diff options
Diffstat (limited to 'indra/newview/llviewergesture.cpp')
-rw-r--r-- | indra/newview/llviewergesture.cpp | 412 |
1 files changed, 206 insertions, 206 deletions
diff --git a/indra/newview/llviewergesture.cpp b/indra/newview/llviewergesture.cpp index 44fcf9fcaa..4ddddf03f5 100644 --- a/indra/newview/llviewergesture.cpp +++ b/indra/newview/llviewergesture.cpp @@ -1,206 +1,206 @@ -/**
- * @file llviewergesture.cpp
- * @brief LLViewerGesture class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llviewergesture.h"
-
-#include "llaudioengine.h"
-#include "lldir.h"
-#include "llviewerinventory.h"
-#include "sound_ids.h" // for testing
-
-#include "llfloaterreg.h"
-#include "llkeyboard.h" // for key shortcuts for testing
-#include "llinventorymodel.h"
-#include "llvoavatar.h"
-#include "llxfermanager.h"
-#include "llviewermessage.h" // send_guid_sound_trigger
-#include "llviewernetwork.h"
-#include "llagent.h"
-#include "llfloaterimnearbychat.h"
-
-// Globals
-LLViewerGestureList gGestureList;
-
-const F32 LLViewerGesture::SOUND_VOLUME = 1.f;
-
-LLViewerGesture::LLViewerGesture()
-: LLGesture()
-{ }
-
-LLViewerGesture::LLViewerGesture(KEY key, MASK mask, const std::string &trigger,
- const LLUUID &sound_item_id,
- const std::string &animation,
- const std::string &output_string)
-: LLGesture(key, mask, trigger, sound_item_id, animation, output_string)
-{
-}
-
-LLViewerGesture::LLViewerGesture(U8 **buffer, S32 max_size)
-: LLGesture(buffer, max_size)
-{
-}
-
-LLViewerGesture::LLViewerGesture(const LLViewerGesture &rhs)
-: LLGesture((LLGesture)rhs)
-{
-}
-
-bool LLViewerGesture::trigger(KEY key, MASK mask)
-{
- if (mKey == key && mMask == mask)
- {
- doTrigger( true );
- return true;
- }
- else
- {
- return false;
- }
-}
-
-
-bool LLViewerGesture::trigger(const std::string &trigger_string)
-{
- // Assumes trigger_string is lowercase
- if (mTriggerLower == trigger_string)
- {
- doTrigger( false );
- return true;
- }
- else
- {
- return false;
- }
-}
-
-
-// private
-void LLViewerGesture::doTrigger( bool send_chat )
-{
- if (mSoundItemID != LLUUID::null)
- {
- LLViewerInventoryItem *item;
- item = gInventory.getItem(mSoundItemID);
- if (item)
- {
- send_sound_trigger(item->getAssetUUID(), SOUND_VOLUME);
- }
- }
-
- if (!mAnimation.empty())
- {
- // AFK animations trigger the special "away" state, which
- // includes agent control settings. JC
- if (mAnimation == "enter_away_from_keyboard_state" || mAnimation == "away")
- {
- gAgent.setAFK();
- }
- else
- {
- LLUUID anim_id = gAnimLibrary.stringToAnimState(mAnimation);
- gAgent.sendAnimationRequest(anim_id, ANIM_REQUEST_START);
- }
- }
-
- if (send_chat && !mOutputString.empty())
- {
- // Don't play nodding animation, since that might not blend
- // with the gesture animation.
- (LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->
- sendChatFromViewer(mOutputString, CHAT_TYPE_NORMAL, false);
- }
-}
-
-
-LLViewerGestureList::LLViewerGestureList()
-: LLGestureList()
-{
- mIsLoaded = false;
-}
-
-
-// helper for deserialize that creates the right LLGesture subclass
-LLGesture *LLViewerGestureList::create_gesture(U8 **buffer, S32 max_size)
-{
- return new LLViewerGesture(buffer, max_size);
-}
-
-
-// See if the prefix matches any gesture. If so, return true
-// and place the full text of the gesture trigger into
-// output_str
-bool LLViewerGestureList::matchPrefix(const std::string& in_str, std::string* out_str)
-{
- S32 in_len = in_str.length();
-
- std::string in_str_lc = in_str;
- LLStringUtil::toLower(in_str_lc);
-
- for (S32 i = 0; i < count(); i++)
- {
- LLGesture* gesture = get(i);
- const std::string &trigger = gesture->getTrigger();
-
- if (in_len > (S32)trigger.length())
- {
- // too short, bail out
- continue;
- }
-
- std::string trigger_trunc = utf8str_truncate(trigger, in_len);
- LLStringUtil::toLower(trigger_trunc);
- if (in_str_lc == trigger_trunc)
- {
- *out_str = trigger;
- return true;
- }
- }
- return false;
-}
-
-
-// static
-void LLViewerGestureList::xferCallback(void *data, S32 size, void** /*user_data*/, S32 status)
-{
- if (LL_ERR_NOERR == status)
- {
- U8 *buffer = (U8 *)data;
- U8 *end = gGestureList.deserialize(buffer, size);
-
- if (end - buffer > size)
- {
