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-rw-r--r--indra/newview/llviewergesture.cpp412
1 files changed, 206 insertions, 206 deletions
diff --git a/indra/newview/llviewergesture.cpp b/indra/newview/llviewergesture.cpp
index 44fcf9fcaa..4ddddf03f5 100644
--- a/indra/newview/llviewergesture.cpp
+++ b/indra/newview/llviewergesture.cpp
@@ -1,206 +1,206 @@
-/**
- * @file llviewergesture.cpp
- * @brief LLViewerGesture class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llviewergesture.h"
-
-#include "llaudioengine.h"
-#include "lldir.h"
-#include "llviewerinventory.h"
-#include "sound_ids.h" // for testing
-
-#include "llfloaterreg.h"
-#include "llkeyboard.h" // for key shortcuts for testing
-#include "llinventorymodel.h"
-#include "llvoavatar.h"
-#include "llxfermanager.h"
-#include "llviewermessage.h" // send_guid_sound_trigger
-#include "llviewernetwork.h"
-#include "llagent.h"
-#include "llfloaterimnearbychat.h"
-
-// Globals
-LLViewerGestureList gGestureList;
-
-const F32 LLViewerGesture::SOUND_VOLUME = 1.f;
-
-LLViewerGesture::LLViewerGesture()
-: LLGesture()
-{ }
-
-LLViewerGesture::LLViewerGesture(KEY key, MASK mask, const std::string &trigger,
- const LLUUID &sound_item_id,
- const std::string &animation,
- const std::string &output_string)
-: LLGesture(key, mask, trigger, sound_item_id, animation, output_string)
-{
-}
-
-LLViewerGesture::LLViewerGesture(U8 **buffer, S32 max_size)
-: LLGesture(buffer, max_size)
-{
-}
-
-LLViewerGesture::LLViewerGesture(const LLViewerGesture &rhs)
-: LLGesture((LLGesture)rhs)
-{
-}
-
-bool LLViewerGesture::trigger(KEY key, MASK mask)
-{
- if (mKey == key && mMask == mask)
- {
- doTrigger( true );
- return true;
- }
- else
- {
- return false;
- }
-}
-
-
-bool LLViewerGesture::trigger(const std::string &trigger_string)
-{
- // Assumes trigger_string is lowercase
- if (mTriggerLower == trigger_string)
- {
- doTrigger( false );
- return true;
- }
- else
- {
- return false;
- }
-}
-
-
-// private
-void LLViewerGesture::doTrigger( bool send_chat )
-{
- if (mSoundItemID != LLUUID::null)
- {
- LLViewerInventoryItem *item;
- item = gInventory.getItem(mSoundItemID);
- if (item)
- {
- send_sound_trigger(item->getAssetUUID(), SOUND_VOLUME);
- }
- }
-
- if (!mAnimation.empty())
- {
- // AFK animations trigger the special "away" state, which
- // includes agent control settings. JC
- if (mAnimation == "enter_away_from_keyboard_state" || mAnimation == "away")
- {
- gAgent.setAFK();
- }
- else
- {
- LLUUID anim_id = gAnimLibrary.stringToAnimState(mAnimation);
- gAgent.sendAnimationRequest(anim_id, ANIM_REQUEST_START);
- }
- }
-
- if (send_chat && !mOutputString.empty())
- {
- // Don't play nodding animation, since that might not blend
- // with the gesture animation.
- (LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->
- sendChatFromViewer(mOutputString, CHAT_TYPE_NORMAL, false);
- }
-}
-
-
-LLViewerGestureList::LLViewerGestureList()
-: LLGestureList()
-{
- mIsLoaded = false;
-}
-
-
-// helper for deserialize that creates the right LLGesture subclass
-LLGesture *LLViewerGestureList::create_gesture(U8 **buffer, S32 max_size)
-{
- return new LLViewerGesture(buffer, max_size);
-}
-
-
-// See if the prefix matches any gesture. If so, return true
-// and place the full text of the gesture trigger into
-// output_str
-bool LLViewerGestureList::matchPrefix(const std::string& in_str, std::string* out_str)
-{
- S32 in_len = in_str.length();
-
- std::string in_str_lc = in_str;
- LLStringUtil::toLower(in_str_lc);
-
- for (S32 i = 0; i < count(); i++)
- {
- LLGesture* gesture = get(i);
- const std::string &trigger = gesture->getTrigger();
-
- if (in_len > (S32)trigger.length())
- {
- // too short, bail out
- continue;
- }
-
- std::string trigger_trunc = utf8str_truncate(trigger, in_len);
- LLStringUtil::toLower(trigger_trunc);
- if (in_str_lc == trigger_trunc)
- {
- *out_str = trigger;
- return true;
- }
- }
- return false;
-}
-
-
-// static
-void LLViewerGestureList::xferCallback(void *data, S32 size, void** /*user_data*/, S32 status)
-{
- if (LL_ERR_NOERR == status)
- {
- U8 *buffer = (U8 *)data;
- U8 *end = gGestureList.deserialize(buffer, size);
-
- if (end - buffer > size)
- {
