i].mMouse == mouse && (binding[i].mMask & mask) == binding[i].mMask) - { - bool res = false; - switch (state) - { - case MOUSE_STATE_DOWN: - res = binding[i].mFunction(KEYSTATE_DOWN); - break; - case MOUSE_STATE_CLICK: - // Button went down and up in scope of single frame - // might not work best with some functions, - // but some function need specific states specifically - res = binding[i].mFunction(KEYSTATE_DOWN); - res |= binding[i].mFunction(KEYSTATE_UP); - break; - case MOUSE_STATE_LEVEL: - res = binding[i].mFunction(KEYSTATE_LEVEL); - break; - case MOUSE_STATE_UP: - res = binding[i].mFunction(KEYSTATE_UP); - break; - default: - break; - } - // Key+Mask combinations are supposed to be unique, no need to continue - return res; - } - } - return false; -} - -// todo: this recods key, scanMouse() triggers functions with EKeystate -bool LLViewerInput::scanMouse(EMouseClickType click, EMouseState state) const -{ - bool res = false; - S32 mode = getMode(); - MASK mask = gKeyboard->currentMask(TRUE); - res = scanMouse(mMouseBindings[mode], mMouseBindings[mode].size(), click, mask, state); - // no user defined actions found or those actions can't handle the key/button, handle control if nessesary - if (!res && agent_control_lbutton.canHandle(click, KEY_NONE, mask)) - { - switch (state) - { - case MOUSE_STATE_DOWN: - agen_control_lbutton_handle(KEYSTATE_DOWN); - res = true; - break; - case MOUSE_STATE_CLICK: - // might not work best with some functions, - // but some function need specific states too specifically - agen_control_lbutton_handle(KEYSTATE_DOWN); - agen_control_lbutton_handle(KEYSTATE_UP); - res = true; - break; - case MOUSE_STATE_UP: - agen_control_lbutton_handle(KEYSTATE_UP); - res = true; - break; - default: - break; - } - } - return res; -} - -void LLViewerInput::scanMouse() -{ - for (S32 i = 0; i < CLICK_COUNT; i++) - { - if (mMouseLevel[i] != MOUSE_STATE_SILENT) - { - scanMouse((EMouseClickType)i, mMouseLevel[i]); - if (mMouseLevel[i] == MOUSE_STATE_DOWN) - { - // mouse doesn't support 'continued' state, so after handling, switch to LEVEL - mMouseLevel[i] = MOUSE_STATE_LEVEL; - } - else if (mMouseLevel[i] == MOUSE_STATE_UP || mMouseLevel[i] == MOUSE_STATE_CLICK) - { - mMouseLevel[i] = MOUSE_STATE_SILENT; - } - } - } -} |