diff options
Diffstat (limited to 'indra/newview/llviewerfloaterreg.cpp')
-rw-r--r-- | indra/newview/llviewerfloaterreg.cpp | 268 |
1 files changed, 208 insertions, 60 deletions
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index 950d5ba20c..b6f2d34663 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -2,31 +2,25 @@ * @file llviewerfloaterreg.cpp * @brief LLViewerFloaterReg class registers floaters used in the viewer * - * $LicenseInfo:firstyear=2007&license=viewergpl$ - * - * Copyright (c) 2007-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -38,75 +32,229 @@ #include "llviewerfloaterreg.h" #include "llcompilequeue.h" +#include "llcallfloater.h" #include "llfloaterabout.h" -#include "llfloateraddlandmark.h" -#include "llfloateravatarinfo.h" -#include "llfloaterchat.h" -#include "llfloaterchatterbox.h" -#include "llfloaterdirectory.h" +#include "llfloateranimpreview.h" +#include "llfloaterauction.h" +#include "llfloateravatarpicker.h" +#include "llfloateravatartextures.h" +#include "llfloaterbeacons.h" +#include "llfloaterbuildoptions.h" +#include "llfloaterbuy.h" +#include "llfloaterbuycontents.h" +#include "llfloaterbuycurrency.h" +#include "llfloaterbuycurrencyhtml.h" +#include "llfloaterbuyland.h" +#include "llfloaterbulkpermission.h" +#include "llfloaterbump.h" +#include "llfloatercamera.h" +#include "llfloaterdaycycle.h" +#include "llfloaterevent.h" +#include "llfloatersearch.h" +#include "llfloaterenvsettings.h" +#include "llfloaterfonttest.h" +#include "llfloatergesture.h" +#include "llfloatergodtools.h" +#include "llfloatergroups.h" +#include "llfloaterhardwaresettings.h" +#include "llfloaterhelpbrowser.h" +#include "llfloatermediabrowser.h" +#include "llfloatermediasettings.h" +#include "llfloaterhud.h" +#include "llfloaterimagepreview.h" +#include "llimfloater.h" +#include "llfloaterinspect.h" +#include "llfloaterinventory.h" #include "llfloaterjoystick.h" -#include "llfloatervoicedevicesettings.h" +#include "llfloaterlagmeter.h" +#include "llfloaterland.h" +#include "llfloaterlandholdings.h" #include "llfloatermap.h" #include "llfloatermemleak.h" -#include "llfloatermute.h" +#include "llfloaternamedesc.h" +#include "llfloaternotificationsconsole.h" +#include "llfloateropenobject.h" +#include "llfloaterpay.h" +#include "llfloaterperms.h" +#include "llfloaterpostcard.h" +#include "llfloaterpostprocess.h" #include "llfloaterpreference.h" +#include "llfloaterproperties.h" +#include "llfloaterregioninfo.h" +#include "llfloaterreporter.h" +#include "llfloaterscriptdebug.h" +#include "llfloaterscriptlimits.h" +#include "llfloatersellland.h" +#include "llfloatersettingsdebug.h" +#include "llfloatersidetraytab.h" #include "llfloatersnapshot.h" +#include "llfloatertelehub.h" +#include "llfloatertestinspectors.h" +#include "llfloatertestlistview.h" #include "llfloatertools.h" +#include "llfloatertos.h" +#include "llfloatertopobjects.h" #include "llfloateruipreview.h" +#include "llfloatervoicedevicesettings.h" +#include "llfloatervoiceeffect.h" +#include "llfloaterwater.h" +#include "llfloaterwhitelistentry.h" +#include "llfloaterwindlight.h" +#include "llfloaterwindowsize.h" #include "llfloaterworldmap.h" -#include "llinventoryview.h" -#include "llnearbychathistory.h" - +#include "llimfloatercontainer.h" +#include "llinspectavatar.h" +#include "llinspectgroup.h" +#include "llinspectobject.h" +#include "llinspectremoteobject.h" +#include "llinspecttoast.h" +#include "llmoveview.h" +#include "llnearbychat.h" +#include "llpanelblockedlist.h" +#include "llpanelclassified.h" #include "llpreviewanim.h" #include "llpreviewgesture.h" -#include "llpreviewlandmark.h" #include "llpreviewnotecard.h" #include "llpreviewscript.h" #include "llpreviewsound.h" #include "llpreviewtexture.h" -#include "llfloaterminiinspector.h" +#include "llsyswellwindow.h" +#include "llscriptfloater.h" +// *NOTE: Please add files in alphabetical order to keep merges easy. + void LLViewerFloaterReg::registerFloaters() { - LLFloaterReg::add("mini_inspector", "panel_mini_inspector.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMiniInspector>); - LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>); - LLFloaterReg::add("sl_about", "floater_about.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAbout>); - LLFloaterReg::add("snapshot", "floater_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSnapshot>); - LLFloaterReg::add("search", "floater_directory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDirectory>); + // *NOTE: Please keep these alphabetized for easier merges + + LLFloaterAboutUtil::registerFloater(); + LLFloaterReg::add("about_land", "floater_about_land.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLand>); + LLFloaterReg::add("auction", "floater_auction.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAuction>); + LLFloaterReg::add("avatar_picker", "floater_avatar_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarPicker>); + LLFloaterReg::add("avatar_textures", "floater_avatar_textures.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarTextures>); + + LLFloaterReg::add("beacons", "floater_beacons.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBeacons>); + LLFloaterReg::add("bulk_perms", "floater_bulk_perms.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBulkPermission>); + LLFloaterReg::add("buy_currency", "floater_buy_currency.xml", &LLFloaterBuyCurrency::buildFloater); + LLFloaterReg::add("buy_currency_html", "floater_buy_currency_html.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyCurrencyHTML>); + LLFloaterReg::add("buy_land", "floater_buy_land.xml", &LLFloaterBuyLand::buildFloater); + LLFloaterReg::add("buy_object", "floater_buy_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuy>); + LLFloaterReg::add("buy_object_contents", "floater_buy_contents.