- LL_ERRS() << "Read off of end of array, error in serialization" << LL_ENDL;
- }
-
- gGestureList.mIsLoaded = true;
- }
- else
- {
- LL_WARNS() << "Unable to load gesture list!" << LL_ENDL;
- }
-}
+/**
+ * @file llviewergesture.cpp
+ * @brief LLViewerGesture class implementation
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llviewergesture.h"
+
+#include "llaudioengine.h"
+#include "lldir.h"
+#include "llviewerinventory.h"
+#include "sound_ids.h" // for testing
+
+#include "llfloaterreg.h"
+#include "llkeyboard.h" // for key shortcuts for testing
+#include "llinventorymodel.h"
+#include "llvoavatar.h"
+#include "llxfermanager.h"
+#include "llviewermessage.h" // send_guid_sound_trigger
+#include "llviewernetwork.h"
+#include "llagent.h"
+#include "llfloaterimnearbychat.h"
+
+// Globals
+LLViewerGestureList gGestureList;
+
+const F32 LLViewerGesture::SOUND_VOLUME = 1.f;
+
+LLViewerGesture::LLViewerGesture()
+: LLGesture()
+{ }
+
+LLViewerGesture::LLViewerGesture(KEY key, MASK mask, const std::string &trigger,
+ const LLUUID &sound_item_id,
+ const std::string &animation,
+ const std::string &output_string)
+: LLGesture(key, mask, trigger, sound_item_id, animation, output_string)
+{
+}
+
+LLViewerGesture::LLViewerGesture(U8 **buffer, S32 max_size)
+: LLGesture(buffer, max_size)
+{
+}
+
+LLViewerGesture::LLViewerGesture(const LLViewerGesture &rhs)
+: LLGesture((LLGesture)rhs)
+{
+}
+
+bool LLViewerGesture::trigger(KEY key, MASK mask)
+{
+ if (mKey == key && mMask == mask)
+ {
+ doTrigger( true );
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+
+bool LLViewerGesture::trigger(const std::string &trigger_string)
+{
+ // Assumes trigger_string is lowercase
+ if (mTriggerLower == trigger_string)
+ {
+ doTrigger( false );
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+
+// private
+void LLViewerGesture::doTrigger( bool send_chat )
+{
+ if (mSoundItemID != LLUUID::null)
+ {
+ LLViewerInventoryItem *item;
+ item = gInventory.getItem(mSoundItemID);
+ if (item)
+ {
+ send_sound_trigger(item->getAssetUUID(), SOUND_VOLUME);
+ }
+ }
+
+ if (!mAnimation.empty())
+ {
+ // AFK animations trigger the special "away" state, which
+ // includes agent control settings. JC
+ if (mAnimation == "enter_away_from_keyboard_state" || mAnimation == "away")
+ {
+ gAgent.setAFK();
+ }
+ else
+ {
+ LLUUID anim_id = gAnimLibrary.stringToAnimState(mAnimation);
+ gAgent.sendAnimationRequest(anim_id, ANIM_REQUEST_START);
+ }
+ }
+
+ if (send_chat && !mOutputString.empty())
+ {
+ // Don't play nodding animation, since that might not blend
+ // with the gesture animation.
+ (LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->
+ sendChatFromViewer(mOutputString, CHAT_TYPE_NORMAL, false);
+ }
+}
+
+
+LLViewerGestureList::LLViewerGestureList()
+: LLGestureList()
+{
+ mIsLoaded = false;
+}
+
+
+// helper for deserialize that creates the right LLGesture subclass
+LLGesture *LLViewerGestureList::create_gesture(U8 **buffer, S32 max_size)
+{
+ return new LLViewerGesture(buffer, max_size);
+}
+
+
+// See if the prefix matches any gesture. If so, return true
+// and place the full text of the gesture trigger into
+// output_str
+bool LLViewerGestureList::matchPrefix(const std::string& in_str, std::string* out_str)
+{
+ S32 in_len = in_str.length();
+
+ std::string in_str_lc = in_str;
+ LLStringUtil::toLower(in_str_lc);
+
+ for (S32 i = 0; i < count(); i++)
+ {
+ LLGesture* gesture = get(i);
+ const std::string &trigger = gesture->getTrigger();
+
+ if (in_len > (S32)trigger.length())
+ {
+ // too short, bail out
+ continue;
+ }
+
+ std::string trigger_trunc = utf8str_truncate(trigger, in_len);
+ LLStringUtil::toLower(trigger_trunc);
+ if (in_str_lc == trigger_trunc)
+ {
+ *out_str = trigger;
+ return true;
+ }
+ }
+ return false;
+}
+
+
+// static
+void LLViewerGestureList::xferCallback(void *data, S32 size, void** /*user_data*/, S32 status)
+{
+ if (LL_ERR_NOERR == status)
+ {
+ U8 *buffer = (U8 *)data;
+ U8 *end = gGestureList.deserialize(buffer, size);
+
+ if (end - buffer > size)
+ {
+ LL_ERRS() << "Read off of end of array, error in serialization" << LL_ENDL;
+ }
+
+ gGestureList.mIsLoaded = true;
+ }
+ else
+ {
+ LL_WARNS() << "Unable to load gesture list!" << LL_ENDL;
+ }
+}