- LL_ERRS() << "Read off of end of array, error in serialization" << LL_ENDL;
- }
-
- gGestureList.mIsLoaded = true;
- }
- else
- {
- LL_WARNS() << "Unable to load gesture list!" << LL_ENDL;
- }
-}
+/** + * @file llviewergesture.cpp + * @brief LLViewerGesture class implementation + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llviewergesture.h" + +#include "llaudioengine.h" +#include "lldir.h" +#include "llviewerinventory.h" +#include "sound_ids.h" // for testing + +#include "llfloaterreg.h" +#include "llkeyboard.h" // for key shortcuts for testing +#include "llinventorymodel.h" +#include "llvoavatar.h" +#include "llxfermanager.h" +#include "llviewermessage.h" // send_guid_sound_trigger +#include "llviewernetwork.h" +#include "llagent.h" +#include "llfloaterimnearbychat.h" + +// Globals +LLViewerGestureList gGestureList; + +const F32 LLViewerGesture::SOUND_VOLUME = 1.f; + +LLViewerGesture::LLViewerGesture() +: LLGesture() +{ } + +LLViewerGesture::LLViewerGesture(KEY key, MASK mask, const std::string &trigger, + const LLUUID &sound_item_id, + const std::string &animation, + const std::string &output_string) +: LLGesture(key, mask, trigger, sound_item_id, animation, output_string) +{ +} + +LLViewerGesture::LLViewerGesture(U8 **buffer, S32 max_size) +: LLGesture(buffer, max_size) +{ +} + +LLViewerGesture::LLViewerGesture(const LLViewerGesture &rhs) +: LLGesture((LLGesture)rhs) +{ +} + +bool LLViewerGesture::trigger(KEY key, MASK mask) +{ + if (mKey == key && mMask == mask) + { + doTrigger( true ); + return true; + } + else + { + return false; + } +} + + +bool LLViewerGesture::trigger(const std::string &trigger_string) +{ + // Assumes trigger_string is lowercase + if (mTriggerLower == trigger_string) + { + doTrigger( false ); + return true; + } + else + { + return false; + } +} + + +// private +void LLViewerGesture::doTrigger( bool send_chat ) +{ + if (mSoundItemID != LLUUID::null) + { + LLViewerInventoryItem *item; + item = gInventory.getItem(mSoundItemID); + if (item) + { + send_sound_trigger(item->getAssetUUID(), SOUND_VOLUME); + } + } + + if (!mAnimation.empty()) + { + // AFK animations trigger the special "away" state, which + // includes agent control settings. JC + if (mAnimation == "enter_away_from_keyboard_state" || mAnimation == "away") + { + gAgent.setAFK(); + } + else + { + LLUUID anim_id = gAnimLibrary.stringToAnimState(mAnimation); + gAgent.sendAnimationRequest(anim_id, ANIM_REQUEST_START); + } + } + + if (send_chat && !mOutputString.empty()) + { + // Don't play nodding animation, since that might not blend + // with the gesture animation. + (LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))-> + sendChatFromViewer(mOutputString, CHAT_TYPE_NORMAL, false); + } +} + + +LLViewerGestureList::LLViewerGestureList() +: LLGestureList() +{ + mIsLoaded = false; +} + + +// helper for deserialize that creates the right LLGesture subclass +LLGesture *LLViewerGestureList::create_gesture(U8 **buffer, S32 max_size) +{ + return new LLViewerGesture(buffer, max_size); +} + + +// See if the prefix matches any gesture. If so, return true +// and place the full text of the gesture trigger into +// output_str +bool LLViewerGestureList::matchPrefix(const std::string& in_str, std::string* out_str) +{ + S32 in_len = in_str.length(); + + std::string in_str_lc = in_str; + LLStringUtil::toLower(in_str_lc); + + for (S32 i = 0; i < count(); i++) + { + LLGesture* gesture = get(i); + const std::string &trigger = gesture->getTrigger(); + + if (in_len > (S32)trigger.length()) + { + // too short, bail out + continue; + } + + std::string trigger_trunc = utf8str_truncate(trigger, in_len); + LLStringUtil::toLower(trigger_trunc); + if (in_str_lc == trigger_trunc) + { + *out_str = trigger; + return true; + } + } + return false; +} + + +// static +void LLViewerGestureList::xferCallback(void *data, S32 size, void** /*user_data*/, S32 status) +{ + if (LL_ERR_NOERR == status) + { + U8 *buffer = (U8 *)data; + U8 *end = gGestureList.deserialize(buffer, size); + + if (end - buffer > size) + { + LL_ERRS() << "Read off of end of array, error in serialization" << LL_ENDL; + } + + gGestureList.mIsLoaded = true; + } + else + { + LL_WARNS() << "Unable to load gesture list!" << LL_ENDL; + } +} |