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyContents>); LLFloaterReg::add("build", "floater_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTools>); - LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWorldMap>); - LLFloaterReg::add("mini_map", "floater_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMap>); - LLFloaterReg::add("inventory", "floater_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLInventoryView>); - LLFloaterReg::add("add_landmark", "floater_add_landmark.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAddLandmark>); - LLFloaterReg::add("mute", "floater_mute.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMute>); - - LLFloaterReg::add("ui_preview", "floater_ui_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterUIPreview>); - LLFloaterReg::add("test_widgets", "floater_test_widgets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloater>); - - LLFloaterReg::add("pref_joystick", "floater_joystick.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterJoystick>); - LLFloaterReg::add("pref_voicedevicesettings", "floater_device_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterVoiceDeviceSettings>); + LLFloaterReg::add("build_options", "floater_build_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuildOptions>); + LLFloaterReg::add("bumps", "floater_bumps.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBump>); + + LLFloaterReg::add("camera", "floater_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCamera>); + LLFloaterReg::add("nearby_chat", "floater_nearby_chat.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLNearbyChat>); - LLFloaterReg::add("communicate", "floater_chatterbox.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterChatterBox>); - LLFloaterReg::add("chat", "floater_chat_history.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterChat>); - LLFloaterReg::add("nearby_chat", "floater_nearby_chat.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLNearbyChatHistory>); - LLFloaterReg::add("contacts", "floater_my_friends.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMyFriends>); - LLFloaterReg::add("compile_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCompileQueue>); - LLFloaterReg::add("reset_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterResetQueue>); - LLFloaterReg::add("start_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRunQueue>); - LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotRunQueue>); + + LLFloaterReg::add("env_day_cycle", "floater_day_cycle_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDayCycle>); + LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostProcess>); + LLFloaterReg::add("env_settings", "floater_env_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEnvSettings>); + LLFloaterReg::add("env_water", "floater_water.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWater>); + LLFloaterReg::add("env_windlight", "floater_windlight_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWindLight>); + + LLFloaterReg::add("event", "floater_event.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEvent>); - LLFloaterReg::add("preview_avatar", "floater_profile.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarInfo>); - LLFloaterReg::add("me_profile", "floater_me.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarInfo>); + LLFloaterReg::add("font_test", "floater_font_test.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFontTest>); + + LLFloaterReg::add("gestures", "floater_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGesture>); + LLFloaterReg::add("god_tools", "floater_god_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGodTools>); + LLFloaterReg::add("group_picker", "floater_choose_group.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGroupPicker>); + + LLFloaterReg::add("help_browser", "floater_help_browser.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHelpBrowser>); + LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHUD>); + + LLFloaterReg::add("impanel", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMFloater>); + LLFloaterReg::add("im_container", "floater_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMFloaterContainer>); + LLFloaterReg::add("im_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMWellWindow>); + LLFloaterReg::add("incoming_call", "floater_incoming_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIncomingCallDialog>); + LLFloaterReg::add("inventory", "floater_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterInventory>); + LLFloaterReg::add("inspect", "floater_inspect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterInspect>); + LLInspectAvatarUtil::registerFloater(); + LLInspectGroupUtil::registerFloater(); + LLInspectObjectUtil::registerFloater(); + LLInspectRemoteObjectUtil::registerFloater(); + LLNotificationsUI::registerFloater(); + LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLagMeter>); + LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLandHoldings>); + + LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>); + LLFloaterReg::add("media_browser", "floater_media_browser.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaBrowser>); + LLFloaterReg::add("media_settings", "floater_media_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaSettings>); + LLFloaterReg::add("message_critical", "floater_critical.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>); + LLFloaterReg::add("message_tos", "floater_tos.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>); + LLFloaterReg::add("moveview", "floater_moveview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMove>); + LLFloaterReg::add("mute_object_by_name", "floater_mute_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGetBlockedObjectName>); + LLFloaterReg::add("mini_map", "floater_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMap>); + + LLFloaterReg::add("notifications_console", "floater_notifications_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationConsole>); + LLFloaterReg::add("notification_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLNotificationWellWindow>); + + LLFloaterReg::add("openobject", "floater_openobject.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterOpenObject>); + LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLOutgoingCallDialog>); + LLFloaterPayUtil::registerFloater(); + + LLFloaterReg::add("postcard", "floater_postcard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostcard>); + LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>); + LLFloaterReg::add("prefs_hardware_settings", "floater_hardware_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHardwareSettings>); + LLFloaterReg::add("perm_prefs", "floater_perm_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPerms>); + LLFloaterReg::add("pref_joystick", "floater_joystick.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterJoystick>); + LLFloaterReg::add("pref_voicedevicesettings", "floater_device_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterVoiceDeviceSettings>); LLFloaterReg::add("preview_anim", "floater_preview_animation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewAnim>, "preview"); LLFloaterReg::add("preview_gesture", "floater_preview_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewGesture>, "preview"); - LLFloaterReg::add("preview_landmark", "floater_preview_existing_landmark.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewLandmark>, "preview"); LLFloaterReg::add("preview_notecard", "floater_preview_notecard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewNotecard>, "preview"); LLFloaterReg::add("preview_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewLSL>, "preview"); LLFloaterReg::add("preview_scriptedit", "floater_live_lsleditor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLLiveLSLEditor>, "preview"); LLFloaterReg::add("preview_sound", "floater_preview_sound.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewSound>, "preview"); LLFloaterReg::add("preview_texture", "floater_preview_texture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewTexture>, "preview"); + LLFloaterReg::add("properties", "floater_inventory_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterProperties>); + LLFloaterReg::add("publish_classified", "floater_publish_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPublishClassifiedFloater>); + + LLFloaterReg::add("telehubs", "floater_telehub.xml",&LLFloaterReg::build<LLFloaterTelehub>); + LLFloaterReg::add("test_inspectors", "floater_test_inspectors.xml", + &LLFloaterReg::build<LLFloaterTestInspectors>); + //LLFloaterReg::add("test_list_view", "floater_test_list_view.xml",&LLFloaterReg::build<LLFloaterTestListView>); + LLFloaterReg::add("test_textbox", "floater_test_textbox.xml", + &LLFloaterReg::build<LLFloater>); + LLFloaterReg::add("test_text_editor", "floater_test_text_editor.xml", + &LLFloaterReg::build<LLFloater>); + LLFloaterReg::add("test_widgets", "floater_test_widgets.xml", + &LLFloaterReg::build<LLFloater>); + LLFloaterReg::add("top_objects", "floater_top_objects.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTopObjects>); + + LLFloaterReg::add("reporter", "floater_report_abuse.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterReporter>); + LLFloaterReg::add("reset_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterResetQueue>); + LLFloaterReg::add("region_info", "floater_region_info.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionInfo>); + LLFloaterReg::add("script_debug", "floater_script_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebug>); + LLFloaterReg::add("script_debug_output", "floater_script_debug_panel.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebugOutput>); + LLFloaterReg::add("script_floater", "floater_script.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLScriptFloater>); + LLFloaterReg::add("script_limits", "floater_script_limits.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptLimits>); + LLFloaterReg::add("sell_land", "floater_sell_land.xml", &LLFloaterSellLand::buildFloater); + LLFloaterReg::add("settings_debug", "floater_settings_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSettingsDebug>); + LLFloaterReg::add("side_bar_tab", "floater_side_bar_tab.xml", &LLFloaterReg::build<LLFloaterSideTrayTab>); LLFloaterReg::add("stats", "floater_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloater>); + LLFloaterReg::add("start_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRunQueue>); + LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotRunQueue>); + LLFloaterReg::add("snapshot", "floater_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSnapshot>); + LLFloaterReg::add("search", "floater_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSearch>); + + LLFloaterUIPreviewUtil::registerFloater(); + LLFloaterReg::add("upload_anim", "floater_animation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload"); + LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload"); + LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundPreview>, "upload"); + + LLFloaterReg::add("voice_controls", "floater_voice_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLCallFloater>); + LLFloaterReg::add("voice_effect", "floater_voice_effect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterVoiceEffect>); + + LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWhiteListEntry>); + LLFloaterWindowSizeUtil::registerFloater(); + LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWorldMap>); + + // *NOTE: Please keep these alphabetized for easier merges + + LLFloaterReg::registerControlVariables(); // Make sure visibility and rect controls get preserved when saving } |